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We need to *write* to the shared memory, not read from it. cogl_texture_from_data() is read-only, it doesn't keep the data in sync with the texture. Instead, we have to call cogl_texture_get_data() ourselves to sync manually. |
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.. | ||
clutter-backend-wayland.c | ||
clutter-backend-wayland.h | ||
clutter-event-wayland.c | ||
clutter-input-device-wayland.c | ||
clutter-stage-wayland.c | ||
clutter-stage-wayland.h | ||
clutter-wayland.h |