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279e68d8d9
This is a blind patch because I don't know enough about the osx backend and the osx backend probably doesn't even work these days anyway but since people have filed bugs specifically on OSX that imply they don't have a depth or stencil buffer this tries to fix that. Maybe someone will eventually pick up the osx backend again and verify if this helps. http://bugzilla.clutter-project.org/show_bug.cgi?id=1394
220 lines
6.2 KiB
C
220 lines
6.2 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - initial entry point
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*
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-backend-osx.h"
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#include "clutter-stage-osx.h"
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#include "../clutter-private.h"
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#include "cogl/cogl.h"
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#include <clutter/clutter-debug.h>
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#import <AppKit/AppKit.h>
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G_DEFINE_TYPE (ClutterBackendOSX, clutter_backend_osx, CLUTTER_TYPE_BACKEND)
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/*************************************************************************/
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static gboolean
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clutter_backend_osx_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_NOTE (BACKEND, "post_parse");
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CLUTTER_OSX_POOL_ALLOC();
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/* Bring our app to foreground, background apps don't appear in dock or
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* accept keyboard focus.
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*/
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const ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType (&psn, kProcessTransformToForegroundApplication);
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/* Also raise our app to front, otherwise our window will remain under the
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* terminal.
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*/
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SetFrontProcess (&psn);
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[NSApplication sharedApplication];
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/* Allocate ourselves a GL context. Since we're supposed to have only one per
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* backend we can just as well create it now.
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*/
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAStencilSize, 8,
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0
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};
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self->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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self->context = [[NSOpenGLContext alloc]
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initWithFormat: self->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
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#ifdef MAC_OS_X_VERSION_10_5
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const int sw = 1;
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#else
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const long sw = 1;
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#endif
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[self->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
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/* FIXME: move the debugging bits to cogl */
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[self->context makeCurrentContext];
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CLUTTER_NOTE(BACKEND, "GL information\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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"GL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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glGetString (GL_EXTENSIONS));
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[NSOpenGLContext clearCurrentContext];
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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}
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static ClutterFeatureFlags
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clutter_backend_osx_get_features (ClutterBackend *backend)
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{
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return CLUTTER_FEATURE_STAGE_MULTIPLE|CLUTTER_FEATURE_STAGE_USER_RESIZE;
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}
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static ClutterStageWindow*
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clutter_backend_osx_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterStageWindow *impl;
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CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p", wrapper);
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CLUTTER_OSX_POOL_ALLOC();
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impl = clutter_stage_osx_new (backend, wrapper);
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CLUTTER_NOTE (BACKEND, "create_stage: impl=%p", impl);
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CLUTTER_OSX_POOL_RELEASE();
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return impl;
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}
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static void
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clutter_backend_osx_init_events (ClutterBackend *backend)
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{
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CLUTTER_NOTE (BACKEND, "init_events");
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_clutter_events_osx_init ();
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}
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static void
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clutter_backend_osx_ensure_context (ClutterBackend *backend,
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ClutterStage *wrapper)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
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CLUTTER_OSX_POOL_ALLOC();
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if (wrapper)
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{
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ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
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ClutterStageOSX *stage_osx;
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g_assert (CLUTTER_IS_STAGE_OSX (impl));
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stage_osx = CLUTTER_STAGE_OSX (impl);
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[backend_osx->context setView:stage_osx->view];
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[backend_osx->context makeCurrentContext];
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}
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else
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{
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[backend_osx->context clearDrawable];
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[NSOpenGLContext clearCurrentContext];
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}
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_backend_osx_redraw (ClutterBackend *backend, ClutterStage *wrapper)
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{
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ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
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ClutterStageOSX *stage_osx = CLUTTER_STAGE_OSX (impl);
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CLUTTER_OSX_POOL_ALLOC();
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[stage_osx->view setNeedsDisplay: YES];
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CLUTTER_OSX_POOL_RELEASE();
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}
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/*************************************************************************/
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static void
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clutter_backend_osx_init (ClutterBackendOSX *self)
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{
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}
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static void
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clutter_backend_osx_dispose (GObject *object)
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{
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ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (object);
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_clutter_shader_release_all ();
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[self->context release];
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self->context = NULL;
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[self->pixel_format release];
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self->pixel_format = NULL;
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G_OBJECT_CLASS (clutter_backend_osx_parent_class)->dispose (object);
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}
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static void
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clutter_backend_osx_class_init (ClutterBackendOSXClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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object_class->dispose = clutter_backend_osx_dispose;
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backend_class->post_parse = clutter_backend_osx_post_parse;
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backend_class->get_features = clutter_backend_osx_get_features;
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backend_class->create_stage = clutter_backend_osx_create_stage;
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backend_class->ensure_context = clutter_backend_osx_ensure_context;
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backend_class->init_events = clutter_backend_osx_init_events;
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backend_class->redraw = clutter_backend_osx_redraw;
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_osx_get_type ();
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}
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