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cdff2a9e7a
Instead of using the fixed position and size API, use the newly added update_allocation() virtual function in ClutterConstraint to change the allocation of a ClutterActor. This allows using constraints inside layout managers, and also allows Constraints to react to changes in the size of an actor without causing relayout cycles. http://bugzilla.clutter-project.org/show_bug.cgi?id=2319
525 lines
16 KiB
C
525 lines
16 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-bind-constraint
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* @Title: ClutterBindConstraint
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* @Short_Description: A constraint binding the position or size of an actor
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*
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* #ClutterBindConstraint is a #ClutterConstraint that binds the
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* position or the size of the #ClutterActor to which it is applied
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* to the the position or the size of another #ClutterActor, or
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* "source".
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*
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* An offset can be applied to the constraint, to avoid overlapping. The offset
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* can also be animated. For instance, the following code will set up three
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* actors to be bound to the same origin:
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*
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* |[
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* /* source */
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* rect[0] = clutter_rectangle_new_with_color (&red_color);
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* clutter_actor_set_position (rect[0], x_pos, y_pos);
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* clutter_actor_set_size (rect[0], 100, 100);
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*
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* /* second rectangle */
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* rect[1] = clutter_rectangle_new_with_color (&green_color);
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* clutter_actor_set_size (rect[1], 100, 100);
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* clutter_actor_set_opacity (rect[1], 0);
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*
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_X, 0.0);
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* clutter_actor_add_constraint_with_name (rect[1], "green-x", constraint);
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_Y, 0.0);
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* clutter_actor_add_constraint_with_name (rect[1], "green-y", constraint);
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*
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* /* third rectangle */
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* rect[2] = clutter_rectangle_new_with_color (&blue_color);
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* clutter_actor_set_size (rect[2], 100, 100);
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* clutter_actor_set_opacity (rect[2], 0);
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*
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_X, 0.0);
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* clutter_actor_add_constraint_with_name (rect[2], "blue-x", constraint);
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* constraint = clutter_bind_constraint_new (rect[0], CLUTTER_BIND_Y, 0.0);
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* clutter_actor_add_constraint_with_name (rect[2], "blue-y", constraint);
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* ]|
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*
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* The following code animates the second and third rectangles to "expand"
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* them horizontally from underneath the first rectangle:
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*
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* |[
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* clutter_actor_animate (rect[1], CLUTTER_EASE_OUT_CUBIC, 250,
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* "@constraints.green-x.offset", 100.0,
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* "opacity", 255,
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* NULL);
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* clutter_actor_animate (rect[2], CLUTTER_EASE_OUT_CUBIC, 250,
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* "@constraints.blue-x.offset", 200.0,
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* "opacity", 255,
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* NULL);
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* ]|
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*
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* #ClutterBindConstraint is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-bind-constraint.h"
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#include "clutter-constraint.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#define CLUTTER_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
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#define CLUTTER_IS_BIND_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BIND_CONSTRAINT))
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#define CLUTTER_BIND_CONSTRAINT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BIND_CONSTRAINT, ClutterBindConstraintClass))
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typedef struct _ClutterBindConstraintClass ClutterBindConstraintClass;
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struct _ClutterBindConstraint
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{
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ClutterConstraint parent_instance;
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ClutterActor *actor;
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ClutterActor *source;
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ClutterBindCoordinate coordinate;
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gfloat offset;
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};
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struct _ClutterBindConstraintClass
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{
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ClutterConstraintClass parent_class;
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};
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enum
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{
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PROP_0,
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PROP_SOURCE,
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PROP_COORDINATE,
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PROP_OFFSET,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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G_DEFINE_TYPE (ClutterBindConstraint,
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clutter_bind_constraint,
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CLUTTER_TYPE_CONSTRAINT);
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static void
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source_allocation_changed (ClutterActor *source,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags,
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ClutterBindConstraint *bind)
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{
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if (bind->actor != NULL)
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clutter_actor_queue_relayout (bind->actor);
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}
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static void
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source_destroyed (ClutterActor *actor,
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ClutterBindConstraint *bind)
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{
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bind->source = NULL;
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}
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static void
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clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
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ClutterActor *actor,
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ClutterActorBox *allocation)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
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ClutterActorMeta *meta = CLUTTER_ACTOR_META (constraint);
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gfloat source_width, source_height;
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gfloat actor_width, actor_height;
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ClutterVertex source_position = { 0., };
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if (bind->source == NULL)
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return;
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if (!clutter_actor_meta_get_enabled (meta))
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return;
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source_position.x = clutter_actor_get_x (bind->source);
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source_position.y = clutter_actor_get_y (bind->source);
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clutter_actor_get_size (bind->source, &source_width, &source_height);
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clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
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switch (bind->coordinate)
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{
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case CLUTTER_BIND_X:
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allocation->x1 = source_position.x + bind->offset;
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allocation->x2 = allocation->x1 + actor_width;
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break;
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case CLUTTER_BIND_Y:
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allocation->y1 = source_position.y + bind->offset;
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allocation->y2 = allocation->y1 + actor_height;
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break;
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case CLUTTER_BIND_WIDTH:
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allocation->x2 = allocation->x1 + source_width + bind->offset;
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break;
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case CLUTTER_BIND_HEIGHT:
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allocation->y2 = allocation->y1 + source_height + bind->offset;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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}
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static void
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clutter_bind_constraint_set_actor (ClutterActorMeta *meta,
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ClutterActor *new_actor)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (meta);
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ClutterActorMetaClass *parent;
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/* store the pointer to the actor, for later use */
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bind->actor = new_actor;
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parent = CLUTTER_ACTOR_META_CLASS (clutter_bind_constraint_parent_class);
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parent->set_actor (meta, new_actor);
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}
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static void
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clutter_bind_constraint_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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clutter_bind_constraint_set_source (bind, g_value_get_object (value));
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break;
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case PROP_COORDINATE:
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clutter_bind_constraint_set_coordinate (bind, g_value_get_enum (value));
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break;
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case PROP_OFFSET:
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clutter_bind_constraint_set_offset (bind, g_value_get_float (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bind_constraint_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (gobject);
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switch (prop_id)
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{
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case PROP_SOURCE:
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g_value_set_object (value, bind->source);
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break;
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case PROP_COORDINATE:
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g_value_set_enum (value, bind->coordinate);
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break;
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case PROP_OFFSET:
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g_value_set_float (value, bind->offset);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
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{
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ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
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ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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gobject_class->set_property = clutter_bind_constraint_set_property;
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gobject_class->get_property = clutter_bind_constraint_get_property;
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meta_class->set_actor = clutter_bind_constraint_set_actor;
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constraint_class->update_allocation = clutter_bind_constraint_update_allocation;
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/**
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* ClutterBindConstraint:source:
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*
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* The #ClutterActor used as the source for the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_object ("source",
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P_("Source"),
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P_("The source of the binding"),
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CLUTTER_TYPE_ACTOR,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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obj_props[PROP_SOURCE] = pspec;
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g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
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/**
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* ClutterBindConstraint:coordinate:
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*
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* The coordinate to be bound
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_enum ("coordinate",
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P_("Coordinate"),
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P_("The coordinate to bind"),
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CLUTTER_TYPE_BIND_COORDINATE,
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CLUTTER_BIND_X,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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obj_props[PROP_COORDINATE] = pspec;
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g_object_class_install_property (gobject_class, PROP_COORDINATE, pspec);
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/**
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* ClutterBindConstraint:offset:
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*
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* The offset, in pixels, to be applied to the binding
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*
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* Since: 1.4
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*/
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pspec = g_param_spec_float ("offset",
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P_("Offset"),
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P_("The offset in pixels to apply to the binding"),
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-G_MAXFLOAT, G_MAXFLOAT,
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0.0f,
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CLUTTER_PARAM_READWRITE |
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G_PARAM_CONSTRUCT);
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obj_props[PROP_OFFSET] = pspec;
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g_object_class_install_property (gobject_class, PROP_OFFSET, pspec);
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}
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static void
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clutter_bind_constraint_init (ClutterBindConstraint *self)
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{
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self->actor = NULL;
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self->source = NULL;
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self->coordinate = CLUTTER_BIND_X;
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self->offset = 0.0f;
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}
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/**
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* clutter_bind_constraint_new:
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* @source: (allow-none): the #ClutterActor to use as the source of
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* the binding, or %NULL
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* @coordinate: the coordinate to bind
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* @offset: the offset to apply to the binding, in pixels
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*
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* Creates a new constraint, binding a #ClutterActor's position to
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* the given @coordinate of the position of @source
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*
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* Return value: the newly created #ClutterBindConstraint
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*
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* Since: 1.4
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*/
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ClutterConstraint *
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clutter_bind_constraint_new (ClutterActor *source,
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ClutterBindCoordinate coordinate,
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gfloat offset)
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{
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g_return_val_if_fail (source == NULL || CLUTTER_IS_ACTOR (source), NULL);
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return g_object_new (CLUTTER_TYPE_BIND_CONSTRAINT,
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"source", source,
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"coordinate", coordinate,
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"offset", offset,
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NULL);
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}
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/**
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* clutter_bind_constraint_set_source:
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* @constraint: a #ClutterBindConstraint
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* @source: (allow-none): a #ClutterActor, or %NULL to unset the source
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*
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* Sets the source #ClutterActor for the constraint
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*
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* Since: 1.4
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*/
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void
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clutter_bind_constraint_set_source (ClutterBindConstraint *constraint,
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ClutterActor *source)
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{
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ClutterActor *old_source;
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g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
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g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
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if (constraint->source == source)
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return;
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old_source = constraint->source;
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if (old_source != NULL)
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{
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_destroyed),
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constraint);
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g_signal_handlers_disconnect_by_func (old_source,
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G_CALLBACK (source_allocation_changed),
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constraint);
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}
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constraint->source = source;
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if (constraint->source != NULL)
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{
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g_signal_connect (constraint->source, "allocation-changed",
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G_CALLBACK (source_allocation_changed),
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constraint);
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g_signal_connect (constraint->source, "destroy",
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G_CALLBACK (source_destroyed),
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constraint);
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if (constraint->actor != NULL)
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clutter_actor_queue_relayout (constraint->actor);
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}
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_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_SOURCE]);
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}
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/**
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* clutter_bind_constraint_get_source:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the #ClutterActor set using clutter_bind_constraint_set_source()
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*
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* Return value: (transfer none): a pointer to the source actor
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*
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* Since: 1.4
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*/
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ClutterActor *
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clutter_bind_constraint_get_source (ClutterBindConstraint *constraint)
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{
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g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint), NULL);
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return constraint->source;
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}
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/**
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* clutter_bind_constraint_set_coordinate:
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* @constraint: a #ClutterBindConstraint
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* @coordinate: the coordinate to bind
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*
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* Sets the coordinate to bind in the constraint
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*
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* Since: 1.4
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*/
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void
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clutter_bind_constraint_set_coordinate (ClutterBindConstraint *constraint,
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ClutterBindCoordinate coordinate)
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{
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g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
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if (constraint->coordinate == coordinate)
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return;
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constraint->coordinate = coordinate;
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if (constraint->actor != NULL)
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clutter_actor_queue_relayout (constraint->actor);
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_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_COORDINATE]);
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}
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/**
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* clutter_bind_constraint_get_coordinate:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the bound coordinate of the constraint
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*
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* Return value: the bound coordinate
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*
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* Since: 1.4
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*/
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ClutterBindCoordinate
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clutter_bind_constraint_get_coordinate (ClutterBindConstraint *constraint)
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{
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g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint),
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CLUTTER_BIND_X);
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return constraint->coordinate;
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}
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/**
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* clutter_bind_constraint_set_offset:
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* @constraint: a #ClutterBindConstraint
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* @offset: the offset to apply, in pixels
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*
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* Sets the offset to be applied to the constraint
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*
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* Since: 1.4
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*/
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void
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clutter_bind_constraint_set_offset (ClutterBindConstraint *constraint,
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gfloat offset)
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{
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g_return_if_fail (CLUTTER_IS_BIND_CONSTRAINT (constraint));
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if (fabs (constraint->offset - offset) < 0.00001f)
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return;
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constraint->offset = offset;
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if (constraint->actor != NULL)
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clutter_actor_queue_relayout (constraint->actor);
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_clutter_notify_by_pspec (G_OBJECT (constraint), obj_props[PROP_OFFSET]);
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}
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/**
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* clutter_bind_constraint_get_offset:
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* @constraint: a #ClutterBindConstraint
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*
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* Retrieves the offset set using clutter_bind_constraint_set_offset()
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*
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* Return value: the offset, in pixels
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*
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* Since: 1.4
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*/
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gfloat
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clutter_bind_constraint_get_offset (ClutterBindConstraint *bind)
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{
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|
g_return_val_if_fail (CLUTTER_IS_BIND_CONSTRAINT (bind), 0.0);
|
|
|
|
return bind->offset;
|
|
}
|