mirror of
https://github.com/brl/mutter.git
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a2bd6de736
* clutter/clutter-backend.c: * clutter/clutter-backend.h: * clutter/glx/clutter-stage-glx.c: * clutter/glx/clutter-backend-glx.c: Fix up rendering pipeline removing clutter_backend_XXX_stage_paint and adding clutter_backend_XXX_redraw instead. Duplicates less code in backends, avoids clutter_actor_paint() getting called before stage is set up (viewport wise) and unbreaks things like picking. * clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-main.c: * clutter/clutter-private.h: * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos): Redo picking functionality a different way (via color indexing) as to provide more flexibility, possibly speed and more likely work with GL/ES (doesn't currently however - not sure why). * clutter/clutter-group.c: Add groups own 'pick' method. * clutter/cogl/cogl.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Move clipping funtionality into cogl. * clutter/cogl/gles/cogl-defines.h: Hack around missing BGR format in GL/ES. * clutter/egl/clutter-backend-egl.c: * clutter/egl/clutter-backend-egl.h: * clutter/egl/clutter-stage-egl.c: * clutter/sdl/clutter-backend-sdl.c: * clutter/sdl/clutter-backend-sdl.h: * clutter/sdl/clutter-event-sdl.c: * clutter/sdl/clutter-stage-sdl.c: Update backends to newer API. Add basic mouse event translation to SDL.
406 lines
9.4 KiB
C
406 lines
9.4 KiB
C
#include "config.h"
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#include "clutter-backend-egl.h"
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#include "clutter-stage-egl.h"
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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static ClutterBackendEgl *backend_singleton = NULL;
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/* options */
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static gchar *clutter_display_name = NULL;
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static gint clutter_screen = 0;
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/* X error trap */
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static int TrappedErrorCode = 0;
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static int (*old_error_handler) (Display *, XErrorEvent *);
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G_DEFINE_TYPE (ClutterBackendEgl, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
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static gboolean
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clutter_backend_egl_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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const gchar *env_string;
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/* we don't fail here if DISPLAY is not set, as the user
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* might pass the --display command line switch
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*/
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env_string = g_getenv ("DISPLAY");
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if (env_string)
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{
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clutter_display_name = g_strdup (env_string);
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env_string = NULL;
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}
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
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if (clutter_display_name)
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{
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backend_egl->xdpy = XOpenDisplay (clutter_display_name);
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}
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else
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to open display. You have to set the DISPLAY "
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"environment variable, or use the --display command "
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"line argument");
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return FALSE;
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}
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if (backend_egl->xdpy)
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{
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EGLBoolean status;
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CLUTTER_NOTE (MISC, "Getting the X screen");
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if (clutter_screen == 0)
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backend_egl->xscreen = DefaultScreenOfDisplay (backend_egl->xdpy);
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else
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backend_egl->xscreen = ScreenOfDisplay (backend_egl->xdpy,
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clutter_screen);
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backend_egl->xscreen_num = XScreenNumberOfScreen (backend_egl->xscreen);
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backend_egl->xwin_root = RootWindow (backend_egl->xdpy,
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backend_egl->xscreen_num);
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backend_egl->display_name = g_strdup (clutter_display_name);
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backend_egl->edpy = eglGetDisplay(backend_egl->xdpy);
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status = eglInitialize(backend_egl->edpy,
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&backend_egl->egl_version_major,
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&backend_egl->egl_version_minor);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize EGL");
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return FALSE;
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}
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}
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g_free (clutter_display_name);
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CLUTTER_NOTE (BACKEND, "X Display `%s' [%p] opened (screen:%d, root:%u)",
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backend_egl->display_name,
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backend_egl->xdpy,
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backend_egl->xscreen_num,
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(unsigned int) backend_egl->xwin_root);
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CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i",
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backend_egl->egl_version_major,
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backend_egl->egl_version_minor);
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return TRUE;
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}
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static gboolean
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clutter_backend_egl_init_stage (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
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if (!backend_egl->stage)
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{
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ClutterStageEgl *stage_egl;
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ClutterActor *stage;
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stage = g_object_new (CLUTTER_TYPE_STAGE_EGL, NULL);
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/* copy backend data into the stage */
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stage_egl = CLUTTER_STAGE_EGL (stage);
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stage_egl->xdpy = backend_egl->xdpy;
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stage_egl->xwin_root = backend_egl->xwin_root;
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stage_egl->xscreen = backend_egl->xscreen_num;
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g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
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backend_egl->stage = g_object_ref_sink (stage);
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}
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clutter_actor_realize (backend_egl->stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (backend_egl->stage))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the main stage");
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return FALSE;
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}
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return TRUE;
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}
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static void
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clutter_backend_egl_init_events (ClutterBackend *backend)
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{
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_clutter_events_init (backend);
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}
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static const GOptionEntry entries[] =
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{
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{
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"display", 0,
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G_OPTION_FLAG_IN_MAIN,
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G_OPTION_ARG_STRING, &clutter_display_name,
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"X display to use", "DISPLAY"
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},
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{
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"screen", 0,
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G_OPTION_FLAG_IN_MAIN,
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G_OPTION_ARG_INT, &clutter_screen,
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"X screen to use", "SCREEN"
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},
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{ NULL }
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};
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static void
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clutter_backend_egl_redraw (ClutterBackend *backend)
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{
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ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEgl *stage_egl;
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stage_egl = CLUTTER_STAGE_EGL(backend_egl->stage);
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clutter_actor_paint (CLUTTER_ACTOR(stage_egl));
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/* Why this paint is done in backend as likely GL windowing system
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* specific calls, like swapping buffers.
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*/
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if (stage_egl->xwin)
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{
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/* clutter_feature_wait_for_vblank (); */
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eglSwapBuffers ((EGLDisplay)stage_egl->xdpy, stage_egl->egl_surface);
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}
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else
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{
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eglWaitGL ();
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CLUTTER_GLERR ();
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}
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}
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static void
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clutter_backend_egl_add_options (ClutterBackend *backend,
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GOptionGroup *group)
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{
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g_option_group_add_entries (group, entries);
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}
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static ClutterActor *
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clutter_backend_egl_get_stage (ClutterBackend *backend)
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{
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ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (backend);
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return backend_egl->stage;
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}
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static void
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clutter_backend_egl_finalize (GObject *gobject)
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{
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ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (gobject);
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g_free (backend_egl->display_name);
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XCloseDisplay (backend_egl->xdpy);
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_egl_dispose (GObject *gobject)
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{
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ClutterBackendEgl *backend_egl = CLUTTER_BACKEND_EGL (gobject);
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_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
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if (backend_egl->stage)
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{
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g_object_unref (backend_egl->stage);
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backend_egl->stage = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
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}
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static GObject *
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clutter_backend_egl_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_EGL (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static void
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clutter_backend_egl_class_init (ClutterBackendEglClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->constructor = clutter_backend_egl_constructor;
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gobject_class->dispose = clutter_backend_egl_dispose;
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gobject_class->finalize = clutter_backend_egl_finalize;
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backend_class->pre_parse = clutter_backend_egl_pre_parse;
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backend_class->post_parse = clutter_backend_egl_post_parse;
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backend_class->init_stage = clutter_backend_egl_init_stage;
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backend_class->init_events = clutter_backend_egl_init_events;
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backend_class->get_stage = clutter_backend_egl_get_stage;
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backend_class->add_options = clutter_backend_egl_add_options;
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backend_class->redraw = clutter_backend_egl_redraw;
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}
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static void
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clutter_backend_egl_init (ClutterBackendEgl *backend_egl)
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{
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ClutterBackend *backend = CLUTTER_BACKEND (backend_egl);
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/* FIXME: get from xsettings */
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clutter_backend_set_double_click_time (backend, 250);
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clutter_backend_set_double_click_distance (backend, 5);
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_egl_get_type ();
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}
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static int
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error_handler(Display *xdpy,
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XErrorEvent *error)
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{
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TrappedErrorCode = error->error_code;
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return 0;
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}
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/**
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* clutter_egl_trap_x_errors:
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*
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* FIXME
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*
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* Since: 0.4
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*/
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void
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clutter_egl_trap_x_errors (void)
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{
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TrappedErrorCode = 0;
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old_error_handler = XSetErrorHandler (error_handler);
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}
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/**
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* clutter_egl_untrap_x_errors:
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*
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* FIXME
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*
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* Return value: FIXME
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*
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* Since: 0.4
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*/
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gint
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clutter_egl_untrap_x_errors (void)
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{
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XSetErrorHandler (old_error_handler);
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return TrappedErrorCode;
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}
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/**
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* clutter_egl_get_default_display:
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*
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* FIXME
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*
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* Return value: FIXME
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*
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* Since: 0.4
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*/
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Display *
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clutter_egl_get_default_display (void)
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{
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if (!backend_singleton)
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{
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g_critical ("EGL backend has not been initialised");
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return NULL;
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}
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return backend_singleton->xdpy;
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}
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/**
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* clutter_egl_get_default_screen:
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*
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* FIXME
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*
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* Return value: FIXME
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*
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* Since: 0.4
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*/
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gint
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clutter_egl_get_default_screen (void)
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{
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if (!backend_singleton)
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{
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g_critical ("EGL backend has not been initialised");
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return -1;
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}
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return backend_singleton->xscreen_num;
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}
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/**
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* clutter_egl_get_default_root_window:
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*
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* FIXME
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*
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* Return value: FIXME
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*
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* Since: 0.4
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*/
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Window
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clutter_egl_get_default_root_window (void)
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{
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if (!backend_singleton)
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{
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g_critical ("EGL backend has not been initialised");
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return None;
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}
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return backend_singleton->xwin_root;
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}
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EGLDisplay
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clutter_egl_display (void)
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{
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return (EGLDisplay)clutter_egl_get_default_display ();
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}
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