mirror of
https://github.com/brl/mutter.git
synced 2025-03-20 10:15:07 +00:00

We need to call eglBindAPI() with GLES before we setup the secondary GPU blit. We've been lucky not really needing this, as it has been GLES default, which is what the secondary blit uses, in order to not depend on the default, or if we want to create the secondary blit objects after initializing cogl, we must make sure to bind the right API at the right time. As we need to bind the GLES API when setting up the secondary blit, we need to make sure that cogl gets the right API bound when that's done, so Cogl can continue working. For this, add a "bind_api()" method on the CoglRenderer object, that will know what API is correct to bind. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1828>
1462 lines
47 KiB
C
1462 lines
47 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include "cogl-i18n-private.h"
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#include "cogl-util.h"
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#include "cogl-feature-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-glx-renderer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-glx-display-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-frame-info-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-xlib-renderer.h"
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#include "cogl-util.h"
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#include "cogl-poll-private.h"
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#include "cogl-version.h"
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#include "cogl-glx.h"
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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#include "winsys/cogl-onscreen-glx.h"
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#include "winsys/cogl-winsys-private.h"
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#include "winsys/cogl-winsys-glx-private.h"
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#include <stdlib.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <time.h>
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#include <unistd.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <glib.h>
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/* This is a relatively new extension */
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#ifndef GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV
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#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7
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#endif
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#define MAX_GLX_CONFIG_ATTRIBS 30
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typedef struct _CoglOnscreenGlx CoglOnscreenGlx;
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typedef struct _CoglContextGLX
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{
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GLXDrawable current_drawable;
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} CoglContextGLX;
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typedef struct _CoglPixmapTextureEyeGLX
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{
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CoglTexture *glx_tex;
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gboolean bind_tex_image_queued;
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gboolean pixmap_bound;
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} CoglPixmapTextureEyeGLX;
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typedef struct _CoglTexturePixmapGLX
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{
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GLXPixmap glx_pixmap;
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gboolean has_mipmap_space;
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gboolean can_mipmap;
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CoglPixmapTextureEyeGLX left;
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CoglPixmapTextureEyeGLX right;
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} CoglTexturePixmapGLX;
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(major_version, minor_version, \
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name, namespaces, extension_names, \
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feature_flags, \
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winsys_feature) \
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static const CoglFeatureFunction \
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cogl_glx_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglGLXRenderer, name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "winsys/cogl-winsys-glx-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(major_version, minor_version, \
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name, namespaces, extension_names, \
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feature_flags, \
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winsys_feature) \
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{ major_version, minor_version, \
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0, namespaces, extension_names, \
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0, \
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winsys_feature, \
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cogl_glx_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "winsys/cogl-winsys-glx-feature-functions.h"
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};
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static GCallback
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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gboolean in_core)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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/* The GLX_ARB_get_proc_address extension documents that this should
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* work for core functions too so we don't need to do anything
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* special with in_core */
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return glx_renderer->glXGetProcAddress ((const GLubyte *) name);
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}
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static CoglOnscreen *
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find_onscreen_for_xid (CoglContext *context, uint32_t xid)
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{
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GList *l;
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for (l = context->framebuffers; l; l = l->next)
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{
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CoglFramebuffer *framebuffer = l->data;
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CoglOnscreen *onscreen;
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if (!COGL_IS_ONSCREEN (framebuffer))
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continue;
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onscreen = COGL_ONSCREEN (framebuffer);
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if (cogl_onscreen_glx_is_for_window (onscreen, (Window) xid))
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return onscreen;
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}
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return NULL;
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}
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static void
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notify_swap_buffers (CoglContext *context, GLXBufferSwapComplete *swap_event)
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{
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CoglOnscreen *onscreen = find_onscreen_for_xid (context, (uint32_t)swap_event->drawable);
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if (!onscreen)
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return;
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cogl_onscreen_glx_notify_swap_buffers (onscreen, swap_event);
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}
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static void
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notify_resize (CoglContext *context,
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XConfigureEvent *configure_event)
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{
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CoglOnscreen *onscreen;
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onscreen = find_onscreen_for_xid (context, configure_event->window);
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if (!onscreen)
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return;
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cogl_onscreen_glx_resize (onscreen, configure_event);
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}
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static CoglFilterReturn
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glx_event_filter_cb (XEvent *xevent, void *data)
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{
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CoglContext *context = data;
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#ifdef GLX_INTEL_swap_event
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CoglGLXRenderer *glx_renderer;
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#endif
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if (xevent->type == ConfigureNotify)
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{
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notify_resize (context,
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&xevent->xconfigure);
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/* we let ConfigureNotify pass through */
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return COGL_FILTER_CONTINUE;
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}
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#ifdef GLX_INTEL_swap_event
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glx_renderer = context->display->renderer->winsys;
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if (xevent->type == (glx_renderer->glx_event_base + GLX_BufferSwapComplete))
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{
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GLXBufferSwapComplete *swap_event = (GLXBufferSwapComplete *) xevent;
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notify_swap_buffers (context, swap_event);
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/* remove SwapComplete events from the queue */
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return COGL_FILTER_REMOVE;
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}
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#endif /* GLX_INTEL_swap_event */
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if (xevent->type == Expose)
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{
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CoglOnscreen *onscreen =
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find_onscreen_for_xid (context, xevent->xexpose.window);
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if (onscreen)
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{
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CoglOnscreenDirtyInfo info;
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info.x = xevent->xexpose.x;
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info.y = xevent->xexpose.y;
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info.width = xevent->xexpose.width;
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info.height = xevent->xexpose.height;
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_cogl_onscreen_queue_dirty (onscreen, &info);
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}
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return COGL_FILTER_CONTINUE;
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}
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return COGL_FILTER_CONTINUE;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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_cogl_xlib_renderer_disconnect (renderer);
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if (glx_renderer->libgl_module)
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g_module_close (glx_renderer->libgl_module);
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g_free (renderer->winsys);
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}
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static gboolean
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update_all_outputs (CoglRenderer *renderer)
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{
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GList *l;
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_COGL_GET_CONTEXT (context, FALSE);
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if (context->display == NULL) /* during connection */
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return FALSE;
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if (context->display->renderer != renderer)
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return FALSE;
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for (l = context->framebuffers; l; l = l->next)
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{
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CoglFramebuffer *framebuffer = l->data;
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if (!COGL_IS_ONSCREEN (framebuffer))
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continue;
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cogl_onscreen_glx_update_output (COGL_ONSCREEN (framebuffer));
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}
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return TRUE;
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}
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static void
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_cogl_winsys_renderer_outputs_changed (CoglRenderer *renderer)
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{
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update_all_outputs (renderer);
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}
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static void
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_cogl_winsys_renderer_bind_api (CoglRenderer *renderer)
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{
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}
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static gboolean
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resolve_core_glx_functions (CoglRenderer *renderer,
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GError **error)
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{
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CoglGLXRenderer *glx_renderer;
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glx_renderer = renderer->winsys;
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if (!g_module_symbol (glx_renderer->libgl_module, "glXQueryExtension",
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(void **) &glx_renderer->glXQueryExtension) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXQueryVersion",
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(void **) &glx_renderer->glXQueryVersion) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXQueryExtensionsString",
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(void **) &glx_renderer->glXQueryExtensionsString) ||
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(!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddress",
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(void **) &glx_renderer->glXGetProcAddress) &&
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!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddressARB",
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(void **) &glx_renderer->glXGetProcAddress)) ||
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!g_module_symbol (glx_renderer->libgl_module, "glXQueryDrawable",
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(void **) &glx_renderer->glXQueryDrawable))
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{
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g_set_error_literal (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"Failed to resolve required GLX symbol");
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return FALSE;
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}
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return TRUE;
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}
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static void
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update_base_winsys_features (CoglRenderer *renderer)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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CoglXlibRenderer *xlib_renderer =
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_cogl_xlib_renderer_get_data (renderer);
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const char *glx_extensions;
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int default_screen;
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char **split_extensions;
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int i;
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default_screen = DefaultScreen (xlib_renderer->xdpy);
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glx_extensions =
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glx_renderer->glXQueryExtensionsString (xlib_renderer->xdpy,
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default_screen);
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COGL_NOTE (WINSYS, " GLX Extensions: %s", glx_extensions);
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split_extensions = g_strsplit (glx_extensions, " ", 0 /* max_tokens */);
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for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
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if (_cogl_feature_check (renderer,
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"GLX", winsys_feature_data + i,
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glx_renderer->glx_major,
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glx_renderer->glx_minor,
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COGL_DRIVER_GL, /* the driver isn't used */
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split_extensions,
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glx_renderer))
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{
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if (winsys_feature_data[i].winsys_feature)
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
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winsys_feature_data[i].winsys_feature,
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TRUE);
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}
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g_strfreev (split_extensions);
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|
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/* The GLX_SGI_video_sync spec explicitly states this extension
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* only works for direct contexts; we don't know per-renderer
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* if the context is direct or not, so we turn off the feature
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* flag; we still use the extension within this file looking
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* instead at glx_display->have_vblank_counter.
|
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*/
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
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COGL_WINSYS_FEATURE_VBLANK_COUNTER,
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FALSE);
|
|
|
|
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
|
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COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
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TRUE);
|
|
|
|
/* Because of the direct-context dependency, the VBLANK_WAIT feature
|
|
* doesn't reflect the presence of GLX_SGI_video_sync.
|
|
*/
|
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if (glx_renderer->glXWaitForMsc)
|
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COGL_FLAGS_SET (glx_renderer->base_winsys_features,
|
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COGL_WINSYS_FEATURE_VBLANK_WAIT,
|
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TRUE);
|
|
}
|
|
|
|
static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
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GError **error)
|
|
{
|
|
CoglGLXRenderer *glx_renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
|
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renderer->winsys = g_new0 (CoglGLXRenderer, 1);
|
|
|
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glx_renderer = renderer->winsys;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
|
|
if (!_cogl_xlib_renderer_connect (renderer, error))
|
|
goto error;
|
|
|
|
if (renderer->driver != COGL_DRIVER_GL &&
|
|
renderer->driver != COGL_DRIVER_GL3)
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"GLX Backend can only be used in conjunction with OpenGL");
|
|
goto error;
|
|
}
|
|
|
|
glx_renderer->libgl_module = g_module_open (COGL_GL_LIBNAME,
|
|
G_MODULE_BIND_LAZY);
|
|
|
|
if (glx_renderer->libgl_module == NULL)
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Failed to dynamically open the OpenGL library");
|
|
goto error;
|
|
}
|
|
|
|
if (!resolve_core_glx_functions (renderer, error))
|
|
goto error;
|
|
|
|
if (!glx_renderer->glXQueryExtension (xlib_renderer->xdpy,
|
|
&glx_renderer->glx_error_base,
|
|
&glx_renderer->glx_event_base))
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"XServer appears to lack required GLX support");
|
|
goto error;
|
|
}
|
|
|
|
/* XXX: Note: For a long time Mesa exported a hybrid GLX, exporting
|
|
* extensions specified to require GLX 1.3, but still reporting 1.2
|
|
* via glXQueryVersion. */
|
|
if (!glx_renderer->glXQueryVersion (xlib_renderer->xdpy,
|
|
&glx_renderer->glx_major,
|
|
&glx_renderer->glx_minor)
|
|
|| !(glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 2))
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"XServer appears to lack required GLX 1.2 support");
|
|
goto error;
|
|
}
|
|
|
|
update_base_winsys_features (renderer);
|
|
|
|
glx_renderer->dri_fd = -1;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_renderer_disconnect (renderer);
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
update_winsys_features (CoglContext *context, GError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display = context->display->winsys;
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
|
|
g_return_val_if_fail (glx_display->glx_context, FALSE);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
memcpy (context->winsys_features,
|
|
glx_renderer->base_winsys_features,
|
|
sizeof (context->winsys_features));
|
|
|
|
if (glx_renderer->glXCopySubBuffer || context->glBlitFramebuffer)
|
|
COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
|
|
|
|
/* Note: glXCopySubBuffer and glBlitFramebuffer won't be throttled
|
|
* by the SwapInterval so we have to throttle swap_region requests
|
|
* manually... */
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION) &&
|
|
(glx_display->have_vblank_counter || glx_display->can_vblank_wait))
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
|
|
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
|
|
{
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT, TRUE);
|
|
}
|
|
|
|
/* We'll manually handle queueing dirty events in response to
|
|
* Expose events from X */
|
|
COGL_FLAGS_SET (context->private_features,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
|
|
TRUE);
|
|
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE))
|
|
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_BUFFER_AGE, TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
glx_attributes_from_framebuffer_config (CoglDisplay *display,
|
|
const CoglFramebufferConfig *config,
|
|
int *attributes)
|
|
{
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
int i = 0;
|
|
|
|
attributes[i++] = GLX_DRAWABLE_TYPE;
|
|
attributes[i++] = GLX_WINDOW_BIT;
|
|
|
|
attributes[i++] = GLX_RENDER_TYPE;
|
|
attributes[i++] = GLX_RGBA_BIT;
|
|
|
|
attributes[i++] = GLX_DOUBLEBUFFER;
|
|
attributes[i++] = GL_TRUE;
|
|
|
|
attributes[i++] = GLX_RED_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_GREEN_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_BLUE_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_ALPHA_SIZE;
|
|
attributes[i++] = GLX_DONT_CARE;
|
|
attributes[i++] = GLX_DEPTH_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_STENCIL_SIZE;
|
|
attributes[i++] = config->need_stencil ? 2 : 0;
|
|
if (config->stereo_enabled)
|
|
{
|
|
attributes[i++] = GLX_STEREO;
|
|
attributes[i++] = TRUE;
|
|
}
|
|
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4 &&
|
|
config->samples_per_pixel)
|
|
{
|
|
attributes[i++] = GLX_SAMPLE_BUFFERS;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_SAMPLES;
|
|
attributes[i++] = config->samples_per_pixel;
|
|
}
|
|
|
|
attributes[i++] = None;
|
|
|
|
g_assert (i < MAX_GLX_CONFIG_ATTRIBS);
|
|
}
|
|
|
|
/* It seems the GLX spec never defined an invalid GLXFBConfig that
|
|
* we could overload as an indication of error, so we have to return
|
|
* an explicit boolean status. */
|
|
gboolean
|
|
cogl_display_glx_find_fbconfig (CoglDisplay *display,
|
|
const CoglFramebufferConfig *config,
|
|
GLXFBConfig *config_ret,
|
|
GError **error)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
GLXFBConfig *configs = NULL;
|
|
int n_configs;
|
|
static int attributes[MAX_GLX_CONFIG_ATTRIBS];
|
|
gboolean ret = TRUE;
|
|
int xscreen_num = DefaultScreen (xlib_renderer->xdpy);
|
|
|
|
glx_attributes_from_framebuffer_config (display, config, attributes);
|
|
|
|
configs = glx_renderer->glXChooseFBConfig (xlib_renderer->xdpy,
|
|
xscreen_num,
|
|
attributes,
|
|
&n_configs);
|
|
|
|
if (!configs || n_configs == 0)
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Failed to find any compatible fbconfigs");
|
|
ret = FALSE;
|
|
goto done;
|
|
}
|
|
|
|
COGL_NOTE (WINSYS, "Using the first available FBConfig");
|
|
*config_ret = configs[0];
|
|
|
|
done:
|
|
XFree (configs);
|
|
return ret;
|
|
}
|
|
|
|
static GLXContext
|
|
create_gl3_context (CoglDisplay *display,
|
|
GLXFBConfig fb_config)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
|
|
/* We want a core profile 3.1 context with no deprecated features */
|
|
static const int attrib_list[] =
|
|
{
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, 1,
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
|
|
None
|
|
};
|
|
/* NV_robustness_video_memory_purge relies on GLX_ARB_create_context
|
|
and in part on ARB_robustness. Namely, it needs the notification
|
|
strategy to be set to GLX_LOSE_CONTEXT_ON_RESET_ARB and that the
|
|
driver exposes the GetGraphicsResetStatusARB function. This means
|
|
we don't actually enable robust buffer access. */
|
|
static const int attrib_list_reset_on_purge[] =
|
|
{
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, 1,
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
|
|
GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV,
|
|
GL_TRUE,
|
|
GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
|
GLX_LOSE_CONTEXT_ON_RESET_ARB,
|
|
None
|
|
};
|
|
|
|
/* Make sure that the display supports the GLX_ARB_create_context
|
|
extension */
|
|
if (glx_renderer->glXCreateContextAttribs == NULL)
|
|
return NULL;
|
|
|
|
/* We can't check the presence of this extension with the usual
|
|
COGL_WINSYS_FEATURE machinery because that only gets initialized
|
|
later when the CoglContext is created. */
|
|
if (display->renderer->xlib_want_reset_on_video_memory_purge &&
|
|
strstr (glx_renderer->glXQueryExtensionsString (xlib_renderer->xdpy,
|
|
DefaultScreen (xlib_renderer->xdpy)),
|
|
"GLX_NV_robustness_video_memory_purge"))
|
|
{
|
|
CoglXlibTrapState old_state;
|
|
GLXContext ctx;
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &old_state);
|
|
ctx = glx_renderer->glXCreateContextAttribs (xlib_renderer->xdpy,
|
|
fb_config,
|
|
NULL /* share_context */,
|
|
True, /* direct */
|
|
attrib_list_reset_on_purge);
|
|
if (!_cogl_xlib_renderer_untrap_errors (display->renderer, &old_state) && ctx)
|
|
return ctx;
|
|
}
|
|
|
|
return glx_renderer->glXCreateContextAttribs (xlib_renderer->xdpy,
|
|
fb_config,
|
|
NULL /* share_context */,
|
|
True, /* direct */
|
|
attrib_list);
|
|
}
|
|
|
|
static gboolean
|
|
create_context (CoglDisplay *display, GError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
GLXFBConfig config;
|
|
GError *fbconfig_error = NULL;
|
|
XSetWindowAttributes attrs;
|
|
XVisualInfo *xvisinfo;
|
|
GLXDrawable dummy_drawable;
|
|
CoglXlibTrapState old_state;
|
|
|
|
g_return_val_if_fail (glx_display->glx_context == NULL, TRUE);
|
|
|
|
glx_display->found_fbconfig =
|
|
cogl_display_glx_find_fbconfig (display,
|
|
&display->onscreen_template->config,
|
|
&config,
|
|
&fbconfig_error);
|
|
if (!glx_display->found_fbconfig)
|
|
{
|
|
g_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable fbconfig for the GLX context: %s",
|
|
fbconfig_error->message);
|
|
g_error_free (fbconfig_error);
|
|
return FALSE;
|
|
}
|
|
|
|
glx_display->fbconfig = config;
|
|
|
|
COGL_NOTE (WINSYS, "Creating GLX Context (display: %p)",
|
|
xlib_renderer->xdpy);
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &old_state);
|
|
|
|
if (display->renderer->driver == COGL_DRIVER_GL3)
|
|
glx_display->glx_context = create_gl3_context (display, config);
|
|
else
|
|
glx_display->glx_context =
|
|
glx_renderer->glXCreateNewContext (xlib_renderer->xdpy,
|
|
config,
|
|
GLX_RGBA_TYPE,
|
|
NULL,
|
|
True);
|
|
|
|
if (_cogl_xlib_renderer_untrap_errors (display->renderer, &old_state) ||
|
|
glx_display->glx_context == NULL)
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
|
|
glx_display->is_direct =
|
|
glx_renderer->glXIsDirect (xlib_renderer->xdpy, glx_display->glx_context);
|
|
glx_display->have_vblank_counter = glx_display->is_direct && glx_renderer->glXWaitVideoSync;
|
|
glx_display->can_vblank_wait = glx_renderer->glXWaitForMsc || glx_display->have_vblank_counter;
|
|
|
|
COGL_NOTE (WINSYS, "Setting %s context",
|
|
glx_display->is_direct ? "direct" : "indirect");
|
|
|
|
/* XXX: GLX doesn't let us make a context current without a window
|
|
* so we create a dummy window that we can use while no CoglOnscreen
|
|
* framebuffer is in use.
|
|
*/
|
|
|
|
xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
config);
|
|
if (xvisinfo == NULL)
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to retrieve the X11 visual");
|
|
return FALSE;
|
|
}
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &old_state);
|
|
|
|
attrs.override_redirect = True;
|
|
attrs.colormap = XCreateColormap (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
xvisinfo->visual,
|
|
AllocNone);
|
|
attrs.border_pixel = 0;
|
|
|
|
glx_display->dummy_xwin =
|
|
XCreateWindow (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
-100, -100, 1, 1,
|
|
0,
|
|
xvisinfo->depth,
|
|
CopyFromParent,
|
|
xvisinfo->visual,
|
|
CWOverrideRedirect | CWColormap | CWBorderPixel,
|
|
&attrs);
|
|
|
|
/* Try and create a GLXWindow to use with extensions dependent on
|
|
* GLX versions >= 1.3 that don't accept regular X Windows as GLX
|
|
* drawables. */
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3)
|
|
{
|
|
glx_display->dummy_glxwin =
|
|
glx_renderer->glXCreateWindow (xlib_renderer->xdpy,
|
|
config,
|
|
glx_display->dummy_xwin,
|
|
NULL);
|
|
}
|
|
|
|
if (glx_display->dummy_glxwin)
|
|
dummy_drawable = glx_display->dummy_glxwin;
|
|
else
|
|
dummy_drawable = glx_display->dummy_xwin;
|
|
|
|
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the GLX context",
|
|
(unsigned int) dummy_drawable);
|
|
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
dummy_drawable,
|
|
dummy_drawable,
|
|
glx_display->glx_context);
|
|
|
|
xlib_renderer->xvisinfo = xvisinfo;
|
|
|
|
if (_cogl_xlib_renderer_untrap_errors (display->renderer, &old_state))
|
|
{
|
|
g_set_error_literal (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to select the newly created GLX context");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
|
|
g_return_if_fail (glx_display != NULL);
|
|
|
|
if (glx_display->glx_context)
|
|
{
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
None, None, NULL);
|
|
glx_renderer->glXDestroyContext (xlib_renderer->xdpy,
|
|
glx_display->glx_context);
|
|
glx_display->glx_context = NULL;
|
|
}
|
|
|
|
if (glx_display->dummy_glxwin)
|
|
{
|
|
glx_renderer->glXDestroyWindow (xlib_renderer->xdpy,
|
|
glx_display->dummy_glxwin);
|
|
glx_display->dummy_glxwin = None;
|
|
}
|
|
|
|
if (glx_display->dummy_xwin)
|
|
{
|
|
XDestroyWindow (xlib_renderer->xdpy, glx_display->dummy_xwin);
|
|
glx_display->dummy_xwin = None;
|
|
}
|
|
|
|
g_free (display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
GError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display;
|
|
int i;
|
|
|
|
g_return_val_if_fail (display->winsys == NULL, FALSE);
|
|
|
|
glx_display = g_new0 (CoglGLXDisplay, 1);
|
|
display->winsys = glx_display;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++)
|
|
glx_display->glx_cached_configs[i].depth = -1;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_context_init (CoglContext *context, GError **error)
|
|
{
|
|
context->winsys = g_new0 (CoglContextGLX, 1);
|
|
|
|
cogl_xlib_renderer_add_filter (context->display->renderer,
|
|
glx_event_filter_cb,
|
|
context);
|
|
return update_winsys_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
cogl_xlib_renderer_remove_filter (context->display->renderer,
|
|
glx_event_filter_cb,
|
|
context);
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static gboolean
|
|
get_fbconfig_for_depth (CoglContext *context,
|
|
unsigned int depth,
|
|
gboolean stereo,
|
|
GLXFBConfig *fbconfig_ret,
|
|
gboolean *can_mipmap_ret)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
CoglGLXDisplay *glx_display;
|
|
Display *dpy;
|
|
GLXFBConfig *fbconfigs;
|
|
int n_elements, i;
|
|
int db, stencil, alpha, mipmap, rgba, value;
|
|
int spare_cache_slot = 0;
|
|
gboolean found = FALSE;
|
|
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer);
|
|
glx_renderer = context->display->renderer->winsys;
|
|
glx_display = context->display->winsys;
|
|
|
|
/* Check if we've already got a cached config for this depth and stereo */
|
|
for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++)
|
|
if (glx_display->glx_cached_configs[i].depth == -1)
|
|
spare_cache_slot = i;
|
|
else if (glx_display->glx_cached_configs[i].depth == depth &&
|
|
glx_display->glx_cached_configs[i].stereo == stereo)
|
|
{
|
|
*fbconfig_ret = glx_display->glx_cached_configs[i].fb_config;
|
|
*can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap;
|
|
return glx_display->glx_cached_configs[i].found;
|
|
}
|
|
|
|
dpy = xlib_renderer->xdpy;
|
|
|
|
fbconfigs = glx_renderer->glXGetFBConfigs (dpy, DefaultScreen (dpy),
|
|
&n_elements);
|
|
|
|
db = G_MAXSHORT;
|
|
stencil = G_MAXSHORT;
|
|
mipmap = 0;
|
|
rgba = 0;
|
|
|
|
for (i = 0; i < n_elements; i++)
|
|
{
|
|
XVisualInfo *vi;
|
|
int visual_depth;
|
|
|
|
vi = glx_renderer->glXGetVisualFromFBConfig (dpy, fbconfigs[i]);
|
|
if (vi == NULL)
|
|
continue;
|
|
|
|
visual_depth = vi->depth;
|
|
|
|
XFree (vi);
|
|
|
|
if (visual_depth != depth)
|
|
continue;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_ALPHA_SIZE,
|
|
&alpha);
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BUFFER_SIZE,
|
|
&value);
|
|
if (value != depth && (value - alpha) != depth)
|
|
continue;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_STEREO,
|
|
&value);
|
|
if (!!value != !!stereo)
|
|
continue;
|
|
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4)
|
|
{
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_SAMPLES,
|
|
&value);
|
|
if (value > 1)
|
|
continue;
|
|
}
|
|
|
|
value = 0;
|
|
if (depth == 32)
|
|
{
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGBA_EXT,
|
|
&value);
|
|
if (value)
|
|
rgba = 1;
|
|
}
|
|
|
|
if (!value)
|
|
{
|
|
if (rgba)
|
|
continue;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGB_EXT,
|
|
&value);
|
|
if (!value)
|
|
continue;
|
|
}
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_DOUBLEBUFFER,
|
|
&value);
|
|
if (value > db)
|
|
continue;
|
|
|
|
db = value;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_STENCIL_SIZE,
|
|
&value);
|
|
if (value > stencil)
|
|
continue;
|
|
|
|
stencil = value;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
|
|
&value);
|
|
|
|
if (value < mipmap)
|
|
continue;
|
|
|
|
mipmap = value;
|
|
|
|
*fbconfig_ret = fbconfigs[i];
|
|
*can_mipmap_ret = mipmap;
|
|
found = TRUE;
|
|
}
|
|
|
|
if (n_elements)
|
|
XFree (fbconfigs);
|
|
|
|
glx_display->glx_cached_configs[spare_cache_slot].depth = depth;
|
|
glx_display->glx_cached_configs[spare_cache_slot].found = found;
|
|
glx_display->glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret;
|
|
glx_display->glx_cached_configs[spare_cache_slot].can_mipmap = mipmap;
|
|
|
|
return found;
|
|
}
|
|
|
|
static gboolean
|
|
try_create_glx_pixmap (CoglContext *context,
|
|
CoglTexturePixmapX11 *tex_pixmap,
|
|
gboolean mipmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
CoglRenderer *renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
Display *dpy;
|
|
/* We have to initialize this *opaque* variable because gcc tries to
|
|
* be too smart for its own good and warns that the variable may be
|
|
* used uninitialized otherwise. */
|
|
GLXFBConfig fb_config = (GLXFBConfig)0;
|
|
int attribs[7];
|
|
int i = 0;
|
|
CoglXlibTrapState trap_state;
|
|
|
|
unsigned int depth = tex_pixmap->depth;
|
|
Visual* visual = tex_pixmap->visual;
|
|
|
|
renderer = context->display->renderer;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
glx_renderer = renderer->winsys;
|
|
dpy = xlib_renderer->xdpy;
|
|
|
|
if (!get_fbconfig_for_depth (context, depth,
|
|
tex_pixmap->stereo_mode != COGL_TEXTURE_PIXMAP_MONO,
|
|
&fb_config,
|
|
&glx_tex_pixmap->can_mipmap))
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i",
|
|
depth);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!glx_tex_pixmap->can_mipmap)
|
|
mipmap = FALSE;
|
|
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
|
|
|
|
/* Check whether an alpha channel is used by comparing the total
|
|
* number of 1-bits in color masks against the color depth requested
|
|
* by the client.
|
|
*/
|
|
if (_cogl_util_popcountl (visual->red_mask |
|
|
visual->green_mask |
|
|
visual->blue_mask) == depth)
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
else
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
|
|
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
|
|
attribs[i++] = mipmap;
|
|
|
|
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
|
attribs[i++] = GLX_TEXTURE_2D_EXT;
|
|
|
|
attribs[i++] = None;
|
|
|
|
/* We need to trap errors from glXCreatePixmap because it can
|
|
* sometimes fail during normal usage. For example on NVidia it gets
|
|
* upset if you try to create two GLXPixmaps for the same drawable.
|
|
*/
|
|
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap =
|
|
glx_renderer->glXCreatePixmap (dpy,
|
|
fb_config,
|
|
tex_pixmap->pixmap,
|
|
attribs);
|
|
glx_tex_pixmap->has_mipmap_space = mipmap;
|
|
|
|
XSync (dpy, False);
|
|
|
|
if (_cogl_xlib_renderer_untrap_errors (renderer, &trap_state))
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap);
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
glx_renderer->glXDestroyPixmap (dpy, glx_tex_pixmap->glx_pixmap);
|
|
XSync (dpy, False);
|
|
_cogl_xlib_renderer_untrap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap;
|
|
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
|
|
|
|
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP))
|
|
{
|
|
tex_pixmap->winsys = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
glx_tex_pixmap = g_new0 (CoglTexturePixmapGLX, 1);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
glx_tex_pixmap->can_mipmap = FALSE;
|
|
glx_tex_pixmap->has_mipmap_space = FALSE;
|
|
|
|
glx_tex_pixmap->left.glx_tex = NULL;
|
|
glx_tex_pixmap->right.glx_tex = NULL;
|
|
|
|
glx_tex_pixmap->left.bind_tex_image_queued = TRUE;
|
|
glx_tex_pixmap->right.bind_tex_image_queued = TRUE;
|
|
glx_tex_pixmap->left.pixmap_bound = FALSE;
|
|
glx_tex_pixmap->right.pixmap_bound = FALSE;
|
|
|
|
tex_pixmap->winsys = glx_tex_pixmap;
|
|
|
|
if (!try_create_glx_pixmap (ctx, tex_pixmap, FALSE))
|
|
{
|
|
tex_pixmap->winsys = NULL;
|
|
g_free (glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_glx_pixmap (CoglContext *context,
|
|
CoglTexturePixmapGLX *glx_tex_pixmap)
|
|
{
|
|
CoglXlibTrapState trap_state;
|
|
CoglRenderer *renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
renderer = context->display->renderer;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
glx_renderer = renderer->winsys;
|
|
|
|
if (glx_tex_pixmap->left.pixmap_bound)
|
|
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
if (glx_tex_pixmap->right.pixmap_bound)
|
|
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_RIGHT_EXT);
|
|
|
|
/* FIXME - we need to trap errors and synchronize here because
|
|
* of ordering issues between the XPixmap destruction and the
|
|
* GLXPixmap destruction.
|
|
*
|
|
* If the X pixmap is destroyed, the GLX pixmap is destroyed as
|
|
* well immediately, and thus, when Cogl calls glXDestroyPixmap()
|
|
* it'll cause a BadDrawable error.
|
|
*
|
|
* this is technically a bug in the X server, which should not
|
|
* destroy either pixmaps until the call to glXDestroyPixmap(); so
|
|
* at some point we should revisit this code and remove the
|
|
* trap+sync after verifying that the destruction is indeed safe.
|
|
*
|
|
* for reference, see:
|
|
* http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
|
|
*/
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
glx_renderer->glXDestroyPixmap (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap);
|
|
XSync (xlib_renderer->xdpy, False);
|
|
_cogl_xlib_renderer_untrap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
glx_tex_pixmap->left.pixmap_bound = FALSE;
|
|
glx_tex_pixmap->right.pixmap_bound = FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap;
|
|
|
|
if (!tex_pixmap->winsys)
|
|
return;
|
|
|
|
glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap);
|
|
|
|
if (glx_tex_pixmap->left.glx_tex)
|
|
cogl_object_unref (glx_tex_pixmap->left.glx_tex);
|
|
|
|
if (glx_tex_pixmap->right.glx_tex)
|
|
cogl_object_unref (glx_tex_pixmap->right.glx_tex);
|
|
|
|
tex_pixmap->winsys = NULL;
|
|
g_free (glx_tex_pixmap);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglTexturePixmapStereoMode stereo_mode,
|
|
gboolean needs_mipmap)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
|
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
CoglPixmapTextureEyeGLX *texture_info;
|
|
int buffer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
|
{
|
|
texture_info = &glx_tex_pixmap->right;
|
|
buffer = GLX_FRONT_RIGHT_EXT;
|
|
}
|
|
else
|
|
{
|
|
texture_info = &glx_tex_pixmap->left;
|
|
buffer = GLX_FRONT_LEFT_EXT;
|
|
}
|
|
|
|
/* If we don't have a GLX pixmap then fallback */
|
|
if (glx_tex_pixmap->glx_pixmap == None)
|
|
return FALSE;
|
|
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
/* Lazily create a texture to hold the pixmap */
|
|
if (texture_info->glx_tex == NULL)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
GError *error = NULL;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32 ?
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
|
|
COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
texture_info->glx_tex = COGL_TEXTURE (
|
|
cogl_texture_2d_new_with_size (ctx, tex->width, tex->height));
|
|
|
|
_cogl_texture_set_internal_format (tex, texture_format);
|
|
|
|
if (cogl_texture_allocate (texture_info->glx_tex, &error))
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p", tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture 2d could not be created: %s",
|
|
tex_pixmap, error->message);
|
|
g_error_free (error);
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (needs_mipmap)
|
|
{
|
|
/* If we can't support mipmapping then temporarily fallback */
|
|
if (!glx_tex_pixmap->can_mipmap)
|
|
return FALSE;
|
|
|
|
/* Recreate the GLXPixmap if it wasn't previously created with a
|
|
* mipmap tree */
|
|
if (!glx_tex_pixmap->has_mipmap_space)
|
|
{
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap "
|
|
"support for %p", tex_pixmap);
|
|
if (!try_create_glx_pixmap (ctx, tex_pixmap, TRUE))
|
|
|
|
{
|
|
/* If the pixmap failed then we'll permanently fallback
|
|
* to using XImage. This shouldn't happen. */
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage "
|
|
"updates for %p because creating the GLXPixmap "
|
|
"with mipmap support failed", tex_pixmap);
|
|
|
|
if (texture_info->glx_tex)
|
|
cogl_object_unref (texture_info->glx_tex);
|
|
return FALSE;
|
|
}
|
|
|
|
glx_tex_pixmap->left.bind_tex_image_queued = TRUE;
|
|
glx_tex_pixmap->right.bind_tex_image_queued = TRUE;
|
|
}
|
|
}
|
|
|
|
if (texture_info->bind_tex_image_queued)
|
|
{
|
|
GLuint gl_handle, gl_target;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (ctx->display->renderer);
|
|
|
|
cogl_texture_get_gl_texture (texture_info->glx_tex,
|
|
&gl_handle, &gl_target);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap);
|
|
|
|
_cogl_bind_gl_texture_transient (gl_target, gl_handle);
|
|
|
|
if (texture_info->pixmap_bound)
|
|
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
buffer);
|
|
|
|
glx_renderer->glXBindTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
buffer,
|
|
NULL);
|
|
|
|
/* According to the recommended usage in the spec for
|
|
* GLX_EXT_texture_pixmap we should release the texture after
|
|
* we've finished drawing with it and it is undefined what
|
|
* happens if you render to a pixmap that is bound to a texture.
|
|
* However that would require the texture backend to know when
|
|
* Cogl has finished painting and it may be more expensive to
|
|
* keep unbinding the texture. Leaving it bound appears to work
|
|
* on Mesa and NVidia drivers and it is also what Compiz does so
|
|
* it is probably ok */
|
|
|
|
texture_info->bind_tex_image_queued = FALSE;
|
|
texture_info->pixmap_bound = TRUE;
|
|
|
|
_cogl_texture_2d_externally_modified (texture_info->glx_tex);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
glx_tex_pixmap->left.bind_tex_image_queued = TRUE;
|
|
glx_tex_pixmap->right.bind_tex_image_queued = TRUE;
|
|
}
|
|
|
|
static CoglTexture *
|
|
_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglTexturePixmapStereoMode stereo_mode)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT)
|
|
return glx_tex_pixmap->right.glx_tex;
|
|
else
|
|
return glx_tex_pixmap->left.glx_tex;
|
|
}
|
|
|
|
void
|
|
cogl_context_glx_set_current_drawable (CoglContext *context,
|
|
GLXDrawable drawable)
|
|
{
|
|
CoglContextGLX *glx_context = context->winsys;
|
|
|
|
glx_context->current_drawable = drawable;
|
|
}
|
|
|
|
GLXDrawable
|
|
cogl_context_glx_get_current_drawable (CoglContext *context)
|
|
{
|
|
CoglContextGLX *glx_context = context->winsys;
|
|
|
|
return glx_context->current_drawable;
|
|
}
|
|
|
|
static CoglWinsysVtable _cogl_winsys_vtable =
|
|
{
|
|
.id = COGL_WINSYS_ID_GLX,
|
|
.name = "GLX",
|
|
.constraints = (COGL_RENDERER_CONSTRAINT_USES_X11 |
|
|
COGL_RENDERER_CONSTRAINT_USES_XLIB),
|
|
|
|
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
|
|
.renderer_connect = _cogl_winsys_renderer_connect,
|
|
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
|
|
.renderer_outputs_changed = _cogl_winsys_renderer_outputs_changed,
|
|
.renderer_bind_api = _cogl_winsys_renderer_bind_api,
|
|
.display_setup = _cogl_winsys_display_setup,
|
|
.display_destroy = _cogl_winsys_display_destroy,
|
|
.context_init = _cogl_winsys_context_init,
|
|
.context_deinit = _cogl_winsys_context_deinit,
|
|
|
|
/* X11 tfp support... */
|
|
/* XXX: instead of having a rather monolithic winsys vtable we could
|
|
* perhaps look for a way to separate these... */
|
|
.texture_pixmap_x11_create =
|
|
_cogl_winsys_texture_pixmap_x11_create,
|
|
.texture_pixmap_x11_free =
|
|
_cogl_winsys_texture_pixmap_x11_free,
|
|
.texture_pixmap_x11_update =
|
|
_cogl_winsys_texture_pixmap_x11_update,
|
|
.texture_pixmap_x11_damage_notify =
|
|
_cogl_winsys_texture_pixmap_x11_damage_notify,
|
|
.texture_pixmap_x11_get_texture =
|
|
_cogl_winsys_texture_pixmap_x11_get_texture,
|
|
};
|
|
|
|
/* XXX: we use a function because no doubt someone will complain
|
|
* about using c99 member initializers because they aren't portable
|
|
* to windows. We want to avoid having to rigidly follow the real
|
|
* order of members since some members are #ifdefd and we'd have
|
|
* to mirror the #ifdefing to add padding etc. For any winsys that
|
|
* can assume the platform has a sane compiler then we can just use
|
|
* c99 initializers for insane platforms they can initialize
|
|
* the members by name in a function.
|
|
*/
|
|
COGL_EXPORT const CoglWinsysVtable *
|
|
_cogl_winsys_glx_get_vtable (void)
|
|
{
|
|
return &_cogl_winsys_vtable;
|
|
}
|