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https://github.com/brl/mutter.git
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
Revert all the work that happened on the master branch. Sadly, this is the only way to merge the current development branch back into master. It is now abundantly clear that I merged the 1.99 branch far too soon, and that Clutter 2.0 won't happen any time soon, if at all. Since having the development happen on a separate branch throws a lot of people into confusion, let's undo the clutter-1.99 → master merge, and move back the development of Clutter to the master branch. In order to do so, we need to do some surgery to the Git repository. First, we do a massive revert in a single commit of all that happened since the switch to 1.99 and the API version bump done with the 89a2862b057423c3c1fc666e6fa776ccacf377dd commit. The history is too long to be reverted commit by commit without being extremely messy.
160 lines
3.8 KiB
C
160 lines
3.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Emmanuele Bassi
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* Robert Bragg
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* Neil Roberts
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*/
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#include "config.h"
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include "clutter-backend-eglnative.h"
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/* This is a Cogl based backend */
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#include "cogl/clutter-stage-cogl.h"
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#ifdef HAVE_EVDEV
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#include "evdev/clutter-device-manager-evdev.h"
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#endif
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-main.h"
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#include "clutter-stage-private.h"
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "clutter-egl.h"
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#endif
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#define clutter_backend_egl_native_get_type _clutter_backend_egl_native_get_type
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G_DEFINE_TYPE (ClutterBackendEglNative, clutter_backend_egl_native, CLUTTER_TYPE_BACKEND);
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static void
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clutter_backend_egl_native_dispose (GObject *gobject)
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{
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ClutterBackendEglNative *backend_egl_native = CLUTTER_BACKEND_EGL_NATIVE (gobject);
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if (backend_egl_native->event_timer != NULL)
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{
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g_timer_destroy (backend_egl_native->event_timer);
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backend_egl_native->event_timer = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_egl_native_parent_class)->dispose (gobject);
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}
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static void
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clutter_backend_egl_native_class_init (ClutterBackendEglNativeClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->dispose = clutter_backend_egl_native_dispose;
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backend_class->stage_window_type = CLUTTER_TYPE_STAGE_COGL;
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}
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static void
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clutter_backend_egl_native_init (ClutterBackendEglNative *backend_egl_native)
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{
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backend_egl_native->event_timer = g_timer_new ();
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}
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/**
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* clutter_eglx_display:
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*
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* Retrieves the EGL display used by Clutter.
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*
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* Return value: the EGL display, or 0
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*
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* Since: 0.6
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*
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* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
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*/
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EGLDisplay
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clutter_eglx_display (void)
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{
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return clutter_egl_get_egl_display ();
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}
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/**
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* clutter_egl_display:
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*
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* Retrieves the EGL display used by Clutter.
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*
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* Return value: the EGL display used by Clutter, or 0
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*
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* Since: 0.6
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*
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* Deprecated: 1.6: Use clutter_egl_get_egl_display() instead.
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*/
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EGLDisplay
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clutter_egl_display (void)
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{
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return clutter_egl_get_egl_display ();
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}
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/**
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* clutter_egl_get_egl_display:
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*
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* Retrieves the EGL display used by Clutter, if it supports the
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* EGL windowing system and if it is running using an EGL backend.
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*
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* Return value: the EGL display used by Clutter, or 0
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*
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* Since: 1.6
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*/
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EGLDisplay
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clutter_egl_get_egl_display (void)
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{
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ClutterBackend *backend;
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if (!_clutter_context_is_initialized ())
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{
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g_critical ("The Clutter backend has not been initialized yet");
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return 0;
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}
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backend = clutter_get_default_backend ();
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if (!CLUTTER_IS_BACKEND_EGL_NATIVE (backend))
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{
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g_critical ("The Clutter backend is not an EGL backend");
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return 0;
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}
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#if COGL_HAS_EGL_SUPPORT
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return cogl_egl_context_get_egl_display (backend->cogl_context);
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#else
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return 0;
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#endif
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}
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