mutter/clutter/deprecated/clutter-animator.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

2177 lines
66 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Øyvind Kolås <pippin@linux.intel.com>
*/
/**
* SECTION:clutter-animator
* @short_description: Multi-actor tweener
* @See_Also: #ClutterAnimatable, #ClutterInterval, #ClutterAlpha,
* #ClutterTimeline
*
* #ClutterAnimator is an object providing declarative animations for
* #GObject properties belonging to one or more #GObject<!-- -->s to
* #ClutterIntervals.
*
* #ClutterAnimator is used to build and describe complex animations
* in terms of "key frames". #ClutterAnimator is meant to be used
* through the #ClutterScript definition format, but it comes with a
* convenience C API.
*
* <refsect2 id="ClutterAnimator-key-frames">
* <title>Key Frames</title>
* <para>Every animation handled by a #ClutterAnimator can be
* described in terms of "key frames". For each #GObject property
* there can be multiple key frames, each one defined by the end
* value for the property to be computed starting from the current
* value to a specific point in time, using a given easing
* mode.</para>
* <para>The point in time is defined using a value representing
* the progress in the normalized interval of [ 0, 1 ]. This maps
* the value returned by clutter_timeline_get_duration().</para>
* <figure id="easing-modes">
* <title>Key Frames</title>
* <graphic fileref="animator-key-frames.png" format="PNG"/>
* </figure>
* <para>In the image above the duration of the animation is
* represented by the blue line. Each key frame is the white dot,
* along with its progress. The red line represents the computed
* function of time given the easing mode.</para>
* </refsect2>
*
* <refsect2 id="ClutterAnimator-script">
* <title>ClutterAnimator description for #ClutterScript</title>
* <para>#ClutterAnimator defines a custom "properties" property
* which allows describing the key frames for objects.</para>
* <para>The "properties" property has the following syntax:</para>
* <informalexample>
* <programlisting><![CDATA[
* {
* "properties" : [
* {
* "object" : &lt;id of an object&gt;,
* "name" : &lt;name of the property&gt;,
* "ease-in" : &lt;boolean&gt;,
* "interpolation" : &lt;#ClutterInterpolation value&gt;,
* "keys" : [
* [ &lt;progress&gt;, &lt;easing mode&gt;, &lt;final value&gt; ]
* ]
* ]
* }
* ]]></programlisting>
* </informalexample>
* <example id="ClutterAnimator-script-example">
* <title>ClutterAnimator definition</title>
* <para>The following JSON fragment defines a #ClutterAnimator
* with the duration of 1 second and operating on the x and y
* properties of a #ClutterActor named "rect-01", with two frames
* for each property. The first frame will linearly move the actor
* from its current position to the 100, 100 position in 20 percent
* of the duration of the animation; the second will using a cubic
* easing to move the actor to the 200, 200 coordinates.</para>
* <programlisting><![CDATA[
* {
* "type" : "ClutterAnimator",
* "duration" : 1000,
* "properties" : [
* {
* "object" : "rect-01",
* "name" : "x",
* "ease-in" : true,
* "keys" : [
* [ 0.2, "linear", 100.0 ],
* [ 1.0, "easeOutCubic", 200.0 ]
* ]
* },
* {
* "object" : "rect-01",
* "name" : "y",
* "ease-in" : true,
* "keys" : [
* [ 0.2, "linear", 100.0 ],
* [ 1.0, "easeOutCubic", 200.0 ]
* ]
* }
* ]
* }
* ]]></programlisting>
* </example>
* </refsect2>
*
* #ClutterAnimator is available since Clutter 1.2
*
* #ClutterAnimator has been deprecated in Clutter 1.12
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <math.h>
#include <gobject/gvaluecollector.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-animator.h"
#include "clutter-alpha.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-interval.h"
#include "clutter-private.h"
#include "clutter-script-private.h"
#include "clutter-scriptable.h"
#define CLUTTER_ANIMATOR_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorPrivate))
/* progress values varying by less than this are considered equal */
#define PROGRESS_EPSILON 0.00001
struct _ClutterAnimatorPrivate
{
ClutterTimeline *timeline;
ClutterTimeline *slave_timeline;
GList *score;
GHashTable *properties;
};
struct _ClutterAnimatorKey
{
GObject *object;
const gchar *property_name;
guint mode;
GValue value;
/* normalized progress, between 0.0 and 1.0 */
gdouble progress;
/* back-pointer to the animator which owns the key */
ClutterAnimator *animator;
/* interpolation mode */
ClutterInterpolation interpolation;
/* ease from the current object state into the animation when it starts */
guint ease_in : 1;
/* This key is already being destroyed and shouldn't
* trigger additional weak unrefs
*/
guint is_inert : 1;
gint ref_count;
};
enum
{
PROP_0,
PROP_DURATION,
PROP_TIMELINE,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
static void clutter_scriptable_init (ClutterScriptableIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterAnimator,
clutter_animator,
G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
clutter_scriptable_init));
/**
* clutter_animator_new:
*
* Creates a new #ClutterAnimator instance
*
* Return value: a new #ClutterAnimator.
*
* Since: 1.2
*
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
ClutterAnimator *
clutter_animator_new (void)
{
return g_object_new (CLUTTER_TYPE_ANIMATOR, NULL);
}
/***/
typedef struct _PropObjectKey {
GObject *object;
const gchar *property_name;
guint mode;
gdouble progress;
} PropObjectKey;
/* Iterator that walks the keys of a property*/
typedef struct _PropertyIter {
PropObjectKey *key;
ClutterInterval *interval;
ClutterAlpha *alpha;
GList *current;
gdouble start; /* the progress of current */
gdouble end; /* until which progress it is valid */
ClutterInterpolation interpolation;
guint ease_in : 1;
} PropertyIter;
static PropObjectKey *
prop_actor_key_new (GObject *object,
const gchar *property_name)
{
PropObjectKey *key = g_slice_new0 (PropObjectKey);
key->object = object;
key->property_name = g_intern_string (property_name);
return key;
}
static void
prop_actor_key_free (gpointer key)
{
if (key != NULL)
g_slice_free (PropObjectKey, key);
}
static void
property_iter_free (gpointer key)
{
if (key != NULL)
{
PropertyIter *property_iter = key;
g_object_unref (property_iter->interval);
g_object_unref (property_iter->alpha);
g_slice_free (PropertyIter, property_iter);
}
}
static PropertyIter *
property_iter_new (ClutterAnimator *animator,
PropObjectKey *key,
GType type)
{
ClutterAnimatorPrivate *priv = animator->priv;
PropertyIter *property_iter = g_slice_new (PropertyIter);
ClutterInterval *interval = g_object_new (CLUTTER_TYPE_INTERVAL,
"value-type", type,
NULL);
/* we own this interval */
g_object_ref_sink (interval);
property_iter->interval = interval;
property_iter->key = key;
property_iter->alpha = clutter_alpha_new ();
clutter_alpha_set_timeline (property_iter->alpha, priv->slave_timeline);
/* as well as the alpha */
g_object_ref_sink (property_iter->alpha);
return property_iter;
}
static guint
prop_actor_hash (gconstpointer value)
{
const PropObjectKey *info = value;
return GPOINTER_TO_INT (info->property_name)
^ GPOINTER_TO_INT (info->object);
}
static gboolean
prop_actor_equal (gconstpointer a, gconstpointer b)
{
const PropObjectKey *infoa = a;
const PropObjectKey *infob = b;
/* property name strings are interned so we can just compare pointers */
if (infoa->object == infob->object &&
(infoa->property_name == infob->property_name))
return TRUE;
return FALSE;
}
static gint
sort_actor_prop_progress_func (gconstpointer a,
gconstpointer b)
{
const ClutterAnimatorKey *pa = a;
const ClutterAnimatorKey *pb = b;
if (pa->object == pb->object)
{
gint pdiff = pb->property_name - pa->property_name;
if (pdiff)
return pdiff;
if (fabs (pa->progress - pb->progress) < PROGRESS_EPSILON)
return 0;
if (pa->progress > pb->progress)
return 1;
return -1;
}
return pa->object - pb->object;
}
static gint
sort_actor_prop_func (gconstpointer a,
gconstpointer b)
{
const ClutterAnimatorKey *pa = a;
const ClutterAnimatorKey *pb = b;
if (pa->object == pb->object)
return pa->property_name - pb->property_name;
return pa->object - pb->object;
}
static void
clutter_animator_remove_key_internal (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress,
gboolean is_inert);
static void
object_disappeared (gpointer data,
GObject *where_the_object_was)
{
clutter_animator_remove_key_internal (data, where_the_object_was, NULL, -1.0,
TRUE);
}
static ClutterAnimatorKey *
clutter_animator_key_new (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress,
guint mode)
{
ClutterAnimatorKey *animator_key;
animator_key = g_slice_new (ClutterAnimatorKey);
animator_key->ref_count = 1;
animator_key->animator = animator;
animator_key->object = object;
animator_key->mode = mode;
memset (&(animator_key->value), 0, sizeof (GValue));
animator_key->progress = progress;
animator_key->property_name = g_intern_string (property_name);
animator_key->interpolation = CLUTTER_INTERPOLATION_LINEAR;
animator_key->ease_in = FALSE;
animator_key->is_inert = FALSE;
/* keep a weak reference on the animator, so that we can release the
* back-pointer when needed
*/
g_object_weak_ref (object, object_disappeared,
animator_key->animator);
return animator_key;
}
static gpointer
clutter_animator_key_copy (gpointer boxed)
{
ClutterAnimatorKey *key = boxed;
if (key != NULL)
key->ref_count += 1;
return key;
}
static void
clutter_animator_key_free (gpointer boxed)
{
ClutterAnimatorKey *key = boxed;
if (key == NULL)
return;
key->ref_count -= 1;
if (key->ref_count > 0)
return;
if (!key->is_inert)
g_object_weak_unref (key->object, object_disappeared, key->animator);
g_slice_free (ClutterAnimatorKey, key);
}
static void
clutter_animator_dispose (GObject *object)
{
ClutterAnimator *animator = CLUTTER_ANIMATOR (object);
ClutterAnimatorPrivate *priv = animator->priv;
clutter_animator_set_timeline (animator, NULL);
g_object_unref (priv->slave_timeline);
G_OBJECT_CLASS (clutter_animator_parent_class)->dispose (object);
}
static void
clutter_animator_finalize (GObject *object)
{
ClutterAnimator *animator = CLUTTER_ANIMATOR (object);
ClutterAnimatorPrivate *priv = animator->priv;
g_list_foreach (priv->score, (GFunc) clutter_animator_key_free, NULL);
g_list_free (priv->score);
priv->score = NULL;
g_hash_table_destroy (priv->properties);
G_OBJECT_CLASS (clutter_animator_parent_class)->finalize (object);
}
/* XXX: this is copied and slightly modified from glib,
* there is only one way to do this. */
static GList *
list_find_custom_reverse (GList *list,
gconstpointer data,
GCompareFunc func)
{
while (list)
{
if (! func (list->data, data))
return list;
list = list->prev;
}
return NULL;
}
/* Ensures that the interval provided by the animator is correct
* for the requested progress value.
*/
static void
animation_animator_ensure_animator (ClutterAnimator *animator,
PropertyIter *property_iter,
PropObjectKey *key,
gdouble progress)
{
if (progress > property_iter->end)
{
while (progress > property_iter->end)
{
ClutterAnimatorKey *initial_key, *next_key;
GList *initial, *next;
initial = g_list_find_custom (property_iter->current->next,
key,
sort_actor_prop_func);
if (initial)
{
initial_key = initial->data;
clutter_interval_set_initial_value (property_iter->interval,
&initial_key->value);
property_iter->current = initial;
property_iter->start = initial_key->progress;
next = g_list_find_custom (initial->next,
key,
sort_actor_prop_func);
if (next)
{
next_key = next->data;
property_iter->end = next_key->progress;
}
else
{
next_key = initial_key;
property_iter->end = property_iter->start;
}
clutter_interval_set_final_value (property_iter->interval,
&next_key->value);
if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode))
clutter_alpha_set_mode (property_iter->alpha, next_key->mode);
}
else /* no relevant interval */
{
ClutterAnimatorKey *current_key = property_iter->current->data;
clutter_interval_set_initial_value (property_iter->interval,
&current_key->value);
clutter_interval_set_final_value (property_iter->interval,
&current_key->value);
break;
}
}
}
else if (progress < property_iter->start)
{
while (progress < property_iter->start)
{
ClutterAnimatorKey *initial_key, *next_key;
GList *initial;
GList *old = property_iter->current;
initial = list_find_custom_reverse (property_iter->current->prev,
key,
sort_actor_prop_func);
if (initial)
{
initial_key = initial->data;
clutter_interval_set_initial_value (property_iter->interval,
&initial_key->value);
property_iter->current = initial;
property_iter->end = property_iter->start;
property_iter->start = initial_key->progress;
if (old)
{
next_key = old->data;
property_iter->end = next_key->progress;
}
else
{
next_key = initial_key;
property_iter->end = 1.0;
}
clutter_interval_set_final_value (property_iter->interval,
&next_key->value);
if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode))
clutter_alpha_set_mode (property_iter->alpha, next_key->mode);
}
else
break;
}
}
}
/* XXX - this might be useful as an internal function exposed somewhere */
static gdouble
cubic_interpolation (const gdouble dx,
const gdouble prev,
const gdouble j,
const gdouble next,
const gdouble nextnext)
{
return (((( - prev + 3 * j - 3 * next + nextnext ) * dx +
( 2 * prev - 5 * j + 4 * next - nextnext ) ) * dx +
( - prev + next ) ) * dx + (j + j) ) / 2.0;
}
/* try to get a floating point key value from a key for a property,
* failing use the closest key in that direction or the starting point.
*/
static gfloat
list_try_get_rel (GList *list,
gint count)
{
ClutterAnimatorKey *key;
GList *iter = list;
GList *best = list;
if (count > 0)
{
while (count -- && iter != NULL)
{
iter = g_list_find_custom (iter->next, list->data,
sort_actor_prop_func);
if (iter != NULL)
best = iter;
}
}
else
{
while (count ++ < 0 && iter != NULL)
{
iter = list_find_custom_reverse (iter->prev, list->data,
sort_actor_prop_func);
if (iter != NULL)
best = iter;
}
}
if (best != NULL && best->data != NULL)
{
key = best->data;
return g_value_get_float (&(key->value));
}
return 0;
}
static void
animation_animator_new_frame (ClutterTimeline *timeline,
gint msecs,
ClutterAnimator *animator)
{
gdouble progress;
GHashTableIter iter;
gpointer key, value;
progress = 1.0 * msecs / clutter_timeline_get_duration (timeline);
/* for each property that is managed figure out the GValue to set,
* avoid creating new ClutterInterval's for each interval crossed
*/
g_hash_table_iter_init (&iter, animator->priv->properties);
key = value = NULL;
while (g_hash_table_iter_next (&iter, &key, &value))
{
PropObjectKey *prop_actor_key = key;
PropertyIter *property_iter = value;
ClutterAnimatorKey *start_key;
gdouble sub_progress;
animation_animator_ensure_animator (animator, property_iter,
key,
progress);
start_key = property_iter->current->data;
if (property_iter->end == property_iter->start)
sub_progress = 0.0; /* we're past the final value */
else
sub_progress = (progress - property_iter->start)
/ (property_iter->end - property_iter->start);
/* only change values if we active (delayed start) */
if (sub_progress >= 0.0 && sub_progress <= 1.0)
{
GValue tmp_value = G_VALUE_INIT;
GType int_type;
g_value_init (&tmp_value, G_VALUE_TYPE (&start_key->value));
clutter_timeline_advance (animator->priv->slave_timeline,
sub_progress * 10000);
sub_progress = clutter_alpha_get_alpha (property_iter->alpha);
int_type = clutter_interval_get_value_type (property_iter->interval);
if (property_iter->interpolation == CLUTTER_INTERPOLATION_CUBIC &&
int_type == G_TYPE_FLOAT)
{
gdouble prev, current, next, nextnext;
gdouble res;
if ((property_iter->ease_in == FALSE ||
(property_iter->ease_in &&
list_find_custom_reverse (property_iter->current->prev,
property_iter->current->data,
sort_actor_prop_func))))
{
current = g_value_get_float (&start_key->value);
prev = list_try_get_rel (property_iter->current, -1);
}
else
{
/* interpolated and easing in */
clutter_interval_get_initial_value (property_iter->interval,
&tmp_value);
prev = current = g_value_get_float (&tmp_value);
}
next = list_try_get_rel (property_iter->current, 1);
nextnext = list_try_get_rel (property_iter->current, 2);
res = cubic_interpolation (sub_progress, prev, current, next,
nextnext);
g_value_set_float (&tmp_value, res);
}
else
clutter_interval_compute_value (property_iter->interval,
sub_progress,
&tmp_value);
g_object_set_property (prop_actor_key->object,
prop_actor_key->property_name,
&tmp_value);
g_value_unset (&tmp_value);
}
}
}
static void
animation_animator_started (ClutterTimeline *timeline,
ClutterAnimator *animator)
{
GList *k;
/* Ensure that animators exist for all involved properties */
for (k = animator->priv->score; k != NULL; k = k->next)
{
ClutterAnimatorKey *key = k->data;
PropertyIter *property_iter;
PropObjectKey *prop_actor_key;
prop_actor_key = prop_actor_key_new (key->object, key->property_name);
property_iter = g_hash_table_lookup (animator->priv->properties,
prop_actor_key);
if (property_iter)
{
prop_actor_key_free (prop_actor_key);
}
else
{
GObjectClass *klass = G_OBJECT_GET_CLASS (key->object);
GParamSpec *pspec;
pspec = g_object_class_find_property (klass, key->property_name);
property_iter = property_iter_new (animator, prop_actor_key,
G_PARAM_SPEC_VALUE_TYPE (pspec));
g_hash_table_insert (animator->priv->properties,
prop_actor_key,
property_iter);
}
}
/* initialize animator with initial list pointers */
{
GHashTableIter iter;
gpointer key, value;
g_hash_table_iter_init (&iter, animator->priv->properties);
while (g_hash_table_iter_next (&iter, &key, &value))
{
PropertyIter *property_iter = value;
ClutterAnimatorKey *initial_key, *next_key;
GList *initial;
GList *next;
initial = g_list_find_custom (animator->priv->score,
key,
sort_actor_prop_func);
g_assert (initial != NULL);
initial_key = initial->data;
clutter_interval_set_initial_value (property_iter->interval,
&initial_key->value);
property_iter->current = initial;
property_iter->start = initial_key->progress;
property_iter->ease_in = initial_key->ease_in;
property_iter->interpolation = initial_key->interpolation;
if (property_iter->ease_in)
{
GValue tmp_value = G_VALUE_INIT;
GType int_type;
int_type = clutter_interval_get_value_type (property_iter->interval);
g_value_init (&tmp_value, int_type);
g_object_get_property (initial_key->object,
initial_key->property_name,
&tmp_value);
clutter_interval_set_initial_value (property_iter->interval,
&tmp_value);
g_value_unset (&tmp_value);
}
next = g_list_find_custom (initial->next, key, sort_actor_prop_func);
if (next)
{
next_key = next->data;
property_iter->end = next_key->progress;
}
else
{
next_key = initial_key;
property_iter->end = 1.0;
}
clutter_interval_set_final_value (property_iter->interval,
&next_key->value);
if ((clutter_alpha_get_mode (property_iter->alpha) != next_key->mode))
clutter_alpha_set_mode (property_iter->alpha, next_key->mode);
}
}
}
/**
* clutter_animator_compute_value:
* @animator: a #ClutterAnimator
* @object: a #GObject
* @property_name: the name of the property on object to check
* @progress: a value between 0.0 and 1.0
* @value: an initialized value to store the computed result
*
* Compute the value for a managed property at a given progress.
*
* If the property is an ease-in property, the current value of the property
* on the object will be used as the starting point for computation.
*
* Return value: %TRUE if the computation yields has a value, otherwise (when
* an error occurs or the progress is before any of the keys) %FALSE is
* returned and the #GValue is left untouched
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
gboolean
clutter_animator_compute_value (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress,
GValue *value)
{
ClutterAnimatorPrivate *priv;
ClutterAnimatorKey key;
ClutterAnimatorKey *previous;
ClutterAnimatorKey *next = NULL;
GParamSpec *pspec;
GList *initial_l;
GList *previous_l;
GList *next_l;
gboolean ease_in;
ClutterInterpolation interpolation;
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE);
g_return_val_if_fail (G_IS_OBJECT (object), FALSE);
g_return_val_if_fail (property_name, FALSE);
g_return_val_if_fail (value, FALSE);
priv = animator->priv;
ease_in = clutter_animator_property_get_ease_in (animator, object,
property_name);
interpolation = clutter_animator_property_get_interpolation (animator,
object, property_name);
property_name = g_intern_string (property_name);
pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (object),
property_name);
key.object = object;
key.property_name = property_name;
initial_l = g_list_find_custom (animator->priv->score, &key,
sort_actor_prop_func);
if (initial_l == NULL)
return FALSE;
/* first find the interval we belong in, that is the first interval
* existing between keys
*/
for (previous_l = initial_l, next_l = previous_l->next ;
previous_l->next ;
previous_l = previous_l->next, next_l = previous_l->next)
{
previous = previous_l->data;
if (next_l)
{
next = next_l->data;
if (next->object != object ||
next->property_name != property_name)
{
next_l = NULL;
next = NULL;
}
}
else
next = NULL;
if (progress < previous->progress)
{
/* we are before the defined values */
/* value has not been set */
return FALSE;
}
if (!next && previous->progress <= progress)
{
/* we only had one key for this object/property */
/* and we are past it, that is our value */
g_value_copy (&previous->value, value);
return TRUE;
}
if (next && next->progress >= progress)
{
ClutterInterval *interval;
ClutterAlpha *alpha;
gdouble sub_progress = (progress - previous->progress)
/ (next->progress - previous->progress);
/* this should be our interval */
interval = g_object_new (CLUTTER_TYPE_INTERVAL,
"value-type", pspec->value_type,
NULL);
if (ease_in && previous_l == initial_l)
{
GValue tmp_value = {0, };
g_value_init (&tmp_value, pspec->value_type);
g_object_get_property (object, property_name, &tmp_value);
clutter_interval_set_initial_value (interval, &tmp_value);
g_value_unset (&tmp_value);
}
else
clutter_interval_set_initial_value (interval, &previous->value);
clutter_interval_set_final_value (interval, &next->value);
alpha = clutter_alpha_new ();
clutter_alpha_set_timeline (alpha, priv->slave_timeline);
clutter_alpha_set_mode (alpha, next->mode);
clutter_timeline_advance (priv->slave_timeline,
sub_progress * 10000);
sub_progress = clutter_alpha_get_alpha (alpha);
if (interpolation == CLUTTER_INTERPOLATION_CUBIC &&
pspec->value_type == G_TYPE_FLOAT)
{
gdouble prev, current, nextv, nextnext;
gdouble res;
if ((ease_in == FALSE ||
(ease_in &&
list_find_custom_reverse (previous_l->prev,
previous_l->data,
sort_actor_prop_func))))
{
current = g_value_get_float (&previous->value);
prev = list_try_get_rel (previous_l, -1);
}
else
{
/* interpolated and easing in */
GValue tmp_value = {0, };
g_value_init (&tmp_value, pspec->value_type);
clutter_interval_get_initial_value (interval,
&tmp_value);
prev = current = g_value_get_float (&tmp_value);
g_value_unset (&tmp_value);
}
nextv = list_try_get_rel (previous_l, 1);
nextnext = list_try_get_rel (previous_l, 2);
res = cubic_interpolation (sub_progress, prev, current, nextv,
nextnext);
g_value_set_float (value, res);
}
else
clutter_interval_compute_value (interval,
sub_progress,
value);
g_object_ref_sink (interval);
g_object_unref (interval);
g_object_ref_sink (alpha);
g_object_unref (alpha);
return TRUE;
}
}
if (!next)
return FALSE;
/* We're at, or past the end, use the last value */
g_value_copy (&next->value, value);
return TRUE;
}
/**
* clutter_animator_set_timeline:
* @animator: a #ClutterAnimator
* @timeline: a #ClutterTimeline
*
* Sets an external timeline that will be used for driving the animation
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
void
clutter_animator_set_timeline (ClutterAnimator *animator,
ClutterTimeline *timeline)
{
ClutterAnimatorPrivate *priv;
g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
priv = animator->priv;
if (priv->timeline != NULL)
{
g_signal_handlers_disconnect_by_func (priv->timeline,
animation_animator_new_frame,
animator);
g_signal_handlers_disconnect_by_func (priv->timeline,
animation_animator_started,
animator);
g_object_unref (priv->timeline);
}
priv->timeline = timeline;
if (timeline != NULL)
{
g_object_ref (priv->timeline);
g_signal_connect (priv->timeline, "new-frame",
G_CALLBACK (animation_animator_new_frame),
animator);
g_signal_connect (priv->timeline, "started",
G_CALLBACK (animation_animator_started),
animator);
}
}
/**
* clutter_animator_get_timeline:
* @animator: a #ClutterAnimator
*
* Get the timeline hooked up for driving the #ClutterAnimator
*
* Return value: (transfer none): the #ClutterTimeline that drives the animator
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
ClutterTimeline *
clutter_animator_get_timeline (ClutterAnimator *animator)
{
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
return animator->priv->timeline;
}
/**
* clutter_animator_start:
* @animator: a #ClutterAnimator
*
* Start the ClutterAnimator, this is a thin wrapper that rewinds
* and starts the animators current timeline.
*
* Return value: (transfer none): the #ClutterTimeline that drives
* the animator. The returned timeline is owned by the #ClutterAnimator
* and it should not be unreferenced
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
ClutterTimeline *
clutter_animator_start (ClutterAnimator *animator)
{
ClutterAnimatorPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
priv = animator->priv;
clutter_timeline_rewind (priv->timeline);
clutter_timeline_start (priv->timeline);
return priv->timeline;
}
/**
* clutter_animator_set_duration:
* @animator: a #ClutterAnimator
* @duration: milliseconds a run of the animator should last.
*
* Runs the timeline of the #ClutterAnimator with a duration in msecs
* as specified.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
void
clutter_animator_set_duration (ClutterAnimator *animator,
guint duration)
{
g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
clutter_timeline_set_duration (animator->priv->timeline, duration);
}
/**
* clutter_animator_get_duration:
* @animator: a #ClutterAnimator
*
* Retrieves the current duration of an animator
*
* Return value: the duration of the animation, in milliseconds
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
guint
clutter_animator_get_duration (ClutterAnimator *animator)
{
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), 0);
return clutter_timeline_get_duration (animator->priv->timeline);
}
/**
* clutter_animator_set:
* @animator: a #ClutterAnimator
* @first_object: a #GObject
* @first_property_name: the property to specify a key for
* @first_mode: the id of the alpha function to use
* @first_progress: at which stage of the animation this value applies; the
* range is a normalized floating point value between 0 and 1
* @...: the value first_property_name should have for first_object
* at first_progress, followed by more (object, property_name, mode,
* progress, value) tuples, followed by %NULL
*
* Adds multiple keys to a #ClutterAnimator, specifying the value a given
* property should have at a given progress of the animation. The mode
* specified is the mode used when going to this key from the previous key of
* the @property_name
*
* If a given (object, property, progress) tuple already exist the mode and
* value will be replaced with the new values.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
void
clutter_animator_set (ClutterAnimator *animator,
gpointer first_object,
const gchar *first_property_name,
guint first_mode,
gdouble first_progress,
...)
{
GObject *object;
const gchar *property_name;
guint mode;
gdouble progress;
va_list args;
g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
object = first_object;
property_name = first_property_name;
g_return_if_fail (object);
g_return_if_fail (property_name);
mode = first_mode;
progress = first_progress;
va_start (args, first_progress);
while (object != NULL)
{
GParamSpec *pspec;
GObjectClass *klass;
GValue value = G_VALUE_INIT;
gchar *error = NULL;
klass = G_OBJECT_GET_CLASS (object);
pspec = g_object_class_find_property (klass, property_name);
if (!pspec)
{
g_warning ("Cannot bind property '%s': object of type '%s' "
"do not have this property",
property_name, G_OBJECT_TYPE_NAME (object));
break;
}
G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
args, 0,
&error);
if (error)
{
g_warning ("%s: %s", G_STRLOC, error);
g_free (error);
break;
}
clutter_animator_set_key (animator,
object,
property_name,
mode,
progress,
&value);
object= va_arg (args, GObject *);
if (object)
{
property_name = va_arg (args, gchar*);
if (!property_name)
{
g_warning ("%s: expected a property name", G_STRLOC);
break;
}
mode = va_arg (args, guint);
progress = va_arg (args, gdouble);
}
}
va_end (args);
}
static inline void
clutter_animator_set_key_internal (ClutterAnimator *animator,
ClutterAnimatorKey *key)
{
ClutterAnimatorPrivate *priv = animator->priv;
GList *old_item;
GList *initial_item;
ClutterAnimatorKey *initial_key = NULL;
if ((initial_item = g_list_find_custom (animator->priv->score, key,
sort_actor_prop_func)))
initial_key = initial_item->data;
/* The first key for a property specifies ease-in and interpolation,
* if we are replacing; or becoming a new first key we should
* inherit the old flags.
*/
if (initial_key &&
initial_key->progress >= key->progress)
{
key->interpolation = initial_key->interpolation;
key->ease_in = initial_key->ease_in;
}
old_item = g_list_find_custom (priv->score, key,
sort_actor_prop_progress_func);
/* replace the key if we already have a similar one */
if (old_item != NULL)
{
ClutterAnimatorKey *old_key = old_item->data;
clutter_animator_key_free (old_key);
priv->score = g_list_remove (priv->score, old_key);
}
priv->score = g_list_insert_sorted (priv->score, key,
sort_actor_prop_progress_func);
/* if the animator is already running reinitialize internal iterators */
if (clutter_timeline_is_playing (priv->timeline))
animation_animator_started (priv->timeline, animator);
}
/**
* clutter_animator_set_key:
* @animator: a #ClutterAnimator
* @object: a #GObject
* @property_name: the property to specify a key for
* @mode: the id of the alpha function to use
* @progress: the normalized range at which stage of the animation this
* value applies
* @value: the value property_name should have at progress.
*
* Sets a single key in the #ClutterAnimator for the @property_name of
* @object at @progress.
*
* See also: clutter_animator_set()
*
* Return value: (transfer none): The animator instance
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
ClutterAnimator *
clutter_animator_set_key (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
guint mode,
gdouble progress,
const GValue *value)
{
ClutterAnimatorKey *animator_key;
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
g_return_val_if_fail (G_IS_OBJECT (object), NULL);
g_return_val_if_fail (property_name, NULL);
g_return_val_if_fail (value, NULL);
property_name = g_intern_string (property_name);
animator_key = clutter_animator_key_new (animator,
object, property_name,
progress,
mode);
g_value_init (&animator_key->value, G_VALUE_TYPE (value));
g_value_copy (value, &animator_key->value);
clutter_animator_set_key_internal (animator, animator_key);
return animator;
}
/**
* clutter_animator_get_keys:
* @animator: a #ClutterAnimator instance
* @object: (allow-none): a #GObject to search for, or %NULL for all objects
* @property_name: (allow-none): a specific property name to query for,
* or %NULL for all properties
* @progress: a specific progress to search for, or a negative value for all
* progresses
*
* Returns a list of pointers to opaque structures with accessor functions
* that describe the keys added to an animator.
*
* Return value: (transfer container) (element-type Clutter.AnimatorKey): a
* list of #ClutterAnimatorKey<!-- -->s; the contents of the list are owned
* by the #ClutterAnimator, but you should free the returned list when done,
* using g_list_free()
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
GList *
clutter_animator_get_keys (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress)
{
GList *keys = NULL;
GList *k;
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL);
g_return_val_if_fail (object == NULL || G_IS_OBJECT (object), NULL);
property_name = g_intern_string (property_name);
for (k = animator->priv->score; k; k = k->next)
{
ClutterAnimatorKey *key = k->data;
if ((object == NULL || (object == key->object)) &&
(property_name == NULL || (property_name == key->property_name)) &&
(progress < 0 || fabs (progress - key->progress) < PROGRESS_EPSILON))
{
keys = g_list_prepend (keys, key);
}
}
return g_list_reverse (keys);
}
static void
clutter_animator_remove_key_internal (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress,
gboolean is_inert)
{
ClutterAnimatorPrivate *priv;
GList *k;
g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
g_return_if_fail (object == NULL || G_IS_OBJECT (object));
property_name = g_intern_string (property_name);
priv = animator->priv;
again:
for (k = priv->score; k != NULL; k = k->next)
{
ClutterAnimatorKey *key = k->data;
if ((object == NULL || (object == key->object)) &&
(property_name == NULL || ((property_name == key->property_name))) &&
(progress < 0 || fabs (progress - key->progress) < PROGRESS_EPSILON)
)
{
ClutterAnimatorKey *prev_key = NULL;
key->is_inert = is_inert;
/* FIXME: non performant since we reiterate the list many times */
prev_key = k->prev ? k->prev->data : NULL;
if (!prev_key || prev_key->object != key->object ||
prev_key->property_name != key->property_name)
{ /* We are removing the first key for a property ... */
ClutterAnimatorKey *next_key = k->next ? k->next->data : NULL;
if (next_key && next_key->object == key->object &&
next_key->property_name == key->property_name)
{
/* ... and there is a key of our own type following us,
* copy interpolation/ease_in flags to the new first key
*/
next_key->interpolation = key->interpolation;
next_key->ease_in = key->ease_in;
}
}
clutter_animator_key_free (key);
priv->score = g_list_remove (priv->score, key);
goto again;
}
}
/* clear off cached state for all properties, this is regenerated in a
* correct state by animation_animator_started
*/
g_hash_table_remove_all (priv->properties);
/* if the animator is already running reinitialize internal iterators */
if (priv->timeline != NULL && clutter_timeline_is_playing (priv->timeline))
animation_animator_started (priv->timeline, animator);
}
/**
* clutter_animator_remove_key:
* @animator: a #ClutterAnimator
* @object: (allow-none): a #GObject to search for, or %NULL for all
* @property_name: (allow-none): a specific property name to query for,
* or %NULL for all
* @progress: a specific progress to search for or a negative value
* for all
*
* Removes all keys matching the conditions specificed in the arguments.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
void
clutter_animator_remove_key (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress)
{
clutter_animator_remove_key_internal (animator, object, property_name,
progress, FALSE);
}
typedef struct _ParseClosure {
ClutterAnimator *animator;
ClutterScript *script;
GValue *value;
gboolean result;
} ParseClosure;
static ClutterInterpolation
resolve_interpolation (JsonNode *node)
{
if ((JSON_NODE_TYPE (node) != JSON_NODE_VALUE))
return CLUTTER_INTERPOLATION_LINEAR;
if (json_node_get_value_type (node) == G_TYPE_INT64)
{
return json_node_get_int (node);
}
else if (json_node_get_value_type (node) == G_TYPE_STRING)
{
const gchar *str = json_node_get_string (node);
gboolean res;
gint enum_value;
res = _clutter_script_enum_from_string (CLUTTER_TYPE_INTERPOLATION,
str,
&enum_value);
if (res)
return enum_value;
}
return CLUTTER_INTERPOLATION_LINEAR;
}
static void
parse_animator_property (JsonArray *array,
guint index_,
JsonNode *element,
gpointer data)
{
ParseClosure *clos = data;
JsonObject *object;
JsonArray *keys;
GObject *gobject;
const gchar *id_, *pname;
GObjectClass *klass;
GParamSpec *pspec;
GSList *valid_keys = NULL;
GList *array_keys, *k;
ClutterInterpolation interpolation = CLUTTER_INTERPOLATION_LINEAR;
gboolean ease_in = FALSE;
if (JSON_NODE_TYPE (element) != JSON_NODE_OBJECT)
{
g_warning ("The 'properties' member of a ClutterAnimator description "
"should be an array of objects, but the element %d of the "
"array is of type '%s'. The element will be ignored.",
index_,
json_node_type_name (element));
return;
}
object = json_node_get_object (element);
if (!json_object_has_member (object, "object") ||
!json_object_has_member (object, "name") ||
!json_object_has_member (object, "keys"))
{
g_warning ("The property description at index %d is missing one of "
"the mandatory fields: object, name and keys",
index_);
return;
}
id_ = json_object_get_string_member (object, "object");
gobject = clutter_script_get_object (clos->script, id_);
if (gobject == NULL)
{
g_warning ("No object with id '%s' has been defined.", id_);
return;
}
pname = json_object_get_string_member (object, "name");
klass = G_OBJECT_GET_CLASS (gobject);
pspec = g_object_class_find_property (klass, pname);
if (pspec == NULL)
{
g_warning ("The object of type '%s' and name '%s' has no "
"property named '%s'",
G_OBJECT_TYPE_NAME (gobject),
id_,
pname);
return;
}
if (json_object_has_member (object, "ease-in"))
ease_in = json_object_get_boolean_member (object, "ease-in");
if (json_object_has_member (object, "interpolation"))
{
JsonNode *node = json_object_get_member (object, "interpolation");
interpolation = resolve_interpolation (node);
}
keys = json_object_get_array_member (object, "keys");
if (keys == NULL)
{
g_warning ("The property description at index %d has an invalid "
"key field of type '%s' when an array was expected.",
index_,
json_node_type_name (json_object_get_member (object, "keys")));
return;
}
if (G_IS_VALUE (clos->value))
valid_keys = g_slist_reverse (g_value_get_pointer (clos->value));
else
g_value_init (clos->value, G_TYPE_POINTER);
array_keys = json_array_get_elements (keys);
for (k = array_keys; k != NULL; k = k->next)
{
JsonNode *node = k->data;
JsonArray *key = json_node_get_array (node);
ClutterAnimatorKey *animator_key;
gdouble progress;
gulong mode;
gboolean res;
progress = json_array_get_double_element (key, 0);
mode = _clutter_script_resolve_animation_mode (json_array_get_element (key, 1));
animator_key = clutter_animator_key_new (clos->animator,
gobject,
pname,
progress,
mode);
res = _clutter_script_parse_node (clos->script,
&(animator_key->value),
pname,
json_array_get_element (key, 2),
pspec);
if (!res)
{
g_warning ("Unable to parse the key value for the "
"property '%s' (progress: %.2f) at index %d",
pname,
progress,
index_);
continue;
}
animator_key->ease_in = ease_in;
animator_key->interpolation = interpolation;
valid_keys = g_slist_prepend (valid_keys, animator_key);
}
g_list_free (array_keys);
g_value_set_pointer (clos->value, g_slist_reverse (valid_keys));
clos->result = TRUE;
}
static gboolean
clutter_animator_parse_custom_node (ClutterScriptable *scriptable,
ClutterScript *script,
GValue *value,
const gchar *name,
JsonNode *node)
{
ParseClosure parse_closure;
if (strcmp (name, "properties") != 0)
return FALSE;
if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
return FALSE;
parse_closure.animator = CLUTTER_ANIMATOR (scriptable);
parse_closure.script = script;
parse_closure.value = value;
parse_closure.result = FALSE;
json_array_foreach_element (json_node_get_array (node),
parse_animator_property,
&parse_closure);
/* we return TRUE if we had at least one key parsed */
return parse_closure.result;
}
static void
clutter_animator_set_custom_property (ClutterScriptable *scriptable,
ClutterScript *script,
const gchar *name,
const GValue *value)
{
if (strcmp (name, "properties") == 0)
{
ClutterAnimator *animator = CLUTTER_ANIMATOR (scriptable);
GSList *keys = g_value_get_pointer (value);
GSList *k;
for (k = keys; k != NULL; k = k->next)
clutter_animator_set_key_internal (animator, k->data);
g_slist_free (keys);
}
else
g_object_set_property (G_OBJECT (scriptable), name, value);
}
static void
clutter_scriptable_init (ClutterScriptableIface *iface)
{
iface->parse_custom_node = clutter_animator_parse_custom_node;
iface->set_custom_property = clutter_animator_set_custom_property;
}
static void
clutter_animator_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterAnimator *self = CLUTTER_ANIMATOR (gobject);
switch (prop_id)
{
case PROP_DURATION:
clutter_animator_set_duration (self, g_value_get_uint (value));
break;
case PROP_TIMELINE:
clutter_animator_set_timeline (self, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_animator_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterAnimatorPrivate *priv = CLUTTER_ANIMATOR (gobject)->priv;
switch (prop_id)
{
case PROP_DURATION:
g_value_set_uint (value, clutter_timeline_get_duration (priv->timeline));
break;
case PROP_TIMELINE:
g_value_set_object (value, priv->timeline);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_animator_class_init (ClutterAnimatorClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (ClutterAnimatorPrivate));
gobject_class->set_property = clutter_animator_set_property;
gobject_class->get_property = clutter_animator_get_property;
gobject_class->dispose = clutter_animator_dispose;
gobject_class->finalize = clutter_animator_finalize;
/**
* ClutterAnimator:duration:
*
* The duration of the #ClutterTimeline used by the #ClutterAnimator
* to drive the animation
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
obj_props[PROP_DURATION] =
g_param_spec_uint ("duration",
P_("Duration"),
P_("The duration of the animation"),
0, G_MAXUINT,
2000,
CLUTTER_PARAM_READWRITE);
/**
* ClutterAnimator:timeline:
*
* The #ClutterTimeline used by the #ClutterAnimator to drive the
* animation
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
obj_props[PROP_TIMELINE] =
g_param_spec_object ("timeline",
P_("Timeline"),
P_("The timeline of the animation"),
CLUTTER_TYPE_TIMELINE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
}
static void
clutter_animator_init (ClutterAnimator *animator)
{
ClutterAnimatorPrivate *priv;
ClutterTimeline *timeline;
animator->priv = priv = CLUTTER_ANIMATOR_GET_PRIVATE (animator);
priv->properties = g_hash_table_new_full (prop_actor_hash,
prop_actor_equal,
prop_actor_key_free,
property_iter_free);
timeline = clutter_timeline_new (2000);
clutter_animator_set_timeline (animator, timeline);
g_object_unref (timeline);
priv->slave_timeline = clutter_timeline_new (10000);
}
/**
* clutter_animator_property_get_ease_in:
* @animator: a #ClutterAnimatorKey
* @object: a #GObject
* @property_name: the name of a property on object
*
* Checks if a property value is to be eased into the animation.
*
* Return value: %TRUE if the property is eased in
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
gboolean
clutter_animator_property_get_ease_in (ClutterAnimator *animator,
GObject *object,
const gchar *property_name)
{
ClutterAnimatorKey key, *initial_key;
GList *initial;
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE);
g_return_val_if_fail (G_IS_OBJECT (object), FALSE);
g_return_val_if_fail (property_name, FALSE);
key.object = object;
key.property_name = g_intern_string (property_name);
initial = g_list_find_custom (animator->priv->score, &key,
sort_actor_prop_func);
if (initial != NULL)
{
initial_key = initial->data;
return initial_key->ease_in;
}
return FALSE;
}
/**
* clutter_animator_property_set_ease_in:
* @animator: a #ClutterAnimatorKey
* @object: a #GObject
* @property_name: the name of a property on object
* @ease_in: we are going to be easing in this property
*
* Sets whether a property value is to be eased into the animation.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
void
clutter_animator_property_set_ease_in (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gboolean ease_in)
{
ClutterAnimatorKey key, *initial_key;
GList *initial;
g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
g_return_if_fail (G_IS_OBJECT (object));
g_return_if_fail (property_name);
key.object = object;
key.property_name = g_intern_string (property_name);
initial = g_list_find_custom (animator->priv->score, &key,
sort_actor_prop_func);
if (initial)
{
initial_key = initial->data;
initial_key->ease_in = ease_in;
}
else
g_warning ("The animator has no object of type '%s' with a "
"property named '%s'",
G_OBJECT_TYPE_NAME (object),
property_name);
}
/**
* clutter_animator_property_get_interpolation:
* @animator: a #ClutterAnimatorKey
* @object: a #GObject
* @property_name: the name of a property on object
*
* Get the interpolation used by animator for a property on a particular
* object.
*
* Returns: a ClutterInterpolation value.
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
ClutterInterpolation
clutter_animator_property_get_interpolation (ClutterAnimator *animator,
GObject *object,
const gchar *property_name)
{
GList *initial;
ClutterAnimatorKey key, *initial_key;
g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator),
CLUTTER_INTERPOLATION_LINEAR);
g_return_val_if_fail (G_IS_OBJECT (object),
CLUTTER_INTERPOLATION_LINEAR);
g_return_val_if_fail (property_name,
CLUTTER_INTERPOLATION_LINEAR);
key.object = object;
key.property_name = g_intern_string (property_name);
initial = g_list_find_custom (animator->priv->score, &key,
sort_actor_prop_func);
if (initial)
{
initial_key = initial->data;
return initial_key->interpolation;
}
return CLUTTER_INTERPOLATION_LINEAR;
}
/**
* clutter_animator_property_set_interpolation:
* @animator: a #ClutterAnimatorKey
* @object: a #GObject
* @property_name: the name of a property on object
* @interpolation: the #ClutterInterpolation to use
*
* Set the interpolation method to use, %CLUTTER_INTERPOLATION_LINEAR causes
* the values to linearly change between the values, and
* %CLUTTER_INTERPOLATION_CUBIC causes the values to smoothly change between
* the values.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
void
clutter_animator_property_set_interpolation (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
ClutterInterpolation interpolation)
{
GList *initial;
ClutterAnimatorKey key, *initial_key;
g_return_if_fail (CLUTTER_IS_ANIMATOR (animator));
g_return_if_fail (G_IS_OBJECT (object));
g_return_if_fail (property_name);
key.object = object;
key.property_name = g_intern_string (property_name);
initial = g_list_find_custom (animator->priv->score, &key,
sort_actor_prop_func);
if (initial)
{
initial_key = initial->data;
initial_key->interpolation = interpolation;
}
}
G_DEFINE_BOXED_TYPE (ClutterAnimatorKey, clutter_animator_key,
clutter_animator_key_copy,
clutter_animator_key_free);
/**
* clutter_animator_key_get_object:
* @key: a #ClutterAnimatorKey
*
* Retrieves the object a key applies to.
*
* Return value: (transfer none): the object an animator_key exist for.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
GObject *
clutter_animator_key_get_object (const ClutterAnimatorKey *key)
{
g_return_val_if_fail (key != NULL, NULL);
return key->object;
}
/**
* clutter_animator_key_get_property_name:
* @key: a #ClutterAnimatorKey
*
* Retrieves the name of the property a key applies to.
*
* Return value: the name of the property an animator_key exist for.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
const gchar *
clutter_animator_key_get_property_name (const ClutterAnimatorKey *key)
{
g_return_val_if_fail (key != NULL, NULL);
return key->property_name;
}
/**
* clutter_animator_key_get_property_type:
* @key: a #ClutterAnimatorKey
*
* Retrieves the #GType of the property a key applies to
*
* You can use this type to initialize the #GValue to pass to
* clutter_animator_key_get_value()
*
* Return value: the #GType of the property
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
GType
clutter_animator_key_get_property_type (const ClutterAnimatorKey *key)
{
g_return_val_if_fail (key != NULL, G_TYPE_INVALID);
return G_VALUE_TYPE (&key->value);
}
/**
* clutter_animator_key_get_mode:
* @key: a #ClutterAnimatorKey
*
* Retrieves the mode of a #ClutterAnimator key, for the first key of a
* property for an object this represents the whether the animation is
* open ended and or curved for the remainding keys for the property it
* represents the easing mode.
*
* Return value: the mode of a #ClutterAnimatorKey
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
gulong
clutter_animator_key_get_mode (const ClutterAnimatorKey *key)
{
g_return_val_if_fail (key != NULL, 0);
return key->mode;
}
/**
* clutter_animator_key_get_progress:
* @key: a #ClutterAnimatorKey
*
* Retrieves the progress of an clutter_animator_key
*
* Return value: the progress defined for a #ClutterAnimator key.
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
gdouble
clutter_animator_key_get_progress (const ClutterAnimatorKey *key)
{
g_return_val_if_fail (key != NULL, 0.0);
return key->progress;
}
/**
* clutter_animator_key_get_value:
* @key: a #ClutterAnimatorKey
* @value: a #GValue initialized with the correct type for the animator key
*
* Retrieves a copy of the value for a #ClutterAnimatorKey.
*
* The passed in #GValue needs to be already initialized for the value
* type of the key or to a type that allow transformation from the value
* type of the key.
*
* Use g_value_unset() when done.
*
* Return value: %TRUE if the passed #GValue was successfully set, and
* %FALSE otherwise
*
* Since: 1.2
* Deprecated: 1.12: Use #ClutterKeyframeTransition instead
*/
gboolean
clutter_animator_key_get_value (const ClutterAnimatorKey *key,
GValue *value)
{
g_return_val_if_fail (key != NULL, FALSE);
g_return_val_if_fail (value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (value) != G_TYPE_INVALID, FALSE);
if (!g_type_is_a (G_VALUE_TYPE (&key->value), G_VALUE_TYPE (value)))
{
if (g_value_type_compatible (G_VALUE_TYPE (&key->value),
G_VALUE_TYPE (value)))
{
g_value_copy (&key->value, value);
return TRUE;
}
if (g_value_type_transformable (G_VALUE_TYPE (&key->value),
G_VALUE_TYPE (value)))
{
if (g_value_transform (&key->value, value))
return TRUE;
}
g_warning ("%s: Unable to convert from %s to %s for the "
"property '%s' of object %s in the animator key",
G_STRLOC,
g_type_name (G_VALUE_TYPE (&key->value)),
g_type_name (G_VALUE_TYPE (value)),
key->property_name,
G_OBJECT_TYPE_NAME (key->object));
return FALSE;
}
else
g_value_copy (&key->value, value);
return TRUE;
}