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When uploading a 3D texture with an awkward rowstride, on GLES Cogl will copy the images to an intermediate buffer to pass to GL. However it was using the wrong height when copying the data so it would end up overflowing the buffer and crashing. |
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cogl-context-driver-gles.c | ||
cogl-context-driver-gles.h | ||
cogl-feature-functions-gles.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-gles.c | ||
cogl-texture-driver-gles.c |