mirror of
https://github.com/brl/mutter.git
synced 2024-12-11 22:10:16 +00:00
eb906d85ca
This fixes segfaults when something goes wrong during init, but the test keeps going anyway. Except for test-easing and test-picking, these were fixed by sed magic: sed -i -s -e "s/clutter_init \?(&argc, &argv)/\ if (clutter_init (\&argc, \&argv) != CLUTTER_INIT_SUCCESS)\n\ return 1/" tests/*/*.c http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
216 lines
5.5 KiB
C
216 lines
5.5 KiB
C
#include <glib.h>
|
|
#include <gmodule.h>
|
|
#include <stdlib.h>
|
|
#include <clutter/clutter.h>
|
|
#include <cogl/cogl.h>
|
|
|
|
/* Coglbox declaration
|
|
*--------------------------------------------------*/
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
|
|
|
|
#define TEST_COGLBOX(obj) \
|
|
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
|
|
TEST_TYPE_COGLBOX, TestCoglboxClass))
|
|
|
|
#define TEST_COGLBOX_CLASS(klass) \
|
|
(G_TYPE_CHECK_CLASS_CAST ((klass), \
|
|
TEST_TYPE_COGLBOX, TestCoglboxClass))
|
|
|
|
#define TEST_IS_COGLBOX(obj) \
|
|
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
|
|
TEST_TYPE_COGLBOX))
|
|
|
|
#define TEST_IS_COGLBOX_CLASS(klass) \
|
|
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
|
|
TEST_TYPE_COGLBOX))
|
|
|
|
#define TEST_COGLBOX_GET_CLASS(obj) \
|
|
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
|
|
TEST_TYPE_COGLBOX, TestCoglboxClass))
|
|
|
|
typedef struct _TestCoglbox TestCoglbox;
|
|
typedef struct _TestCoglboxClass TestCoglboxClass;
|
|
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
|
|
|
|
struct _TestCoglbox
|
|
{
|
|
ClutterActor parent;
|
|
|
|
/*< private >*/
|
|
TestCoglboxPrivate *priv;
|
|
};
|
|
|
|
struct _TestCoglboxClass
|
|
{
|
|
ClutterActorClass parent_class;
|
|
|
|
/* padding for future expansion */
|
|
void (*_test_coglbox1) (void);
|
|
void (*_test_coglbox2) (void);
|
|
void (*_test_coglbox3) (void);
|
|
void (*_test_coglbox4) (void);
|
|
};
|
|
|
|
static GType test_coglbox_get_type (void) G_GNUC_CONST;
|
|
|
|
G_END_DECLS
|
|
|
|
/* Coglbox private declaration
|
|
*--------------------------------------------------*/
|
|
|
|
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
|
|
|
|
#define TEST_COGLBOX_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
|
|
|
|
struct _TestCoglboxPrivate
|
|
{
|
|
GLuint gl_handle;
|
|
CoglHandle cogl_handle;
|
|
};
|
|
|
|
/* Coglbox implementation
|
|
*--------------------------------------------------*/
|
|
|
|
static void
|
|
test_coglbox_paint(ClutterActor *self)
|
|
{
|
|
TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
|
|
gfloat texcoords[4] = { 0.3f, 0.3f, 0.7f, 0.7f };
|
|
|
|
priv = TEST_COGLBOX_GET_PRIVATE (self);
|
|
|
|
cogl_set_source_color4ub (0x66, 0x66, 0xdd, 0xff);
|
|
cogl_rectangle (0,0,400,400);
|
|
|
|
cogl_push_matrix ();
|
|
|
|
cogl_translate (100,100,0);
|
|
cogl_set_source_texture (priv->cogl_handle);
|
|
cogl_rectangle_with_texture_coords (0, 0, 200, 200,
|
|
texcoords[0], texcoords[1],
|
|
texcoords[2], texcoords[3]);
|
|
|
|
cogl_pop_matrix();
|
|
}
|
|
|
|
static void
|
|
test_coglbox_finalize (GObject *object)
|
|
{
|
|
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
test_coglbox_dispose (GObject *object)
|
|
{
|
|
TestCoglboxPrivate *priv;
|
|
|
|
priv = TEST_COGLBOX_GET_PRIVATE (object);
|
|
|
|
cogl_handle_unref (priv->cogl_handle);
|
|
glDeleteTextures (1, &priv->gl_handle);
|
|
|
|
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
test_coglbox_init (TestCoglbox *self)
|
|
{
|
|
TestCoglboxPrivate *priv;
|
|
guchar data[12];
|
|
GLint prev_unpack_alignment;
|
|
GLint prev_2d_texture_binding;
|
|
|
|
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
|
|
|
|
/* Prepare a 2x2 pixels texture */
|
|
|
|
data[0] = 255; data[1] = 0; data[2] = 0;
|
|
data[3] = 0; data[4] = 255; data[5] = 0;
|
|
data[6] = 0; data[7] = 0; data[8] = 255;
|
|
data[9] = 0; data[10] = 0; data[11] = 0;
|
|
|
|
/* We are about to use OpenGL directly to create a TEXTURE_2D
|
|
* texture so we need to save the state that we modify so we can
|
|
* restore it afterwards and be sure not to interfere with any state
|
|
* caching that Cogl may do internally.
|
|
*/
|
|
glGetIntegerv (GL_UNPACK_ALIGNMENT, &prev_unpack_alignment);
|
|
glGetIntegerv (GL_TEXTURE_BINDING_2D, &prev_2d_texture_binding);
|
|
|
|
glGenTextures (1, &priv->gl_handle);
|
|
glBindTexture (GL_TEXTURE_2D, priv->gl_handle);
|
|
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB,
|
|
2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
/* Now restore the original GL state as Cogl had left it */
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, prev_unpack_alignment);
|
|
glBindTexture (GL_TEXTURE_2D, prev_2d_texture_binding);
|
|
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
/* Create texture from foreign */
|
|
|
|
priv->cogl_handle =
|
|
cogl_texture_new_from_foreign (priv->gl_handle,
|
|
GL_TEXTURE_2D,
|
|
2, 2, 0, 0,
|
|
COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
if (priv->cogl_handle == COGL_INVALID_HANDLE)
|
|
{
|
|
printf ("Failed creating texture from foreign!\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void
|
|
test_coglbox_class_init (TestCoglboxClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
gobject_class->finalize = test_coglbox_finalize;
|
|
gobject_class->dispose = test_coglbox_dispose;
|
|
actor_class->paint = test_coglbox_paint;
|
|
|
|
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
|
|
}
|
|
|
|
static ClutterActor*
|
|
test_coglbox_new (void)
|
|
{
|
|
return g_object_new (TEST_TYPE_COGLBOX, NULL);
|
|
}
|
|
|
|
G_MODULE_EXPORT int
|
|
test_cogl_tex_foreign_main (int argc, char *argv[])
|
|
{
|
|
ClutterActor *stage;
|
|
ClutterActor *coglbox;
|
|
|
|
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
|
return 1;
|
|
|
|
/* Stage */
|
|
stage = clutter_stage_get_default ();
|
|
clutter_actor_set_size (stage, 400, 400);
|
|
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
|
|
|
|
/* Cogl Box */
|
|
coglbox = test_coglbox_new ();
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
|
|
|
|
clutter_actor_show_all (stage);
|
|
|
|
clutter_main ();
|
|
|
|
return 0;
|
|
}
|