mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
148 lines
4.9 KiB
XML
148 lines
4.9 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
|
|
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
|
|
|
|
<chapter id="text"
|
|
xmlns:xi="http://www.w3.org/2003/XInclude">
|
|
<title>Text</title>
|
|
|
|
<epigraph>
|
|
<attribution>Alan Perlis</attribution>
|
|
<para>A picture is worth 10K words - but only those to describe the
|
|
picture. Hardly any sets of 10K words can be adequately described with
|
|
pictures.</para>
|
|
</epigraph>
|
|
|
|
<section id="text-introduction">
|
|
<title>Introduction</title>
|
|
|
|
<para>User interfaces can rely on textures to represent actions, but there
|
|
are cases where you need to convey an idea using words.</para>
|
|
|
|
<para>Clutter provides an actor that allows displaying and editing
|
|
arbitrary text, called <type>ClutterText</type>. A <type>ClutterText</type>
|
|
actor can be positioned like any other actor; its preferred size is
|
|
determined by its contents, as well as the font family and size used to
|
|
render those contents.</para>
|
|
|
|
</section>
|
|
|
|
<section id="text-shadow">
|
|
<title>Drawing a shadow under the text</title>
|
|
|
|
<section>
|
|
<title>Problem</title>
|
|
|
|
<para>You want to draw a shadow under the text displayed by a
|
|
ClutterText actor.</para>
|
|
</section>
|
|
|
|
<section>
|
|
<title>Solution</title>
|
|
|
|
<para>Override the <function>paint</function> signal of
|
|
<type>ClutterText</type> and use the CoglPango API to paint the
|
|
<type>PangoLayout</type> of the actor with the color of the
|
|
shadow at a given offset.</para>
|
|
|
|
<screenshot>
|
|
<mediaobject>
|
|
<imageobject>
|
|
<imagedata format="PNG"
|
|
fileref="images/text-shadow.png" />
|
|
</imageobject>
|
|
<alt>
|
|
<para>A ClutterText actor painting a shadow underneath its
|
|
contents</para>
|
|
</alt>
|
|
</mediaobject>
|
|
</screenshot>
|
|
</section>
|
|
|
|
<section>
|
|
<title>Discussion</title>
|
|
|
|
<para>The <type>ClutterText</type> class provides an actor that
|
|
transforms the <type>PangoLayout</type> object into an element of
|
|
the Clutter scene graph. The underlying layout is painted, though,
|
|
through a subset of the Cogl API, called
|
|
<emphasis>CoglPango</emphasis>.</para>
|
|
|
|
<para>It is possible to paint <type>PangoLayout</type> created by a
|
|
<type>ClutterText</type> by invoking
|
|
<function>cogl_pango_render_layout()</function>:</para>
|
|
|
|
<informalexample><programlisting>
|
|
<![CDATA[
|
|
void
|
|
cogl_pango_render_layout (PangoLayout *layout,
|
|
int x_offset,
|
|
int y_offset,
|
|
CoglColor *text_color,
|
|
int flags);
|
|
]]>
|
|
</programlisting></informalexample>
|
|
|
|
<para>This function will paint the layout at the given offsets using the
|
|
provided color.</para>
|
|
|
|
<warning><para>The <function>cogl_pango_render_layout()</function>
|
|
function will only work with <type>PangoLayout</type>s created by
|
|
Clutter.</para></warning>
|
|
|
|
<para>Since the shadow of the text is literally the same text but painted
|
|
with a different color and at an offset, we can use the
|
|
<function>paint</function> signal of <type>ClutterText</type> to paint
|
|
the shadow, and then let <type>ClutterText</type> paint its contents on
|
|
top:</para>
|
|
|
|
<informalexample><programlisting>
|
|
<![CDATA[
|
|
static void
|
|
_text_paint_cb (ClutterActor *actor)
|
|
{
|
|
ClutterText *text = CLUTTER_TEXT (actor);
|
|
|
|
/* Get the PangoLayout that the Text actor is going to paint... */
|
|
PangoLayout *layout;
|
|
layout = clutter_text_get_layout (text);
|
|
|
|
/* ... Create the color of the shadow... */
|
|
|
|
/* ... Finally, render the Text layout at a given
|
|
* offset using the color of the shadow
|
|
*/
|
|
cogl_pango_render_layout (layout,
|
|
SHADOW_X_OFFSET, SHADOW_Y_OFFSET,
|
|
&color, 0);
|
|
}
|
|
]]>
|
|
</programlisting></informalexample>
|
|
|
|
<para>Note that we are using the <type>PangoLayout</type> of the
|
|
<type>ClutterText</type> because the <type>ClutterText</type> actor
|
|
always keeps an updated layout internally. It is, however, possible for
|
|
any <type>ClutterActor</type> to create a <type>PangoLayout</type> using
|
|
<function>clutter_actor_create_pango_layout()</function>, and then paint
|
|
that layout using <function>cogl_pango_render_layout()</function> in
|
|
their implementation of the <function>paint</function> virtual
|
|
function.</para>
|
|
|
|
</section>
|
|
|
|
<section>
|
|
<title>Full example</title>
|
|
|
|
<example id="text-shadow-example">
|
|
<title>Creating a shadow of a text</title>
|
|
<programlisting>
|
|
<xi:include href="examples/text-shadow.c" parse="text">
|
|
<xi:fallback>FIXME: MISSING XINCLUDE CONTENT</xi:fallback>
|
|
</xi:include>
|
|
</programlisting>
|
|
</example>
|
|
</section>
|
|
|
|
</section>
|
|
|
|
</chapter>
|