mutter/clutter/win32/clutter-backend-win32.c
Neil Roberts e88c8b4ce1 2008-03-30 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-backend-win32.c
	(clutter_backend_win32_init): Added a call to
	timeBeginPeriod. Without this the frame rates are terrible because
	the glib timeouts are not accurate enough. However this requires
	Glib >= 2.16.0 to take any effect because of a change in the way
	g_poll is implemented. See revision 6597 of glib.
	(clutter_backend_win32_finalize): Added a call to timeEndPeriod.

	* configure.ac: Added -lwinmm to the library dependencies for the
	Win32 backend.
2008-03-30 22:27:27 +00:00

316 lines
8.9 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "clutter-backend-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-win32.h"
#include "../clutter-event.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"
#include "../clutter-private.h"
#include "cogl.h"
G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
CLUTTER_TYPE_BACKEND);
typedef int (* SwapIntervalProc) (int interval);
/* singleton object */
static ClutterBackendWin32 *backend_singleton = NULL;
static gchar *clutter_vblank_name = NULL;
gboolean
clutter_backend_win32_pre_parse (ClutterBackend *backend,
GError **error)
{
const gchar *env_string;
if ((env_string = g_getenv ("CLUTTER_VBLANK")))
clutter_vblank_name = g_strdup (env_string);
return TRUE;
}
static void
clutter_backend_win32_init_events (ClutterBackend *backend)
{
CLUTTER_NOTE (EVENT, "initialising the event loop");
_clutter_backend_win32_events_init (backend);
}
static const GOptionEntry entries[] =
{
{
"vblank", 0,
0,
G_OPTION_ARG_STRING, &clutter_vblank_name,
"VBlank method to be used (none, default or wgl)", "METHOD"
},
{ NULL }
};
void
clutter_backend_win32_add_options (ClutterBackend *backend,
GOptionGroup *group)
{
g_option_group_add_entries (group, entries);
}
static void
clutter_backend_win32_finalize (GObject *gobject)
{
backend_singleton = NULL;
timeEndPeriod (1);
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject);
}
static void
clutter_backend_win32_dispose (GObject *gobject)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterMainContext *context;
ClutterStageManager *stage_manager;
GSList *l;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
context = clutter_context_get_default ();
stage_manager = context->stage_manager;
for (l = stage_manager->stages; l; l = l->next)
{
ClutterActor *stage = CLUTTER_ACTOR (l->data);
clutter_actor_destroy (stage);
}
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
}
static GObject *
clutter_backend_win32_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_WIN32 (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
static gboolean
check_vblank_env (const char *name)
{
return clutter_vblank_name && !strcasecmp (clutter_vblank_name, name);
}
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterFeatureFlags flags;
const gchar *extensions;
SwapIntervalProc swap_interval;
/* FIXME: we really need to check if gl context is set */
extensions = glGetString (GL_EXTENSIONS);
CLUTTER_NOTE (BACKEND, "Checking features\n"
"GL_VENDOR: %s\n"
"GL_RENDERER: %s\n"
"GL_VERSION: %s\n"
"GL_EXTENSIONS: %s\n",
glGetString (GL_VENDOR),
glGetString (GL_RENDERER),
glGetString (GL_VERSION),
extensions);
flags = CLUTTER_FEATURE_STAGE_USER_RESIZE
| CLUTTER_FEATURE_STAGE_CURSOR
| CLUTTER_FEATURE_STAGE_MULTIPLE;
/* If the VBlank should be left at the default or it has been
disabled elsewhere (eg NVIDIA) then don't bother trying to check
for the swap control extension */
if (getenv ("__GL_SYNC_TO_VBLANK") || check_vblank_env ("default"))
CLUTTER_NOTE (BACKEND, "vblank sync: left at default at user request");
else if (cogl_check_extension ("WGL_EXT_swap_control", extensions)
&& (swap_interval = (SwapIntervalProc)
cogl_get_proc_address ("wglSwapIntervalEXT")))
{
/* According to the specification for the WGL_EXT_swap_control
extension the default swap interval is 1 anyway, so if no
vblank is requested then we should explicitly set it to
zero */
if (check_vblank_env ("none"))
{
if (swap_interval (0))
CLUTTER_NOTE (BACKEND, "vblank sync: successfully disabled");
else
CLUTTER_NOTE (BACKEND, "vblank sync: disabling failed");
}
else
{
if (swap_interval (1))
{
flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT "
"vblank setup success");
}
else
CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT "
"vblank setup failed");
}
}
else
CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
return flags;
}
static void
clutter_backend_win32_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterBackendWin32 *backend_win32;
ClutterStageWin32 *stage_win32;
stage_win32 = CLUTTER_STAGE_WIN32 (stage);
backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
CLUTTER_NOTE (MULTISTAGE, "setting context for stage:%p", stage );
wglMakeCurrent (stage_win32->client_dc,
backend_win32->gl_context);
}
static void
clutter_backend_win32_redraw (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage);
clutter_actor_paint (CLUTTER_ACTOR (stage));
if (stage_win32->client_dc)
SwapBuffers (stage_win32->client_dc);
}
static ClutterActor *
clutter_backend_win32_create_stage (ClutterBackend *backend,
GError **error)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
ClutterStageWin32 *stage_win32;
ClutterActor *stage;
stage = g_object_new (CLUTTER_TYPE_STAGE_WIN32, NULL);
/* copy backend data into the stage */
stage_win32 = CLUTTER_STAGE_WIN32 (stage);
stage_win32->backend = backend_win32;
/* needed ? */
g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
clutter_actor_realize (stage);
if (!CLUTTER_ACTOR_IS_REALIZED (stage))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_INTERNAL,
"Unable to realize the main stage");
return NULL;
}
return stage;
}
static void
clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_win32_constructor;
gobject_class->dispose = clutter_backend_win32_dispose;
gobject_class->finalize = clutter_backend_win32_finalize;
backend_class->pre_parse = clutter_backend_win32_pre_parse;
backend_class->init_events = clutter_backend_win32_init_events;
backend_class->create_stage = clutter_backend_win32_create_stage;
backend_class->add_options = clutter_backend_win32_add_options;
backend_class->get_features = clutter_backend_win32_get_features;
backend_class->redraw = clutter_backend_win32_redraw;
backend_class->ensure_context = clutter_backend_win32_ensure_context;
}
static void
clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
{
ClutterBackend *backend = CLUTTER_BACKEND (backend_win32);
backend_win32->gl_context = NULL;
/* FIXME: get from GetSystemMetric? */
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
clutter_backend_set_resolution (backend, 96.0);
/* Set the maximum precision for Windows time functions. Without
this glib will not be able to sleep accurately enough to give a
reasonable frame rate */
timeBeginPeriod (1);
}
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_win32_get_type ();
}