mutter/clutter/clutter-clone.c
Emmanuele Bassi 1a87e4e252 [clone] Allow painting hidden source actors
With the introduction of the map/unmap flags and the split of the
visible state from the mapped state we require that every part of
a scene graph branch is mapped in order to be painted. This breaks
the ability of a ClutterClone to paint an hidden source actor.

In order to fix this we need to introduce an override flag, similar
in spirit to the current modelview and paint opacity overrides that
Clone is already using.

The override flag, when set, will force a temporary map on a
Clone source (and its children).
2009-05-01 12:33:42 +01:00

388 lines
11 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2008 Intel Corporation.
*
* Authored By: Robert Bragg <robert@linux.intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-clone
* @short_description: An actor that displays a clone of a source actor
*
* #ClutterClone is a #ClutterActor which draws with the paint
* function of another actor, scaled to fit its own allocation.
*
* #ClutterClone can be used to efficiently clone any other actor.
*
* <note><para>This is different from clutter_texture_new_from_actor()
* which requires support for FBOs in the underlying GL
* implementation.</para></note>
*
* #ClutterClone is available since Clutter 1.0
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-color.h"
#include "clutter-clone.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "cogl/cogl.h"
G_DEFINE_TYPE (ClutterClone, clutter_clone, CLUTTER_TYPE_ACTOR);
enum
{
PROP_0,
PROP_SOURCE
};
#define CLUTTER_CLONE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE, ClutterClonePrivate))
struct _ClutterClonePrivate
{
ClutterActor *clone_source;
};
static void clutter_clone_set_source_internal (ClutterClone *clone,
ClutterActor *source);
static void
clutter_clone_get_preferred_width (ClutterActor *self,
ClutterUnit for_height,
ClutterUnit *min_width_p,
ClutterUnit *natural_width_p)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActor *clone_source = priv->clone_source;
if (G_UNLIKELY (clone_source == NULL))
{
if (min_width_p)
*min_width_p = 0;
if (natural_width_p)
*natural_width_p = 0;
}
else
clutter_actor_get_preferred_width (clone_source,
for_height,
min_width_p,
natural_width_p);
}
static void
clutter_clone_get_preferred_height (ClutterActor *self,
ClutterUnit for_width,
ClutterUnit *min_height_p,
ClutterUnit *natural_height_p)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActor *clone_source = priv->clone_source;
if (G_UNLIKELY (clone_source == NULL))
{
if (min_height_p)
*min_height_p = 0;
if (natural_height_p)
*natural_height_p = 0;
}
else
clutter_actor_get_preferred_height (clone_source,
for_width,
min_height_p,
natural_height_p);
}
static void
clutter_clone_paint (ClutterActor *self)
{
ClutterClone *clone = CLUTTER_CLONE (self);
ClutterClonePrivate *priv = clone->priv;
ClutterGeometry geom, clone_geom;
gfloat x_scale, y_scale;
gboolean was_unmapped = FALSE;
if (G_UNLIKELY (priv->clone_source == NULL))
return;
CLUTTER_NOTE (PAINT,
"painting clone actor '%s'",
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
: "unknown");
/* get our allocated size */
clutter_actor_get_allocation_geometry (self, &geom);
/* and get the allocated size of the source */
clutter_actor_get_allocation_geometry (priv->clone_source, &clone_geom);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = (gfloat) geom.width / clone_geom.width;
y_scale = (gfloat) geom.height / clone_geom.height;
cogl_scale (x_scale, y_scale, 1.0);
/* The final bits of magic:
* - We need to make sure that when the clone-source actor's paint
* method calls clutter_actor_get_paint_opacity, it traverses to
* us and our parent not it's real parent.
* - We need to stop clutter_actor_paint applying the model view matrix of
* the clone source actor.
*/
_clutter_actor_set_opacity_parent (priv->clone_source, self);
_clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);
if (!CLUTTER_ACTOR_IS_MAPPED (priv->clone_source))
{
_clutter_actor_set_enable_paint_unmapped (priv->clone_source, TRUE);
was_unmapped = TRUE;
}
clutter_actor_paint (priv->clone_source);
if (was_unmapped)
_clutter_actor_set_enable_paint_unmapped (priv->clone_source, FALSE);
_clutter_actor_set_enable_model_view_transform (priv->clone_source, TRUE);
_clutter_actor_set_opacity_parent (priv->clone_source, NULL);
}
static void
clutter_clone_allocate (ClutterActor *self,
const ClutterActorBox *box,
gboolean origin_changed)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorClass *parent_class;
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
parent_class->allocate (self, box, origin_changed);
if (G_UNLIKELY (priv->clone_source == NULL))
return;
/* we act like a "foster parent" for the source we are cloning;
* if the source has not been parented we have to force an
* allocation on it, so that we can paint it correctly from
* within out paint() implementation. since the actor does not
* have a parent, and thus it won't be painted by the usual
* paint cycle, we can safely give it as much size as it requires
*/
if (clutter_actor_get_parent (priv->clone_source) == NULL)
{
clutter_actor_allocate_preferred_size (priv->clone_source,
origin_changed);
}
}
static void
clutter_clone_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterClone *clone = CLUTTER_CLONE (gobject);
switch (prop_id)
{
case PROP_SOURCE:
clutter_clone_set_source (clone, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_clone_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (gobject)->priv;
switch (prop_id)
{
case PROP_SOURCE:
g_value_set_object (value, priv->clone_source);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_clone_dispose (GObject *gobject)
{
clutter_clone_set_source_internal (CLUTTER_CLONE (gobject), NULL);
G_OBJECT_CLASS (clutter_clone_parent_class)->dispose (gobject);
}
static void
clutter_clone_class_init (ClutterCloneClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec = NULL;
g_type_class_add_private (gobject_class, sizeof (ClutterClonePrivate));
actor_class->paint = clutter_clone_paint;
actor_class->get_preferred_width = clutter_clone_get_preferred_width;
actor_class->get_preferred_height = clutter_clone_get_preferred_height;
actor_class->allocate = clutter_clone_allocate;
gobject_class->dispose = clutter_clone_dispose;
gobject_class->set_property = clutter_clone_set_property;
gobject_class->get_property = clutter_clone_get_property;
/**
* ClutterClone:source:
*
* This property specifies the source actor being cloned.
*
* Since: 1.0
*/
pspec = g_param_spec_object ("source",
"Source",
"Specifies the actor to be cloned",
CLUTTER_TYPE_ACTOR,
G_PARAM_CONSTRUCT_ONLY |
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_SOURCE, pspec);
}
static void
clutter_clone_init (ClutterClone *self)
{
ClutterClonePrivate *priv;
self->priv = priv = CLUTTER_CLONE_GET_PRIVATE (self);
priv->clone_source = NULL;
}
/**
* clutter_clone_new:
* @source: a #ClutterActor, or %NULL
*
* Creates a new #ClutterActor which clones @source/
*
* Return value: the newly created #ClutterClone
*
* Since: 1.0
*/
ClutterActor *
clutter_clone_new (ClutterActor *source)
{
return g_object_new (CLUTTER_TYPE_CLONE, "source", source, NULL);
}
static void
clone_source_queue_redraw_cb (ClutterActor *source,
ClutterActor *origin,
ClutterClone *clone)
{
clutter_actor_queue_redraw (CLUTTER_ACTOR (clone));
}
static void
clutter_clone_set_source_internal (ClutterClone *clone,
ClutterActor *source)
{
ClutterClonePrivate *priv;
g_return_if_fail (CLUTTER_IS_CLONE (clone));
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
priv = clone->priv;
if (priv->clone_source)
{
g_signal_handlers_disconnect_by_func (priv->clone_source,
(void *) clone_source_queue_redraw_cb,
clone);
g_object_unref (priv->clone_source);
priv->clone_source = NULL;
}
if (source)
{
priv->clone_source = g_object_ref (source);
g_signal_connect (priv->clone_source, "queue-redraw",
G_CALLBACK (clone_source_queue_redraw_cb), clone);
}
g_object_notify (G_OBJECT (clone), "source");
clutter_actor_queue_relayout (CLUTTER_ACTOR (clone));
}
/**
* clutter_clone_set_source:
* @clone: a #ClutterClone
* @source: a #ClutterActor, or %NULL
*
* Sets @source as the source actor to be cloned by @clone.
*
* Since: 1.0
*/
void
clutter_clone_set_source (ClutterClone *clone,
ClutterActor *source)
{
g_return_if_fail (CLUTTER_IS_CLONE (clone));
g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
clutter_clone_set_source_internal (clone, source);
clutter_actor_queue_relayout (CLUTTER_ACTOR (clone));
}
/**
* clutter_clone_get_source:
* @clone: a #ClutterClone
*
* Retrieves the source #ClutterActor being cloned by @clone
*
* Return value: (transfer none): the actor source for the clone
*
* Since: 1.0
*/
ClutterActor *
clutter_clone_get_source (ClutterClone *clone)
{
g_return_val_if_fail (CLUTTER_IS_CLONE (clone), NULL);
return clone->priv->clone_source;
}