mutter/clutter/cex100/clutter-backend-cex100.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b057423c3c1fc666e6fa776ccacf377dd commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

215 lines
5.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010,2011 Intel Corporation.
* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
* Authors:
* Matthew Allum
* Emmanuele Bassi
* Robert Bragg
* Neil Roberts
*/
#include "config.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include "clutter-backend-eglnative.h"
/* This is a Cogl based backend */
#include "cogl/clutter-stage-cogl.h"
#ifdef HAVE_EVDEV
#include "clutter-device-manager-evdev.h"
#endif
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-main.h"
#include "clutter-stage-private.h"
#ifdef COGL_HAS_EGL_SUPPORT
#include "clutter-egl.h"
#endif
#include "clutter-cex100.h"
static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
static guint gdl_n_buffers = CLUTTER_CEX100_TRIPLE_BUFFERING;
#define clutter_backend_cex100_get_type _clutter_backend_cex100_get_type
G_DEFINE_TYPE (ClutterBackendCex100, clutter_backend_cex100, CLUTTER_TYPE_BACKEND);
static void
clutter_backend_cex100_dispose (GObject *gobject)
{
ClutterBackendCex100 *backend_cex100 = CLUTTER_BACKEND_CEX100 (gobject);
if (backend_cex100->event_timer != NULL)
{
g_timer_destroy (backend_cex100->event_timer);
backend_cex100->event_timer = NULL;
}
G_OBJECT_CLASS (clutter_backend_cex100_parent_class)->dispose (gobject);
}
static CoglDisplay *
clutter_backend_cex100_get_display (ClutterBackend *backend,
CoglRenderer *renderer,
CoglSwapChain *swap_chain,
GError **error)
{
CoglOnscreenTemplate *onscreen_template = NULL;
CoglDisplay *display;
swap_chain = cogl_swap_chain_new ();
#if defined(COGL_HAS_GDL_SUPPORT)
cogl_swap_chain_set_length (swap_chain, gdl_n_buffers);
#endif
onscreen_template = cogl_onscreen_template_new (swap_chain);
/* XXX: I have some doubts that this is a good design.
* Conceptually should we be able to check an onscreen_template
* without more details about the CoglDisplay configuration?
*/
if (!cogl_renderer_check_onscreen_template (renderer,
onscreen_template,
error))
goto error;
display = cogl_display_new (renderer, onscreen_template);
#if defined(COGL_HAS_GDL_SUPPORT)
cogl_gdl_display_set_plane (cogl_display, gdl_plane);
#endif
return display;
}
static void
clutter_backend_cex100_class_init (ClutterBackendCex100Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->dispose = clutter_backend_cex100_dispose;
backend_class->stage_window_type = CLUTTER_TYPE_STAGE_COGL;
backend_class->get_display = clutter_backend_cex100_get_display;
}
static void
clutter_backend_cex100_init (ClutterBackendCex100 *backend_cex100)
{
backend_cex100->event_timer = g_timer_new ();
}
/**
* clutter_cex100_set_plane:
* @plane: a GDL plane
*
* Intel CE3100 and CE4100 have several planes (frame buffers) and a
* hardware blender to blend the planes togeteher and produce the final
* image.
*
* clutter_cex100_set_plane() let's you configure the GDL plane where
* the stage will be drawn. By default Clutter will pick UPP_C
* (GDL_PLANE_ID_UPP_C).
*
* <note>This function has to be called before clutter_init()</note>
*
* Since: 1.6
*/
void
clutter_cex100_set_plane (gdl_plane_id_t plane)
{
g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
gdl_plane = plane;
}
/**
* clutter_cex100_set_buffering_mode:
* @mode: a #ClutterCex100BufferingMode
*
* Configure the buffering mode of the underlying GDL plane. The GDL
* surface used by Clutter to draw can be backed up by either one or two
* back buffers thus being double or triple buffered, respectively.
*
* Clutter defaults to %CLUTTER_CEX100_TRIPLE_BUFFERING.
*
* <note>This function has to be called before clutter_init()</note>
*
* Since: 1.6
*/
void
clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode)
{
g_return_if_fail (mode == CLUTTER_CEX100_DOUBLE_BUFFERING ||
mode == CLUTTER_CEX100_TRIPLE_BUFFERING);
gdl_n_buffers = mode;
}
/**
* clutter_cex100_get_egl_display:
*
* Retrieves the EGL display used by Clutter, if it supports the
* EGL windowing system and if it is running using an EGL backend.
*
* Return value: the EGL display used by Clutter, or 0
*
* Since: 1.10
*/
EGLDisplay
clutter_cex100_get_egl_display (void)
{
ClutterBackend *backend;
if (!_clutter_context_is_initialized ())
{
g_critical ("The Clutter backend has not been initialized yet");
return 0;
}
backend = clutter_get_default_backend ();
if (!CLUTTER_IS_BACKEND_CEX100 (backend))
{
g_critical ("The Clutter backend is not a CEX100 backend");
return 0;
}
#if COGL_HAS_EGL_SUPPORT
return cogl_egl_context_get_egl_display (backend->cogl_context);
#else
return 0;
#endif
}