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3d646804d1
The majority of Clutter input events require a time so that that the upper levels of abstraction can identify the ordering of events and also work out a click count. Although some Wayland events have microsecond timestamps not all those that Clutter expects do have. Therefore we would need to create some fake times for those events. Instead we always calculate our own time using the monotonic time. https://bugzilla.gnome.org/show_bug.cgi?id=697285
565 lines
17 KiB
C
565 lines
17 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <unistd.h>
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#include <sys/mman.h>
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#include <wayland-util.h>
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#include <wayland-client.h>
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#include "clutter-debug.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-event-private.h"
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#include "clutter-private.h"
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#include "clutter-keysyms.h"
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#include "evdev/clutter-xkb-utils.h"
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#include "clutter-input-device-wayland.h"
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#include "clutter-backend-wayland.h"
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#include "clutter-backend-wayland-priv.h"
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#include "clutter-stage-private.h"
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#include "clutter-wayland.h"
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#include "cogl/clutter-stage-cogl.h"
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typedef struct _ClutterInputDeviceClass ClutterInputDeviceWaylandClass;
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#define clutter_input_device_wayland_get_type \
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_clutter_input_device_wayland_get_type
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G_DEFINE_TYPE (ClutterInputDeviceWayland,
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clutter_input_device_wayland,
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CLUTTER_TYPE_INPUT_DEVICE);
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/* This gives us a fake time source for higher level abstractions to have an
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* understanding of when an event happens. All that matters are that this is a
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* monotonic increasing millisecond accurate time for events to be compared with.
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*/
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static guint32
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_clutter_wayland_get_time (void)
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{
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return g_get_monotonic_time () / 1000;
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}
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static void
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clutter_wayland_handle_motion (void *data,
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struct wl_pointer *pointer,
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uint32_t _time,
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wl_fixed_t x, wl_fixed_t y)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->pointer_focus;
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ClutterEvent *event;
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event = clutter_event_new (CLUTTER_MOTION);
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event->motion.stage = stage_cogl->wrapper;
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event->motion.device = CLUTTER_INPUT_DEVICE (device);
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event->motion.time = _clutter_wayland_get_time();
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event->motion.modifier_state = 0;
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event->motion.x = wl_fixed_to_double(x);
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event->motion.y = wl_fixed_to_double(y);
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device->x = event->motion.x;
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device->y = event->motion.y;
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_clutter_event_push (event, FALSE);
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}
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static void
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clutter_wayland_handle_button (void *data,
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struct wl_pointer *pointer,
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uint32_t serial, uint32_t _time,
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uint32_t button, uint32_t state)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->pointer_focus;
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ClutterEvent *event;
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ClutterEventType type;
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if (state)
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type = CLUTTER_BUTTON_PRESS;
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else
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type = CLUTTER_BUTTON_RELEASE;
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event = clutter_event_new (type);
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event->button.stage = stage_cogl->wrapper;
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event->button.device = CLUTTER_INPUT_DEVICE (device);
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event->button.time = _clutter_wayland_get_time();
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event->button.x = device->x;
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event->button.y = device->y;
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event->button.modifier_state =
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xkb_state_serialize_mods (device->xkb, XKB_STATE_EFFECTIVE);
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/* evdev button codes */
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switch (button) {
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case 272:
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event->button.button = 1;
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break;
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case 273:
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event->button.button = 3;
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break;
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case 274:
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event->button.button = 2;
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break;
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}
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_clutter_event_push (event, FALSE);
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}
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static void
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clutter_wayland_handle_axis (void *data,
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struct wl_pointer *pointer,
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uint32_t time,
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uint32_t axis,
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wl_fixed_t value)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->pointer_focus;
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ClutterEvent *event;
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gdouble delta_x, delta_y;
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event = clutter_event_new (CLUTTER_SCROLL);
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event->scroll.time = _clutter_wayland_get_time();
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event->scroll.stage = stage_cogl->wrapper;
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event->scroll.direction = CLUTTER_SCROLL_SMOOTH;
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event->scroll.x = device->x;
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event->scroll.y = device->y;
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if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
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{
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delta_x = -wl_fixed_to_double(value) * 23;
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delta_y = 0;
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}
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else
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{
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delta_x = 0;
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delta_y = -wl_fixed_to_double(value) * 23; /* XXX: based on my bcm5794 */
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}
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clutter_event_set_scroll_delta (event, delta_x, delta_y);
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event->scroll.modifier_state =
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xkb_state_serialize_mods(device->xkb, XKB_STATE_EFFECTIVE);
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_clutter_event_push (event, FALSE);
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}
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static void
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clutter_wayland_handle_keymap (void *data,
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struct wl_keyboard *keyboard,
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uint32_t format,
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int32_t fd,
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uint32_t size)
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{
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ClutterInputDeviceWayland *device = data;
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struct xkb_context *ctx;
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struct xkb_keymap *keymap;
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char *map_str;
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if (device->xkb)
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{
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xkb_state_unref (device->xkb);
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device->xkb = NULL;
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}
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ctx = xkb_context_new (0);
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if (!ctx)
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{
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close (fd);
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return;
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}
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if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1)
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{
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close (fd);
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return;
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}
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map_str = mmap (NULL, size, PROT_READ, MAP_SHARED, fd, 0);
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if (map_str == MAP_FAILED)
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{
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close(fd);
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return;
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}
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keymap = xkb_map_new_from_string (ctx,
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map_str,
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XKB_KEYMAP_FORMAT_TEXT_V1,
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0);
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xkb_context_unref (ctx);
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munmap (map_str, size);
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close (fd);
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if (!keymap)
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{
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g_warning ("failed to compile keymap\n");
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return;
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}
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device->xkb = xkb_state_new(keymap);
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xkb_map_unref (keymap);
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if (!device->xkb)
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{
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g_warning ("failed to create XKB state object\n");
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return;
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}
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}
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/* XXX: Need a wl_keyboard event to harmonise these across clients. */
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#define KEY_REPEAT_DELAY 660
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#define KEY_REPEAT_INTERVAL 40
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static gboolean
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clutter_wayland_repeat_key (void *data)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->keyboard_focus;
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ClutterEvent *event;
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event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
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stage_cogl->wrapper,
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device->xkb,
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device->repeat_time,
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device->repeat_key,
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1);
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device->repeat_time += KEY_REPEAT_INTERVAL;
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_clutter_event_push (event, FALSE);
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if (!device->is_initial_repeat)
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return TRUE;
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g_source_remove (device->repeat_source);
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device->repeat_source = g_timeout_add (KEY_REPEAT_INTERVAL,
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clutter_wayland_repeat_key,
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device);
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device->is_initial_repeat = FALSE;
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return FALSE;
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}
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static void
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clutter_wayland_handle_key (void *data,
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struct wl_keyboard *keyboard,
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uint32_t serial, uint32_t _time,
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uint32_t key, uint32_t state)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl = device->keyboard_focus;
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ClutterEvent *event;
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if (!device->xkb)
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return;
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event = _clutter_key_event_new_from_evdev ((ClutterInputDevice *) device,
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stage_cogl->wrapper,
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device->xkb,
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_clutter_wayland_get_time(),
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key, state);
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_clutter_event_push (event, FALSE);
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if (!xkb_key_repeats (xkb_state_get_map (device->xkb), key))
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return;
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if (state)
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{
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if (device->repeat_key != XKB_KEYCODE_INVALID)
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g_source_remove (device->repeat_source);
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device->repeat_key = key;
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device->repeat_time = _time + KEY_REPEAT_DELAY;
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device->repeat_source = g_timeout_add (KEY_REPEAT_DELAY,
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clutter_wayland_repeat_key,
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device);
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device->is_initial_repeat = TRUE;
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}
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else if (device->repeat_key == key)
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{
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g_source_remove (device->repeat_source);
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device->repeat_key = XKB_KEYCODE_INVALID;
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}
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}
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static void
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clutter_wayland_handle_modifiers (void *data,
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struct wl_keyboard *keyboard,
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uint32_t serial,
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uint32_t mods_depressed,
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uint32_t mods_latched,
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uint32_t mods_locked,
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uint32_t group)
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{
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ClutterInputDeviceWayland *device = data;
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if (!device->xkb)
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return;
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xkb_state_update_mask (device->xkb,
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mods_depressed,
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mods_latched,
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mods_locked,
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0,
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0,
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group);
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}
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static void
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clutter_wayland_handle_pointer_enter (void *data,
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struct wl_pointer *pointer,
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uint32_t serial,
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struct wl_surface *surface,
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wl_fixed_t x, wl_fixed_t y)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl;
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ClutterEvent *event;
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ClutterBackend *backend;
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ClutterBackendWayland *backend_wayland;
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stage_cogl = wl_surface_get_user_data (surface);
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device->pointer_focus = stage_cogl;
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_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device),
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stage_cogl->wrapper);
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event = clutter_event_new (CLUTTER_ENTER);
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event->crossing.stage = stage_cogl->wrapper;
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event->crossing.time = _clutter_wayland_get_time();
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event->crossing.x = wl_fixed_to_double(x);
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event->crossing.y = wl_fixed_to_double(y);
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->crossing.device = CLUTTER_INPUT_DEVICE (device);
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device->x = event->crossing.x;
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device->y = event->crossing.y;
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_clutter_event_push (event, FALSE);
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/* Set the cursor to the cursor loaded at backend initialisation */
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backend = clutter_get_default_backend ();
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backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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wl_pointer_set_cursor (pointer,
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serial,
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backend_wayland->cursor_surface,
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backend_wayland->cursor_x,
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backend_wayland->cursor_y);
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wl_surface_attach (backend_wayland->cursor_surface,
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backend_wayland->cursor_buffer,
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0,
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0);
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wl_surface_damage (backend_wayland->cursor_surface,
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0,
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0,
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32, /* XXX: FFS */
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32);
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wl_surface_commit (backend_wayland->cursor_surface);
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}
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static void
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clutter_wayland_handle_pointer_leave (void *data,
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struct wl_pointer *pointer,
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uint32_t serial,
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struct wl_surface *surface)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl;
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ClutterEvent *event;
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stage_cogl = wl_surface_get_user_data (surface);
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g_assert (device->pointer_focus == stage_cogl);
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event = clutter_event_new (CLUTTER_LEAVE);
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event->crossing.stage = stage_cogl->wrapper;
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event->crossing.time = _clutter_wayland_get_time();
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event->crossing.x = device->x;
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event->crossing.y = device->y;
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event->crossing.source = CLUTTER_ACTOR (stage_cogl->wrapper);
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event->crossing.device = CLUTTER_INPUT_DEVICE (device);
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_clutter_event_push (event, FALSE);
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device->pointer_focus = NULL;
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_clutter_input_device_set_stage (CLUTTER_INPUT_DEVICE (device), NULL);
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}
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static void
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clutter_wayland_handle_keyboard_enter (void *data,
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struct wl_keyboard *keyboard,
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uint32_t serial,
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struct wl_surface *surface,
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struct wl_array *keys)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl;
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stage_cogl = wl_surface_get_user_data (surface);
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g_assert (device->keyboard_focus == NULL);
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device->keyboard_focus = stage_cogl;
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_clutter_stage_update_state (stage_cogl->wrapper,
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0,
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CLUTTER_STAGE_STATE_ACTIVATED);
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}
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static void
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clutter_wayland_handle_keyboard_leave (void *data,
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struct wl_keyboard *keyboard,
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uint32_t serial,
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struct wl_surface *surface)
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{
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ClutterInputDeviceWayland *device = data;
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ClutterStageCogl *stage_cogl;
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stage_cogl = wl_surface_get_user_data (surface);
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g_assert (device->keyboard_focus == stage_cogl);
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_clutter_stage_update_state (stage_cogl->wrapper,
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CLUTTER_STAGE_STATE_ACTIVATED,
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0);
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if (device->repeat_key != XKB_KEYCODE_INVALID)
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{
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g_source_remove (device->repeat_source);
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device->repeat_key = XKB_KEYCODE_INVALID;
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}
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device->keyboard_focus = NULL;
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}
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static const struct wl_keyboard_listener _clutter_keyboard_wayland_listener = {
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clutter_wayland_handle_keymap,
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clutter_wayland_handle_keyboard_enter,
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clutter_wayland_handle_keyboard_leave,
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clutter_wayland_handle_key,
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clutter_wayland_handle_modifiers,
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};
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static const struct wl_pointer_listener _clutter_pointer_wayland_listener = {
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clutter_wayland_handle_pointer_enter,
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clutter_wayland_handle_pointer_leave,
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clutter_wayland_handle_motion,
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clutter_wayland_handle_button,
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clutter_wayland_handle_axis,
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};
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static void
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clutter_wayland_handle_seat (void *data,
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struct wl_seat *seat,
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uint32_t capabilities)
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{
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ClutterInputDeviceWayland *device = data;
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/* XXX: Needs to handle removals too. */
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if ((capabilities & WL_SEAT_CAPABILITY_POINTER) && !device->has_pointer)
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{
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struct wl_pointer *pointer;
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pointer = wl_seat_get_pointer (seat);
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if (pointer)
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{
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wl_pointer_add_listener (pointer,
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&_clutter_pointer_wayland_listener,
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device);
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wl_pointer_set_user_data (pointer, device);
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device->has_pointer = 1;
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}
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}
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if ((capabilities & WL_SEAT_CAPABILITY_KEYBOARD) && !device->has_keyboard)
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{
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struct wl_keyboard *keyboard;
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keyboard = wl_seat_get_keyboard (seat);
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if (keyboard)
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{
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wl_keyboard_add_listener (keyboard,
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&_clutter_keyboard_wayland_listener,
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device);
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wl_keyboard_set_user_data (keyboard, device);
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device->has_keyboard = 1;
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}
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}
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}
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const struct wl_seat_listener _clutter_seat_wayland_listener = {
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clutter_wayland_handle_seat,
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};
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static gboolean
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clutter_input_device_wayland_keycode_to_evdev (ClutterInputDevice *device,
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guint hardware_keycode,
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guint *evdev_keycode)
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{
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/* The hardware keycodes from the wayland backend are already evdev
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keycodes */
|
|
*evdev_keycode = hardware_keycode;
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_input_device_wayland_class_init (ClutterInputDeviceWaylandClass *klass)
|
|
{
|
|
klass->keycode_to_evdev = clutter_input_device_wayland_keycode_to_evdev;
|
|
}
|
|
|
|
static void
|
|
clutter_input_device_wayland_init (ClutterInputDeviceWayland *self)
|
|
{
|
|
self->repeat_key = XKB_KEYCODE_INVALID;
|
|
}
|
|
|
|
/**
|
|
* clutter_wayland_input_device_get_wl_seat: (skip)
|
|
* @device: a #ClutterInputDevice
|
|
*
|
|
* Access the underlying data structure representing the Wayland device that is
|
|
* backing this #ClutterInputDevice.
|
|
*
|
|
* Note: this function can only be called when running on the Wayland platform.
|
|
* Calling this function at any other time will return %NULL.
|
|
*
|
|
* Returns: (transfer none): the Wayland input device associated with the
|
|
* @device
|
|
*
|
|
*
|
|
*/
|
|
struct wl_seat *
|
|
clutter_wayland_input_device_get_wl_seat (ClutterInputDevice *device)
|
|
{
|
|
ClutterInputDeviceWayland *wayland_device;
|
|
|
|
if (!CLUTTER_INPUT_DEVICE_WAYLAND (device))
|
|
return NULL;
|
|
|
|
wayland_device = CLUTTER_INPUT_DEVICE_WAYLAND (device);
|
|
|
|
return wayland_device->input_device;
|
|
}
|