mirror of
https://github.com/brl/mutter.git
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9cc076b14c
Remove unneeded items.
326 lines
13 KiB
XML
326 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="UserMacros">
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<GlibEtcInstallRoot>..\..\..\..\vs10\$(Platform)</GlibEtcInstallRoot>
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<GlibMkEnumsPath>..\..\..\vs10\$(Platform)</GlibMkEnumsPath>
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<CoglApiVersion>1.0</CoglApiVersion>
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<BaseBuildDefines>_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG</BaseBuildDefines>
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<LibBuildDefines>HAVE_CONFIG_H;COGL_COMPILATION;$(BaseBuildDefines)</LibBuildDefines>
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<ReleaseLibBuildDefines>$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS</ReleaseLibBuildDefines>
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<DebugLibBuildDefines>_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG</DebugLibBuildDefines>
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<CoglBuildDefines>G_LOG_DOMAIN="Cogl";COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME="";COGL_LOCALEDIR="/some/random/dir"</CoglBuildDefines>
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<CoglPangoBuildDefines>G_LOG_DOMAIN="Cogl-Pango"</CoglPangoBuildDefines>
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<TestProgDef>COGL_COMPILATION</TestProgDef>
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<CopyDir>$(GlibEtcInstallRoot)</CopyDir>
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<DefDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</DefDir>
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<DoDefinesSDL>
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if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H
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if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H
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del ..\..\..\cogl\cogl-defines.h
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del ..\..\..\cogl\WGL_DEFINES
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:DO_COGL_DEFINES_H
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copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES
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copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h
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:DONE_COGL_DEFINES_H
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</DoDefinesSDL>
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<DoDefines>
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if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H
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if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H
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del ..\..\..\cogl\cogl-defines.h
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del ..\..\..\cogl\SDL_DEFINES
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:DO_COGL_DEFINES_H
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copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES
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copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h
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:DONE_COGL_DEFINES_H
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</DoDefines>
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<PreBuildCmd>
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if exist ..\..\..\config.h goto DONE_CONFIG_H
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copy ..\..\..\config.h.win32 ..\..\..\config.h
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:DONE_CONFIG_H
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if not exist ..\..\..\cogl\cogl-gl-header.h copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h
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cd ..
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gen-enums.bat $(GlibMkEnumsPath)
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cd .\vs10
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</PreBuildCmd>
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<CoglDoInstall>
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mkdir $(CopyDir)
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mkdir $(CopyDir)\bin
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copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.dll $(CopyDir)\bin
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copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*.exe $(CopyDir)\bin
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copy ..\*.bat $(CopyDir)\bin
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mkdir $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data
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copy ..\..\..\examples\*.jpg $(CopyDir)\share\cogl-$(CoglApiVersion)\examples-data
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mkdir $(CopyDir)\lib
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copy $(SolutionDir)$(Configuration)\$(Platform)\bin\*-$(CoglApiVersion).lib $(CopyDir)\lib
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mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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mkdir $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango
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copy ..\..\..\cogl-pango\cogl-pango.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl-pango
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copy ..\..\..\cogl\cogl-object.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-attribute-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-bitmap.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-color.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-deprecated.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-depth-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-euler.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-fixed.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-glib-source.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-material-compat.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-pipeline.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-vector.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-matrix.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-offscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-onscreen.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-primitives.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-primitive-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-path-functions.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-pipeline-layer-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-pipeline-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-pixel-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-poll.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-quaternion.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-shader.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-snippet.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-texture-2d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-texture-2d-sliced.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-sub-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-texture-rectangle.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-meta-texture.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-texture-3d.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-vertex-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-index-buffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-indices.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-attribute.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-primitive.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-clip-state.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-framebuffer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-clutter.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-defines.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-enum-types.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-swap-chain.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-onscreen-template.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-display.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-version.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl-win32-renderer.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl1-context.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl2-path.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl2-experimental.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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copy ..\..\..\cogl\cogl2-compatibility.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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</CoglDoInstall>
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<CoglDoInstallSDL>
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copy ..\..\..\cogl\cogl-sdl.h $(CopyDir)\include\cogl-$(CoglApiVersion)\cogl
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</CoglDoInstallSDL>
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<GenerateCoglDef>
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echo EXPORTS > $(DefDir)\cogl.def
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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def
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</GenerateCoglDef>
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<GenerateCoglSDLDef>
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echo EXPORTS > $(DefDir)\cogl.def
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cl -EP -D_COGL_SUPPORTS_GTYPE_INTEGRATION -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def
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</GenerateCoglSDLDef>
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<GenerateCoglPangoDef>
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echo EXPORTS > $(DefDir)\cogl-pango.def
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cl -EP ..\..\..\cogl-pango\cogl-pango.symbols >> $(DefDir)\cogl-pango.def
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</GenerateCoglPangoDef>
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<CoglLibtoolCompatibleDllPrefix>lib</CoglLibtoolCompatibleDllPrefix>
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<CoglLibtoolCompatibleDllSuffix>-$(CoglApiVersion)-0</CoglLibtoolCompatibleDllSuffix>
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<CoglSeparateVS10DllPrefix />
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<CoglSeparateVS10DllSuffix>-1-vs10</CoglSeparateVS10DllSuffix>
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<CoglDllPrefix>$(CoglSeparateVS10DllPrefix)</CoglDllPrefix>
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<CoglDllSuffix>$(CoglSeparateVS10DllSuffix)</CoglDllSuffix>
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</PropertyGroup>
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<PropertyGroup>
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<_PropertySheetDisplayName>coglprops</_PropertySheetDisplayName>
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<OutDir>$(SolutionDir)$(Configuration)\$(PlatformName)\bin\</OutDir>
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<IntDir>$(SolutionDir)$(Configuration)\$(PlatformName)\obj\$(ProjectName)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>G_DISABLE_SINGLE_INCLUDES;COGL_HAS_GLIB_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ForcedIncludeFiles>msvc_recommended_pragmas.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<DisableSpecificWarnings>%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<AdditionalDependencies>glib-2.0.lib;gobject-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(GlibEtcInstallRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<BuildMacro Include="GlibEtcInstallRoot">
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<Value>$(GlibEtcInstallRoot)</Value>
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</BuildMacro>
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<BuildMacro Include="CopyDir">
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<Value>$(CopyDir)</Value>
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</BuildMacro>
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<BuildMacro Include="DefDir">
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<Value>$(DefDir)</Value>
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</BuildMacro>
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<BuildMacro Include="GlibEtcInstallRoot">
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<Value>$(GlibMkEnumsPath)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglApiVersion">
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<Value>$(CoglApiVersion)</Value>
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</BuildMacro>
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<BuildMacro Include="BaseBuildDefines">
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<Value>$(BaseBuildDefines)</Value>
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</BuildMacro>
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<BuildMacro Include="LibBuildDefines">
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<Value>$(LibBuildDefines)</Value>
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</BuildMacro>
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<BuildMacro Include="ReleaseLibBuildDefines">
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<Value>$(ReleaseLibBuildDefines)</Value>
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</BuildMacro>
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<BuildMacro Include="DebugLibBuildDefines">
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<Value>$(DebugLibBuildDefines)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglBuildDefines">
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<Value>$(CoglBuildDefines)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglPangoBuildDefines">
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<Value>$(CoglPangoBuildDefines)</Value>
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</BuildMacro>
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<BuildMacro Include="TestProgDef">
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<Value>$(TestProgDef)</Value>
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</BuildMacro>
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<BuildMacro Include="DoDefinesSDL">
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<Value>$(DoDefinesSDL)</Value>
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</BuildMacro>
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<BuildMacro Include="DoDefines">
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<Value>$(DoDefinesSDL)</Value>
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</BuildMacro>
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<BuildMacro Include="PreBuildCmd">
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<Value>$(PreBuildCmd)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglDoInstall">
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<Value>$(CoglDoInstall)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglDoInstallSDL">
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<Value>$(CoglDoInstallSDL)</Value>
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</BuildMacro>
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<BuildMacro Include="GenerateCoglDef">
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<Value>$(GenerateCoglDef)</Value>
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</BuildMacro>
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<BuildMacro Include="GenerateCoglSDLDef">
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<Value>$(GenerateCoglDef)</Value>
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</BuildMacro>
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<BuildMacro Include="GenerateCoglPangoDef">
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<Value>$(GenerateCoglPangoDef)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglLibtoolCompatibleDllPrefix">
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<Value>$(CoglLibtoolCompatibleDllPrefix)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglLibtoolCompatibleDllSuffix">
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<Value>$(CoglLibtoolCompatibleDllSuffix)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglSeparateVS10DllPrefix">
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<Value>$(CoglSeparateVS10DllPrefix)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglSeparateVS10DllSuffix">
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<Value>$(CoglSeparateVS10DllSuffix)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglDllPrefix">
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<Value>$(CoglDllPrefix)</Value>
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</BuildMacro>
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<BuildMacro Include="CoglDllSuffix">
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<Value>$(CoglDllSuffix)</Value>
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</BuildMacro>
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</ItemGroup>
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</Project>
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