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Conflicts: clutter/cogl/gl/cogl-texture.c clutter/cogl/gles/cogl-primitives.c * cogl-material: clutter-{clone-,}texture weren't updating their material opacity. Updates GLES1 support for CoglMaterial Normalizes gl vs gles code in preperation for synching material changes Removes cogl_blend_func and cogl_alpha_func Fully integrates CoglMaterial throughout the rest of Cogl [cogl-material] Restore the GL_TEXTURE_ENV_MODE after material_rectangle [cogl-material] Make the user_tex_coords parameter of _rectangle const [test-cogl-material] Remove return value from material_rectangle_paint Add cogl-material.h and cogl-matrix.h to libclutterinclude_HEADERS [cogl-material] improvements for cogl_material_rectangle [cogl-material] Adds a cogl_material_set_color function [cogl-material] Some improvements for how we sync CoglMaterial state with OpenGL [cogl-material] Converts clutter-texture/clutter-clone-texture to the material API [doc] Hooks up cogl-material reference documentation Updates previous GLES multi-texturing code to use CoglMaterial Adds a CoglMaterial abstraction, which includes support for multi-texturing [doc] Hooks up cogl-matrix reference documentation Adds CoglMatrix utility code [tests] Adds an interactive unit test for multi-texturing [multi-texturing] This adds a new cogl_multi_texture API for GL,GLES1 + GLES2 |
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Outline of test categories: The conform/ tests should be non-interactive unit-tests that verify a single feature is behaving as documented. See conform/ADDING_NEW_TESTS for more details. The micro-bench/ tests should be focused perfomance test, ideally testing a single metric. Please never forget that these tests are synthetec and if you are using them then you understand what metric is being tested. They probably don't reflect any real world application loads and the intention is that you use these tests once you have already determined the crux of your problem and need focused feedback that your changes are indeed improving matters. There is no exit status requirements for these tests, but they should give clear feedback as to their performance. If the framerate is the feedback metric, then the test should forcibly enable FPS debugging. The interactive/ tests are any tests whos status can not be determined without a user looking at some visual output, or providing some manual input etc. This covers most of the original Clutter tests. Ideally some of these tests will be migrated into the conformance/ directory so they can be used in automated nightly tests. Other notes: All tests should ideally include a detailed description in the source explaining exactly what the test is for, how the test was designed to work, and possibly a rationale for the aproach taken for testing.