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https://github.com/brl/mutter.git
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a435ec43ec
* clutter/eglx/clutter-stage-egl.c: Actually set wm protocols on eglx stage windows. Fixes issues with cloising stages and cleanup.
250 lines
7.2 KiB
C
250 lines
7.2 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-egl.h"
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#include "clutter-stage-egl.h"
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#include "clutter-eglx.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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#include "../clutter-container.h"
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#include "../clutter-stage.h"
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#include "../clutter-stage-window.h"
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
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clutter_stage_egl,
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CLUTTER_TYPE_STAGE_X11,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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clutter_stage_egl_unrealize (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
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gboolean was_offscreen;
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CLUTTER_MARK();
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g_object_get (stage_x11->wrapper, "offscreen", &was_offscreen, NULL);
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CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
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clutter_x11_trap_x_errors ();
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if (G_UNLIKELY (was_offscreen))
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{
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/* No support as yet for this */
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}
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else
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{
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if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
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{
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XDestroyWindow (stage_x11->xdpy, stage_x11->xwin);
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stage_x11->xwin = None;
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}
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else
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stage_x11->xwin = None;
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}
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if (stage_egl->egl_surface)
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{
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eglDestroySurface (clutter_eglx_display (), stage_egl->egl_surface);
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stage_egl->egl_surface = EGL_NO_SURFACE;
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}
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clutter_stage_ensure_current (stage_x11->wrapper);
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XSync (stage_x11->xdpy, False);
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clutter_x11_untrap_x_errors ();
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CLUTTER_MARK ();
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}
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static void
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clutter_stage_egl_realize (ClutterActor *actor)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor);
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ClutterBackendEGL *backend_egl;
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EGLConfig configs[2];
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EGLint config_count;
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EGLBoolean status;
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gboolean is_offscreen = FALSE;
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CLUTTER_NOTE (BACKEND, "Realizing main stage");
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g_object_get (stage_x11->wrapper, "offscreen", &is_offscreen, NULL);
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backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
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if (G_LIKELY (!is_offscreen))
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{
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EGLint cfg_attribs[] = {
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EGL_BUFFER_SIZE, EGL_DONT_CARE,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_NONE
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};
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status = eglGetConfigs (backend_egl->edpy,
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configs,
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2,
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&config_count);
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if (status != EGL_TRUE)
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g_warning ("eglGetConfigs failed");
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status = eglChooseConfig (backend_egl->edpy,
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cfg_attribs,
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configs,
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G_N_ELEMENTS (configs),
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&config_count);
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if (status != EGL_TRUE)
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g_warning ("eglChooseConfig failed");
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if (stage_x11->xwin == None)
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stage_x11->xwin =
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XCreateSimpleWindow (stage_x11->xdpy,
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stage_x11->xwin_root,
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0, 0,
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stage_x11->xwin_width,
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stage_x11->xwin_height,
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0, 0,
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WhitePixel (stage_x11->xdpy,
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stage_x11->xscreen));
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XSelectInput (stage_x11->xdpy, stage_x11->xwin,
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StructureNotifyMask
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| ExposureMask
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/* FIXME: we may want to eplicity enable MotionMask */
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| PointerMotionMask
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| KeyPressMask
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| KeyReleaseMask
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| ButtonPressMask
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| ButtonReleaseMask
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| PropertyChangeMask);
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/* FIXME, do these in a clutterstage_x11_realise? */
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clutter_stage_x11_fix_window_size (stage_x11);
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clutter_stage_x11_set_wm_protocols (stage_x11);
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if (stage_egl->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
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stage_egl->egl_surface = EGL_NO_SURFACE;
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}
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stage_egl->egl_surface =
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eglCreateWindowSurface (backend_egl->edpy,
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configs[0],
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(NativeWindowType) stage_x11->xwin,
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NULL);
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if (stage_egl->egl_surface == EGL_NO_SURFACE)
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{
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g_critical ("Unable to create an EGL surface");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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if (G_UNLIKELY (backend_egl->egl_context == None))
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{
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CLUTTER_NOTE (GL, "Creating EGL Context");
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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g_critical ("Unable to create a suitable EGL context");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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}
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/* this will make sure to set the current context */
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CLUTTER_NOTE (BACKEND, "Marking stage as realized and setting context");
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CLUTTER_ACTOR_SET_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_REALIZED);
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CLUTTER_ACTOR_SET_FLAGS (stage_x11, CLUTTER_ACTOR_REALIZED);
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clutter_stage_ensure_current (stage_x11->wrapper);
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}
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else
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{
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g_warning("EGLX Backend does not support offscreen rendering");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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CLUTTER_SET_PRIVATE_FLAGS (stage_x11->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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static void
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clutter_stage_egl_dispose (GObject *gobject)
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{
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject);
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if (stage_x11->xwin)
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clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl));
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G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
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}
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static GdkPixbuf *
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clutter_stage_egl_draw_to_pixbuf (ClutterStageWindow *stage_window,
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gint x,
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gint y,
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gint width,
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gint height)
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{
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ClutterStage *stage = CLUTTER_STAGE (stage_window);
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g_warning ("Stages of type `%s' do not support "
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"ClutterStageWindow::draw_to_pixbuf",
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G_OBJECT_TYPE_NAME (stage));
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return NULL;
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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iface->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf;
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/* the rest is inherited from ClutterStageX11 */
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}
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static void
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clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->dispose = clutter_stage_egl_dispose;
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actor_class->realize = clutter_stage_egl_realize;
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actor_class->unrealize = clutter_stage_egl_unrealize;
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}
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static void
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clutter_stage_egl_init (ClutterStageEGL *stage)
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{
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}
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