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No XDnD events which notify DnD status change comes in Wayland. To emulate XDnD behavior, MetaDnd checks whether there is a grab or not when the modal window starts showing. When there is a grab, it processes the raw events from compositor, and emits DnD signals for plugin. https://bugzilla.gnome.org/show_bug.cgi?id=765003
35 lines
1.2 KiB
C
35 lines
1.2 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2016 Hyungwon Hwang
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef META_DND_PRIVATE__H
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#define META_DND_PRIVATE__H
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#include <X11/Xlib.h>
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gboolean meta_dnd_handle_xdnd_event (MetaBackend *backend,
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MetaCompositor *compositor,
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MetaDisplay *display,
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XEvent *xev);
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#ifdef HAVE_WAYLAND
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void meta_dnd_wayland_handle_begin_modal (MetaCompositor *compositor);
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#endif
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#endif /* META_DND_PRIVATE_H */
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