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bbcbece6c9
This patch reworks our conformance testing framework because it seems that glib's gtesting framework isn't really well suited to our use case. For example we weren't able to test windows builds given the way we were using it and also for each test we'd like to repeat the test with several different environments so we can test important driver and feature combinations. This patch instead switches away to a simplified but custom approach for running our unit tests. We hope that having a more bespoke setup will enable us to easily extend it to focus on the details important to us. Notable changes with this new approach are: We can now run 'make test' for our mingw windows builds. We've got rid of all the test-*report* make rules and we're just left with 'make test' 'make test' now runs each test several times with different driver and feature combinations checking the result for each run. 'make test' will then output a concise table of all of the results. The combinations tested are: - OpenGL Fixed Function - OpenGL ARBfp - OpenGL GLSL - OpenGL No NPOT texture support - OpenGLES 2.0 - OpenGLES 2.0 No NPOT texture support Reviewed-by: Neil Roberts <neil@linux.intel.com>
208 lines
6.5 KiB
C
208 lines
6.5 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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#define BLOCK_SIZE 16
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/* Number of pixels at the border of a block quadrant to skip when verifying */
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#define TEST_INSET 1
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typedef struct _TestState
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{
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int dummy;
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} TestState;
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static void
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draw_path_at (int x, int y)
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{
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cogl_push_matrix ();
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cogl_translate (x * BLOCK_SIZE, y * BLOCK_SIZE, 0.0f);
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cogl_path_fill ();
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cogl_pop_matrix ();
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}
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static void
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check_block (int block_x, int block_y, int block_mask)
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{
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guint32 data[BLOCK_SIZE * BLOCK_SIZE];
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int qx, qy;
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/* Block mask represents which quarters of the block should be
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filled. The bits from 0->3 represent the top left, top right,
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bottom left and bottom right respectively */
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cogl_read_pixels (block_x * BLOCK_SIZE,
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block_y * BLOCK_SIZE,
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BLOCK_SIZE, BLOCK_SIZE,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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(guint8 *)data);
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for (qy = 0; qy < 2; qy++)
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for (qx = 0; qx < 2; qx++)
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{
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int bit = qx | (qy << 1);
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const char *intended_pixel = ((block_mask & (1 << bit)) ? "#ffffff" : "#000000");
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int x, y;
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for (x = 0; x < BLOCK_SIZE / 2 - TEST_INSET * 2; x++)
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for (y = 0; y < BLOCK_SIZE / 2 - TEST_INSET * 2; y++)
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{
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const guint32 *p = data + (qx * BLOCK_SIZE / 2 +
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qy * BLOCK_SIZE * BLOCK_SIZE / 2 +
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(x + TEST_INSET) +
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(y + TEST_INSET) * BLOCK_SIZE);
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char *screen_pixel = g_strdup_printf ("#%06x", GUINT32_FROM_BE (*p) >> 8);
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g_assert_cmpstr (screen_pixel, ==, intended_pixel);
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g_free (screen_pixel);
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}
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}
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}
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static void
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paint (TestState *state)
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{
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CoglHandle path_a, path_b, path_c;
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cogl_set_source_color4ub (255, 255, 255, 255);
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/* Create a path filling just a quarter of a block. It will use two
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rectangles so that we have a sub path in the path */
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cogl_path_new ();
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cogl_path_rectangle (BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2,
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BLOCK_SIZE, BLOCK_SIZE);
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cogl_path_rectangle (BLOCK_SIZE / 2, BLOCK_SIZE / 2,
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BLOCK_SIZE * 3 / 4, BLOCK_SIZE);
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path_a = cogl_handle_ref (cogl_get_path ());
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draw_path_at (0, 0);
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/* Create another path filling the whole block */
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cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
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path_b = cogl_handle_ref (cogl_get_path ());
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draw_path_at (1, 0);
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/* Draw the first path again */
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cogl_set_path (path_a);
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draw_path_at (2, 0);
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/* Draw a copy of path a */
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path_c = cogl_path_copy (path_a);
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cogl_set_path (path_c);
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draw_path_at (3, 0);
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/* Add another rectangle to path a. We'll use line_to's instead of
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cogl_rectangle so that we don't create another sub-path because
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that is more likely to break the copy */
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cogl_set_path (path_a);
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cogl_path_line_to (0, BLOCK_SIZE / 2);
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cogl_path_line_to (0, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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draw_path_at (4, 0);
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/* Draw the copy again. It should not have changed */
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cogl_set_path (path_c);
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draw_path_at (5, 0);
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/* Add another rectangle to path c. It will be added in two halves,
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one as an extension of the previous path and the other as a new
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sub path */
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cogl_set_path (path_c);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE * 3 / 4, 0);
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cogl_path_line_to (BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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cogl_path_rectangle (BLOCK_SIZE * 3 / 4, 0, BLOCK_SIZE, BLOCK_SIZE / 2);
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draw_path_at (6, 0);
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/* Draw the original path again. It should not have changed */
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cogl_set_path (path_a);
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draw_path_at (7, 0);
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cogl_handle_unref (path_a);
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cogl_handle_unref (path_b);
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cogl_handle_unref (path_c);
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/* Draw a self-intersecting path. The part that intersects should be
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inverted */
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cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
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cogl_path_line_to (0, BLOCK_SIZE / 2);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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cogl_path_close ();
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draw_path_at (8, 0);
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/* Draw two sub paths. Where the paths intersect it should be
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inverted */
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cogl_path_rectangle (0, 0, BLOCK_SIZE, BLOCK_SIZE);
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cogl_path_rectangle (BLOCK_SIZE / 2, BLOCK_SIZE / 2, BLOCK_SIZE, BLOCK_SIZE);
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draw_path_at (9, 0);
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/* Draw a clockwise outer path */
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cogl_path_move_to (0, 0);
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cogl_path_line_to (BLOCK_SIZE, 0);
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cogl_path_line_to (BLOCK_SIZE, BLOCK_SIZE);
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cogl_path_line_to (0, BLOCK_SIZE);
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cogl_path_close ();
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/* Add a clockwise sub path in the upper left quadrant */
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cogl_path_move_to (0, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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cogl_path_line_to (0, BLOCK_SIZE / 2);
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cogl_path_close ();
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/* Add a counter-clockwise sub path in the upper right quadrant */
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cogl_path_move_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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cogl_path_line_to (BLOCK_SIZE, BLOCK_SIZE / 2);
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cogl_path_line_to (BLOCK_SIZE, 0);
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cogl_path_close ();
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/* Retain the path for the next test */
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path_a = cogl_handle_ref (cogl_get_path ());
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draw_path_at (10, 0);
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/* Draw the same path again with the other fill rule */
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cogl_set_path (path_a);
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cogl_path_set_fill_rule (COGL_PATH_FILL_RULE_NON_ZERO);
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draw_path_at (11, 0);
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cogl_handle_unref (path_a);
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}
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static void
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validate_result ()
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{
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check_block (0, 0, 0x8 /* bottom right */);
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check_block (1, 0, 0xf /* all of them */);
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check_block (2, 0, 0x8 /* bottom right */);
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check_block (3, 0, 0x8 /* bottom right */);
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check_block (4, 0, 0x9 /* top left and bottom right */);
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check_block (5, 0, 0x8 /* bottom right */);
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check_block (6, 0, 0xa /* bottom right and top right */);
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check_block (7, 0, 0x9 /* top_left and bottom right */);
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check_block (8, 0, 0xe /* all but top left */);
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check_block (9, 0, 0x7 /* all but bottom right */);
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check_block (10, 0, 0xc /* bottom two */);
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check_block (11, 0, 0xd /* all but top right */);
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}
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void
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test_cogl_path (TestUtilsGTestFixture *fixture,
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void *data)
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{
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TestUtilsSharedState *shared_state = data;
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TestState state;
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cogl_ortho (0, cogl_framebuffer_get_width (shared_state->fb), /* left, right */
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cogl_framebuffer_get_height (shared_state->fb), 0, /* bottom, top */
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-1, 100 /* z near, far */);
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paint (&state);
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validate_result ();
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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