mutter/clutter/clutter-offscreen-effect.h
Emmanuele Bassi c3ab32ae68 effect: Add OffscreenEffect
The OffscreenEffect class is meant to be used to implement Effect
sub-classes that create an offscreen framebuffer and redirect the
actor's paint sequence there. The OffscreenEffect is useful for
effects using fragment shaders.

Any shader-based effect being applied to an actor through an offscreen
buffer should be used before painting the resulting target material and
not for every actor. This means that doing:

       pre_paint: cogl_program_use(program)
                  set up offscreen buffer
           paint: [ actors ] → offscreen buffer → target material
      post_paint: paint target material
                  cogl_program_use(null)

Is not correct. Unfortunately, we cannot really do:

      post_paint: cogl_program_use(program)
                  paint target material
                  cogl_program_use(null)

Because the OffscreenEffect::post_paint() implementation also pops the
offscreen buffer and re-instates the previous framebuffer:

      post_paint: cogl_program_use(program)
                  change frame buffer ← ouch!
                  paint target material
                  cogl_program_use(null)

One way to fix it is to allow using the shader right before painting
the target material - which means adding a new virtual inside the
OffscreenEffect class vtable in additions to the ones defined by the
parent Effect class.

The newly-added paint_target() virtual allows the correct sequence of
actions by adding an entry point for sub-classes to wrap the "paint
target material" operation with custom code, in order to implement the
case above correctly as:

      post_paint: change frame buffer
                  cogl_program_use(program)
                  paint target material
                  cogl_program_use(null)

The added upside is that sub-classes of OffscreenEffect involving
shaders really just need to override the prepare() and paint_target()
virtuals, since the pre_paint() and post_paint() do all that's needed.
2010-06-03 14:10:55 +01:00

97 lines
3.2 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_OFFSCREEN_EFFECT_H__
#define __CLUTTER_OFFSCREEN_EFFECT_H__
#include <clutter/clutter-effect.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_OFFSCREEN_EFFECT (clutter_offscreen_effect_get_type ())
#define CLUTTER_OFFSCREEN_EFFECT(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_OFFSCREEN_EFFECT, ClutterOffscreenEffect))
#define CLUTTER_IS_OFFSCREEN_EFFECT(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_OFFSCREEN_EFFECT))
#define CLUTTER_OFFSCREEN_EFFECT_CLASS(k) (G_TYPE_CHECK_CLASS_CAST ((k), CLUTTER_TYPE_OFFSCREEN_EFFECT, ClutterOffscreenEffectClass))
#define CLUTTER_IS_OFFSCREEN_EFFECT_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_OFFSCREEN_EFFECT))
#define CLUTTER_OFFSCREEN_EFFECT_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_OFFSCREEN_EFFECT, ClutterOffscreenEffectClass))
typedef struct _ClutterOffscreenEffect ClutterOffscreenEffect;
typedef struct _ClutterOffscreenEffectPrivate ClutterOffscreenEffectPrivate;
typedef struct _ClutterOffscreenEffectClass ClutterOffscreenEffectClass;
/**
* ClutterOffscreenEffect:
*
* The #ClutterOffscreenEffect structure contains only private data
* and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterOffscreenEffect
{
/*< private >*/
ClutterEffect parent_instance;
ClutterOffscreenEffectPrivate *priv;
};
/**
* ClutterOffscreenEffectClass:
* @paint_target: virtual function
*
* The #ClutterOffscreenEffectClass structure contains only private data
*
* Since: 1.4
*/
struct _ClutterOffscreenEffectClass
{
/*< private >*/
ClutterEffectClass parent_class;
/*< public >*/
void (* paint_target) (ClutterOffscreenEffect *effect);
/*< private >*/
void (* _clutter_offscreen1) (void);
void (* _clutter_offscreen2) (void);
void (* _clutter_offscreen3) (void);
void (* _clutter_offscreen4) (void);
void (* _clutter_offscreen5) (void);
void (* _clutter_offscreen6) (void);
void (* _clutter_offscreen7) (void);
};
GType clutter_offscreen_effect_get_type (void) G_GNUC_CONST;
CoglHandle clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect);
void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect);
G_END_DECLS
#endif /* __CLUTTER_OFFSCREEN_EFFECT_H__ */