mutter/clutter/deprecated/clutter-animation.h
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

207 lines
11 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ANIMATION_H__
#define __CLUTTER_ANIMATION_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ANIMATION (clutter_animation_get_type ())
#define CLUTTER_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimation))
#define CLUTTER_IS_ANIMATION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATION))
#define CLUTTER_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
#define CLUTTER_IS_ANIMATION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATION))
#define CLUTTER_ANIMATION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATION, ClutterAnimationClass))
typedef struct _ClutterAnimationPrivate ClutterAnimationPrivate;
typedef struct _ClutterAnimationClass ClutterAnimationClass;
/**
* ClutterAnimation:
*
* The #ClutterAnimation structure contains only private data and should
* be accessed using the provided functions.
*
* Since: 1.0
*/
struct _ClutterAnimation
{
/*< private >*/
GObject parent_instance;
ClutterAnimationPrivate *priv;
};
/**
* ClutterAnimationClass:
* @started: class handler for the #ClutterAnimation::started signal
* @completed: class handler for the #ClutterAnimation::completed signal
*
* The #ClutterAnimationClass structure contains only private data and
* should be accessed using the provided functions.
*
* Since: 1.0
*/
struct _ClutterAnimationClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
void (* started) (ClutterAnimation *animation);
void (* completed) (ClutterAnimation *animation);
/*< private >*/
/* padding for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
void (*_clutter_reserved5) (void);
void (*_clutter_reserved6) (void);
void (*_clutter_reserved7) (void);
void (*_clutter_reserved8) (void);
};
CLUTTER_DEPRECATED_IN_1_12
GType clutter_animation_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_property_transition_new)
ClutterAnimation * clutter_animation_new (void);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_set_animatable)
void clutter_animation_set_object (ClutterAnimation *animation,
GObject *object);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_get_animatable)
GObject * clutter_animation_get_object (ClutterAnimation *animation);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_progress_mode)
void clutter_animation_set_mode (ClutterAnimation *animation,
gulong mode);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_progress_mode)
gulong clutter_animation_get_mode (ClutterAnimation *animation);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_duration)
void clutter_animation_set_duration (ClutterAnimation *animation,
guint msecs);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_duration)
guint clutter_animation_get_duration (ClutterAnimation *animation);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_set_repeat_count)
void clutter_animation_set_loop (ClutterAnimation *animation,
gboolean loop);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_timeline_get_repeat_count)
gboolean clutter_animation_get_loop (ClutterAnimation *animation);
CLUTTER_DEPRECATED_IN_1_12
void clutter_animation_set_timeline (ClutterAnimation *animation,
ClutterTimeline *timeline);
CLUTTER_DEPRECATED_IN_1_12
ClutterTimeline * clutter_animation_get_timeline (ClutterAnimation *animation);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_animation_set_timeline)
void clutter_animation_set_alpha (ClutterAnimation *animation,
ClutterAlpha *alpha);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_animation_get_timeline)
ClutterAlpha * clutter_animation_get_alpha (ClutterAnimation *animation);
CLUTTER_DEPRECATED_IN_1_12
ClutterAnimation * clutter_animation_bind (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
CLUTTER_DEPRECATED_IN_1_12_FOR(clutter_transition_set_interval)
ClutterAnimation * clutter_animation_bind_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
CLUTTER_DEPRECATED_IN_1_12
gboolean clutter_animation_has_property (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED_IN_1_12
ClutterAnimation * clutter_animation_update (ClutterAnimation *animation,
const gchar *property_name,
const GValue *final);
CLUTTER_DEPRECATED_IN_1_12
void clutter_animation_update_interval (ClutterAnimation *animation,
const gchar *property_name,
ClutterInterval *interval);
CLUTTER_DEPRECATED_IN_1_12
void clutter_animation_unbind_property (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED_IN_1_12
ClutterInterval * clutter_animation_get_interval (ClutterAnimation *animation,
const gchar *property_name);
CLUTTER_DEPRECATED_IN_1_12
void clutter_animation_completed (ClutterAnimation *animation);
/*
* ClutterActor API
*/
CLUTTER_DEPRECATED_IN_1_12
ClutterAnimation * clutter_actor_animate (ClutterActor *actor,
gulong mode,
guint duration,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED_IN_1_12
ClutterAnimation * clutter_actor_animate_with_timeline (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED_IN_1_12
ClutterAnimation * clutter_actor_animatev (ClutterActor *actor,
gulong mode,
guint duration,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_IN_1_12
ClutterAnimation * clutter_actor_animate_with_timelinev (ClutterActor *actor,
gulong mode,
ClutterTimeline *timeline,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_animate_with_timeline)
ClutterAnimation * clutter_actor_animate_with_alpha (ClutterActor *actor,
ClutterAlpha *alpha,
const gchar *first_property_name,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED_IN_1_10_FOR(clutter_actor_animate_with_timelinev)
ClutterAnimation * clutter_actor_animate_with_alphav (ClutterActor *actor,
ClutterAlpha *alpha,
gint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_IN_1_12
ClutterAnimation * clutter_actor_get_animation (ClutterActor *actor);
CLUTTER_DEPRECATED_IN_1_12
void clutter_actor_detach_animation (ClutterActor *actor);
G_END_DECLS
#endif /* __CLUTTER_ANIMATION_DEPRECATED_H__ */