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* clutter/clutter-alpha.h: * clutter/clutter-alpha.c: Add a data parameter to the ClutterAlphaFunc; add a data+destroy parameter to clutter_alpha_set_func() and to clutter_alpha_new(), and turned the latter into clutter_alpha_new_full(); add a simple, empty constructor clutter_alpha_new(). These changes makes writing bindings a tad more easy, as bindings require passing their own functions in order to call the real alpha function. * clutter/clutter-behaviour.h: Clean up the header. * clutter/clutter-behaviours.[ch]: * clutter/clutter-behaviour-opacity.[ch]: * clutter/clutter-behaviour-path.[ch]: * clutter/clutter-behaviour-scale.[ch]: Split the ClutterBehaviourPath, ClutterBehaviourOpacity and ClutterBehaviourScale into their own files as they have been growing a bit. Fix ClutterBehaviourPath API. * clutter/clutter-media.h: Remove the commented "metadata_available" signal: gtk-doc chokes up on that. * clutter/clutter-timeline.h: * clutter/clutter-timeline.c: Remove the useless ClutterTimelineAlphaFunc signature; add missing accessor methods for the properties; clean up a bit. * clutter/clutter-util.h: * clutter/clutter-util.c: Remove unneeded function clutter_util_can_create_texture(). * clutter/clutter-feature.h: Sync the name of clutter_feature_get_all() with the name declared in clutter-feature.h. * clutter/Makefile.am: * clutter/clutter.h: Update. * examples/behave.c: Update to the new ClutterAlpha constructor. * examples/super-oh.c: Use the right pointer and avoid the compiler making a fuss about it.
212 lines
2.2 KiB
Plaintext
212 lines
2.2 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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clutter-event
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### ENUM ClutterEventType ##### -->
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<para>
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</para>
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@CLUTTER_NOTHING:
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@CLUTTER_KEY_PRESS:
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@CLUTTER_KEY_RELEASE:
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@CLUTTER_MOTION:
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@CLUTTER_BUTTON_PRESS:
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@CLUTTER_2BUTTON_PRESS:
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@CLUTTER_BUTTON_RELEASE:
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<!-- ##### MACRO CLUTTER_TYPE_EVENT ##### -->
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<para>
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</para>
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<!-- ##### STRUCT ClutterAnyEvent ##### -->
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<para>
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</para>
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@type:
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<!-- ##### STRUCT ClutterKeyEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@modifier_state:
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@keyval:
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@hardware_keycode:
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<!-- ##### STRUCT ClutterButtonEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@modifier_state:
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@button:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterMotionEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@modifier_state:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterInputDevice ##### -->
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<para>
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</para>
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<!-- ##### UNION ClutterEvent ##### -->
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<para>
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</para>
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<!-- ##### FUNCTION clutter_event_get_type ##### -->
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<para>
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</para>
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@Returns:
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<!-- ##### FUNCTION clutter_event_new ##### -->
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<para>
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</para>
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@type:
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@Returns:
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<!-- ##### FUNCTION clutter_event_copy ##### -->
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<para>
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</para>
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@event:
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@Returns:
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<!-- ##### FUNCTION clutter_event_free ##### -->
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<para>
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</para>
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@event:
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<!-- ##### FUNCTION clutter_key_event_type ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_time ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_state ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_button_event_x ##### -->
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<para>
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</para>
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@buttev:
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@Returns:
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<!-- ##### FUNCTION clutter_button_event_y ##### -->
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<para>
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</para>
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@buttev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_symbol ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_code ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_unicode ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_keysym_to_unicode ##### -->
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<para>
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</para>
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@keyval:
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@Returns:
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