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The script converted calls to COGL_FIXED_MUL(x,y) to (x*y). However this fails for cases like this: COGL_FIXED_MUL(a + b, c) which become (a + b * c) The meaning of this is of course different because multiplication has a higher precedence than addition. This was causing breakages in cogl_texture_quad_sw when the vertex coordinates are not in increasing order. This was the case in test-backface-culling when NPOTs are not available. |
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cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-private.h | ||
cogl-texture.c | ||
cogl.c | ||
Makefile.am |