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• Use the public COGL_HAS_GLES[12] define instead of the HAVE_COGL_* ones which are private and defined in config.h, • Install clutter-egl-headers.h which is needed by clutter-egl.h, • Remove clutter-stage.h as it's uneeded and does not work since the single clutter.h include policy, • Install the egl headers into their own egl directory as the x11 and glx backends do. The include should then be <clutter/egl/clutter-egl.h>, so document it. It does not really break anything as nobody could have used those broken headers.