mutter/cogl/cogl/cogl-rectangle-map.c

595 lines
18 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#include "cogl-config.h"
#include <glib.h>
#include "cogl/cogl-util.h"
#include "cogl/cogl-rectangle-map.h"
#include "cogl/cogl-debug.h"
/* Implements a data structure which keeps track of unused
sub-rectangles within a larger rectangle using a binary tree
structure. The algorithm for this is based on the description here:
http://www.blackpawn.com/texts/lightmaps/default.html
*/
typedef struct _CoglRectangleMapNode CoglRectangleMapNode;
typedef struct _CoglRectangleMapStackEntry CoglRectangleMapStackEntry;
typedef void (* CoglRectangleMapInternalForeachCb) (CoglRectangleMapNode *node,
void *data);
typedef enum
{
COGL_RECTANGLE_MAP_BRANCH,
COGL_RECTANGLE_MAP_FILLED_LEAF,
COGL_RECTANGLE_MAP_EMPTY_LEAF
} CoglRectangleMapNodeType;
struct _CoglRectangleMap
{
CoglRectangleMapNode *root;
unsigned int n_rectangles;
unsigned int space_remaining;
GDestroyNotify value_destroy_func;
/* Stack used for walking the structure. This is only used during
the lifetime of a single function call but it is kept here as an
optimisation to avoid reallocating it every time it is needed */
GArray *stack;
};
struct _CoglRectangleMapNode
{
CoglRectangleMapNodeType type;
CoglRectangleMapEntry rectangle;
unsigned int largest_gap;
CoglRectangleMapNode *parent;
union
{
/* Fields used when this is a branch */
struct
{
CoglRectangleMapNode *left;
CoglRectangleMapNode *right;
} branch;
/* Field used when this is a filled leaf */
void *data;
} d;
};
struct _CoglRectangleMapStackEntry
{
/* The node to search */
CoglRectangleMapNode *node;
/* Index of next branch of this node to explore. Basically either 0
to go left or 1 to go right */
gboolean next_index;
};
static CoglRectangleMapNode *
_cogl_rectangle_map_node_new (void)
{
return g_new0 (CoglRectangleMapNode, 1);
}
static void
_cogl_rectangle_map_node_free (CoglRectangleMapNode *node)
{
g_free (node);
}
CoglRectangleMap *
_cogl_rectangle_map_new (unsigned int width,
unsigned int height,
GDestroyNotify value_destroy_func)
{
CoglRectangleMap *map = g_new (CoglRectangleMap, 1);
CoglRectangleMapNode *root = _cogl_rectangle_map_node_new ();
root->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
root->parent = NULL;
root->rectangle.x = 0;
root->rectangle.y = 0;
root->rectangle.width = width;
root->rectangle.height = height;
root->largest_gap = width * height;
map->root = root;
map->n_rectangles = 0;
map->value_destroy_func = value_destroy_func;
map->space_remaining = width * height;
map->stack = g_array_new (FALSE, FALSE, sizeof (CoglRectangleMapStackEntry));
return map;
}
static void
_cogl_rectangle_map_stack_push (GArray *stack,
CoglRectangleMapNode *node,
gboolean next_index)
{
CoglRectangleMapStackEntry *new_entry;
g_array_set_size (stack, stack->len + 1);
new_entry = &g_array_index (stack, CoglRectangleMapStackEntry,
stack->len - 1);
new_entry->node = node;
new_entry->next_index = next_index;
}
static void
_cogl_rectangle_map_stack_pop (GArray *stack)
{
g_array_set_size (stack, stack->len - 1);
}
static CoglRectangleMapStackEntry *
_cogl_rectangle_map_stack_get_top (GArray *stack)
{
return &g_array_index (stack, CoglRectangleMapStackEntry,
stack->len - 1);
}
static CoglRectangleMapNode *
_cogl_rectangle_map_node_split_horizontally (CoglRectangleMapNode *node,
unsigned int left_width)
{
/* Splits the node horizontally (according to emacs' definition, not
vim) by converting it to a branch and adding two new leaf
nodes. The leftmost branch will have the width left_width and
will be returned. If the node is already just the right size it
won't do anything */
CoglRectangleMapNode *left_node, *right_node;
if (node->rectangle.width == left_width)
return node;
left_node = _cogl_rectangle_map_node_new ();
left_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
left_node->parent = node;
left_node->rectangle.x = node->rectangle.x;
left_node->rectangle.y = node->rectangle.y;
left_node->rectangle.width = left_width;
left_node->rectangle.height = node->rectangle.height;
left_node->largest_gap = (left_node->rectangle.width *
left_node->rectangle.height);
node->d.branch.left = left_node;
right_node = _cogl_rectangle_map_node_new ();
right_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
right_node->parent = node;
right_node->rectangle.x = node->rectangle.x + left_width;
right_node->rectangle.y = node->rectangle.y;
right_node->rectangle.width = node->rectangle.width - left_width;
right_node->rectangle.height = node->rectangle.height;
right_node->largest_gap = (right_node->rectangle.width *
right_node->rectangle.height);
node->d.branch.right = right_node;
node->type = COGL_RECTANGLE_MAP_BRANCH;
return left_node;
}
static CoglRectangleMapNode *
_cogl_rectangle_map_node_split_vertically (CoglRectangleMapNode *node,
unsigned int top_height)
{
/* Splits the node vertically (according to emacs' definition, not
vim) by converting it to a branch and adding two new leaf
nodes. The topmost branch will have the height top_height and
will be returned. If the node is already just the right size it
won't do anything */
CoglRectangleMapNode *top_node, *bottom_node;
if (node->rectangle.height == top_height)
return node;
top_node = _cogl_rectangle_map_node_new ();
top_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
top_node->parent = node;
top_node->rectangle.x = node->rectangle.x;
top_node->rectangle.y = node->rectangle.y;
top_node->rectangle.width = node->rectangle.width;
top_node->rectangle.height = top_height;
top_node->largest_gap = (top_node->rectangle.width *
top_node->rectangle.height);
node->d.branch.left = top_node;
bottom_node = _cogl_rectangle_map_node_new ();
bottom_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
bottom_node->parent = node;
bottom_node->rectangle.x = node->rectangle.x;
bottom_node->rectangle.y = node->rectangle.y + top_height;
bottom_node->rectangle.width = node->rectangle.width;
bottom_node->rectangle.height = node->rectangle.height - top_height;
bottom_node->largest_gap = (bottom_node->rectangle.width *
bottom_node->rectangle.height);
node->d.branch.right = bottom_node;
node->type = COGL_RECTANGLE_MAP_BRANCH;
return top_node;
}
gboolean
_cogl_rectangle_map_add (CoglRectangleMap *map,
unsigned int width,
unsigned int height,
void *data,
CoglRectangleMapEntry *rectangle)
{
unsigned int rectangle_size = width * height;
/* Stack of nodes to search in */
GArray *stack = map->stack;
CoglRectangleMapNode *found_node = NULL;
/* Zero-sized rectangles break the algorithm for removing rectangles
so we'll disallow them */
g_return_val_if_fail (width > 0 && height > 0, FALSE);
/* Start with the root node */
g_array_set_size (stack, 0);
_cogl_rectangle_map_stack_push (stack, map->root, FALSE);
/* Depth-first search for an empty node that is big enough */
while (stack->len > 0)
{
CoglRectangleMapStackEntry *stack_top;
CoglRectangleMapNode *node;
int next_index;
/* Pop an entry off the stack */
stack_top = _cogl_rectangle_map_stack_get_top (stack);
node = stack_top->node;
next_index = stack_top->next_index;
_cogl_rectangle_map_stack_pop (stack);
/* Regardless of the type of the node, there's no point
descending any further if the new rectangle won't fit within
it */
if (node->rectangle.width >= width &&
node->rectangle.height >= height &&
node->largest_gap >= rectangle_size)
{
if (node->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
{
/* We've found a node we can use */
found_node = node;
break;
}
else if (node->type == COGL_RECTANGLE_MAP_BRANCH)
{
if (next_index)
/* Try the right branch */
_cogl_rectangle_map_stack_push (stack,
node->d.branch.right,
0);
else
{
/* Make sure we remember to try the right branch once
we've finished descending the left branch */
_cogl_rectangle_map_stack_push (stack,
node,
1);
/* Try the left branch */
_cogl_rectangle_map_stack_push (stack,
node->d.branch.left,
0);
}
}
}
}
if (found_node)
{
CoglRectangleMapNode *node;
/* Split according to whichever axis will leave us with the
largest space */
if (found_node->rectangle.width - width >
found_node->rectangle.height - height)
{
found_node =
_cogl_rectangle_map_node_split_horizontally (found_node, width);
found_node =
_cogl_rectangle_map_node_split_vertically (found_node, height);
}
else
{
found_node =
_cogl_rectangle_map_node_split_vertically (found_node, height);
found_node =
_cogl_rectangle_map_node_split_horizontally (found_node, width);
}
found_node->type = COGL_RECTANGLE_MAP_FILLED_LEAF;
found_node->d.data = data;
found_node->largest_gap = 0;
if (rectangle)
*rectangle = found_node->rectangle;
/* Walk back up the tree and update the stored largest gap for
the node's sub tree */
for (node = found_node->parent; node; node = node->parent)
{
/* This node is a parent so it should always be a branch */
g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH);
node->largest_gap = MAX (node->d.branch.left->largest_gap,
node->d.branch.right->largest_gap);
}
/* There is now an extra rectangle in the map */
map->n_rectangles++;
/* and less space */
map->space_remaining -= rectangle_size;
return TRUE;
}
else
return FALSE;
}
void
_cogl_rectangle_map_remove (CoglRectangleMap *map,
const CoglRectangleMapEntry *rectangle)
{
CoglRectangleMapNode *node = map->root;
unsigned int rectangle_size = rectangle->width * rectangle->height;
/* We can do a binary-chop down the search tree to find the rectangle */
while (node->type == COGL_RECTANGLE_MAP_BRANCH)
{
CoglRectangleMapNode *left_node = node->d.branch.left;
/* If and only if the rectangle is in the left node then the x,y
position of the rectangle will be within the node's
rectangle */
if (rectangle->x < left_node->rectangle.x + left_node->rectangle.width &&
rectangle->y < left_node->rectangle.y + left_node->rectangle.height)
/* Go left */
node = left_node;
else
/* Go right */
node = node->d.branch.right;
}
/* Make sure we found the right node */
if (node->type != COGL_RECTANGLE_MAP_FILLED_LEAF ||
node->rectangle.x != rectangle->x ||
node->rectangle.y != rectangle->y ||
node->rectangle.width != rectangle->width ||
node->rectangle.height != rectangle->height)
/* This should only happen if someone tried to remove a rectangle
that was not in the map so something has gone wrong */
g_return_if_reached ();
else
{
/* Convert the node back to an empty node */
if (map->value_destroy_func)
map->value_destroy_func (node->d.data);
node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
node->largest_gap = rectangle_size;
/* Walk back up the tree combining branch nodes that have two
empty leaves back into a single empty leaf */
for (node = node->parent; node; node = node->parent)
{
/* This node is a parent so it should always be a branch */
g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH);
if (node->d.branch.left->type == COGL_RECTANGLE_MAP_EMPTY_LEAF &&
node->d.branch.right->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
{
_cogl_rectangle_map_node_free (node->d.branch.left);
_cogl_rectangle_map_node_free (node->d.branch.right);
node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
node->largest_gap = (node->rectangle.width *
node->rectangle.height);
}
else
break;
}
/* Reduce the amount of space remaining in all of the parents
further up the chain */
for (; node; node = node->parent)
node->largest_gap = MAX (node->d.branch.left->largest_gap,
node->d.branch.right->largest_gap);
/* There is now one less rectangle */
g_assert (map->n_rectangles > 0);
map->n_rectangles--;
/* and more space */
map->space_remaining += rectangle_size;
}
}
unsigned int
_cogl_rectangle_map_get_width (CoglRectangleMap *map)
{
return map->root->rectangle.width;
}
unsigned int
_cogl_rectangle_map_get_height (CoglRectangleMap *map)
{
return map->root->rectangle.height;
}
unsigned int
_cogl_rectangle_map_get_remaining_space (CoglRectangleMap *map)
{
return map->space_remaining;
}
unsigned int
_cogl_rectangle_map_get_n_rectangles (CoglRectangleMap *map)
{
return map->n_rectangles;
}
static void
_cogl_rectangle_map_internal_foreach (CoglRectangleMap *map,
CoglRectangleMapInternalForeachCb func,
void *data)
{
/* Stack of nodes to search in */
GArray *stack = map->stack;
/* Start with the root node */
g_array_set_size (stack, 0);
_cogl_rectangle_map_stack_push (stack, map->root, 0);
/* Iterate all nodes depth-first */
while (stack->len > 0)
{
CoglRectangleMapStackEntry *stack_top =
_cogl_rectangle_map_stack_get_top (stack);
CoglRectangleMapNode *node = stack_top->node;
switch (node->type)
{
case COGL_RECTANGLE_MAP_BRANCH:
if (stack_top->next_index == 0)
{
/* Next time we come back to this node, go to the right */
stack_top->next_index = 1;
/* Explore the left branch next */
_cogl_rectangle_map_stack_push (stack,
node->d.branch.left,
0);
}
else if (stack_top->next_index == 1)
{
/* Next time we come back to this node, stop processing it */
stack_top->next_index = 2;
/* Explore the right branch next */
_cogl_rectangle_map_stack_push (stack,
node->d.branch.right,
0);
}
else
{
/* We're finished with this node so we can call the callback */
func (node, data);
_cogl_rectangle_map_stack_pop (stack);
}
break;
default:
/* Some sort of leaf node, just call the callback */
func (node, data);
_cogl_rectangle_map_stack_pop (stack);
break;
}
}
/* The stack should now be empty */
g_assert (stack->len == 0);
}
typedef struct _CoglRectangleMapForeachClosure
{
CoglRectangleMapCallback callback;
void *data;
} CoglRectangleMapForeachClosure;
static void
_cogl_rectangle_map_foreach_cb (CoglRectangleMapNode *node, void *data)
{
CoglRectangleMapForeachClosure *closure = data;
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF)
closure->callback (&node->rectangle, node->d.data, closure->data);
}
void
_cogl_rectangle_map_foreach (CoglRectangleMap *map,
CoglRectangleMapCallback callback,
void *data)
{
CoglRectangleMapForeachClosure closure;
closure.callback = callback;
closure.data = data;
_cogl_rectangle_map_internal_foreach (map,
_cogl_rectangle_map_foreach_cb,
&closure);
}
static void
_cogl_rectangle_map_free_cb (CoglRectangleMapNode *node, void *data)
{
CoglRectangleMap *map = data;
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF && map->value_destroy_func)
map->value_destroy_func (node->d.data);
_cogl_rectangle_map_node_free (node);
}
void
_cogl_rectangle_map_free (CoglRectangleMap *map)
{
_cogl_rectangle_map_internal_foreach (map,
_cogl_rectangle_map_free_cb,
map);
g_array_free (map->stack, TRUE);
g_free (map);
}