mirror of
https://github.com/brl/mutter.git
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f2d785e22b
Use custom build rules to generate the enumeration sources and the .def files so that the IDE will regenerate those files upon change and clean them when a clean up request is requested.
547 lines
18 KiB
XML
547 lines
18 KiB
XML
<?xml version="1.0" encoding="big5"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="cogl"
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ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}"
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RootNamespace="cogl"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Debug_SDL|Win32"
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InheritedPropertySheets=".\cogl.vsprops"
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OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="17"
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/>
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</Configuration>
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<Configuration
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Name="Debug_SDL|x64"
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InheritedPropertySheets=".\cogl.vsprops"
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OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="17"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="1"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Release_SDL|Win32"
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InheritedPropertySheets=".\cogl.vsprops"
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OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
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ConfigurationType="2"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="1"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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InheritedPropertySheets=".\cogl.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefines)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="17"
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/>
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</Configuration>
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<Configuration
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Name="Release_SDL|x64"
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InheritedPropertySheets=".\cogl.vsprops"
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OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="
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$(DoDefinesSDL)
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$(PreBuildCmd)
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"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
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PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
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OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
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LinkIncremental="2"
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ModuleDefinitionFile="$(IntDir)\cogl.def"
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ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="17"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter Name="Sources"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
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<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-sdl.c" >
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<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl-sdl.c" >
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<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
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</File>
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<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
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#include "cogl.sourcefiles"
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<Filter Name="Driver_GL" >
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<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
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<File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
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</Filter>
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</Filter>
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<Filter Name="Headers"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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</Filter>
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<Filter Name="Resource Files">
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<File RelativePath="..\..\..\cogl\cogl.symbols">
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<FileConfiguration Name="Debug|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug_SDL|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglSDLDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release|Win32">
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<Tool Name="VCCustomBuildTool"
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Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Release_SDL|Win32">
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|
<Tool Name="VCCustomBuildTool"
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|
Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglSDLDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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</FileConfiguration>
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<FileConfiguration Name="Debug_SDL|x64">
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<Tool Name="VCCustomBuildTool"
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Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglSDLDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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|
</FileConfiguration>
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<FileConfiguration Name="Release|x64">
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|
<Tool Name="VCCustomBuildTool"
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|
Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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|
</FileConfiguration>
|
|
<FileConfiguration Name="Release_SDL|x64">
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|
<Tool Name="VCCustomBuildTool"
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|
Description="Generating $(IntDir)\cogl.def"
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CommandLine="$(GenerateCoglSDLDef)"
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Outputs="$(IntDir)\cogl.def"
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/>
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|
</FileConfiguration>
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|
</File>
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|
<File RelativePath="..\..\..\cogl\cogl-enum-types.h.in">
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<FileConfiguration Name="Debug|Win32">
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<Tool Name="VCCustomBuildTool"
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|
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
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CommandLine="$(GenCoglEnumsH)"
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|
Outputs="..\..\..\cogl\cogl-enum-types.h"
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|
/>
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|
</FileConfiguration>
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|
<FileConfiguration Name="Debug_SDL|Win32">
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|
<Tool Name="VCCustomBuildTool"
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|
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
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CommandLine="$(GenCoglEnumsH)"
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|
Outputs="..\..\..\cogl\cogl-enum-types.h"
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/>
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|
</FileConfiguration>
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|
<FileConfiguration Name="Release|Win32">
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|
<Tool Name="VCCustomBuildTool"
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|
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
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CommandLine="$(GenCoglEnumsH)"
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|
Outputs="..\..\..\cogl\cogl-enum-types.h"
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/>
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|
</FileConfiguration>
|
|
<FileConfiguration Name="Release_SDL|Win32">
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|
<Tool Name="VCCustomBuildTool"
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|
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
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CommandLine="$(GenCoglEnumsH)"
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|
Outputs="..\..\..\cogl\cogl-enum-types.h"
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/>
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</FileConfiguration>
|
|
<FileConfiguration Name="Debug|x64">
|
|
<Tool Name="VCCustomBuildTool"
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|
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
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CommandLine="$(GenCoglEnumsH)"
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Outputs="..\..\..\cogl\cogl-enum-types.h"
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/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Debug_SDL|x64">
|
|
<Tool Name="VCCustomBuildTool"
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Description="Generating ..\..\..\cogl\cogl-enum-types.h"
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CommandLine="$(GenCoglEnumsH)"
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Outputs="..\..\..\cogl\cogl-enum-types.h"
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/>
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</FileConfiguration>
|
|
<FileConfiguration Name="Release|x64">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
|
|
CommandLine="$(GenCoglEnumsH)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.h"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Release_SDL|x64">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
|
|
CommandLine="$(GenCoglEnumsH)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.h"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File RelativePath="..\..\..\cogl\cogl-enum-types.c.in">
|
|
<FileConfiguration Name="Debug|Win32">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Debug_SDL|Win32">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Release|Win32">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Release_SDL|Win32">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Debug|x64">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Debug_SDL|x64">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Release|x64">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration Name="Release_SDL|x64">
|
|
<Tool Name="VCCustomBuildTool"
|
|
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
|
|
CommandLine="$(GenCoglEnumsC)"
|
|
Outputs="..\..\..\cogl\cogl-enum-types.c"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File RelativePath="..\..\..\cogl\cogl.rc" />
|
|
</Filter>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|