mutter/cogl/cogl-clip-stack.c
Neil Roberts 2059ae3ac8 Add internal _cogl_push_source to optionally disable legacy state
Some code in Cogl such as when flushing a stencil clip assumes that it
can push a temporary simple pipeline to reset to a known state for
internal drawing operations. However this breaks down if the
application has set any legacy state because that is set globally so
it will also get applied to the internal pipeline.

_cogl_draw_attributes already had an internal flag to disable applying
the legacy state but I think this is quite awkward to use because not
all places that push a pipeline draw the attribute buffers directly so
it is difficult to pass the flag down through the layers.

Conceptually the legacy state is meant to be like a layer on top of
the purely pipeline-based state API so I think ideally we should have
an internal function to push the source without the applying the
legacy state. The legacy state can't be applied as the pipeline is
pushed because the global state can be modified even after it is
pushed. This patch adds a _cogl_push_source() function which takes an
extra boolean flag to mark whether to enable the legacy state. The
value of this flag is stored alongside the pipeline in the pipeline
stack. Another new internal function called
_cogl_get_enable_legacy_state queries whether the top entry in the
pipeline stack has legacy state enabled. cogl-primitives and the
vertex array drawing code now use this to determine whether to apply
the legacy state when drawing. The COGL_DRAW_SKIP_LEGACY_STATE flag is
now removed.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-19 16:40:06 +01:00

766 lines
24 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <math.h>
#include <glib.h>
#include "cogl.h"
#include "cogl-clip-stack.h"
#include "cogl-primitives.h"
#include "cogl-context-private.h"
#include "cogl-internal.h"
#include "cogl-framebuffer-private.h"
#include "cogl-journal-private.h"
#include "cogl-util.h"
#include "cogl-path-private.h"
#include "cogl-matrix-private.h"
#include "cogl-primitives-private.h"
#include "cogl-private.h"
#ifndef GL_CLIP_PLANE0
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#endif
static void
project_vertex (const CoglMatrix *modelview_projection,
float *vertex)
{
int i;
cogl_matrix_transform_point (modelview_projection,
&vertex[0], &vertex[1],
&vertex[2], &vertex[3]);
/* Convert from homogenized coordinates */
for (i = 0; i < 4; i++)
vertex[i] /= vertex[3];
}
static void
set_clip_plane (CoglFramebuffer *framebuffer,
GLint plane_num,
const float *vertex_a,
const float *vertex_b)
{
GLfloat planef[4];
double planed[4];
GLfloat angle;
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
CoglMatrixStack *projection_stack =
_cogl_framebuffer_get_projection_stack (framebuffer);
CoglMatrix inverse_projection;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_matrix_stack_get_inverse (projection_stack, &inverse_projection);
/* Calculate the angle between the axes and the line crossing the
two points */
angle = atan2f (vertex_b[1] - vertex_a[1],
vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
_cogl_matrix_stack_push (modelview_stack);
/* Load the inverse of the projection matrix so we can specify the plane
* in screen coordinates */
_cogl_matrix_stack_set (modelview_stack, &inverse_projection);
/* Rotate about point a */
_cogl_matrix_stack_translate (modelview_stack,
vertex_a[0], vertex_a[1], vertex_a[2]);
/* Rotate the plane by the calculated angle so that it will connect
the two points */
_cogl_matrix_stack_rotate (modelview_stack, angle, 0.0f, 0.0f, 1.0f);
_cogl_matrix_stack_translate (modelview_stack,
-vertex_a[0], -vertex_a[1], -vertex_a[2]);
_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
planef[0] = 0;
planef[1] = -1.0;
planef[2] = 0;
planef[3] = vertex_a[1];
switch (ctx->driver)
{
default:
g_assert_not_reached ();
break;
case COGL_DRIVER_GLES1:
GE( ctx, glClipPlanef (plane_num, planef) );
break;
case COGL_DRIVER_GL:
planed[0] = planef[0];
planed[1] = planef[1];
planed[2] = planef[2];
planed[3] = planef[3];
GE( ctx, glClipPlane (plane_num, planed) );
break;
}
_cogl_matrix_stack_pop (modelview_stack);
}
static void
set_clip_planes (CoglFramebuffer *framebuffer,
float x_1,
float y_1,
float x_2,
float y_2)
{
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
CoglMatrix modelview_matrix;
CoglMatrixStack *projection_stack =
_cogl_framebuffer_get_projection_stack (framebuffer);
CoglMatrix projection_matrix;
CoglMatrix modelview_projection;
float signed_area;
float vertex_tl[4] = { x_1, y_1, 0, 1.0 };
float vertex_tr[4] = { x_2, y_1, 0, 1.0 };
float vertex_bl[4] = { x_1, y_2, 0, 1.0 };
float vertex_br[4] = { x_2, y_2, 0, 1.0 };
_cogl_matrix_stack_get (projection_stack, &projection_matrix);
_cogl_matrix_stack_get (modelview_stack, &modelview_matrix);
cogl_matrix_multiply (&modelview_projection,
&projection_matrix,
&modelview_matrix);
project_vertex (&modelview_projection, vertex_tl);
project_vertex (&modelview_projection, vertex_tr);
project_vertex (&modelview_projection, vertex_bl);
project_vertex (&modelview_projection, vertex_br);
/* Calculate the signed area of the polygon formed by the four
vertices so that we can know its orientation */
signed_area = (vertex_tl[0] * (vertex_tr[1] - vertex_bl[1])
+ vertex_tr[0] * (vertex_br[1] - vertex_tl[1])
+ vertex_br[0] * (vertex_bl[1] - vertex_tr[1])
+ vertex_bl[0] * (vertex_tl[1] - vertex_br[1]));
/* Set the clip planes to form lines between all of the vertices
using the same orientation as we calculated */
if (signed_area > 0.0f)
{
/* counter-clockwise */
set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_bl);
set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_bl, vertex_br);
set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_tr);
set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_tr, vertex_tl);
}
else
{
/* clockwise */
set_clip_plane (framebuffer, GL_CLIP_PLANE0, vertex_tl, vertex_tr);
set_clip_plane (framebuffer, GL_CLIP_PLANE1, vertex_tr, vertex_br);
set_clip_plane (framebuffer, GL_CLIP_PLANE2, vertex_br, vertex_bl);
set_clip_plane (framebuffer, GL_CLIP_PLANE3, vertex_bl, vertex_tl);
}
}
static void
add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
float x_1,
float y_1,
float x_2,
float y_2,
gboolean first)
{
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
CoglMatrixStack *projection_stack =
_cogl_framebuffer_get_projection_stack (framebuffer);
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* temporarily swap in our special stenciling pipeline */
_cogl_push_source (ctx->stencil_pipeline, FALSE);
/* This can be called from the journal code which doesn't flush
the matrix stacks between calls so we need to ensure they're
flushed now */
_cogl_matrix_stack_flush_to_gl (modelview_stack,
COGL_MATRIX_MODELVIEW);
_cogl_matrix_stack_flush_to_gl (projection_stack,
COGL_MATRIX_PROJECTION);
if (first)
{
GE( ctx, glEnable (GL_STENCIL_TEST) );
/* Initially disallow everything */
GE( ctx, glClearStencil (0) );
GE( ctx, glClear (GL_STENCIL_BUFFER_BIT) );
/* Punch out a hole to allow the rectangle */
GE( ctx, glStencilFunc (GL_NEVER, 0x1, 0x1) );
GE( ctx, glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) );
_cogl_rectangle_immediate (x_1, y_1, x_2, y_2);
}
else
{
/* Add one to every pixel of the stencil buffer in the
rectangle */
GE( ctx, glStencilFunc (GL_NEVER, 0x1, 0x3) );
GE( ctx, glStencilOp (GL_INCR, GL_INCR, GL_INCR) );
_cogl_rectangle_immediate (x_1, y_1, x_2, y_2);
/* Subtract one from all pixels in the stencil buffer so that
only pixels where both the original stencil buffer and the
rectangle are set will be valid */
GE( ctx, glStencilOp (GL_DECR, GL_DECR, GL_DECR) );
_cogl_matrix_stack_push (projection_stack);
_cogl_matrix_stack_load_identity (projection_stack);
_cogl_matrix_stack_push (modelview_stack);
_cogl_matrix_stack_load_identity (modelview_stack);
_cogl_matrix_stack_flush_to_gl (modelview_stack,
COGL_MATRIX_MODELVIEW);
_cogl_matrix_stack_flush_to_gl (projection_stack,
COGL_MATRIX_PROJECTION);
_cogl_rectangle_immediate (-1.0, -1.0, 1.0, 1.0);
_cogl_matrix_stack_pop (modelview_stack);
_cogl_matrix_stack_pop (projection_stack);
}
/* Restore the stencil mode */
GE( ctx, glStencilFunc (GL_EQUAL, 0x1, 0x1) );
GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP) );
/* restore the original source pipeline */
cogl_pop_source ();
}
static void
disable_stencil_buffer (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
GE( ctx, glDisable (GL_STENCIL_TEST) );
}
static void
enable_clip_planes (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
GE( ctx, glEnable (GL_CLIP_PLANE0) );
GE( ctx, glEnable (GL_CLIP_PLANE1) );
GE( ctx, glEnable (GL_CLIP_PLANE2) );
GE( ctx, glEnable (GL_CLIP_PLANE3) );
}
static void
disable_clip_planes (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
GE( ctx, glDisable (GL_CLIP_PLANE3) );
GE( ctx, glDisable (GL_CLIP_PLANE2) );
GE( ctx, glDisable (GL_CLIP_PLANE1) );
GE( ctx, glDisable (GL_CLIP_PLANE0) );
}
static gpointer
_cogl_clip_stack_push_entry (CoglClipStack *clip_stack,
size_t size,
CoglClipStackType type)
{
CoglClipStack *entry = g_slice_alloc (size);
/* The new entry starts with a ref count of 1 because the stack
holds a reference to it as it is the top entry */
entry->ref_count = 1;
entry->type = type;
entry->parent = clip_stack;
/* We don't need to take a reference to the parent from the entry
because the we are stealing the ref in the new stack top */
return entry;
}
/* Sets the window-space bounds of the entry based on the projected
coordinates of the given rectangle */
static void
_cogl_clip_stack_entry_set_bounds (CoglClipStack *entry,
float x_1,
float y_1,
float x_2,
float y_2,
const CoglMatrix *modelview)
{
CoglMatrix projection;
float viewport[4];
float verts[4 * 2] = { x_1, y_1, x_2, y_1, x_2, y_2, x_1, y_2 };
float min_x = G_MAXFLOAT, min_y = G_MAXFLOAT;
float max_x = -G_MAXFLOAT, max_y = -G_MAXFLOAT;
int i;
cogl_get_projection_matrix (&projection);
cogl_get_viewport (viewport);
for (i = 0; i < 4; i++)
{
float *v = verts + i * 2;
/* Project the coordinates to window space coordinates */
_cogl_transform_point (modelview, &projection, viewport, v, v + 1);
if (v[0] > max_x)
max_x = v[0];
if (v[0] < min_x)
min_x = v[0];
if (v[1] > max_y)
max_y = v[1];
if (v[1] < min_y)
min_y = v[1];
}
entry->bounds_x0 = floorf (min_x);
entry->bounds_x1 = ceilf (max_x);
entry->bounds_y0 = floorf (min_y);
entry->bounds_y1 = ceilf (max_y);
}
CoglClipStack *
_cogl_clip_stack_push_window_rectangle (CoglClipStack *stack,
int x_offset,
int y_offset,
int width,
int height)
{
CoglClipStack *entry;
entry = _cogl_clip_stack_push_entry (stack,
sizeof (CoglClipStackWindowRect),
COGL_CLIP_STACK_WINDOW_RECT);
entry->bounds_x0 = x_offset;
entry->bounds_x1 = x_offset + width;
entry->bounds_y0 = y_offset;
entry->bounds_y1 = y_offset + height;
return entry;
}
CoglClipStack *
_cogl_clip_stack_push_rectangle (CoglClipStack *stack,
float x_1,
float y_1,
float x_2,
float y_2,
const CoglMatrix *modelview_matrix)
{
CoglClipStackRect *entry;
CoglMatrix matrix_p;
float v[4];
/* Make a new entry */
entry = _cogl_clip_stack_push_entry (stack,
sizeof (CoglClipStackRect),
COGL_CLIP_STACK_RECT);
entry->x0 = x_1;
entry->y0 = y_1;
entry->x1 = x_2;
entry->y1 = y_2;
entry->matrix = *modelview_matrix;
/* If the modelview meets these constraints then a transformed rectangle
* should still be a rectangle when it reaches screen coordinates.
*
* FIXME: we are are making certain assumptions about the projection
* matrix a.t.m and should really be looking at the combined modelview
* and projection matrix.
* FIXME: we don't consider rotations that are a multiple of 90 degrees
* which could be quite common.
*/
if (modelview_matrix->xy != 0 || modelview_matrix->xz != 0 ||
modelview_matrix->yx != 0 || modelview_matrix->yz != 0 ||
modelview_matrix->zx != 0 || modelview_matrix->zy != 0)
{
entry->can_be_scissor = FALSE;
_cogl_clip_stack_entry_set_bounds ((CoglClipStack *) entry,
x_1, y_1, x_2, y_2, modelview_matrix);
}
else
{
CoglClipStack *base_entry = (CoglClipStack *) entry;
cogl_get_projection_matrix (&matrix_p);
cogl_get_viewport (v);
_cogl_transform_point (modelview_matrix, &matrix_p, v, &x_1, &y_1);
_cogl_transform_point (modelview_matrix, &matrix_p, v, &x_2, &y_2);
/* Consider that the modelview matrix may flip the rectangle
* along the x or y axis... */
#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
if (x_1 > x_2)
SWAP (x_1, x_2);
if (y_1 > y_2)
SWAP (y_1, y_2);
#undef SWAP
base_entry->bounds_x0 = COGL_UTIL_NEARBYINT (x_1);
base_entry->bounds_y0 = COGL_UTIL_NEARBYINT (y_1);
base_entry->bounds_x1 = COGL_UTIL_NEARBYINT (x_2);
base_entry->bounds_y1 = COGL_UTIL_NEARBYINT (y_2);
entry->can_be_scissor = TRUE;
}
return (CoglClipStack *) entry;
}
CoglClipStack *
_cogl_clip_stack_push_from_path (CoglClipStack *stack,
CoglPath *path,
const CoglMatrix *modelview_matrix)
{
float x_1, y_1, x_2, y_2;
_cogl_path_get_bounds (path, &x_1, &y_1, &x_2, &y_2);
/* If the path is a simple rectangle then we can divert to pushing a
rectangle clip instead which usually won't involve the stencil
buffer */
if (_cogl_path_is_rectangle (path))
return _cogl_clip_stack_push_rectangle (stack,
x_1, y_1,
x_2, y_2,
modelview_matrix);
else
{
CoglClipStackPath *entry;
entry = _cogl_clip_stack_push_entry (stack,
sizeof (CoglClipStackPath),
COGL_CLIP_STACK_PATH);
entry->path = cogl_path_copy (path);
entry->matrix = *modelview_matrix;
_cogl_clip_stack_entry_set_bounds ((CoglClipStack *) entry,
x_1, y_1, x_2, y_2, modelview_matrix);
return (CoglClipStack *) entry;
}
}
CoglClipStack *
_cogl_clip_stack_ref (CoglClipStack *entry)
{
/* A NULL pointer is considered a valid stack so we should accept
that as an argument */
if (entry)
entry->ref_count++;
return entry;
}
void
_cogl_clip_stack_unref (CoglClipStack *entry)
{
/* Unref all of the entries until we hit the root of the list or the
entry still has a remaining reference */
while (entry && --entry->ref_count <= 0)
{
CoglClipStack *parent = entry->parent;
switch (entry->type)
{
case COGL_CLIP_STACK_RECT:
g_slice_free1 (sizeof (CoglClipStackRect), entry);
break;
case COGL_CLIP_STACK_WINDOW_RECT:
g_slice_free1 (sizeof (CoglClipStackWindowRect), entry);
break;
case COGL_CLIP_STACK_PATH:
cogl_object_unref (((CoglClipStackPath *) entry)->path);
g_slice_free1 (sizeof (CoglClipStackPath), entry);
break;
default:
g_assert_not_reached ();
}
entry = parent;
}
}
CoglClipStack *
_cogl_clip_stack_pop (CoglClipStack *stack)
{
CoglClipStack *new_top;
g_return_val_if_fail (stack != NULL, NULL);
/* To pop we are moving the top of the stack to the old top's parent
node. The stack always needs to have a reference to the top entry
so we must take a reference to the new top. The stack would have
previously had a reference to the old top so we need to decrease
the ref count on that. We need to ref the new head first in case
this stack was the only thing referencing the old top. In that
case the call to _cogl_clip_stack_entry_unref will unref the
parent. */
new_top = stack->parent;
_cogl_clip_stack_ref (new_top);
_cogl_clip_stack_unref (stack);
return new_top;
}
void
_cogl_clip_stack_get_bounds (CoglClipStack *stack,
int *scissor_x0,
int *scissor_y0,
int *scissor_x1,
int *scissor_y1)
{
CoglClipStack *entry;
*scissor_x0 = 0;
*scissor_y0 = 0;
*scissor_x1 = G_MAXINT;
*scissor_y1 = G_MAXINT;
for (entry = stack; entry; entry = entry->parent)
{
/* Get the intersection of the current scissor and the bounding
box of this clip */
*scissor_x0 = MAX (*scissor_x0, entry->bounds_x0);
*scissor_y0 = MAX (*scissor_y0, entry->bounds_y0);
*scissor_x1 = MIN (*scissor_x1, entry->bounds_x1);
*scissor_y1 = MIN (*scissor_y1, entry->bounds_y1);
}
}
void
_cogl_clip_stack_flush (CoglClipStack *stack,
CoglFramebuffer *framebuffer)
{
int has_clip_planes;
gboolean using_clip_planes = FALSE;
gboolean using_stencil_buffer = FALSE;
int scissor_x0;
int scissor_y0;
int scissor_x1;
int scissor_y1;
CoglMatrixStack *modelview_stack;
CoglClipStack *entry;
int scissor_y_start;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* If we have already flushed this state then we don't need to do
anything */
if (ctx->current_clip_stack_valid)
{
if (ctx->current_clip_stack == stack)
return;
_cogl_clip_stack_unref (ctx->current_clip_stack);
}
ctx->current_clip_stack_valid = TRUE;
ctx->current_clip_stack = _cogl_clip_stack_ref (stack);
modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
if (has_clip_planes)
disable_clip_planes ();
disable_stencil_buffer ();
/* If the stack is empty then there's nothing else to do */
if (stack == NULL)
{
COGL_NOTE (CLIPPING, "Flushed empty clip stack");
ctx->current_clip_stack_uses_stencil = FALSE;
GE (ctx, glDisable (GL_SCISSOR_TEST));
return;
}
/* Calculate the scissor rect first so that if we eventually have to
clear the stencil buffer then the clear will be clipped to the
intersection of all of the bounding boxes. This saves having to
clear the whole stencil buffer */
_cogl_clip_stack_get_bounds (stack,
&scissor_x0, &scissor_y0,
&scissor_x1, &scissor_y1);
/* Enable scissoring as soon as possible */
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
else
{
/* We store the entry coordinates in Cogl coordinate space
* but OpenGL requires the window origin to be the bottom
* left so we may need to convert the incoming coordinates.
*
* NB: Cogl forces all offscreen rendering to be done upside
* down so in this case no conversion is needed.
*/
if (cogl_is_offscreen (framebuffer))
scissor_y_start = scissor_y0;
else
{
int framebuffer_height =
cogl_framebuffer_get_height (framebuffer);
scissor_y_start = framebuffer_height - scissor_y1;
}
}
COGL_NOTE (CLIPPING, "Flushing scissor to (%i, %i, %i, %i)",
scissor_x0, scissor_y0,
scissor_x1, scissor_y1);
GE (ctx, glEnable (GL_SCISSOR_TEST));
GE (ctx, glScissor (scissor_x0, scissor_y_start,
scissor_x1 - scissor_x0,
scissor_y1 - scissor_y0));
/* Add all of the entries. This will end up adding them in the
reverse order that they were specified but as all of the clips
are intersecting it should work out the same regardless of the
order */
for (entry = stack; entry; entry = entry->parent)
{
if (entry->type == COGL_CLIP_STACK_PATH)
{
CoglClipStackPath *path_entry = (CoglClipStackPath *) entry;
COGL_NOTE (CLIPPING, "Adding stencil clip for path");
_cogl_matrix_stack_push (modelview_stack);
_cogl_matrix_stack_set (modelview_stack, &path_entry->matrix);
_cogl_add_path_to_stencil_buffer (path_entry->path,
using_stencil_buffer,
TRUE);
_cogl_matrix_stack_pop (modelview_stack);
using_stencil_buffer = TRUE;
}
else if (entry->type == COGL_CLIP_STACK_RECT)
{
CoglClipStackRect *rect = (CoglClipStackRect *) entry;
/* We don't need to do anything extra if the clip for this
rectangle was entirely described by its scissor bounds */
if (!rect->can_be_scissor)
{
_cogl_matrix_stack_push (modelview_stack);
_cogl_matrix_stack_set (modelview_stack, &rect->matrix);
/* If we support clip planes and we haven't already used
them then use that instead */
if (has_clip_planes)
{
COGL_NOTE (CLIPPING, "Adding clip planes clip for rectangle");
set_clip_planes (framebuffer,
rect->x0,
rect->y0,
rect->x1,
rect->y1);
using_clip_planes = TRUE;
/* We can't use clip planes a second time */
has_clip_planes = FALSE;
}
else
{
COGL_NOTE (CLIPPING, "Adding stencil clip for rectangle");
add_stencil_clip_rectangle (framebuffer,
rect->x0,
rect->y0,
rect->x1,
rect->y1,
!using_stencil_buffer);
using_stencil_buffer = TRUE;
}
_cogl_matrix_stack_pop (modelview_stack);
}
}
/* We don't need to do anything for window space rectangles
because their functionality is entirely implemented by the
entry bounding box */
}
/* Enabling clip planes is delayed to now so that they won't affect
setting up the stencil buffer */
if (using_clip_planes)
enable_clip_planes ();
ctx->current_clip_stack_uses_stencil = using_stencil_buffer;
}
void
_cogl_clip_stack_dirty (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (ctx->current_clip_stack_valid)
{
ctx->current_clip_stack_valid = FALSE;
_cogl_clip_stack_unref (ctx->current_clip_stack);
}
}