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This adds a getter and setter for requesting dithering to be enabled. Dithering is a hardware dependent technique to increase the visible color resolution beyond what the underlying hardware supports by playing tricks with the colors placed into the framebuffer to give the illusion of other colors. (For example this can be compared to half-toning used by some news papers to show varying levels of grey even though their may only be black and white are available). The results of enabling dithering are platform dependent and may have no effect. Signed-off-by: Neil Roberts <neil@linux.intel.com>
347 lines
11 KiB
C
347 lines
11 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_FRAMEBUFFER_PRIVATE_H
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#define __COGL_FRAMEBUFFER_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-clip-state-private.h"
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#include "cogl-journal-private.h"
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#ifdef COGL_HAS_XLIB_SUPPORT
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#include <X11/Xlib.h>
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#endif
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#ifdef COGL_HAS_WIN32_SUPPORT
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#include <windows.h>
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#endif
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typedef enum _CoglFramebufferType {
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COGL_FRAMEBUFFER_TYPE_ONSCREEN,
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COGL_FRAMEBUFFER_TYPE_OFFSCREEN
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} CoglFramebufferType;
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struct _CoglFramebuffer
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{
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CoglObject _parent;
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CoglContext *context;
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CoglFramebufferType type;
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int width;
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int height;
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/* Format of the pixels in the framebuffer (including the expected
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premult state) */
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CoglPixelFormat format;
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gboolean allocated;
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *projection_stack;
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float viewport_x;
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float viewport_y;
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float viewport_width;
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float viewport_height;
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CoglClipState clip_state;
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gboolean dirty_bitmasks;
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int red_bits;
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int blue_bits;
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int green_bits;
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int alpha_bits;
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gboolean dither_enabled;
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/* We journal the textured rectangles we want to submit to OpenGL so
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* we have an oppertunity to batch them together into less draw
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* calls. */
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CoglJournal *journal;
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/* The scene of a given framebuffer may depend on images in other
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* framebuffers... */
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GList *deps;
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/* As part of an optimization for reading-back single pixels from a
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* framebuffer in some simple cases where the geometry is still
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* available in the journal we need to track the bounds of the last
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* region cleared, its color and we need to track when something
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* does in fact draw to that region so it is no longer clear.
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*/
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float clear_color_red;
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float clear_color_green;
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float clear_color_blue;
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float clear_color_alpha;
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int clear_clip_x0;
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int clear_clip_y0;
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int clear_clip_x1;
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int clear_clip_y1;
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gboolean clear_clip_dirty;
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};
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typedef struct _CoglOffscreen
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{
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CoglFramebuffer _parent;
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GLuint fbo_handle;
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GSList *renderbuffers;
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CoglHandle texture;
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} CoglOffscreen;
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/* Flags to pass to _cogl_offscreen_new_to_texture_full */
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typedef enum
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{
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
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} CoglOffscreenFlags;
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#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
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struct _CoglOnscreen
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{
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CoglFramebuffer _parent;
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#ifdef COGL_HAS_X11_SUPPORT
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guint32 foreign_xid;
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CoglOnscreenX11MaskCallback foreign_update_mask_callback;
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void *foreign_update_mask_data;
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#endif
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#ifdef COGL_HAS_WIN32_SUPPORT
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HWND foreign_hwnd;
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#endif
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gboolean swap_throttled;
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void *winsys;
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};
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void
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_cogl_framebuffer_state_init (void);
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void
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_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
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int width, int height);
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void
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_cogl_clear4f (unsigned long buffers,
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float red,
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float green,
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float blue,
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float alpha);
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void
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_cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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const CoglColor *color);
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void
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_cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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unsigned long buffers,
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float red,
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float green,
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float blue,
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float alpha);
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void
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_cogl_framebuffer_dirty (CoglFramebuffer *framebuffer);
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CoglClipState *
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_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer);
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/*
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* _cogl_framebuffer_get_clip_stack:
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* @framebuffer: A #CoglFramebuffer
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*
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* Gets a pointer to the current clip stack. This can be used to later
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* return to the same clip stack state with
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* _cogl_framebuffer_set_clip_stack(). A reference is not taken on the
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* stack so if you want to keep it you should call
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* _cogl_clip_stack_ref().
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*
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* Return value: a pointer to the @framebuffer clip stack.
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*/
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CoglClipStack *
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_cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer);
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/*
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* _cogl_framebuffer_set_clip_stack:
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* @framebuffer: A #CoglFramebuffer
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* @stack: a pointer to the replacement clip stack
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*
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* Replaces the @framebuffer clip stack with @stack.
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*/
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void
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_cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
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CoglClipStack *stack);
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CoglMatrixStack *
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_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);
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CoglMatrixStack *
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_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
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CoglFramebuffer *dependency);
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void
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_cogl_framebuffer_remove_all_dependencies (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer);
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void
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_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer);
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gboolean
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_cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
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int x,
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int y,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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guint8 *pixel);
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typedef enum _CoglFramebufferFlushFlags
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{
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/* XXX: When using this, that imples you are going to manually load the
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* modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
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* be called for framebuffer->modelview_stack, and the modelview_stack will
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* also be marked as dirty. */
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COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0,
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/* Similarly this flag implies you are going to flush the clip state
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yourself */
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COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE = 1L<<1,
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/* When using this all that will be updated is the glBindFramebuffer
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* state and corresponding winsys state to make the framebuffer
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* current if it is a CoglOnscreen framebuffer. */
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COGL_FRAMEBUFFER_FLUSH_BIND_ONLY = 1L<<2
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} CoglFramebufferFlushFlags;
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void
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_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer,
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CoglFramebufferFlushFlags flags);
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CoglFramebuffer *
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_cogl_get_read_framebuffer (void);
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GSList *
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_cogl_create_framebuffer_stack (void);
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void
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_cogl_free_framebuffer_stack (GSList *stack);
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/*
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* _cogl_offscreen_new_to_texture_full:
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* @texhandle: A handle to the texture to target
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* @create_flags: Flags specifying how to create the FBO
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* @level: The mipmap level within the texture to target
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*
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* Creates a new offscreen buffer which will target the given
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* texture. By default the buffer will have a depth and stencil
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* buffer. This can be disabled by passing
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* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
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*
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* Return value: the new CoglOffscreen object.
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*/
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CoglHandle
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_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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CoglOffscreenFlags create_flags,
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unsigned int level);
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/*
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* _cogl_push_framebuffers:
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* @draw_buffer: A pointer to the buffer used for drawing
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* @read_buffer: A pointer to the buffer used for reading back pixels
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*
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* Redirects drawing and reading to the specified framebuffers as in
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* cogl_push_framebuffer() except that it allows the draw and read
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* buffer to be different. The buffers are pushed as a pair so that
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* they can later both be restored with a single call to
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* cogl_pop_framebuffer().
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*/
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void
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_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer);
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/*
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* _cogl_blit_framebuffer:
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* @src_x: Source x position
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* @src_y: Source y position
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* @dst_x: Destination x position
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* @dst_y: Destination y position
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* @width: Width of region to copy
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* @height: Height of region to copy
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*
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* This blits a region of the color buffer of the current draw buffer
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* to the current read buffer. The draw and read buffers can be set up
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* using _cogl_push_framebuffers(). This function should only be
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* called if the COGL_FEATURE_OFFSCREEN_BLIT feature is
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* advertised. The two buffers must both be offscreen and have the
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* same format.
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*
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* Note that this function differs a lot from the glBlitFramebuffer
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* function provided by the GL_EXT_framebuffer_blit extension. Notably
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* it doesn't support having different sizes for the source and
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* destination rectangle. This isn't supported by the corresponding
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* GL_ANGLE_framebuffer_blit extension on GLES2.0 and it doesn't seem
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* like a particularly useful feature. If the application wanted to
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* scale the results it may make more sense to draw a primitive
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* instead.
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*
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* We can only really support blitting between two offscreen buffers
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* for this function on GLES2.0. This is because we effectively render
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* upside down to offscreen buffers to maintain Cogl's representation
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* of the texture coordinate system where 0,0 is the top left of the
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* texture. If we were to blit from an offscreen to an onscreen buffer
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* then we would need to mirror the blit along the x-axis but the GLES
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* extension does not support this.
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*
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* The GL function is documented to be affected by the scissor. This
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* function therefore ensure that an empty clip stack is flushed
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* before performing the blit which means the scissor is effectively
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* ignored.
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*
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* The function also doesn't support specifying the buffers to copy
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* and instead only the color buffer is copied. When copying the depth
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* or stencil buffers the extension on GLES2.0 only supports copying
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* the full buffer which would be awkward to document with this
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* API. If we wanted to support that feature it may be better to have
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* a separate function to copy the entire buffer for a given mask.
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*/
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void
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_cogl_blit_framebuffer (unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height);
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CoglOnscreen *
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_cogl_onscreen_new (void);
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#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
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