mirror of
https://github.com/brl/mutter.git
synced 2024-11-11 00:26:40 -05:00
70767f08dc
This makes it possible to build Clutter against a standalone build of Cogl instead of having the Clutter build traverse into the clutter/cogl subdirectory.
371 lines
11 KiB
C
371 lines
11 KiB
C
/* Clutter.
|
|
* An OpenGL based 'interactive canvas' library.
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
* Copyright (C) 2006-2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
#include <sys/types.h>
|
|
#ifdef HAVE_UNISTD_H
|
|
#include <unistd.h>
|
|
#endif
|
|
#include <fcntl.h>
|
|
|
|
#include <glib/gi18n-lib.h>
|
|
|
|
#include <GL/glx.h>
|
|
#include <GL/glxext.h>
|
|
#include <GL/gl.h>
|
|
|
|
#include "clutter-backend-glx.h"
|
|
#include "clutter-stage-glx.h"
|
|
#include "clutter-glx.h"
|
|
#include "clutter-profile.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-event-translator.h"
|
|
#include "clutter-event.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-stage-private.h"
|
|
|
|
#include <cogl/cogl.h>
|
|
|
|
#define clutter_backend_glx_get_type _clutter_backend_glx_get_type
|
|
|
|
G_DEFINE_TYPE (ClutterBackendGLX, clutter_backend_glx, CLUTTER_TYPE_BACKEND_X11);
|
|
|
|
/* singleton object */
|
|
static ClutterBackendGLX *backend_singleton = NULL;
|
|
|
|
static gchar *clutter_vblank = NULL;
|
|
|
|
G_CONST_RETURN gchar*
|
|
_clutter_backend_glx_get_vblank (void)
|
|
{
|
|
if (clutter_vblank && strcmp (clutter_vblank, "0") == 0)
|
|
return "none";
|
|
else
|
|
return clutter_vblank;
|
|
}
|
|
|
|
static gboolean
|
|
clutter_backend_glx_pre_parse (ClutterBackend *backend,
|
|
GError **error)
|
|
{
|
|
ClutterBackendClass *parent_class =
|
|
CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
|
|
const gchar *env_string;
|
|
|
|
env_string = g_getenv ("CLUTTER_VBLANK");
|
|
if (env_string)
|
|
{
|
|
clutter_vblank = g_strdup (env_string);
|
|
env_string = NULL;
|
|
}
|
|
|
|
return parent_class->pre_parse (backend, error);
|
|
}
|
|
|
|
static gboolean
|
|
clutter_backend_glx_post_parse (ClutterBackend *backend,
|
|
GError **error)
|
|
{
|
|
ClutterBackendClass *parent_class =
|
|
CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
|
|
|
|
if (!parent_class->post_parse (backend, error))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static const GOptionEntry entries[] =
|
|
{
|
|
{ "vblank", 0,
|
|
0,
|
|
G_OPTION_ARG_STRING, &clutter_vblank,
|
|
N_("Set to 'none' or '0' to disable throttling "
|
|
"framerate to vblank"), "OPTION"
|
|
},
|
|
{ NULL }
|
|
};
|
|
|
|
static void
|
|
clutter_backend_glx_add_options (ClutterBackend *backend,
|
|
GOptionGroup *group)
|
|
{
|
|
ClutterBackendClass *parent_class =
|
|
CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
|
|
|
|
g_option_group_add_entries (group, entries);
|
|
|
|
parent_class->add_options (backend, group);
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_finalize (GObject *gobject)
|
|
{
|
|
if (backend_singleton)
|
|
backend_singleton = NULL;
|
|
|
|
G_OBJECT_CLASS (clutter_backend_glx_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_dispose (GObject *gobject)
|
|
{
|
|
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
|
|
|
|
/* Unrealize all shaders, since the GL context is going away */
|
|
/* XXX: Why isn't this done in
|
|
* clutter-backend.c:clutter_backend_dispose ?
|
|
*/
|
|
_clutter_shader_release_all ();
|
|
|
|
/* We chain up before disposing our CoglContext so that we will
|
|
* destroy all of the stages first. Otherwise the actors may try to
|
|
* make Cogl calls during destruction which would cause a crash */
|
|
G_OBJECT_CLASS (clutter_backend_glx_parent_class)->dispose (gobject);
|
|
|
|
cogl_object_unref (backend->cogl_context);
|
|
}
|
|
|
|
static GObject *
|
|
clutter_backend_glx_constructor (GType gtype,
|
|
guint n_params,
|
|
GObjectConstructParam *params)
|
|
{
|
|
GObjectClass *parent_class;
|
|
GObject *retval;
|
|
|
|
if (!backend_singleton)
|
|
{
|
|
parent_class = G_OBJECT_CLASS (clutter_backend_glx_parent_class);
|
|
retval = parent_class->constructor (gtype, n_params, params);
|
|
|
|
backend_singleton = CLUTTER_BACKEND_GLX (retval);
|
|
|
|
return retval;
|
|
}
|
|
|
|
g_warning ("Attempting to create a new backend object. This should "
|
|
"never happen, so we return the singleton instance.");
|
|
|
|
return g_object_ref (backend_singleton);
|
|
}
|
|
|
|
static ClutterFeatureFlags
|
|
clutter_backend_glx_get_features (ClutterBackend *backend)
|
|
{
|
|
ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
|
|
ClutterBackendClass *parent_class;
|
|
ClutterFeatureFlags flags;
|
|
|
|
parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_glx_parent_class);
|
|
|
|
flags = parent_class->get_features (backend);
|
|
|
|
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN))
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "Cogl supports multiple onscreen framebuffers");
|
|
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
|
|
}
|
|
else
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "Cogl only supports one onscreen framebuffer");
|
|
flags |= CLUTTER_FEATURE_STAGE_STATIC;
|
|
}
|
|
|
|
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
|
|
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
|
|
}
|
|
else
|
|
CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
|
|
|
|
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers complete events");
|
|
flags |= CLUTTER_FEATURE_SWAP_EVENTS;
|
|
}
|
|
|
|
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION))
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "Cogl supports swapping buffer regions");
|
|
backend_glx->can_blit_sub_buffer = TRUE;
|
|
}
|
|
|
|
CLUTTER_NOTE (BACKEND, "backend features checked");
|
|
|
|
return flags;
|
|
}
|
|
|
|
static XVisualInfo *
|
|
clutter_backend_glx_get_visual_info (ClutterBackendX11 *backend_x11)
|
|
{
|
|
return cogl_clutter_winsys_xlib_get_visual_info ();
|
|
}
|
|
|
|
static gboolean
|
|
clutter_backend_glx_create_context (ClutterBackend *backend,
|
|
GError **error)
|
|
{
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
CoglSwapChain *swap_chain = NULL;
|
|
CoglOnscreenTemplate *onscreen_template = NULL;
|
|
|
|
if (backend->cogl_context)
|
|
return TRUE;
|
|
|
|
backend->cogl_renderer = cogl_renderer_new ();
|
|
cogl_renderer_xlib_set_foreign_display (backend->cogl_renderer,
|
|
backend_x11->xdpy);
|
|
if (!cogl_renderer_connect (backend->cogl_renderer, error))
|
|
goto error;
|
|
|
|
swap_chain = cogl_swap_chain_new ();
|
|
cogl_swap_chain_set_has_alpha (swap_chain,
|
|
clutter_x11_get_use_argb_visual ());
|
|
|
|
onscreen_template = cogl_onscreen_template_new (swap_chain);
|
|
cogl_object_unref (swap_chain);
|
|
|
|
if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
|
|
onscreen_template,
|
|
error))
|
|
goto error;
|
|
|
|
backend->cogl_display = cogl_display_new (backend->cogl_renderer,
|
|
onscreen_template);
|
|
cogl_object_unref (backend->cogl_renderer);
|
|
cogl_object_unref (onscreen_template);
|
|
|
|
if (!cogl_display_setup (backend->cogl_display, error))
|
|
goto error;
|
|
|
|
backend->cogl_context = cogl_context_new (backend->cogl_display, error);
|
|
if (!backend->cogl_context)
|
|
goto error;
|
|
|
|
/* XXX: eventually this should go away but a lot of Cogl code still
|
|
* depends on a global default context. */
|
|
cogl_set_default_context (backend->cogl_context);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
if (backend->cogl_display)
|
|
{
|
|
cogl_object_unref (backend->cogl_display);
|
|
backend->cogl_display = NULL;
|
|
}
|
|
|
|
if (onscreen_template)
|
|
cogl_object_unref (onscreen_template);
|
|
if (swap_chain)
|
|
cogl_object_unref (swap_chain);
|
|
|
|
if (backend->cogl_renderer)
|
|
{
|
|
cogl_object_unref (backend->cogl_renderer);
|
|
backend->cogl_renderer = NULL;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static ClutterStageWindow *
|
|
clutter_backend_glx_create_stage (ClutterBackend *backend,
|
|
ClutterStage *wrapper,
|
|
GError **error)
|
|
{
|
|
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
|
|
ClutterEventTranslator *translator;
|
|
ClutterStageWindow *stage_window;
|
|
ClutterStageX11 *stage_x11;
|
|
|
|
stage_window = g_object_new (CLUTTER_TYPE_STAGE_GLX, NULL);
|
|
|
|
/* copy backend data into the stage */
|
|
stage_x11 = CLUTTER_STAGE_X11 (stage_window);
|
|
stage_x11->wrapper = wrapper;
|
|
stage_x11->backend = backend_x11;
|
|
|
|
translator = CLUTTER_EVENT_TRANSLATOR (stage_x11);
|
|
_clutter_backend_add_event_translator (backend, translator);
|
|
|
|
CLUTTER_NOTE (BACKEND,
|
|
"GLX stage created[%p] (dpy:%p, screen:%d, root:%u, wrap:%p)",
|
|
stage_window,
|
|
backend_x11->xdpy,
|
|
backend_x11->xscreen_num,
|
|
(unsigned int) backend_x11->xwin_root,
|
|
wrapper);
|
|
|
|
return stage_window;
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_ensure_context (ClutterBackend *backend,
|
|
ClutterStage *stage)
|
|
{
|
|
ClutterStageGLX *stage_glx =
|
|
CLUTTER_STAGE_GLX (_clutter_stage_get_window (stage));
|
|
|
|
cogl_set_framebuffer (COGL_FRAMEBUFFER (stage_glx->onscreen));
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_class_init (ClutterBackendGLXClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
|
|
ClutterBackendX11Class *backendx11_class = CLUTTER_BACKEND_X11_CLASS (klass);
|
|
|
|
gobject_class->constructor = clutter_backend_glx_constructor;
|
|
gobject_class->dispose = clutter_backend_glx_dispose;
|
|
gobject_class->finalize = clutter_backend_glx_finalize;
|
|
|
|
backend_class->pre_parse = clutter_backend_glx_pre_parse;
|
|
backend_class->post_parse = clutter_backend_glx_post_parse;
|
|
backend_class->create_stage = clutter_backend_glx_create_stage;
|
|
backend_class->add_options = clutter_backend_glx_add_options;
|
|
backend_class->get_features = clutter_backend_glx_get_features;
|
|
backend_class->create_context = clutter_backend_glx_create_context;
|
|
backend_class->ensure_context = clutter_backend_glx_ensure_context;
|
|
|
|
backendx11_class->get_visual_info = clutter_backend_glx_get_visual_info;
|
|
}
|
|
|
|
static void
|
|
clutter_backend_glx_init (ClutterBackendGLX *backend_glx)
|
|
{
|
|
}
|
|
|
|
/* every backend must implement this function */
|
|
GType
|
|
_clutter_backend_impl_get_type (void)
|
|
{
|
|
return _clutter_backend_glx_get_type ();
|
|
}
|