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The CoglPango code falls under the COGL "jurisdiction"; this means that it cannot include Clutter headers unless strictly necessary. The CoglPangoRenderer code was using the CLUTTER_NOTE() macro. Now that COGL has it's own COGL_NOTE() similar macro, CoglPango should use that and avoid including clutter-debug.h (which pulls in clutter-private.h which in turn pulls in clutter-actor.h). A new flag, COGL_DEBUG_PANGO, has been added to the COGL debug flags.
47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
#ifndef __COGL_DEBUG_H__
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#define __COGL_DEBUG_H__
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#include <glib.h>
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G_BEGIN_DECLS
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typedef enum {
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COGL_DEBUG_MISC = 1 << 0,
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COGL_DEBUG_TEXTURE = 1 << 1,
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COGL_DEBUG_MATERIAL = 1 << 2,
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COGL_DEBUG_SHADER = 1 << 3,
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COGL_DEBUG_OFFSCREEN = 1 << 4,
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COGL_DEBUG_DRAW = 1 << 5,
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COGL_DEBUG_PANGO = 1 << 6
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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#ifdef __GNUC__
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#define COGL_NOTE(type,x,a...) G_STMT_START { \
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if (cogl_debug_flags & COGL_DEBUG_##type) { \
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g_message ("[" #type "] " G_STRLOC ": " x, ##a); \
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} } G_STMT_END
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#else
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#define COGL_NOTE(type,...) G_STMT_START { \
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if (cogl_debug_flags & COGL_DEBUG_##type) { \
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gchar *_fmt = g_strdup_printf (__VA_ARGS__); \
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g_message ("[" #type "] " G_STRLOC ": %s", _fmt); \
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g_free (_fmt); \
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} } G_STMT_END
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#endif /* __GNUC__ */
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#else /* !COGL_ENABLE_DEBUG */
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#define COGL_NOTE(type,...)
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#endif /* COGL_ENABLE_DEBUG */
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extern guint cogl_debug_flags;
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G_END_DECLS
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#endif /* __COGL_DEBUG_H__ */
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