mutter/cogl/cogl/cogl-journal-private.h

122 lines
4.2 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#include "cogl/cogl-texture.h"
#include "cogl/cogl-object-private.h"
#include "cogl/cogl-clip-stack.h"
#include "cogl/cogl-fence-private.h"
#define COGL_JOURNAL_VBO_POOL_SIZE 8
typedef struct _CoglJournal
{
/* A pointer the framebuffer that is using this journal. This is
only valid when the journal is not empty. It *does* take a
reference on the framebuffer. Although this creates a circular
reference, the framebuffer has special code to handle the case
where the journal is the only thing holding a reference and it
will cause the journal to flush */
CoglFramebuffer *framebuffer;
GArray *entries;
GArray *vertices;
size_t needed_vbo_len;
/* A pool of attribute buffers is used so that we can avoid repeatedly
reallocating buffers. Only one of these buffers at a time will be
used by Cogl but we keep more than one alive anyway in case the
GL driver is internally using the buffer and it would have to
allocate a new one when we start writing to it */
CoglAttributeBuffer *vbo_pool[COGL_JOURNAL_VBO_POOL_SIZE];
/* The next vbo to use from the pool. We just cycle through them in
order */
unsigned int next_vbo_in_pool;
int fast_read_pixel_count;
CoglList pending_fences;
} CoglJournal;
/* To improve batching of geometry when submitting vertices to OpenGL we
* log the texture rectangles we want to draw to a journal, so when we
* later flush the journal we aim to batch data, and gl draw calls. */
typedef struct _CoglJournalEntry
{
CoglPipeline *pipeline;
CoglMatrixEntry *modelview_entry;
CoglClipStack *clip_stack;
float viewport[4];
gboolean dither_enabled;
/* Offset into ctx->logged_vertices */
size_t array_offset;
int n_layers;
} CoglJournalEntry;
CoglJournal *
_cogl_journal_new (CoglFramebuffer *framebuffer);
void
_cogl_journal_free (CoglJournal *journal);
void
_cogl_journal_log_quad (CoglJournal *journal,
const float *position,
CoglPipeline *pipeline,
int n_layers,
CoglTexture *layer0_override_texture,
const float *tex_coords,
unsigned int tex_coords_len);
void
_cogl_journal_flush (CoglJournal *journal);
void
_cogl_journal_discard (CoglJournal *journal);
gboolean
_cogl_journal_all_entries_within_bounds (CoglJournal *journal,
float clip_x0,
float clip_y0,
float clip_x1,
float clip_y1);
gboolean
_cogl_journal_try_read_pixel (CoglJournal *journal,
int x,
int y,
CoglBitmap *bitmap,
gboolean *found_intersection);
gboolean
_cogl_is_journal (void *object);