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The pango renderer was causing lots of override materials to be allocated because the vertex_buffer API converts AUTOMATIC mode into REPEAT for backwards compatibility. By explicitly setting the wrap mode to CLAMP_TO_EDGE when creating the glyph_material then the vertex_buffer API will leave it untouched. |
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cogl-pango-display-list.c | ||
cogl-pango-display-list.h | ||
cogl-pango-fontmap.c | ||
cogl-pango-glyph-cache.c | ||
cogl-pango-glyph-cache.h | ||
cogl-pango-private.h | ||
cogl-pango-render.c | ||
cogl-pango.h | ||
Makefile.am |