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When animating an actor through clutter_actor_animate() and friends we might want forcibly detach the animation instance from the actor in order to start a new one - for instance, in response to user interaction. Currently, there is no way to do that except in a very convoluted way, by emitting the ::completed signal and adding a special case in the signal handlers; this is due to the fact that clutter_actor_animate() adds more logic than the one added by clutter_animation_set_object(), so calling set_object(NULL) or unreferencing the animation instance itself won't be enough. The right way to approach this is to add a new method to Clutter.Actor that detaches any eventual Animation currently referencing it. http://bugzilla.clutter-project.org/show_bug.cgi?id=2051 |
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actor-box.png | ||
animator-key-frames.png | ||
animator-key-frames.svg | ||
bin-layout.png | ||
box-layout.png | ||
building-clutter.xml | ||
clutter-animation-tutorial.xml | ||
clutter-docs.xml.in | ||
clutter-overview.xml | ||
clutter-sections.txt | ||
clutter.types | ||
creating-behaviours.xml | ||
easing-modes.png | ||
easing-modes.svg | ||
event-flow.dia | ||
event-flow.png | ||
flow-layout-horizontal.png | ||
flow-layout-vertical.png | ||
glossary.xml | ||
Makefile.am | ||
migrating-ClutterEffect.xml | ||
migrating-ClutterPath.xml | ||
path-alpha-func.png | ||
running-clutter.xml | ||
subclassing-ClutterActor.xml |