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* clutter/Makefile.am: * clutter/clutter.h: * clutter/clutter-scriptable.[ch]: Add the ClutterScriptable interface; by implementing this interface, a class can override the UI definition parsing and transform complex data types into GObject properties, or allow custom properties. * clutter/clutter-script.c: * clutter/clutter-script-parser.c: * clutter/clutter-script-private.h: Rearrange the code and use the ClutterScriptable interface to parse and build the custom properties. This cleans up the code and also it makes it more reliable (the complex type parsing is now done using the target type and not just the name of the property).
104 lines
3.5 KiB
C
104 lines
3.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_SCRIPT_PRIVATE_H__
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#define __CLUTTER_SCRIPT_PRIVATE_H__
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#include <glib-object.h>
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#include "json/json-types.h"
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#include "clutter-types.h"
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#include "clutter-script.h"
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G_BEGIN_DECLS
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typedef GType (* GTypeGetFunc) (void);
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typedef struct {
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gchar *id;
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gchar *class_name;
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gchar *type_func;
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GList *properties;
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GList *children;
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GList *behaviours;
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GType gtype;
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GObject *object;
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guint merge_id;
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guint is_toplevel : 1;
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guint has_unresolved : 1;
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guint is_unmerged : 1;
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} ObjectInfo;
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void object_info_free (gpointer data);
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typedef struct {
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gchar *name;
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JsonNode *node;
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GParamSpec *pspec;
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} PropertyInfo;
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void property_info_free (gpointer data);
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gboolean clutter_script_parse_node (ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node,
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GParamSpec *pspec);
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GType clutter_script_get_type_from_symbol (const gchar *symbol);
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GType clutter_script_get_type_from_class (const gchar *name);
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GObject *clutter_script_construct_object (ClutterScript *script,
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ObjectInfo *info);
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gboolean clutter_script_enum_from_string (GType gtype,
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const gchar *string,
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gint *enum_value);
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gboolean clutter_script_flags_from_string (GType gtype,
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const gchar *string,
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gint *flags_value);
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gboolean clutter_script_parse_knot (ClutterScript *script,
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JsonNode *node,
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ClutterKnot *knot);
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gboolean clutter_script_parse_padding (ClutterScript *script,
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JsonNode *node,
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ClutterPadding *padding);
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gboolean clutter_script_parse_margin (ClutterScript *script,
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JsonNode *node,
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ClutterMargin *margin);
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gboolean clutter_script_parse_geometry (ClutterScript *script,
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JsonNode *node,
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ClutterGeometry *geometry);
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GObject *clutter_script_parse_alpha (ClutterScript *script,
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JsonNode *node);
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G_END_DECLS
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#endif /* __CLUTTER_SCRIPT_PRIVATE_H__ */
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