mutter/clutter/wayland/clutter-event-wayland.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b057423c3c1fc666e6fa776ccacf377dd commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

139 lines
3.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Robert Bragg
* Kristian Høgsberg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdint.h>
#include <stdlib.h>
#include <wayland-client.h>
#include "clutter-event.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-event-wayland.h"
typedef struct _ClutterEventSourceWayland
{
GSource source;
GPollFD pfd;
struct wl_display *display;
} ClutterEventSourceWayland;
static gboolean
clutter_event_source_wayland_prepare (GSource *base, gint *timeout)
{
ClutterEventSourceWayland *source = (ClutterEventSourceWayland *) base;
gboolean retval;
_clutter_threads_acquire_lock ();
*timeout = -1;
/* We have to add/remove the GPollFD if we want to update our
* poll event mask dynamically. Instead, let's just flush all
* writes on idle */
wl_display_flush (source->display);
retval = clutter_events_pending ();
_clutter_threads_release_lock ();
return retval;
}
static gboolean
clutter_event_source_wayland_check (GSource *base)
{
ClutterEventSourceWayland *source = (ClutterEventSourceWayland *) base;
gboolean retval;
_clutter_threads_acquire_lock ();
retval = clutter_events_pending () || source->pfd.revents;
_clutter_threads_release_lock ();
return retval;
}
static gboolean
clutter_event_source_wayland_dispatch (GSource *base,
GSourceFunc callback,
gpointer data)
{
ClutterEventSourceWayland *source = (ClutterEventSourceWayland *) base;
ClutterEvent *event;
_clutter_threads_acquire_lock ();
if (source->pfd.revents)
{
wl_display_dispatch (source->display);
source->pfd.revents = 0;
}
event = clutter_event_get ();
if (event)
{
/* forward the event into clutter for emission etc. */
clutter_do_event (event);
clutter_event_free (event);
}
_clutter_threads_release_lock ();
return TRUE;
}
static GSourceFuncs clutter_event_source_wayland_funcs = {
clutter_event_source_wayland_prepare,
clutter_event_source_wayland_check,
clutter_event_source_wayland_dispatch,
NULL
};
GSource *
_clutter_event_source_wayland_new (struct wl_display *display)
{
ClutterEventSourceWayland *source;
source = (ClutterEventSourceWayland *)
g_source_new (&clutter_event_source_wayland_funcs,
sizeof (ClutterEventSourceWayland));
source->display = display;
source->pfd.fd =
wl_display_get_fd (display);
source->pfd.events = G_IO_IN | G_IO_ERR;
g_source_add_poll (&source->source, &source->pfd);
return &source->source;
}