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595 lines
18 KiB
C
595 lines
18 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include <glib.h>
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#include "cogl/cogl-util.h"
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#include "cogl/cogl-rectangle-map.h"
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#include "cogl/cogl-debug.h"
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/* Implements a data structure which keeps track of unused
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sub-rectangles within a larger rectangle using a binary tree
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structure. The algorithm for this is based on the description here:
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http://www.blackpawn.com/texts/lightmaps/default.html
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*/
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typedef struct _CoglRectangleMapNode CoglRectangleMapNode;
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typedef struct _CoglRectangleMapStackEntry CoglRectangleMapStackEntry;
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typedef void (* CoglRectangleMapInternalForeachCb) (CoglRectangleMapNode *node,
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void *data);
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typedef enum
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{
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COGL_RECTANGLE_MAP_BRANCH,
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COGL_RECTANGLE_MAP_FILLED_LEAF,
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COGL_RECTANGLE_MAP_EMPTY_LEAF
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} CoglRectangleMapNodeType;
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struct _CoglRectangleMap
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{
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CoglRectangleMapNode *root;
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unsigned int n_rectangles;
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unsigned int space_remaining;
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GDestroyNotify value_destroy_func;
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/* Stack used for walking the structure. This is only used during
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the lifetime of a single function call but it is kept here as an
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optimisation to avoid reallocating it every time it is needed */
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GArray *stack;
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};
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struct _CoglRectangleMapNode
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{
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CoglRectangleMapNodeType type;
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CoglRectangleMapEntry rectangle;
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unsigned int largest_gap;
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CoglRectangleMapNode *parent;
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union
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{
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/* Fields used when this is a branch */
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struct
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{
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CoglRectangleMapNode *left;
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CoglRectangleMapNode *right;
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} branch;
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/* Field used when this is a filled leaf */
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void *data;
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} d;
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};
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struct _CoglRectangleMapStackEntry
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{
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/* The node to search */
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CoglRectangleMapNode *node;
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/* Index of next branch of this node to explore. Basically either 0
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to go left or 1 to go right */
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gboolean next_index;
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};
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static CoglRectangleMapNode *
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_cogl_rectangle_map_node_new (void)
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{
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return g_new0 (CoglRectangleMapNode, 1);
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}
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static void
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_cogl_rectangle_map_node_free (CoglRectangleMapNode *node)
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{
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g_free (node);
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}
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CoglRectangleMap *
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_cogl_rectangle_map_new (unsigned int width,
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unsigned int height,
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GDestroyNotify value_destroy_func)
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{
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CoglRectangleMap *map = g_new (CoglRectangleMap, 1);
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CoglRectangleMapNode *root = _cogl_rectangle_map_node_new ();
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root->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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root->parent = NULL;
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root->rectangle.x = 0;
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root->rectangle.y = 0;
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root->rectangle.width = width;
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root->rectangle.height = height;
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root->largest_gap = width * height;
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map->root = root;
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map->n_rectangles = 0;
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map->value_destroy_func = value_destroy_func;
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map->space_remaining = width * height;
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map->stack = g_array_new (FALSE, FALSE, sizeof (CoglRectangleMapStackEntry));
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return map;
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}
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static void
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_cogl_rectangle_map_stack_push (GArray *stack,
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CoglRectangleMapNode *node,
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gboolean next_index)
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{
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CoglRectangleMapStackEntry *new_entry;
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g_array_set_size (stack, stack->len + 1);
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new_entry = &g_array_index (stack, CoglRectangleMapStackEntry,
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stack->len - 1);
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new_entry->node = node;
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new_entry->next_index = next_index;
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}
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static void
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_cogl_rectangle_map_stack_pop (GArray *stack)
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{
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g_array_set_size (stack, stack->len - 1);
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}
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static CoglRectangleMapStackEntry *
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_cogl_rectangle_map_stack_get_top (GArray *stack)
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{
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return &g_array_index (stack, CoglRectangleMapStackEntry,
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stack->len - 1);
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}
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static CoglRectangleMapNode *
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_cogl_rectangle_map_node_split_horizontally (CoglRectangleMapNode *node,
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unsigned int left_width)
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{
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/* Splits the node horizontally (according to emacs' definition, not
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vim) by converting it to a branch and adding two new leaf
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nodes. The leftmost branch will have the width left_width and
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will be returned. If the node is already just the right size it
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won't do anything */
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CoglRectangleMapNode *left_node, *right_node;
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if (node->rectangle.width == left_width)
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return node;
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left_node = _cogl_rectangle_map_node_new ();
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left_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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left_node->parent = node;
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left_node->rectangle.x = node->rectangle.x;
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left_node->rectangle.y = node->rectangle.y;
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left_node->rectangle.width = left_width;
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left_node->rectangle.height = node->rectangle.height;
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left_node->largest_gap = (left_node->rectangle.width *
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left_node->rectangle.height);
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node->d.branch.left = left_node;
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right_node = _cogl_rectangle_map_node_new ();
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right_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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right_node->parent = node;
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right_node->rectangle.x = node->rectangle.x + left_width;
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right_node->rectangle.y = node->rectangle.y;
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right_node->rectangle.width = node->rectangle.width - left_width;
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right_node->rectangle.height = node->rectangle.height;
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right_node->largest_gap = (right_node->rectangle.width *
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right_node->rectangle.height);
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node->d.branch.right = right_node;
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node->type = COGL_RECTANGLE_MAP_BRANCH;
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return left_node;
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}
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static CoglRectangleMapNode *
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_cogl_rectangle_map_node_split_vertically (CoglRectangleMapNode *node,
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unsigned int top_height)
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{
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/* Splits the node vertically (according to emacs' definition, not
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vim) by converting it to a branch and adding two new leaf
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nodes. The topmost branch will have the height top_height and
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will be returned. If the node is already just the right size it
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won't do anything */
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CoglRectangleMapNode *top_node, *bottom_node;
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if (node->rectangle.height == top_height)
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return node;
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top_node = _cogl_rectangle_map_node_new ();
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top_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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top_node->parent = node;
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top_node->rectangle.x = node->rectangle.x;
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top_node->rectangle.y = node->rectangle.y;
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top_node->rectangle.width = node->rectangle.width;
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top_node->rectangle.height = top_height;
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top_node->largest_gap = (top_node->rectangle.width *
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top_node->rectangle.height);
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node->d.branch.left = top_node;
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bottom_node = _cogl_rectangle_map_node_new ();
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bottom_node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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bottom_node->parent = node;
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bottom_node->rectangle.x = node->rectangle.x;
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bottom_node->rectangle.y = node->rectangle.y + top_height;
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bottom_node->rectangle.width = node->rectangle.width;
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bottom_node->rectangle.height = node->rectangle.height - top_height;
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bottom_node->largest_gap = (bottom_node->rectangle.width *
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bottom_node->rectangle.height);
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node->d.branch.right = bottom_node;
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node->type = COGL_RECTANGLE_MAP_BRANCH;
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return top_node;
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}
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gboolean
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_cogl_rectangle_map_add (CoglRectangleMap *map,
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unsigned int width,
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unsigned int height,
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void *data,
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CoglRectangleMapEntry *rectangle)
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{
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unsigned int rectangle_size = width * height;
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/* Stack of nodes to search in */
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GArray *stack = map->stack;
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CoglRectangleMapNode *found_node = NULL;
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/* Zero-sized rectangles break the algorithm for removing rectangles
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so we'll disallow them */
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g_return_val_if_fail (width > 0 && height > 0, FALSE);
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/* Start with the root node */
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g_array_set_size (stack, 0);
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_cogl_rectangle_map_stack_push (stack, map->root, FALSE);
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/* Depth-first search for an empty node that is big enough */
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while (stack->len > 0)
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{
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CoglRectangleMapStackEntry *stack_top;
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CoglRectangleMapNode *node;
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int next_index;
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/* Pop an entry off the stack */
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stack_top = _cogl_rectangle_map_stack_get_top (stack);
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node = stack_top->node;
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next_index = stack_top->next_index;
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_cogl_rectangle_map_stack_pop (stack);
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/* Regardless of the type of the node, there's no point
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descending any further if the new rectangle won't fit within
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it */
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if (node->rectangle.width >= width &&
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node->rectangle.height >= height &&
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node->largest_gap >= rectangle_size)
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{
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if (node->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
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{
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/* We've found a node we can use */
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found_node = node;
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break;
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}
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else if (node->type == COGL_RECTANGLE_MAP_BRANCH)
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{
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if (next_index)
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/* Try the right branch */
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_cogl_rectangle_map_stack_push (stack,
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node->d.branch.right,
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0);
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else
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{
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/* Make sure we remember to try the right branch once
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we've finished descending the left branch */
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_cogl_rectangle_map_stack_push (stack,
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node,
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1);
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/* Try the left branch */
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_cogl_rectangle_map_stack_push (stack,
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node->d.branch.left,
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0);
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}
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}
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}
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}
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if (found_node)
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{
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CoglRectangleMapNode *node;
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/* Split according to whichever axis will leave us with the
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largest space */
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if (found_node->rectangle.width - width >
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found_node->rectangle.height - height)
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{
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found_node =
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_cogl_rectangle_map_node_split_horizontally (found_node, width);
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found_node =
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_cogl_rectangle_map_node_split_vertically (found_node, height);
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}
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else
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{
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found_node =
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_cogl_rectangle_map_node_split_vertically (found_node, height);
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found_node =
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_cogl_rectangle_map_node_split_horizontally (found_node, width);
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}
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found_node->type = COGL_RECTANGLE_MAP_FILLED_LEAF;
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found_node->d.data = data;
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found_node->largest_gap = 0;
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if (rectangle)
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*rectangle = found_node->rectangle;
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/* Walk back up the tree and update the stored largest gap for
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the node's sub tree */
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for (node = found_node->parent; node; node = node->parent)
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{
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/* This node is a parent so it should always be a branch */
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g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH);
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node->largest_gap = MAX (node->d.branch.left->largest_gap,
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node->d.branch.right->largest_gap);
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}
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/* There is now an extra rectangle in the map */
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map->n_rectangles++;
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/* and less space */
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map->space_remaining -= rectangle_size;
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return TRUE;
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}
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else
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return FALSE;
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}
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void
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_cogl_rectangle_map_remove (CoglRectangleMap *map,
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const CoglRectangleMapEntry *rectangle)
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{
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CoglRectangleMapNode *node = map->root;
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unsigned int rectangle_size = rectangle->width * rectangle->height;
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/* We can do a binary-chop down the search tree to find the rectangle */
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while (node->type == COGL_RECTANGLE_MAP_BRANCH)
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{
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CoglRectangleMapNode *left_node = node->d.branch.left;
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/* If and only if the rectangle is in the left node then the x,y
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position of the rectangle will be within the node's
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rectangle */
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if (rectangle->x < left_node->rectangle.x + left_node->rectangle.width &&
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rectangle->y < left_node->rectangle.y + left_node->rectangle.height)
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/* Go left */
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node = left_node;
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else
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/* Go right */
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node = node->d.branch.right;
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}
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/* Make sure we found the right node */
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if (node->type != COGL_RECTANGLE_MAP_FILLED_LEAF ||
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node->rectangle.x != rectangle->x ||
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node->rectangle.y != rectangle->y ||
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node->rectangle.width != rectangle->width ||
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node->rectangle.height != rectangle->height)
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/* This should only happen if someone tried to remove a rectangle
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that was not in the map so something has gone wrong */
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g_return_if_reached ();
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else
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{
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/* Convert the node back to an empty node */
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if (map->value_destroy_func)
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map->value_destroy_func (node->d.data);
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node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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node->largest_gap = rectangle_size;
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/* Walk back up the tree combining branch nodes that have two
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empty leaves back into a single empty leaf */
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for (node = node->parent; node; node = node->parent)
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{
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/* This node is a parent so it should always be a branch */
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g_assert (node->type == COGL_RECTANGLE_MAP_BRANCH);
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if (node->d.branch.left->type == COGL_RECTANGLE_MAP_EMPTY_LEAF &&
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node->d.branch.right->type == COGL_RECTANGLE_MAP_EMPTY_LEAF)
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{
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_cogl_rectangle_map_node_free (node->d.branch.left);
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_cogl_rectangle_map_node_free (node->d.branch.right);
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node->type = COGL_RECTANGLE_MAP_EMPTY_LEAF;
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node->largest_gap = (node->rectangle.width *
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node->rectangle.height);
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}
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else
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break;
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}
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/* Reduce the amount of space remaining in all of the parents
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further up the chain */
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for (; node; node = node->parent)
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node->largest_gap = MAX (node->d.branch.left->largest_gap,
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node->d.branch.right->largest_gap);
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/* There is now one less rectangle */
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g_assert (map->n_rectangles > 0);
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map->n_rectangles--;
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/* and more space */
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map->space_remaining += rectangle_size;
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}
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}
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unsigned int
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_cogl_rectangle_map_get_width (CoglRectangleMap *map)
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{
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return map->root->rectangle.width;
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}
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unsigned int
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_cogl_rectangle_map_get_height (CoglRectangleMap *map)
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{
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return map->root->rectangle.height;
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}
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unsigned int
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_cogl_rectangle_map_get_remaining_space (CoglRectangleMap *map)
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{
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return map->space_remaining;
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}
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unsigned int
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_cogl_rectangle_map_get_n_rectangles (CoglRectangleMap *map)
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{
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return map->n_rectangles;
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}
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static void
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_cogl_rectangle_map_internal_foreach (CoglRectangleMap *map,
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CoglRectangleMapInternalForeachCb func,
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void *data)
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{
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/* Stack of nodes to search in */
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GArray *stack = map->stack;
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/* Start with the root node */
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g_array_set_size (stack, 0);
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_cogl_rectangle_map_stack_push (stack, map->root, 0);
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/* Iterate all nodes depth-first */
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while (stack->len > 0)
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{
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CoglRectangleMapStackEntry *stack_top =
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_cogl_rectangle_map_stack_get_top (stack);
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CoglRectangleMapNode *node = stack_top->node;
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switch (node->type)
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{
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case COGL_RECTANGLE_MAP_BRANCH:
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if (stack_top->next_index == 0)
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{
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/* Next time we come back to this node, go to the right */
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stack_top->next_index = 1;
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/* Explore the left branch next */
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_cogl_rectangle_map_stack_push (stack,
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node->d.branch.left,
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0);
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}
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else if (stack_top->next_index == 1)
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{
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/* Next time we come back to this node, stop processing it */
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|
stack_top->next_index = 2;
|
|
|
|
/* Explore the right branch next */
|
|
_cogl_rectangle_map_stack_push (stack,
|
|
node->d.branch.right,
|
|
0);
|
|
}
|
|
else
|
|
{
|
|
/* We're finished with this node so we can call the callback */
|
|
func (node, data);
|
|
_cogl_rectangle_map_stack_pop (stack);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* Some sort of leaf node, just call the callback */
|
|
func (node, data);
|
|
_cogl_rectangle_map_stack_pop (stack);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* The stack should now be empty */
|
|
g_assert (stack->len == 0);
|
|
}
|
|
|
|
typedef struct _CoglRectangleMapForeachClosure
|
|
{
|
|
CoglRectangleMapCallback callback;
|
|
void *data;
|
|
} CoglRectangleMapForeachClosure;
|
|
|
|
static void
|
|
_cogl_rectangle_map_foreach_cb (CoglRectangleMapNode *node, void *data)
|
|
{
|
|
CoglRectangleMapForeachClosure *closure = data;
|
|
|
|
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF)
|
|
closure->callback (&node->rectangle, node->d.data, closure->data);
|
|
}
|
|
|
|
void
|
|
_cogl_rectangle_map_foreach (CoglRectangleMap *map,
|
|
CoglRectangleMapCallback callback,
|
|
void *data)
|
|
{
|
|
CoglRectangleMapForeachClosure closure;
|
|
|
|
closure.callback = callback;
|
|
closure.data = data;
|
|
|
|
_cogl_rectangle_map_internal_foreach (map,
|
|
_cogl_rectangle_map_foreach_cb,
|
|
&closure);
|
|
}
|
|
|
|
static void
|
|
_cogl_rectangle_map_free_cb (CoglRectangleMapNode *node, void *data)
|
|
{
|
|
CoglRectangleMap *map = data;
|
|
|
|
if (node->type == COGL_RECTANGLE_MAP_FILLED_LEAF && map->value_destroy_func)
|
|
map->value_destroy_func (node->d.data);
|
|
|
|
_cogl_rectangle_map_node_free (node);
|
|
}
|
|
|
|
void
|
|
_cogl_rectangle_map_free (CoglRectangleMap *map)
|
|
{
|
|
_cogl_rectangle_map_internal_foreach (map,
|
|
_cogl_rectangle_map_free_cb,
|
|
map);
|
|
|
|
g_array_free (map->stack, TRUE);
|
|
|
|
g_free (map);
|
|
}
|