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94 lines
2.6 KiB
C
94 lines
2.6 KiB
C
/* CALLY - The Clutter Accessibility Implementation Library
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*
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* Copyright (C) 2009 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:cally-texture
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* @Title: CallyTexture
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* @short_description: Implementation of the ATK interfaces for a #ClutterTexture
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* @see_also: #ClutterTexture
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*
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* #CallyTexture implements the required ATK interfaces of #ClutterTexture
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*
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* In particular it sets a proper role for the texture.
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*/
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#include "cally-texture.h"
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#include "cally-actor-private.h"
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/* AtkObject */
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static void cally_texture_real_initialize (AtkObject *obj,
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gpointer data);
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G_DEFINE_TYPE (CallyTexture, cally_texture, CALLY_TYPE_ACTOR)
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static void
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cally_texture_class_init (CallyTextureClass *klass)
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{
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/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
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AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
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class->initialize = cally_texture_real_initialize;
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}
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static void
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cally_texture_init (CallyTexture *texture)
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{
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/* nothing to do yet */
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}
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/**
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* cally_texture_new:
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* @actor: a #ClutterActor
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*
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* Creates a new #CallyTexture for the given @actor. @actor must be
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* a #ClutterTexture.
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*
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* Return value: the newly created #AtkObject
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*
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* Since: 1.4
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*/
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AtkObject*
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cally_texture_new (ClutterActor *actor)
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{
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GObject *object = NULL;
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AtkObject *accessible = NULL;
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (actor), NULL);
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object = g_object_new (CALLY_TYPE_TEXTURE, NULL);
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accessible = ATK_OBJECT (object);
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atk_object_initialize (accessible, actor);
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return accessible;
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}
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static void
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cally_texture_real_initialize (AtkObject *obj,
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gpointer data)
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{
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ATK_OBJECT_CLASS (cally_texture_parent_class)->initialize (obj, data);
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/* default role */
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obj->role = ATK_ROLE_IMAGE;
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}
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