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Initial implementation of the UI definition files. (#424) * clutter/json/Makefile.am: * clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based JSON parser/generator library. We use it in-tree because we might need to change the API. Ideally, we'd depend on it. * clutter/clutter.h: * clutter/clutter-script-private.h: * clutter/clutter-script.[ch]: ClutterScript, the scenegraph generator class. It parses JSON streams in form of buffers and files and builds the scene. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a "script" debug flag * clutter/Makefile.am: Build glue. * tests/Makefile.am: * tests/test-script.c: Add a test case for the ClutterScript. * configure.ac: Depend on GLib 2.14, so we can use the g_hash_table_get_key() and g_hash_table_get_values() functions for the time being; we can probably reimplement those, but we are going to need 2.14 anyway if we are going to implement a list model using GSequence.
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
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#ifndef ___json_marshal_MARSHAL_H__
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#define ___json_marshal_MARSHAL_H__
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#include <glib-object.h>
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G_BEGIN_DECLS
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/* VOID:VOID (./json-marshal.list:1) */
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#define _json_marshal_VOID__VOID g_cclosure_marshal_VOID__VOID
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/* VOID:BOXED (./json-marshal.list:2) */
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#define _json_marshal_VOID__BOXED g_cclosure_marshal_VOID__BOXED
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/* VOID:BOXED,STRING (./json-marshal.list:3) */
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extern void _json_marshal_VOID__BOXED_STRING (GClosure *closure,
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GValue *return_value,
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guint n_param_values,
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const GValue *param_values,
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gpointer invocation_hint,
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gpointer marshal_data);
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/* VOID:BOXED,INT (./json-marshal.list:4) */
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extern void _json_marshal_VOID__BOXED_INT (GClosure *closure,
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GValue *return_value,
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guint n_param_values,
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const GValue *param_values,
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gpointer invocation_hint,
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gpointer marshal_data);
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/* VOID:POINTER (./json-marshal.list:5) */
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#define _json_marshal_VOID__POINTER g_cclosure_marshal_VOID__POINTER
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G_END_DECLS
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#endif /* ___json_marshal_MARSHAL_H__ */
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