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b8df3561f4
I don't think there's really any point in this cache because the pipeline code completely owns the point size state. Pipelines are already compared for whether their point size state is different before setting it so it shouldn't result in any extra calls to glPointSize apart from maybe when the first pipeline is initially flushed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
137 lines
4.0 KiB
C
137 lines
4.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-state-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#ifdef COGL_PIPELINE_VERTEND_FIXED
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-program-private.h"
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend;
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static gboolean
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_cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference,
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int n_tex_coord_attribs)
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{
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CoglProgram *user_program;
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED)))
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return FALSE;
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if (ctx->driver == COGL_DRIVER_GLES2)
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return FALSE;
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/* Vertex snippets are only supported in the GLSL fragend */
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if (_cogl_pipeline_has_vertex_snippets (pipeline))
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return FALSE;
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/* If there is a user program with a vertex shader then the
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appropriate backend for that language should handle it. We can
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still use the fixed vertex backend if the program only contains
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a fragment shader */
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user_program = cogl_pipeline_get_user_program (pipeline);
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if (user_program != COGL_INVALID_HANDLE &&
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_cogl_program_has_vertex_shader (user_program))
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return FALSE;
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_cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
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return TRUE;
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}
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static gboolean
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_cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference)
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{
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index);
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX)
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{
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CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX;
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer, state);
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_cogl_matrix_stack_set (unit->matrix_stack,
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&authority->big_state->matrix);
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_cogl_set_active_texture_unit (unit_index);
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_cogl_matrix_stack_flush_to_gl_builtins (ctx, unit->matrix_stack,
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COGL_MATRIX_TEXTURE,
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FALSE /* enable flip */);
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}
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return TRUE;
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}
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static gboolean
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_cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE);
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GE( ctx, glPointSize (authority->big_state->point_size) );
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}
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return TRUE;
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}
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const CoglPipelineVertend _cogl_pipeline_fixed_vertend =
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{
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_cogl_pipeline_vertend_fixed_start,
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_cogl_pipeline_vertend_fixed_add_layer,
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_cogl_pipeline_vertend_fixed_end,
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NULL, /* pipeline_change_notify */
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NULL /* layer_change_notify */
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};
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#endif /* COGL_PIPELINE_VERTEND_FIXED */
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