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db4c5e2829
* clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Add cogl_clip_stack_save, cogl_clip_stack_restore, cogl_viewport and cogl_frustum. * clutter/cogl/gl/cogl-fbo.h: * clutter/cogl/gl/cogl-fbo.c: Try to attach a stencil buffer when creating an FBO. * clutter/cogl/common/cogl-clip-stack.c: Add functions to save and restore the whole state of the stack. * clutter/clutter-texture.c (clutter_texture_paint): When rendering the FBO source, setup a temporary asymmetric perspective projection matrix to render it as it would appear on screen. * clutter/clutter-private.h: * clutter/clutter-actor.c (_clutter_actor_apply_modelview_transform_recursive): No longer static and exported in clutter-private.h
1952 lines
58 KiB
C
1952 lines
58 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-texture
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* @short_description: An actor for displaying and manipulating images.
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*
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* #ClutterTexture is a base class for displaying and manipulating pixel
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* buffer type data.
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*
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* The clutter_texture_set_from_rgb_data() and
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* clutter_texture_set_from_file() functions are used to copy image
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* data into texture memory and subsequently realize the texture.
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*
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* If texture reads are supported by underlying GL implementation,
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* unrealizing frees image data from texture memory moving to main
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* system memory. Re-realizing then performs the opposite operation.
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* This process allows basic management of commonly limited available
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* texture memory.
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*
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* Note: a ClutterTexture will scale its contents to fit the bounding
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* box requested using clutter_actor_set_size(). To display an area of
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* a texture without scaling, you should set the clip area using
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* clutter_actor_set_clip().
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-texture.h"
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#include "clutter-main.h"
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#include "clutter-marshal.h"
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#include "clutter-feature.h"
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#include "clutter-util.h"
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#include "clutter-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-debug.h"
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#include "clutter-fixed.h"
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#include "clutter-enum-types.h"
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#include "cogl/cogl.h"
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static void clutter_scriptable_iface_init (ClutterScriptableIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterTexture,
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clutter_texture,
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CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init));
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#define CLUTTER_TEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexturePrivate))
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struct _ClutterTexturePrivate
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{
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gint width;
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gint height;
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guint sync_actor_size : 1;
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gint max_tile_waste;
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ClutterTextureQuality filter_quality;
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guint repeat_x : 1;
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guint repeat_y : 1;
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CoglHandle texture;
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gboolean no_slice;
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ClutterActor *fbo_source;
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CoglHandle fbo_handle;
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/* Non video memory copy of image data */
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guint local_data_width, local_data_height;
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guint local_data_rowstride;
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guint local_data_has_alpha;
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guchar *local_data;
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guint in_dispose : 1;
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guint keep_aspect_ratio : 1;
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};
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enum
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{
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PROP_0,
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PROP_NO_SLICE,
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PROP_MAX_TILE_WASTE,
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PROP_PIXEL_FORMAT, /* Texture format */
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PROP_SYNC_SIZE,
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PROP_REPEAT_Y,
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PROP_REPEAT_X,
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PROP_FILTER_QUALITY,
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PROP_COGL_TEXTURE,
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PROP_FILENAME,
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PROP_KEEP_ASPECT_RATIO
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};
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enum
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{
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SIZE_CHANGE,
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PIXBUF_CHANGE,
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LAST_SIGNAL
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};
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static int texture_signals[LAST_SIGNAL] = { 0 };
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static void
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texture_fbo_free_resources (ClutterTexture *texture);
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static void
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clutter_texture_save_to_local_data (ClutterTexture *texture);
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static void
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clutter_texture_load_from_local_data (ClutterTexture *texture);
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GQuark
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clutter_texture_error_quark (void)
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{
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return g_quark_from_static_string ("clutter-texture-error-quark");
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}
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static COGLenum
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clutter_texture_quality_to_cogl_min_filter (ClutterTextureQuality buf_filter)
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{
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switch (buf_filter)
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{
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case CLUTTER_TEXTURE_QUALITY_LOW:
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return CGL_NEAREST;
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case CLUTTER_TEXTURE_QUALITY_MEDIUM:
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return CGL_LINEAR;
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case CLUTTER_TEXTURE_QUALITY_HIGH:
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return CGL_LINEAR_MIPMAP_LINEAR;
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}
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return 0;
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}
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static COGLenum
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clutter_texture_quality_to_cogl_mag_filter (ClutterTextureQuality buf_filter)
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{
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switch (buf_filter)
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{
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case CLUTTER_TEXTURE_QUALITY_LOW:
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return CGL_NEAREST;
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case CLUTTER_TEXTURE_QUALITY_MEDIUM:
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case CLUTTER_TEXTURE_QUALITY_HIGH:
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return CGL_LINEAR;
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}
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return 0;
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}
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static ClutterTextureQuality
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cogl_filters_to_clutter_texture_quality (COGLenum min,
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COGLenum mag)
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{
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switch (min)
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{
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case CGL_NEAREST:
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g_assert (mag == min); /* just for sanity */
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return CLUTTER_TEXTURE_QUALITY_LOW;
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case CGL_LINEAR:
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g_assert (mag == min); /* just for sanity */
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return CLUTTER_TEXTURE_QUALITY_MEDIUM;
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case CGL_LINEAR_MIPMAP_LINEAR:
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g_assert (mag == CGL_LINEAR); /* just for sanity */
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return CLUTTER_TEXTURE_QUALITY_HIGH;
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}
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return 0;
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}
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static void
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texture_free_gl_resources (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv;
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priv = texture->priv;
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CLUTTER_MARK();
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if (priv->texture != COGL_INVALID_HANDLE)
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{
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cogl_texture_unref (priv->texture);
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priv->texture = COGL_INVALID_HANDLE;
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}
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}
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static void
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clutter_texture_unrealize (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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if (priv->texture == COGL_INVALID_HANDLE)
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return;
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/* there's no need to read the pixels back when unrealizing inside
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* a dispose run, and the dispose() call will release the GL
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* texture data as well, so we can safely bail out now
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*/
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if ((CLUTTER_PRIVATE_FLAGS (actor) & CLUTTER_ACTOR_IN_DESTRUCTION) ||
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priv->in_dispose)
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return;
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CLUTTER_MARK();
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if (priv->fbo_source != COGL_INVALID_HANDLE)
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{
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/* Free up our fbo handle and texture resources, realize will recreate */
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cogl_offscreen_unref (priv->fbo_handle);
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priv->fbo_handle = COGL_INVALID_HANDLE;
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texture_free_gl_resources (texture);
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return;
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}
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_READ_PIXELS))
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{
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/* Move image data from video to main memory.
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* GL/ES cant do this - it probably makes sense
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* to move this kind of thing into a ClutterProxyTexture
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* where this behaviour can be better controlled.
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*
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* Or make it controllable via a property.
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*/
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if (priv->local_data == NULL)
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{
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clutter_texture_save_to_local_data (texture);
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CLUTTER_NOTE (TEXTURE, "moved pixels into system mem");
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}
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texture_free_gl_resources (texture);
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}
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CLUTTER_NOTE (TEXTURE, "Texture unrealized");
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}
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static void
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clutter_texture_realize (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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texture = CLUTTER_TEXTURE(actor);
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priv = texture->priv;
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CLUTTER_MARK();
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if (priv->fbo_source)
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{
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/* Handle FBO's */
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if (priv->texture != COGL_INVALID_HANDLE)
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cogl_texture_unref (priv->texture);
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priv->texture
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= cogl_texture_new_with_size
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(priv->width,
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priv->height,
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priv->no_slice ? -1 : priv->max_tile_waste,
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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COGL_PIXEL_FORMAT_RGBA_8888);
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cogl_texture_set_filters (priv->texture,
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
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priv->fbo_handle = cogl_offscreen_new_to_texture (priv->texture);
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if (priv->fbo_handle == COGL_INVALID_HANDLE)
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{
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g_warning ("%s: Offscreen texture creation failed", G_STRLOC);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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clutter_actor_set_size (actor, priv->width, priv->height);
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return;
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}
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if (priv->local_data != NULL)
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{
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/* Move any local image data we have from unrealization
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* back into video memory.
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*/
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clutter_texture_load_from_local_data (texture);
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}
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else
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{
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if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_READ_PIXELS))
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{
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/* Dont allow realization with no data - note set_data
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* will set realize flags.
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*/
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CLUTTER_NOTE (TEXTURE,
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"Texture has no image data cannot realize");
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CLUTTER_NOTE (TEXTURE, "flags %i", actor->flags);
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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CLUTTER_NOTE (TEXTURE, "flags %i", actor->flags);
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return;
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}
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}
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CLUTTER_NOTE (TEXTURE, "Texture realized");
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}
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static void
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clutter_texture_get_preferred_width (ClutterActor *self,
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ClutterUnit for_height,
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ClutterUnit *min_width_p,
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ClutterUnit *natural_width_p)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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/* Min request is always 0 since we can scale down or clip */
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if (min_width_p)
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*min_width_p = 0;
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if (priv->sync_actor_size)
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{
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if (natural_width_p)
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{
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if (!priv->keep_aspect_ratio ||
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for_height < 0 ||
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priv->height <= 0)
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{
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*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (priv->width);
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}
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else
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{
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/* Set the natural width so as to preserve the aspect ratio */
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ClutterFixed ratio, height;
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ratio = clutter_qdivx (CLUTTER_INT_TO_FIXED (priv->width),
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CLUTTER_INT_TO_FIXED (priv->height));
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height = CLUTTER_UNITS_TO_FIXED (for_height);
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*natural_width_p =
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CLUTTER_UNITS_FROM_FIXED (clutter_qmulx (ratio, height));
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}
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}
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}
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else
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{
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if (natural_width_p)
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*natural_width_p = 0;
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}
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}
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static void
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clutter_texture_get_preferred_height (ClutterActor *self,
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ClutterUnit for_width,
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ClutterUnit *min_height_p,
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ClutterUnit *natural_height_p)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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/* Min request is always 0 since we can scale down or clip */
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if (min_height_p)
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*min_height_p = 0;
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if (priv->sync_actor_size)
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{
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if (natural_height_p)
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{
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if (!priv->keep_aspect_ratio ||
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for_width < 0 ||
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priv->width <= 0)
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{
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*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (priv->height);
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}
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else
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{
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/* Set the natural height so as to preserve the aspect ratio */
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ClutterFixed ratio, width;
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ratio = clutter_qdivx (CLUTTER_INT_TO_FIXED (priv->height),
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CLUTTER_INT_TO_FIXED (priv->width));
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width = CLUTTER_UNITS_TO_FIXED (for_width);
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*natural_height_p =
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CLUTTER_UNITS_FROM_FIXED (clutter_qmulx (ratio, width));
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}
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}
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}
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else
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{
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if (natural_height_p)
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*natural_height_p = 0;
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}
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}
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static void
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clutter_texture_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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gboolean origin_changed)
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{
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ClutterTexturePrivate *priv = CLUTTER_TEXTURE (self)->priv;
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/* chain up to set actor->allocation */
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->allocate (self, box,
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origin_changed);
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/* If we adopted the source fbo then allocate that at its preferred
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size */
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if (priv->fbo_source && clutter_actor_get_parent (priv->fbo_source) == self)
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clutter_actor_allocate_preferred_size (priv->fbo_source, origin_changed);
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}
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static void
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clutter_texture_set_fbo_projection (ClutterActor *self)
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{
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ClutterTexturePrivate *priv = CLUTTER_TEXTURE (self)->priv;
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ClutterVertex verts[4];
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ClutterFixed viewport[4];
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ClutterFixed x_min, x_max, y_min, y_max;
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ClutterPerspective perspective;
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ClutterStage *stage;
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ClutterFixed tan_angle, near_size;
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int i;
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/* Get the bounding rectangle of the source as drawn in screen
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coordinates */
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clutter_actor_get_abs_allocation_vertices (priv->fbo_source, verts);
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x_min = x_max = verts[0].x;
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y_min = y_max = verts[0].y;
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for (i = 1; i < G_N_ELEMENTS (verts); ++i)
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{
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if (verts[i].x < x_min)
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x_min = verts[i].x;
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if (verts[i].x > x_max)
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x_max = verts[i].x;
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if (verts[i].y < y_min)
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y_min = verts[i].y;
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if (verts[i].y > y_max)
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y_max = verts[i].y;
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}
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stage = CLUTTER_STAGE (clutter_actor_get_stage (self));
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clutter_stage_get_perspectivex (stage, &perspective);
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/* Convert the coordinates back to [-1,1] range */
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cogl_get_viewport (viewport);
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x_min = CFX_QDIV (x_min, viewport[2]) * 2 - CFX_ONE;
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x_max = CFX_QDIV (x_max, viewport[2]) * 2 - CFX_ONE;
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y_min = CFX_QDIV (y_min, viewport[3]) * 2 - CFX_ONE;
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y_max = CFX_QDIV (y_max, viewport[3]) * 2 - CFX_ONE;
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/* Set up a projection matrix so that the actor will be projected as
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if it was drawn at its original location */
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tan_angle = clutter_tani (CLUTTER_ANGLE_FROM_DEGX (perspective.fovy / 2));
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near_size = CFX_QMUL (perspective.z_near, tan_angle);
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cogl_frustum (CFX_QMUL (x_min, near_size),
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CFX_QMUL (x_max, near_size),
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CFX_QMUL (-y_min, near_size),
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CFX_QMUL (-y_max, near_size),
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perspective.z_near, perspective.z_far);
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}
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static void
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clutter_texture_paint (ClutterActor *self)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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gint x_1, y_1, x_2, y_2;
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ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
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ClutterColor transparent_col = { 0, 0, 0, 0 };
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ClutterFixed t_w, t_h;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR(texture)))
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clutter_actor_realize (CLUTTER_ACTOR(texture));
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if (priv->fbo_handle != COGL_INVALID_HANDLE)
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{
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ClutterMainContext *context;
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ClutterShader *shader = NULL;
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ClutterActor *stage = NULL;
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ClutterPerspective perspective;
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context = clutter_context_get_default ();
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if (context->shaders)
|
|
shader = clutter_actor_get_shader (context->shaders->data);
|
|
|
|
/* Temporarily turn of the shader on the top of the context's
|
|
* shader stack, to restore the GL pipeline to it's natural state.
|
|
*/
|
|
if (shader)
|
|
clutter_shader_set_is_enabled (shader, FALSE);
|
|
|
|
/* Redirect drawing to the fbo */
|
|
cogl_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->fbo_handle);
|
|
|
|
if ((stage = clutter_actor_get_stage (self)))
|
|
{
|
|
guint stage_width, stage_height;
|
|
ClutterActor *source_parent;
|
|
|
|
clutter_stage_get_perspectivex (CLUTTER_STAGE (stage), &perspective);
|
|
clutter_actor_get_size (stage, &stage_width, &stage_height);
|
|
|
|
/* Use below to set the modelview matrix as if the viewport
|
|
was still the same size as the stage */
|
|
cogl_setup_viewport (stage_width, stage_height,
|
|
perspective.fovy,
|
|
perspective.aspect,
|
|
perspective.z_near,
|
|
perspective.z_far);
|
|
/* Use a projection matrix that makes the actor appear as it
|
|
would if it was rendered at its normal screen location */
|
|
clutter_texture_set_fbo_projection (self);
|
|
/* Reset the viewport to the size of the FBO */
|
|
cogl_viewport (priv->width, priv->height);
|
|
/* Reapply the source's parent transformations */
|
|
if ((source_parent = clutter_actor_get_parent (priv->fbo_source)))
|
|
_clutter_actor_apply_modelview_transform_recursive (source_parent,
|
|
NULL);
|
|
}
|
|
|
|
/* cogl_paint_init is called to clear the buffers */
|
|
cogl_paint_init (&transparent_col);
|
|
|
|
/* Clear the clipping stack so that if the FBO actor is being
|
|
clipped then it won't affect drawing the source */
|
|
cogl_clip_stack_save ();
|
|
|
|
/* Render out actor scene to fbo */
|
|
clutter_actor_paint (priv->fbo_source);
|
|
|
|
cogl_clip_stack_restore ();
|
|
|
|
/* Restore drawing to the frame buffer */
|
|
cogl_draw_buffer (COGL_WINDOW_BUFFER, COGL_INVALID_HANDLE);
|
|
|
|
/* Restore the perspective matrix using cogl_perspective so that
|
|
the inverse matrix will be right */
|
|
cogl_perspective (perspective.fovy, perspective.aspect,
|
|
perspective.z_near, perspective.z_far);
|
|
|
|
/* If there is a shader on top of the shader stack, turn it back on. */
|
|
if (shader)
|
|
clutter_shader_set_is_enabled (shader, TRUE);
|
|
}
|
|
|
|
CLUTTER_NOTE (PAINT,
|
|
"painting texture '%s'",
|
|
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
|
|
: "unknown");
|
|
col.alpha = clutter_actor_get_paint_opacity (self);
|
|
cogl_color (&col);
|
|
|
|
clutter_actor_get_allocation_coords (self, &x_1, &y_1, &x_2, &y_2);
|
|
|
|
CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i "
|
|
"opacity: %i",
|
|
x_1, y_1, x_2, y_2,
|
|
clutter_actor_get_opacity (self));
|
|
|
|
if (priv->repeat_x && priv->width > 0)
|
|
t_w = CFX_QDIV (CLUTTER_INT_TO_FIXED (x_2 - x_1),
|
|
CLUTTER_INT_TO_FIXED (priv->width));
|
|
else
|
|
t_w = CFX_ONE;
|
|
if (priv->repeat_y && priv->height > 0)
|
|
t_h = CFX_QDIV (CLUTTER_INT_TO_FIXED (y_2 - y_1),
|
|
CLUTTER_INT_TO_FIXED (priv->height));
|
|
else
|
|
t_h = CFX_ONE;
|
|
|
|
/* Paint will have translated us */
|
|
cogl_texture_rectangle (priv->texture, 0, 0,
|
|
CLUTTER_INT_TO_FIXED (x_2 - x_1),
|
|
CLUTTER_INT_TO_FIXED (y_2 - y_1),
|
|
0, 0, t_w, t_h);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_dispose (GObject *object)
|
|
{
|
|
ClutterTexture *texture = CLUTTER_TEXTURE (object);
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
/* mark that we are in dispose, so when the parent class'
|
|
* dispose implementation will call unrealize on us we'll
|
|
* not try to copy back the resources from video memory
|
|
* to system memory
|
|
*/
|
|
if (!priv->in_dispose)
|
|
priv->in_dispose = TRUE;
|
|
|
|
texture_free_gl_resources (texture);
|
|
texture_fbo_free_resources (texture);
|
|
|
|
if (priv->local_data != NULL)
|
|
{
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_texture_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_texture_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterTexture *texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
texture = CLUTTER_TEXTURE(object);
|
|
priv = texture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_MAX_TILE_WASTE:
|
|
clutter_texture_set_max_tile_waste (texture,
|
|
g_value_get_int (value));
|
|
break;
|
|
case PROP_SYNC_SIZE:
|
|
priv->sync_actor_size = g_value_get_boolean (value);
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
|
|
break;
|
|
case PROP_REPEAT_X:
|
|
if (priv->repeat_x != g_value_get_boolean (value))
|
|
{
|
|
priv->repeat_x = !priv->repeat_x;
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
}
|
|
break;
|
|
case PROP_REPEAT_Y:
|
|
if (priv->repeat_y != g_value_get_boolean (value))
|
|
{
|
|
priv->repeat_y = !priv->repeat_y;
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
}
|
|
break;
|
|
case PROP_FILTER_QUALITY:
|
|
clutter_texture_set_filter_quality (texture,
|
|
g_value_get_enum (value));
|
|
break;
|
|
case PROP_COGL_TEXTURE:
|
|
clutter_texture_set_cogl_texture
|
|
(texture, (CoglHandle) g_value_get_boxed (value));
|
|
break;
|
|
case PROP_FILENAME:
|
|
clutter_texture_set_from_file (texture,
|
|
g_value_get_string (value),
|
|
NULL);
|
|
break;
|
|
case PROP_NO_SLICE:
|
|
priv->no_slice = g_value_get_boolean (value);
|
|
break;
|
|
case PROP_KEEP_ASPECT_RATIO:
|
|
priv->keep_aspect_ratio = g_value_get_boolean (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterTexture *texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
texture = CLUTTER_TEXTURE(object);
|
|
priv = texture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_MAX_TILE_WASTE:
|
|
g_value_set_int (value, clutter_texture_get_max_tile_waste (texture));
|
|
break;
|
|
case PROP_PIXEL_FORMAT:
|
|
if (priv->texture == COGL_INVALID_HANDLE)
|
|
g_value_set_int (value, COGL_PIXEL_FORMAT_ANY);
|
|
else
|
|
g_value_set_int (value, cogl_texture_get_format (priv->texture));
|
|
break;
|
|
case PROP_SYNC_SIZE:
|
|
g_value_set_boolean (value, priv->sync_actor_size);
|
|
break;
|
|
case PROP_REPEAT_X:
|
|
g_value_set_boolean (value, priv->repeat_x);
|
|
break;
|
|
case PROP_REPEAT_Y:
|
|
g_value_set_boolean (value, priv->repeat_y);
|
|
break;
|
|
case PROP_FILTER_QUALITY:
|
|
g_value_set_enum (value, clutter_texture_get_filter_quality (texture));
|
|
break;
|
|
case PROP_COGL_TEXTURE:
|
|
g_value_set_boxed (value, clutter_texture_get_cogl_texture (texture));
|
|
break;
|
|
case PROP_NO_SLICE:
|
|
g_value_set_boolean (value, priv->no_slice);
|
|
break;
|
|
case PROP_KEEP_ASPECT_RATIO:
|
|
g_value_set_boolean (value, priv->keep_aspect_ratio);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_class_init (ClutterTextureClass *klass)
|
|
{
|
|
GObjectClass *gobject_class;
|
|
ClutterActorClass *actor_class;
|
|
|
|
gobject_class = (GObjectClass*) klass;
|
|
actor_class = (ClutterActorClass*) klass;
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterTexturePrivate));
|
|
|
|
actor_class->paint = clutter_texture_paint;
|
|
actor_class->realize = clutter_texture_realize;
|
|
actor_class->unrealize = clutter_texture_unrealize;
|
|
|
|
actor_class->get_preferred_width = clutter_texture_get_preferred_width;
|
|
actor_class->get_preferred_height = clutter_texture_get_preferred_height;
|
|
actor_class->allocate = clutter_texture_allocate;
|
|
|
|
gobject_class->dispose = clutter_texture_dispose;
|
|
gobject_class->set_property = clutter_texture_set_property;
|
|
gobject_class->get_property = clutter_texture_get_property;
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_SYNC_SIZE,
|
|
g_param_spec_boolean ("sync-size",
|
|
"Sync size of actor",
|
|
"Auto sync size of actor to underlying pixbuf "
|
|
"dimensions",
|
|
TRUE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_NO_SLICE,
|
|
g_param_spec_boolean ("disable-slicing",
|
|
"Disable Slicing",
|
|
"Force the underlying texture to be singlular"
|
|
"and not made of of smaller space saving "
|
|
"inidivual textures.",
|
|
FALSE,
|
|
G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
|
|
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_X,
|
|
g_param_spec_boolean ("repeat-x",
|
|
"Tile underlying pixbuf in x direction",
|
|
"Repeat underlying pixbuf rather than scale "
|
|
"in x direction.",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_Y,
|
|
g_param_spec_boolean ("repeat-y",
|
|
"Tile underlying pixbuf in y direction",
|
|
"Repeat underlying pixbuf rather than scale "
|
|
"in y direction.",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_FILTER_QUALITY,
|
|
g_param_spec_enum ("filter-quality",
|
|
"Filter Quality",
|
|
"Rendering quality used when drawing the texture.",
|
|
CLUTTER_TYPE_TEXTURE_QUALITY,
|
|
CLUTTER_TEXTURE_QUALITY_MEDIUM,
|
|
G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_MAX_TILE_WASTE,
|
|
g_param_spec_int ("tile-waste",
|
|
"Tile dimension to waste",
|
|
"Max wastage dimension of a texture when using "
|
|
"sliced textures or -1 to disable slicing. "
|
|
"Bigger values use less textures, "
|
|
"smaller values less texture memory.",
|
|
-1,
|
|
G_MAXINT,
|
|
64,
|
|
G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_PIXEL_FORMAT,
|
|
g_param_spec_int ("pixel-format",
|
|
"Texture pixel format",
|
|
"CoglPixelFormat to use.",
|
|
0,
|
|
G_MAXINT,
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
G_PARAM_READABLE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_COGL_TEXTURE,
|
|
g_param_spec_boxed ("cogl-texture",
|
|
"COGL Texture",
|
|
"The underlying COGL texture handle used to draw "
|
|
"this actor",
|
|
CLUTTER_TYPE_TEXTURE_HANDLE,
|
|
G_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_FILENAME,
|
|
g_param_spec_string ("filename",
|
|
"Filename",
|
|
"The full path of the file containing the texture",
|
|
NULL,
|
|
G_PARAM_WRITABLE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_KEEP_ASPECT_RATIO,
|
|
g_param_spec_boolean ("keep-aspect-ratio",
|
|
"Keep Aspect Ratio",
|
|
"Keep the aspect ratio of the texture when "
|
|
"requesting the preferred width or height",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
/**
|
|
* ClutterTexture::size-change:
|
|
* @texture: the texture which received the signal
|
|
* @width: the width of the new texture
|
|
* @height: the height of the new texture
|
|
*
|
|
* The ::size-change signal is emitted each time the size of the
|
|
* pixbuf used by @texture changes. The new size is given as
|
|
* argument to the callback.
|
|
*/
|
|
texture_signals[SIZE_CHANGE] =
|
|
g_signal_new ("size-change",
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTextureClass, size_change),
|
|
NULL, NULL,
|
|
clutter_marshal_VOID__INT_INT,
|
|
G_TYPE_NONE,
|
|
2, G_TYPE_INT, G_TYPE_INT);
|
|
/**
|
|
* ClutterTexture::pixbuf-change:
|
|
* @texture: the texture which received the signal
|
|
*
|
|
* The ::pixbuf-change signal is emitted each time the pixbuf
|
|
* used by @texture changes.
|
|
*/
|
|
texture_signals[PIXBUF_CHANGE] =
|
|
g_signal_new ("pixbuf-change",
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterTextureClass, pixbuf_change),
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__VOID,
|
|
G_TYPE_NONE,
|
|
0);
|
|
}
|
|
|
|
static ClutterScriptableIface *parent_scriptable_iface = NULL;
|
|
|
|
static void
|
|
clutter_texture_set_custom_property (ClutterScriptable *scriptable,
|
|
ClutterScript *script,
|
|
const gchar *name,
|
|
const GValue *value)
|
|
{
|
|
ClutterTexture *texture = CLUTTER_TEXTURE (scriptable);
|
|
|
|
if (strcmp ("filename", name) == 0)
|
|
{
|
|
const gchar *str = g_value_get_string (value);
|
|
gchar *path;
|
|
GError *error;
|
|
|
|
path = clutter_script_lookup_filename (script, str);
|
|
if (G_UNLIKELY (!path))
|
|
return;
|
|
|
|
error = NULL;
|
|
clutter_texture_set_from_file (texture, path, &error);
|
|
if (error)
|
|
{
|
|
g_warning ("Unable to open image path at `%s': %s",
|
|
path,
|
|
error->message);
|
|
g_error_free (error);
|
|
}
|
|
|
|
g_free (path);
|
|
}
|
|
else
|
|
{
|
|
/* chain up */
|
|
if (parent_scriptable_iface->set_custom_property)
|
|
parent_scriptable_iface->set_custom_property (scriptable, script,
|
|
name,
|
|
value);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_scriptable_iface_init (ClutterScriptableIface *iface)
|
|
{
|
|
parent_scriptable_iface = g_type_interface_peek_parent (iface);
|
|
|
|
if (!parent_scriptable_iface)
|
|
parent_scriptable_iface = g_type_default_interface_peek
|
|
(CLUTTER_TYPE_SCRIPTABLE);
|
|
|
|
iface->set_custom_property = clutter_texture_set_custom_property;
|
|
}
|
|
|
|
static void
|
|
clutter_texture_init (ClutterTexture *self)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
self->priv = priv = CLUTTER_TEXTURE_GET_PRIVATE (self);
|
|
|
|
priv->max_tile_waste = 64;
|
|
priv->filter_quality = CLUTTER_TEXTURE_QUALITY_MEDIUM;
|
|
priv->repeat_x = FALSE;
|
|
priv->repeat_y = FALSE;
|
|
priv->sync_actor_size = TRUE;
|
|
priv->texture = COGL_INVALID_HANDLE;
|
|
priv->fbo_handle = COGL_INVALID_HANDLE;
|
|
priv->local_data = NULL;
|
|
priv->keep_aspect_ratio = FALSE;
|
|
}
|
|
|
|
static void
|
|
clutter_texture_save_to_local_data (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
int bpp;
|
|
CoglPixelFormat pixel_format;
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->local_data)
|
|
{
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
|
|
if (priv->texture == COGL_INVALID_HANDLE)
|
|
return;
|
|
|
|
priv->local_data_width = cogl_texture_get_width (priv->texture);
|
|
priv->local_data_height = cogl_texture_get_height (priv->texture);
|
|
pixel_format = cogl_texture_get_format (priv->texture);
|
|
priv->local_data_has_alpha = pixel_format & COGL_A_BIT;
|
|
bpp = priv->local_data_has_alpha ? 4 : 3;
|
|
|
|
/* Align to 4 bytes */
|
|
priv->local_data_rowstride = (priv->local_data_width * bpp + 3) & ~3;
|
|
|
|
/* Store the filter quality and max_tile_waste from the texture
|
|
properties so that they will be restored the data is loaded
|
|
again */
|
|
priv->max_tile_waste = clutter_texture_get_max_tile_waste (texture);
|
|
priv->filter_quality = clutter_texture_get_filter_quality (texture);
|
|
|
|
priv->local_data = g_malloc (priv->local_data_rowstride
|
|
* priv->local_data_height);
|
|
|
|
if (cogl_texture_get_data (priv->texture,
|
|
priv->local_data_has_alpha
|
|
? COGL_PIXEL_FORMAT_RGBA_8888
|
|
: COGL_PIXEL_FORMAT_RGB_888,
|
|
priv->local_data_rowstride,
|
|
priv->local_data) == 0)
|
|
{
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_texture_load_from_local_data (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->local_data == NULL)
|
|
return;
|
|
|
|
clutter_texture_set_from_rgb_data (texture,
|
|
priv->local_data,
|
|
priv->local_data_has_alpha,
|
|
priv->local_data_width,
|
|
priv->local_data_height,
|
|
priv->local_data_rowstride,
|
|
priv->local_data_has_alpha ? 4: 3,
|
|
0, NULL);
|
|
|
|
g_free (priv->local_data);
|
|
priv->local_data = NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_cogl_texture
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Returns a handle to the underlying COGL texture used for drawing
|
|
* the actor. No extra reference is taken so if you need to keep the
|
|
* handle then you should call cogl_texture_ref on it.
|
|
*
|
|
* Since: 0.8
|
|
*
|
|
* Return value: COGL texture handle
|
|
**/
|
|
CoglHandle
|
|
clutter_texture_get_cogl_texture (ClutterTexture *texture)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), COGL_INVALID_HANDLE);
|
|
|
|
return texture->priv->texture;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_cogl_texture
|
|
* @texture: A #ClutterTexture
|
|
* @cogl_tex: A CoglHandle for a texture
|
|
*
|
|
* Replaces the underlying COGL texture drawn by this actor with
|
|
* @cogl_tex. A reference to the texture is taken so if the handle is
|
|
* no longer needed it should be deref'd with cogl_texture_unref.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_texture_set_cogl_texture (ClutterTexture *texture,
|
|
CoglHandle cogl_tex)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
gboolean size_change;
|
|
guint width, height;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
g_return_if_fail (cogl_is_texture (cogl_tex));
|
|
|
|
priv = texture->priv;
|
|
|
|
width = cogl_texture_get_width (cogl_tex);
|
|
height = cogl_texture_get_height (cogl_tex);
|
|
|
|
/* Reference the new texture now in case it is the same one we are
|
|
already using */
|
|
cogl_texture_ref (cogl_tex);
|
|
|
|
/* Remove FBO if exisiting */
|
|
if (priv->fbo_source)
|
|
texture_fbo_free_resources (texture);
|
|
/* Remove old texture */
|
|
texture_free_gl_resources (texture);
|
|
/* Use the new texture */
|
|
priv->texture = cogl_tex;
|
|
|
|
size_change = width != priv->width || height != priv->height;
|
|
priv->width = width;
|
|
priv->height = height;
|
|
|
|
CLUTTER_NOTE (TEXTURE, "set size %ix%i\n",
|
|
priv->width,
|
|
priv->height);
|
|
|
|
CLUTTER_ACTOR_SET_FLAGS (CLUTTER_ACTOR (texture), CLUTTER_ACTOR_REALIZED);
|
|
|
|
if (size_change)
|
|
{
|
|
g_signal_emit (texture, texture_signals[SIZE_CHANGE], 0,
|
|
priv->width,
|
|
priv->height);
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (texture));
|
|
}
|
|
|
|
/* rename signal */
|
|
g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0);
|
|
|
|
g_object_notify (G_OBJECT (texture), "cogl-texture");
|
|
|
|
/* If resized actor may need resizing but paint() will do this */
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
}
|
|
|
|
static gboolean
|
|
clutter_texture_set_from_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
CoglPixelFormat source_format,
|
|
gint width,
|
|
gint height,
|
|
gint rowstride,
|
|
gint bpp,
|
|
GError **error)
|
|
{
|
|
CoglHandle new_texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
if ((new_texture = cogl_texture_new_from_data
|
|
(width, height,
|
|
priv->no_slice ? -1 : priv->max_tile_waste,
|
|
priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
|
|
source_format,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
rowstride,
|
|
data)) == COGL_INVALID_HANDLE)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Failed to create COGL texture");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
cogl_texture_set_filters (new_texture,
|
|
clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
|
|
clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
|
|
|
|
clutter_texture_set_cogl_texture (texture, new_texture);
|
|
|
|
cogl_texture_unref (new_texture);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_from_rgb_data:
|
|
* @texture: A #ClutterTexture
|
|
* @data: Image data in RGBA type colorspace.
|
|
* @has_alpha: Set to TRUE if image data has an alpha channel.
|
|
* @width: Width in pixels of image data.
|
|
* @height: Height in pixels of image data
|
|
* @rowstride: Distance in bytes between row starts.
|
|
* @bpp: bytes per pixel (Currently only 3 and 4 supported,
|
|
* depending on @has_alpha)
|
|
* @flags: #ClutterTextureFlags
|
|
* @error: return location for a #GError, or %NULL.
|
|
*
|
|
* Sets #ClutterTexture image data.
|
|
*
|
|
* Note: This function is likely to change in future versions.
|
|
*
|
|
* Return value: %TRUE on success, %FALSE on failure.
|
|
*
|
|
* Since: 0.4.
|
|
**/
|
|
gboolean
|
|
clutter_texture_set_from_rgb_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
gboolean has_alpha,
|
|
gint width,
|
|
gint height,
|
|
gint rowstride,
|
|
gint bpp,
|
|
ClutterTextureFlags flags,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
CoglPixelFormat source_format;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
priv = texture->priv;
|
|
|
|
/* Convert the flags to a CoglPixelFormat */
|
|
if (has_alpha)
|
|
{
|
|
if (bpp != 4)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Unsupported BPP");
|
|
return FALSE;
|
|
}
|
|
source_format = COGL_PIXEL_FORMAT_RGBA_8888;
|
|
}
|
|
else
|
|
{
|
|
if (bpp != 3)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Unsupported BPP");
|
|
return FALSE;
|
|
}
|
|
source_format = COGL_PIXEL_FORMAT_RGB_888;
|
|
}
|
|
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_BGR))
|
|
source_format |= COGL_BGR_BIT;
|
|
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_PREMULT))
|
|
source_format |= COGL_PREMULT_BIT;
|
|
|
|
return clutter_texture_set_from_data (texture, data,
|
|
source_format,
|
|
width, height,
|
|
rowstride, bpp,
|
|
error);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_from_yuv_data:
|
|
* @texture: A #ClutterTexture
|
|
* @data: Image data in YUV type colorspace.
|
|
* @width: Width in pixels of image data.
|
|
* @height: Height in pixels of image data
|
|
* @flags: #ClutterTextureFlags
|
|
* @error: Return location for a #GError, or %NULL.
|
|
*
|
|
* Sets a #ClutterTexture from YUV image data. If an error occurred,
|
|
* %FALSE is returned and @error is set.
|
|
*
|
|
* This function is likely to change in future versions.
|
|
*
|
|
* Return value: %TRUE if the texture was successfully updated
|
|
*
|
|
* Since 0.4.
|
|
**/
|
|
gboolean
|
|
clutter_texture_set_from_yuv_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
gint width,
|
|
gint height,
|
|
ClutterTextureFlags flags,
|
|
GError **error)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
|
|
|
|
if (!clutter_feature_available (CLUTTER_FEATURE_TEXTURE_YUV))
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_NO_YUV,
|
|
"YUV textures are not supported");
|
|
return FALSE;
|
|
}
|
|
|
|
priv = texture->priv;
|
|
|
|
/* Convert the flags to a CoglPixelFormat */
|
|
if ((flags & CLUTTER_TEXTURE_YUV_FLAG_YUV2))
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"YUV2 not supported");
|
|
return FALSE;
|
|
}
|
|
|
|
return clutter_texture_set_from_data (texture, data,
|
|
COGL_PIXEL_FORMAT_YUV,
|
|
width, height,
|
|
width * 3, 3,
|
|
error);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_from_file:
|
|
* @texture: A #ClutterTexture
|
|
* @filename: The filename of the image in GLib file name encoding
|
|
* @error: Return location for a #GError, or %NULL
|
|
*
|
|
* Sets the #ClutterTexture image data from an image file. In case of
|
|
* failure, %FALSE is returned and @error is set.
|
|
*
|
|
* Return value: %TRUE if the image was successfully loaded and set
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gboolean
|
|
clutter_texture_set_from_file (ClutterTexture *texture,
|
|
const gchar *filename,
|
|
GError **error)
|
|
{
|
|
CoglHandle new_texture;
|
|
ClutterTexturePrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
|
|
|
|
if ((new_texture = cogl_texture_new_from_file
|
|
(filename,
|
|
priv->no_slice ? -1 : priv->max_tile_waste,
|
|
priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
|
|
COGL_PIXEL_FORMAT_ANY,
|
|
error))
|
|
== COGL_INVALID_HANDLE)
|
|
{
|
|
/* If COGL didn't give an error then make one up */
|
|
if (error && *error == NULL)
|
|
{
|
|
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
|
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
|
|
"Failed to create COGL texture");
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
cogl_texture_set_filters (new_texture,
|
|
clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
|
|
clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
|
|
|
|
clutter_texture_set_cogl_texture (texture, new_texture);
|
|
|
|
cogl_texture_unref (new_texture);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_filter_quality:
|
|
* @texture: a #ClutterTexture
|
|
* @filter_quality: new filter quality value
|
|
*
|
|
* Sets the filter quality when scaling a texture. The quality is an
|
|
* enumeration currently the following values are supported:
|
|
* %CLUTTER_TEXTURE_QUALITY_LOW which is fast but only uses nearest neighbour
|
|
* interpolation. %CLUTTER_TEXTURE_QUALITY_MEDIUM which is computationally a
|
|
* bit more expensive (bilinear interpolation), and
|
|
* %CLUTTER_TEXTURE_QUALITY_HIGH which uses extra texture memory resources to
|
|
* improve scaled down rendering as well (by using mipmaps). The default value
|
|
* is %CLUTTER_TEXTURE_QUALITY_MEDIUM.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_texture_set_filter_quality (ClutterTexture *texture,
|
|
ClutterTextureQuality filter_quality)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
ClutterTextureQuality old_quality;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
old_quality = clutter_texture_get_filter_quality (texture);
|
|
if (filter_quality != old_quality)
|
|
{
|
|
priv->filter_quality = filter_quality;
|
|
|
|
if (priv->texture != COGL_INVALID_HANDLE)
|
|
cogl_texture_set_filters (priv->texture,
|
|
clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
|
|
clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
|
|
|
|
if ((old_quality == CLUTTER_TEXTURE_QUALITY_HIGH ||
|
|
filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH) &&
|
|
CLUTTER_ACTOR_IS_REALIZED (texture))
|
|
{
|
|
clutter_texture_unrealize (CLUTTER_ACTOR (texture));
|
|
clutter_texture_realize (CLUTTER_ACTOR (texture));
|
|
}
|
|
|
|
g_object_notify (G_OBJECT (texture), "filter-quality");
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (texture))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_filter_quality
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Gets the filter quality used when scaling a texture.
|
|
*
|
|
* Return value: The filter quality value.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
ClutterTextureQuality
|
|
clutter_texture_get_filter_quality (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), 0);
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->texture == COGL_INVALID_HANDLE)
|
|
return texture->priv->max_tile_waste;
|
|
else
|
|
/* If we have a valid texture handle then use the filter quality
|
|
from that instead */
|
|
|
|
return cogl_filters_to_clutter_texture_quality (
|
|
cogl_texture_get_min_filter (texture->priv->texture),
|
|
cogl_texture_get_mag_filter (texture->priv->texture));
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_set_max_tile_waste
|
|
* @texture: A #ClutterTexture
|
|
* @max_tile_waste: Maximum amount of waste in pixels or -1
|
|
*
|
|
* Sets the maximum number of pixels in either axis that can be wasted
|
|
* for an individual texture slice. If -1 is specified then the
|
|
* texture is forced not to be sliced and the texture creation will
|
|
* fail if the hardware can't create a texture large enough.
|
|
*
|
|
* The value is only used when first creating a texture so changing it
|
|
* after the texture data has been set has no effect.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_texture_set_max_tile_waste (ClutterTexture *texture,
|
|
gint max_tile_waste)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
/* There's no point in changing the max_tile_waste if the texture
|
|
has already been created because it will be overridden with the
|
|
value from the texture handle */
|
|
if (priv->texture == COGL_INVALID_HANDLE)
|
|
priv->max_tile_waste = max_tile_waste;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_max_tile_waste
|
|
* @texture: A #ClutterTexture
|
|
*
|
|
* Gets the maximum waste that will be used when creating a texture or
|
|
* -1 if slicing is disabled.
|
|
*
|
|
* Return value: The maximum waste or -1 if the texture waste is
|
|
* unlimited.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gint
|
|
clutter_texture_get_max_tile_waste (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), 0);
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->texture == COGL_INVALID_HANDLE)
|
|
return texture->priv->max_tile_waste;
|
|
else
|
|
/* If we have a valid texture handle then use the value from that
|
|
instead */
|
|
return cogl_texture_get_max_waste (texture->priv->texture);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_new_from_file:
|
|
* @filename: The name of an image file to load.
|
|
* @error: Return locatoin for an error.
|
|
*
|
|
* Creates a new ClutterTexture actor to display the image contained a
|
|
* file. If the image failed to load then NULL is returned and @error
|
|
* is set.
|
|
*
|
|
* Return value: A newly created #ClutterTexture object or NULL on
|
|
* error.
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor*
|
|
clutter_texture_new_from_file (const gchar *filename,
|
|
GError **error)
|
|
{
|
|
ClutterActor *texture = clutter_texture_new ();
|
|
|
|
if (!clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
|
|
filename, error))
|
|
{
|
|
g_object_ref_sink (texture);
|
|
g_object_unref (texture);
|
|
|
|
return NULL;
|
|
}
|
|
else
|
|
return texture;
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_new:
|
|
*
|
|
* Creates a new empty #ClutterTexture object.
|
|
*
|
|
* Return value: A newly created #ClutterTexture object.
|
|
**/
|
|
ClutterActor *
|
|
clutter_texture_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_texture_get_base_size:
|
|
* @texture: A #ClutterTexture
|
|
* @width: Pointer to gint to be populated with width value if non NULL.
|
|
* @height: Pointer to gint to be populated with height value if non NULL.
|
|
*
|
|
* Gets the size in pixels of the untransformed underlying texture pixbuf data.
|
|
*
|
|
**/
|
|
void /* FIXME: rename to get_image_size */
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clutter_texture_get_base_size (ClutterTexture *texture,
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gint *width,
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gint *height)
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{
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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/* Attempt to realize, mainly for subclasses ( such as labels )
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* which may not create pixbuf data and thus base size until
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* realization happens.
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*/
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if (!CLUTTER_ACTOR_IS_REALIZED (texture))
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clutter_actor_realize (CLUTTER_ACTOR (texture));
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if (width)
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*width = texture->priv->width;
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if (height)
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*height = texture->priv->height;
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}
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/**
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* clutter_texture_set_area_from_rgb_data:
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* @texture: A #ClutterTexture
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* @data: Image data in RGB type colorspace.
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* @has_alpha: Set to TRUE if image data has an alpha channel.
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* @x: X coordinate of upper left corner of region to update.
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* @y: Y coordinate of upper left corner of region to update.
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* @width: Width in pixels of region to update.
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* @height: Height in pixels of region to update.
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* @rowstride: Distance in bytes between row starts on source buffer.
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* @bpp: bytes per pixel (Currently only 3 and 4 supported,
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* depending on @has_alpha)
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* @flags: #ClutterTextureFlags
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* @error: return location for a #GError, or %NULL
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*
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* Updates a sub-region of the pixel data in a #ClutterTexture.
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*
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* Return value: %TRUE on success, %FALSE on failure.
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*
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* Since 0.6.
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*/
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gboolean
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clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
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const guchar *data,
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gboolean has_alpha,
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gint x,
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gint y,
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gint width,
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gint height,
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gint rowstride,
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gint bpp,
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ClutterTextureFlags flags,
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GError **error)
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{
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ClutterTexturePrivate *priv;
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CoglPixelFormat source_format;
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priv = texture->priv;
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if (has_alpha)
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{
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if (bpp != 4)
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Unsupported BPP");
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return FALSE;
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}
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source_format = COGL_PIXEL_FORMAT_RGBA_8888;
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}
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else
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{
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if (bpp != 3)
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Unsupported BPP");
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return FALSE;
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}
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source_format = COGL_PIXEL_FORMAT_RGB_888;
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}
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if ((flags & CLUTTER_TEXTURE_RGB_FLAG_BGR))
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source_format |= COGL_BGR_BIT;
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if ((flags & CLUTTER_TEXTURE_RGB_FLAG_PREMULT))
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source_format |= COGL_PREMULT_BIT;
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clutter_actor_realize (CLUTTER_ACTOR (texture));
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if (priv->texture == COGL_INVALID_HANDLE)
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to realize actor");
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return FALSE;
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}
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if (!cogl_texture_set_region (priv->texture,
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0, 0,
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x, y, width, height,
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width, height,
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source_format,
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rowstride,
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data))
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to upload COGL texture data");
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return FALSE;
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}
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/* rename signal */
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g_signal_emit (texture, texture_signals[PIXBUF_CHANGE], 0);
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if (CLUTTER_ACTOR_IS_VISIBLE (texture))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (texture));
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return TRUE;
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}
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static void
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on_fbo_source_size_change (GObject *object,
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GParamSpec *param_spec,
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ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv = texture->priv;
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guint w, h;
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clutter_actor_get_transformed_size (priv->fbo_source, &w, &h);
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if (w != priv->width || h != priv->height)
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{
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/* tear down the FBO */
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cogl_offscreen_unref (priv->fbo_handle);
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texture_free_gl_resources (texture);
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priv->width = w;
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priv->height = h;
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priv->texture = cogl_texture_new_with_size (MAX (priv->width, 1),
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MAX (priv->height, 1),
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-1,
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priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH,
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COGL_PIXEL_FORMAT_RGBA_8888);
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cogl_texture_set_filters (priv->texture,
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clutter_texture_quality_to_cogl_min_filter (priv->filter_quality),
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clutter_texture_quality_to_cogl_mag_filter (priv->filter_quality));
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priv->fbo_handle = cogl_offscreen_new_to_texture (priv->texture);
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if (priv->fbo_handle == COGL_INVALID_HANDLE)
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{
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g_warning ("%s: Offscreen texture creation failed", G_STRLOC);
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CLUTTER_ACTOR_UNSET_FLAGS (CLUTTER_ACTOR (texture),
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CLUTTER_ACTOR_REALIZED);
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return;
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}
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clutter_actor_set_size (CLUTTER_ACTOR(texture), w, h);
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}
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}
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static void
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on_fbo_parent_change (ClutterActor *actor,
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ClutterActor *old_parent,
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ClutterTexture *texture)
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{
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ClutterActor *parent = CLUTTER_ACTOR(texture);
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while ((parent = clutter_actor_get_parent (parent)) != NULL)
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if (parent == actor)
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{
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g_warning ("Offscreen texture is ancestor of source!");
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/* Desperate but will avoid infinite loops */
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clutter_actor_unparent (actor);
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}
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}
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/**
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* clutter_texture_new_from_actor:
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* @actor: A source #ClutterActor
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*
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* Creates a new #ClutterTexture object with its source a prexisting
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* actor (and associated children). The textures content will contain
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* 'live' redirected output of the actors scene.
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*
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* Note this function is intented as a utility call for uniformly applying
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* shaders to groups and other potential visual effects. It requires that
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* the %CLUTTER_FEATURE_OFFSCREEN feature is supported by the current backend
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* and the target system.
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*
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* Some tips on usage:
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*
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* <itemizedlist>
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* <listitem>
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* <para>The source actor must be made visible (i.e by calling
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* #clutter_actor_show).</para>
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* </listitem>
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* <listitem>
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* <para>The source actor must have a parent in order for it to be
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* allocated a size from the layouting mechanism. If the source
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* actor does not have a parent when this function is called then
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* the ClutterTexture will adopt it and allocate it at its
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* preferred size. Using this you can clone an actor that is
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* otherwise not displayed. Because of this feature if you do
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* intend to display the source actor then you must make sure that
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* the actor is parented before calling
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* clutter_texture_new_from_actor() or that you unparent it before
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* adding it to a container.</para>
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* </listitem>
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* <listitem>
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* <para>When getting the image for the clone texture, Clutter
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* will attempt to render the source actor exactly as it would
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* appear if it was rendered on screen. The source actor's parent
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* transformations are taken into account. Therefore if your
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* source actor is rotated along the X or Y axes so that it has
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* some depth, the texture will appear differently depending on
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* the on-screen location of the source actor. While painting the
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* source actor, Clutter will set up a temporary asymmetric
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* perspective matrix as the projection matrix so that the source
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* actor will be projected as if a small section of the screen was
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* being viewed. Before version 0.8.2, an orthogonal identity
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* projection was used which meant that the source actor would be
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* clipped if any part of it was not on the zero Z-plane.</para>
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* </listitem>
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* <listitem>
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* <para>Avoid reparenting the source with the created texture.</para>
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* </listitem>
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* <listitem>
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* <para>A group can be padded with a transparent rectangle as to
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* provide a border to contents for shader output (blurring text
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* for example).</para>
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* </listitem>
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* <listitem>
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* <para>The texture will automatically resize to contain a further
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* transformed source. However, this involves overhead and can be
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* avoided by placing the source actor in a bounding group
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* sized large enough to contain any child tranformations.</para>
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* </listitem>
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* <listitem>
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* <para>Uploading pixel data to the texture (e.g by using
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* clutter_actor_set_from_file()) will destroy the offscreen texture data
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* and end redirection.</para>
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* </listitem>
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* <listitem>
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* <para>cogl_texture_get_data() with the handle returned by
|
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* clutter_texture_get_cogl_texture() can be used to read the
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* offscreen texture pixels into a pixbuf.</para>
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* </listitem>
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* </itemizedlist>
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*
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* Return value: A newly created #ClutterTexture object, or %NULL on failure.
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*
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* Since: 0.6
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*/
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ClutterActor *
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clutter_texture_new_from_actor (ClutterActor *actor)
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{
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ClutterTexture *texture;
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ClutterTexturePrivate *priv;
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guint w, h;
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g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
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if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
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return NULL;
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if (!CLUTTER_ACTOR_IS_REALIZED (actor))
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{
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clutter_actor_realize (actor);
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if (!CLUTTER_ACTOR_IS_REALIZED (actor))
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return NULL;
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}
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clutter_actor_get_transformed_size (actor, &w, &h);
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if (w == 0 || h == 0)
|
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return NULL;
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/* Hopefully now were good.. */
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texture = g_object_new (CLUTTER_TYPE_TEXTURE,
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"disable-slicing", TRUE,
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NULL);
|
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priv = texture->priv;
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priv->fbo_source = g_object_ref_sink (actor);
|
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/* If the actor doesn't have a parent then claim it so that it will
|
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get a size allocation during layout */
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if (clutter_actor_get_parent (actor) == NULL)
|
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (texture));
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/* Connect up any signals which could change our underlying size */
|
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g_signal_connect (actor,
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"notify::width",
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G_CALLBACK(on_fbo_source_size_change),
|
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texture);
|
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g_signal_connect (actor,
|
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"notify::height",
|
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G_CALLBACK(on_fbo_source_size_change),
|
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texture);
|
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g_signal_connect (actor,
|
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"notify::scale-x",
|
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G_CALLBACK(on_fbo_source_size_change),
|
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texture);
|
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g_signal_connect (actor,
|
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"notify::scale-y",
|
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G_CALLBACK(on_fbo_source_size_change),
|
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texture);
|
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g_signal_connect (actor,
|
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"notify::rotation-angle-x",
|
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G_CALLBACK(on_fbo_source_size_change),
|
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texture);
|
|
g_signal_connect (actor,
|
|
"notify::rotation-angle-y",
|
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G_CALLBACK(on_fbo_source_size_change),
|
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texture);
|
|
g_signal_connect (actor,
|
|
"notify::rotation-angle-z",
|
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G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
|
|
|
/* And a warning if the source becomes a child of the texture */
|
|
g_signal_connect (actor,
|
|
"parent-set",
|
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G_CALLBACK(on_fbo_parent_change),
|
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texture);
|
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|
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priv->width = w;
|
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priv->height = h;
|
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|
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clutter_actor_set_size (CLUTTER_ACTOR(texture), priv->width, priv->height);
|
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|
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return CLUTTER_ACTOR(texture);
|
|
}
|
|
|
|
static void
|
|
texture_fbo_free_resources (ClutterTexture *texture)
|
|
{
|
|
ClutterTexturePrivate *priv;
|
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|
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priv = texture->priv;
|
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|
|
CLUTTER_MARK();
|
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if (priv->fbo_source != NULL)
|
|
{
|
|
/* If we parented the texture then unparent it again so that it
|
|
will lose the reference */
|
|
if (clutter_actor_get_parent (priv->fbo_source)
|
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== CLUTTER_ACTOR (texture))
|
|
clutter_actor_unparent (priv->fbo_source);
|
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|
|
g_signal_handlers_disconnect_by_func
|
|
(priv->fbo_source,
|
|
G_CALLBACK(on_fbo_parent_change),
|
|
texture);
|
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|
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g_signal_handlers_disconnect_by_func
|
|
(priv->fbo_source,
|
|
G_CALLBACK(on_fbo_source_size_change),
|
|
texture);
|
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|
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g_object_unref (priv->fbo_source);
|
|
|
|
priv->fbo_source = NULL;
|
|
}
|
|
|
|
if (priv->fbo_handle != COGL_INVALID_HANDLE)
|
|
{
|
|
cogl_offscreen_unref (priv->fbo_handle);
|
|
priv->fbo_handle = COGL_INVALID_HANDLE;
|
|
}
|
|
}
|
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|
|
GType
|
|
clutter_texture_handle_get_type (void)
|
|
{
|
|
static GType our_type = 0;
|
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|
|
if (G_UNLIKELY (!our_type))
|
|
{
|
|
our_type =
|
|
g_boxed_type_register_static (I_("ClutterTextureHandle"),
|
|
(GBoxedCopyFunc) cogl_texture_ref,
|
|
(GBoxedFreeFunc) cogl_texture_unref);
|
|
}
|
|
|
|
return our_type;
|
|
}
|