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a4d0b157b6
As long as we have timelines alive, we need to keep asking the GdkFrameClock for new frames. Otherwise animations might stall. https://bugzilla.gnome.org/show_bug.cgi?id=744684
530 lines
18 KiB
C
530 lines
18 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By: Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>
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*
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* Copyright (C) 2015 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* SECTION:clutter-master-clock-gdk
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* @short_description: The GDK master clock for all animations
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*
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* The #ClutterMasterClockDefault class is the GdkFrameClock based implementation
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* of #ClutterMasterClock.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gdk/gdk.h>
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#include "clutter-master-clock.h"
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#include "clutter-master-clock-gdk.h"
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#include "clutter-stage-gdk.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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#include "clutter-profile.h"
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#include "clutter-stage-manager-private.h"
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#include "clutter-stage-private.h"
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#ifdef CLUTTER_ENABLE_DEBUG
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#define clutter_warn_if_over_budget(master_clock,start_time,section) G_STMT_START { \
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gint64 __delta = g_get_monotonic_time () - start_time; \
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gint64 __budget = master_clock->remaining_budget; \
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if (__budget > 0 && __delta >= __budget) { \
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_clutter_diagnostic_message ("%s took %" G_GINT64_FORMAT " microseconds " \
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"more than the remaining budget of %" G_GINT64_FORMAT \
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" microseconds", \
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section, __delta - __budget, __budget); \
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} } G_STMT_END
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#else
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#define clutter_warn_if_over_budget(master_clock,start_time,section)
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#endif
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typedef struct _ClutterClockSource ClutterClockSource;
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struct _ClutterMasterClockGdk
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{
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GObject parent_instance;
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/* the list of timelines handled by the clock */
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GSList *timelines;
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/* mapping between ClutterStages and GdkFrameClocks */
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GHashTable *clock_to_stage;
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GHashTable *stage_to_clock;
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/* the current state of the clock, in usecs */
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gint64 cur_tick;
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/* the previous state of the clock, in usecs, used to compute the delta */
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gint64 prev_tick;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 frame_budget;
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gint64 remaining_budget;
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#endif
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};
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struct _ClutterClockSource
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{
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GSource source;
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ClutterMasterClock *master_clock;
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};
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static void clutter_master_clock_iface_init (ClutterMasterClockIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterMasterClockGdk,
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clutter_master_clock_gdk,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_MASTER_CLOCK,
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clutter_master_clock_iface_init));
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static void
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master_clock_schedule_forced_stages_updates (ClutterMasterClockGdk *master_clock)
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{
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GHashTableIter iter;
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gpointer stage, frame_clock;
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g_hash_table_iter_init (&iter, master_clock->stage_to_clock);
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while (g_hash_table_iter_next (&iter, &stage, &frame_clock))
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gdk_frame_clock_request_phase (GDK_FRAME_CLOCK (frame_clock),
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GDK_FRAME_CLOCK_PHASE_UPDATE);
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}
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static void
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master_clock_schedule_stage_update (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage,
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GdkFrameClock *frame_clock)
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{
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/* Clear the old update time */
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_clutter_stage_clear_update_time (stage);
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/* And if there is still work to be done, schedule a new one */
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if (_clutter_stage_has_queued_events (stage) ||
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_clutter_stage_needs_update (stage))
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_clutter_stage_schedule_update (stage);
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/* We can avoid to schedule a new frame if the stage doesn't need
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* anymore redrawing. But in the case we still have timelines alive,
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* we have no choice, we need to advance the timelines for the next
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* frame. */
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if (master_clock->timelines != NULL)
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gdk_frame_clock_request_phase (frame_clock, GDK_FRAME_CLOCK_PHASE_UPDATE);
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}
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static void
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master_clock_process_stage_events (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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CLUTTER_STATIC_TIMER (master_event_process,
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"Master Clock",
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"Event Processing",
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"The time spent processing events on all stages",
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0);
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CLUTTER_TIMER_START (_clutter_uprof_context, master_event_process);
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/* Process queued events */
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_clutter_stage_process_queued_events (stage);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, master_event_process);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Event processing");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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/*
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* master_clock_advance_timelines:
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* @master_clock: a #ClutterMasterClock
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*
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* Advances all the timelines held by the master clock. This function
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* should be called before calling _clutter_stage_do_update() to
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* make sure that all the timelines are advanced and the scene is updated.
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*/
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static void
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master_clock_advance_timelines (ClutterMasterClockGdk *master_clock)
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{
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GSList *timelines, *l;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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CLUTTER_STATIC_TIMER (master_timeline_advance,
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"Master Clock",
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"Timelines Advancement",
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"The time spent advancing all timelines",
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0);
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/* we protect ourselves from timelines being removed during
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* the advancement by other timelines by copying the list of
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* timelines, taking a reference on them, iterating over the
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* copied list and then releasing the reference.
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*
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* we cannot simply take a reference on the timelines and still
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* use the list held by the master clock because the do_tick()
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* might result in the creation of a new timeline, which gets
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* added at the end of the list with no reference increase and
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* thus gets disposed at the end of the iteration.
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*
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* this implies that a newly added timeline will not be advanced
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* by this clock iteration, which is perfectly fine since we're
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* in its first cycle.
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*
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* we also cannot steal the master clock timelines list because
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* a timeline might be removed as the direct result of do_tick()
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* and remove_timeline() would not find the timeline, failing
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* and leaving a dangling pointer behind.
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*/
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timelines = g_slist_copy (master_clock->timelines);
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g_slist_foreach (timelines, (GFunc) g_object_ref, NULL);
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CLUTTER_TIMER_START (_clutter_uprof_context, master_timeline_advance);
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for (l = timelines; l != NULL; l = l->next)
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_clutter_timeline_do_tick (l->data, master_clock->cur_tick / 1000);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, master_timeline_advance);
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g_slist_foreach (timelines, (GFunc) g_object_unref, NULL);
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g_slist_free (timelines);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Animations");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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}
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static gboolean
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master_clock_update_stage (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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gboolean stage_updated = FALSE;
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#ifdef CLUTTER_ENABLE_DEBUG
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gint64 start = g_get_monotonic_time ();
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#endif
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_PRE_PAINT);
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/* Update any stage that needs redraw/relayout after the clock
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* is advanced.
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*/
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stage_updated |= _clutter_stage_do_update (stage);
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_clutter_run_repaint_functions (CLUTTER_REPAINT_FLAGS_POST_PAINT);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (_clutter_diagnostic_enabled ())
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clutter_warn_if_over_budget (master_clock, start, "Updating the stage");
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master_clock->remaining_budget -= (g_get_monotonic_time () - start);
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#endif
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return stage_updated;
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}
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static void
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clutter_master_clock_gdk_update (GdkFrameClock *frame_clock,
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ClutterMasterClockGdk *master_clock)
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{
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ClutterStage *stage;
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CLUTTER_STATIC_TIMER (master_dispatch_timer,
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"Mainloop",
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"Master Clock",
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"Master clock dispatch",
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0);
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CLUTTER_TIMER_START (_clutter_uprof_context, master_dispatch_timer);
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CLUTTER_NOTE (SCHEDULER, "Master clock [tick]");
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_clutter_threads_acquire_lock ();
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stage = g_hash_table_lookup (master_clock->clock_to_stage, frame_clock);
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/* Get the time to use for this frame */
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master_clock->cur_tick = g_get_monotonic_time ();
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#ifdef CLUTTER_ENABLE_DEBUG
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master_clock->remaining_budget = master_clock->frame_budget;
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#endif
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/* Each frame is split into three separate phases: */
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/* 1. process all the events; goes through the stage's event queue
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* and processes each event according to its type, then emits the
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* various signals that are associated with the event
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*/
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master_clock_process_stage_events (master_clock, stage);
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/* 2. advance the timelines */
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master_clock_advance_timelines (master_clock);
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/* 3. relayout and redraw the stage; the stage might have been
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* destroyed in 1. when processing events, check whether it's
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* still alive. */
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if (g_hash_table_lookup (master_clock->clock_to_stage, frame_clock) != NULL)
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{
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master_clock_update_stage (master_clock, stage);
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master_clock_schedule_stage_update (master_clock, stage, frame_clock);
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}
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master_clock->prev_tick = master_clock->cur_tick;
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_clutter_threads_release_lock ();
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CLUTTER_TIMER_STOP (_clutter_uprof_context, master_dispatch_timer);
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}
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static void
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clutter_master_clock_gdk_remove_stage_clock (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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gpointer frame_clock = g_hash_table_lookup (master_clock->stage_to_clock, stage);
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if (frame_clock == NULL)
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return;
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g_signal_handlers_disconnect_by_func (frame_clock,
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clutter_master_clock_gdk_update,
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master_clock);
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g_hash_table_remove (master_clock->stage_to_clock, stage);
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g_hash_table_remove (master_clock->clock_to_stage, frame_clock);
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}
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static void
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clutter_master_clock_gdk_add_stage_clock (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage,
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GdkFrameClock *frame_clock)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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g_hash_table_insert (master_clock->stage_to_clock, stage, g_object_ref (frame_clock));
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g_hash_table_insert (master_clock->clock_to_stage, g_object_ref (frame_clock), stage);
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g_signal_connect (frame_clock, "update",
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G_CALLBACK (clutter_master_clock_gdk_update),
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master_clock);
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if (master_clock->timelines != NULL)
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_clutter_master_clock_start_running ((ClutterMasterClock *) clock);
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}
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static void
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clutter_master_clock_gdk_listen_to_stage (ClutterMasterClockGdk *master_clock,
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ClutterStage *stage)
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{
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ClutterStageWindow *stage_window;
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ClutterStageGdk *stage_window_gdk;
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GdkFrameClock *frame_clock;
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stage_window = _clutter_stage_get_window (stage);
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if (stage_window == NULL)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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return;
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}
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stage_window_gdk = CLUTTER_STAGE_GDK (stage_window);
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if (stage_window_gdk->window == NULL)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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return;
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}
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frame_clock = gdk_window_get_frame_clock (stage_window_gdk->window);
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if (frame_clock == NULL)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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return;
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}
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clutter_master_clock_gdk_add_stage_clock (master_clock, stage, frame_clock);
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}
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static void
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clutter_master_clock_gdk_stage_realized (ClutterStage *stage,
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GParamSpec *spec,
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ClutterMasterClockGdk *master_clock)
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{
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if (CLUTTER_ACTOR_IS_REALIZED (stage))
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clutter_master_clock_gdk_listen_to_stage (master_clock, stage);
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else
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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}
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static void
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clutter_master_clock_gdk_stage_added (ClutterStageManager *manager,
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ClutterStage *stage,
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ClutterMasterClockGdk *master_clock)
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{
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g_signal_connect (stage, "notify::realized",
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G_CALLBACK (clutter_master_clock_gdk_stage_realized),
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master_clock);
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clutter_master_clock_gdk_listen_to_stage (master_clock, stage);
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}
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static void
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clutter_master_clock_gdk_stage_removed (ClutterStageManager *manager,
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ClutterStage *stage,
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ClutterMasterClockGdk *master_clock)
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{
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clutter_master_clock_gdk_remove_stage_clock (master_clock, stage);
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g_signal_handlers_disconnect_by_func (stage,
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clutter_master_clock_gdk_stage_realized,
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master_clock);
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}
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static void
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clutter_master_clock_gdk_dispose (GObject *gobject)
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{
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ClutterStageManager *manager = clutter_stage_manager_get_default ();
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g_signal_handlers_disconnect_by_func (manager,
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clutter_master_clock_gdk_stage_added,
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gobject);
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g_signal_handlers_disconnect_by_func (manager,
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clutter_master_clock_gdk_stage_removed,
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gobject);
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G_OBJECT_CLASS (clutter_master_clock_gdk_parent_class)->dispose (gobject);
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}
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static void
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clutter_master_clock_gdk_finalize (GObject *gobject)
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{
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ClutterMasterClockGdk *master_clock = CLUTTER_MASTER_CLOCK_GDK (gobject);
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g_hash_table_unref (master_clock->clock_to_stage);
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g_hash_table_unref (master_clock->stage_to_clock);
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g_slist_free (master_clock->timelines);
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G_OBJECT_CLASS (clutter_master_clock_gdk_parent_class)->finalize (gobject);
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}
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static void
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clutter_master_clock_gdk_class_init (ClutterMasterClockGdkClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = clutter_master_clock_gdk_dispose;
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gobject_class->finalize = clutter_master_clock_gdk_finalize;
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}
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static void
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clutter_master_clock_gdk_init (ClutterMasterClockGdk *self)
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{
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ClutterStageManager *manager;
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const GSList *stages, *l;
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self->clock_to_stage = g_hash_table_new_full (g_direct_hash, g_direct_equal,
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g_object_unref, NULL);
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self->stage_to_clock = g_hash_table_new_full (g_direct_hash, g_direct_equal,
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NULL, g_object_unref);
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manager = clutter_stage_manager_get_default ();
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g_signal_connect (manager, "stage-added",
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G_CALLBACK (clutter_master_clock_gdk_stage_added), self);
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g_signal_connect (manager, "stage-removed",
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G_CALLBACK (clutter_master_clock_gdk_stage_removed), self);
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stages = clutter_stage_manager_peek_stages (manager);
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for (l = stages; l; l = l->next)
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clutter_master_clock_gdk_stage_added (manager, l->data, self);
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if (G_UNLIKELY (clutter_paint_debug_flags &
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CLUTTER_DEBUG_CONTINUOUS_REDRAW))
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g_warning ("Continuous redraw is not supported with the GDK backend.");
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}
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static void
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clutter_master_clock_gdk_add_timeline (ClutterMasterClock *clock,
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ClutterTimeline *timeline)
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{
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ClutterMasterClockGdk *master_clock = (ClutterMasterClockGdk *) clock;
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gboolean is_first;
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if (g_slist_find (master_clock->timelines, timeline))
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return;
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is_first = master_clock->timelines == NULL;
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master_clock->timelines = g_slist_prepend (master_clock->timelines,
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timeline);
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if (is_first)
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_clutter_master_clock_start_running (clock);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_remove_timeline (ClutterMasterClock *clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
ClutterMasterClockGdk *master_clock = (ClutterMasterClockGdk *) clock;
|
|
|
|
master_clock->timelines = g_slist_remove (master_clock->timelines,
|
|
timeline);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_start_running (ClutterMasterClock *clock)
|
|
{
|
|
master_clock_schedule_forced_stages_updates ((ClutterMasterClockGdk *) clock);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_ensure_next_iteration (ClutterMasterClock *clock)
|
|
{
|
|
master_clock_schedule_forced_stages_updates ((ClutterMasterClockGdk *) clock);
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_gdk_set_paused (ClutterMasterClock *clock,
|
|
gboolean paused)
|
|
{
|
|
/* GdkFrameClock runs the show here. We do not decide whether the
|
|
clock is paused or not. */
|
|
}
|
|
|
|
static void
|
|
clutter_master_clock_iface_init (ClutterMasterClockIface *iface)
|
|
{
|
|
iface->add_timeline = clutter_master_clock_gdk_add_timeline;
|
|
iface->remove_timeline = clutter_master_clock_gdk_remove_timeline;
|
|
iface->start_running = clutter_master_clock_gdk_start_running;
|
|
iface->ensure_next_iteration = clutter_master_clock_gdk_ensure_next_iteration;
|
|
iface->set_paused = clutter_master_clock_gdk_set_paused;
|
|
}
|