mutter/clutter/cally/cally-stage.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

251 lines
7.2 KiB
C

/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-stage
* @Title: CallyStage
* @short_description: Implementation of the ATK interfaces for a #ClutterStage
* @see_also: #ClutterStage
*
* #CallyStage implements the required ATK interfaces for #ClutterStage
*
* Some implementation details: at this moment #CallyStage is used as
* the most similar Window object in this toolkit (ie: emitting window
* related signals), although the real purpose of #ClutterStage is
* being a canvas. Anyway, this is required for applications using
* just clutter, or directly #ClutterStage
*/
#include "cally-stage.h"
#include "cally-actor-private.h"
/* AtkObject.h */
static void cally_stage_real_initialize (AtkObject *obj,
gpointer data);
static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj);
/* AtkWindow */
static void cally_stage_window_interface_init (AtkWindowIface *iface);
/* Auxiliar */
static void cally_stage_activate_cb (ClutterStage *stage,
gpointer data);
static void cally_stage_deactivate_cb (ClutterStage *stage,
gpointer data);
G_DEFINE_TYPE_WITH_CODE (CallyStage,
cally_stage,
CALLY_TYPE_GROUP,
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
cally_stage_window_interface_init));
#define CALLY_STAGE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CALLY_TYPE_STAGE, CallyStagePrivate))
struct _CallyStagePrivate
{
/* NULL means that the stage will receive the focus */
ClutterActor *key_focus;
gboolean active;
};
static void
cally_stage_class_init (CallyStageClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
/* CallyActorClass *cally_class = CALLY_ACTOR_CLASS (klass); */
/* AtkObject */
class->initialize = cally_stage_real_initialize;
class->ref_state_set = cally_stage_ref_state_set;
g_type_class_add_private (gobject_class, sizeof (CallyStagePrivate));
}
static void
cally_stage_init (CallyStage *cally_stage)
{
CallyStagePrivate *priv = CALLY_STAGE_GET_PRIVATE (cally_stage);
cally_stage->priv = priv;
priv->active = FALSE;
}
/**
* cally_stage_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyStage for the given @actor. @actor should be a
* #ClutterStage.
*
* Return value: the newly created #AtkObject
*
* Since: 1.4
*/
AtkObject*
cally_stage_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_STAGE (actor), NULL);
object = g_object_new (CALLY_TYPE_STAGE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_stage_notify_key_focus_cb (ClutterStage *stage,
GParamSpec *pspec,
CallyStage *self)
{
ClutterActor *key_focus = NULL;
AtkObject *new = NULL;
if (self->priv->active == FALSE)
return;
key_focus = clutter_stage_get_key_focus (stage);
if (key_focus != self->priv->key_focus)
{
AtkObject *old = NULL;
if (self->priv->key_focus != NULL)
old = clutter_actor_get_accessible (self->priv->key_focus);
else
old = clutter_actor_get_accessible (CLUTTER_ACTOR (stage));
atk_object_notify_state_change (old,
ATK_STATE_FOCUSED,
FALSE);
}
/* we keep notifying the focus gain without checking previous
* key-focus to avoid some missing events due timing
*/
self->priv->key_focus = key_focus;
if (key_focus != NULL)
new = clutter_actor_get_accessible (key_focus);
else
new = clutter_actor_get_accessible (CLUTTER_ACTOR (stage));
atk_object_notify_state_change (new,
ATK_STATE_FOCUSED,
TRUE);
}
static void
cally_stage_real_initialize (AtkObject *obj,
gpointer data)
{
ClutterStage *stage = NULL;
g_return_if_fail (CALLY_IS_STAGE (obj));
ATK_OBJECT_CLASS (cally_stage_parent_class)->initialize (obj, data);
stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (obj));
g_signal_connect (stage, "activate", G_CALLBACK (cally_stage_activate_cb), obj);
g_signal_connect (stage, "deactivate", G_CALLBACK (cally_stage_deactivate_cb), obj);
g_signal_connect (stage, "notify::key-focus",
G_CALLBACK (cally_stage_notify_key_focus_cb), obj);
atk_object_set_role (obj, ATK_ROLE_WINDOW);
}
static AtkStateSet*
cally_stage_ref_state_set (AtkObject *obj)
{
CallyStage *cally_stage = NULL;
AtkStateSet *state_set = NULL;
ClutterStage *stage = NULL;
g_return_val_if_fail (CALLY_IS_STAGE (obj), NULL);
cally_stage = CALLY_STAGE (obj);
state_set = ATK_OBJECT_CLASS (cally_stage_parent_class)->ref_state_set (obj);
stage = CLUTTER_STAGE (CALLY_GET_CLUTTER_ACTOR (cally_stage));
if (stage == NULL)
return state_set;
if (cally_stage->priv->active)
atk_state_set_add_state (state_set, ATK_STATE_ACTIVE);
return state_set;
}
/* AtkWindow */
static void
cally_stage_window_interface_init (AtkWindowIface *iface)
{
/* At this moment AtkWindow is just about signals */
}
/* Auxiliar */
static void
cally_stage_activate_cb (ClutterStage *stage,
gpointer data)
{
CallyStage *cally_stage = NULL;
g_return_if_fail (CALLY_IS_STAGE (data));
cally_stage = CALLY_STAGE (data);
cally_stage->priv->active = TRUE;
atk_object_notify_state_change (ATK_OBJECT (cally_stage),
ATK_STATE_ACTIVE, TRUE);
g_signal_emit_by_name (cally_stage, "activate", 0);
}
static void
cally_stage_deactivate_cb (ClutterStage *stage,
gpointer data)
{
CallyStage *cally_stage = NULL;
g_return_if_fail (CALLY_IS_STAGE (data));
cally_stage = CALLY_STAGE (data);
cally_stage->priv->active = FALSE;
atk_object_notify_state_change (ATK_OBJECT (cally_stage),
ATK_STATE_ACTIVE, FALSE);
g_signal_emit_by_name (cally_stage, "deactivate", 0);
}