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7ed3714a94
Certain crossing modes notify about synthesized events, where the pointer didn't really leave the window. Unsetting the stage from the device at that time is incorrect, and will leave all remaining touches unable to pick coordinates, so silently eaten away. https://bugzilla.gnome.org/show_bug.cgi?id=750496
353 lines
12 KiB
C
353 lines
12 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
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* Copyright (C) 2009, 2010 Intel Corp.
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* 2011 Giovanni Campagna <scampa.giovanni@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authored by:
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* Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#include "config.h"
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#include "clutter-gdk.h"
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#include "clutter-backend-gdk.h"
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#include "clutter-device-manager-gdk.h"
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#include "clutter-actor-private.h"
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#include "clutter-backend-private.h"
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#include "clutter-debug.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-event-private.h"
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#include "clutter-main.h"
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#include "clutter-paint-volume-private.h"
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#include "clutter-stage-private.h"
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#include <string.h>
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#include <glib.h>
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/**
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* clutter_gdk_handle_event:
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* @event: a #GdkEvent
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*
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* This function processes a single GDK event; it can be used to hook
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* into external event processing
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*
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* Return value: #GdkFilterReturn. %GDK_FILTER_REMOVE indicates that
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* Clutter has internally handled the event and the caller should do
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* no further processing. %GDK_FILTER_CONTINUE indicates that Clutter
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* is either not interested in the event, or has used the event to
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* update internal state without taking any exclusive action.
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* %GDK_FILTER_TRANSLATE will not occur.
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*
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*/
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GdkFilterReturn
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clutter_gdk_handle_event (GdkEvent *gdk_event)
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{
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ClutterDeviceManager *device_manager;
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ClutterBackendGdk *backend_gdk;
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ClutterBackend *backend;
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ClutterStage *stage = NULL;
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ClutterEvent *event = NULL;
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gint spin = 0;
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GdkFilterReturn result = GDK_FILTER_CONTINUE;
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ClutterInputDevice *device, *source_device;
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GdkDevice *gdk_device;
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backend = clutter_get_default_backend ();
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if (!CLUTTER_IS_BACKEND_GDK (backend))
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return GDK_FILTER_CONTINUE;
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if (gdk_event->any.window == NULL)
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return GDK_FILTER_CONTINUE;
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device_manager = clutter_device_manager_get_default ();
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if (G_UNLIKELY (device_manager == NULL))
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return GDK_FILTER_CONTINUE;
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backend_gdk = CLUTTER_BACKEND_GDK (backend);
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stage = clutter_gdk_get_stage_from_window (gdk_event->any.window);
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gdk_device = gdk_event_get_device (gdk_event);
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if (gdk_device != NULL)
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device = _clutter_device_manager_gdk_lookup_device (device_manager,
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gdk_device);
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else
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device = NULL;
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gdk_device = gdk_event_get_source_device (gdk_event);
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if (gdk_device != NULL)
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source_device = _clutter_device_manager_gdk_lookup_device (device_manager,
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gdk_device);
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else
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source_device = NULL;
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if (stage == NULL)
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return GDK_FILTER_CONTINUE;
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_clutter_threads_acquire_lock ();
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switch (gdk_event->type)
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{
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case GDK_DELETE:
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event = clutter_event_new (CLUTTER_DELETE);
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break;
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case GDK_DESTROY:
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event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
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break;
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case GDK_EXPOSE:
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{
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ClutterPaintVolume clip;
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ClutterVertex origin;
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CLUTTER_NOTE (EVENT, "Expose for stage '%s' [%p] { %d, %d - %d x %d }",
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_clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
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stage,
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gdk_event->expose.area.x,
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gdk_event->expose.area.y,
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gdk_event->expose.area.width,
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gdk_event->expose.area.height);
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origin.x = gdk_event->expose.area.x;
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origin.y = gdk_event->expose.area.y;
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origin.z = 0;
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_clutter_paint_volume_init_static (&clip, CLUTTER_ACTOR (stage));
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clutter_paint_volume_set_origin (&clip, &origin);
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clutter_paint_volume_set_width (&clip, gdk_event->expose.area.width);
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clutter_paint_volume_set_height (&clip, gdk_event->expose.area.height);
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_clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), 0, &clip);
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clutter_paint_volume_free (&clip);
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}
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break;
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case GDK_DAMAGE:
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/* This is handled by cogl */
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break;
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case GDK_MOTION_NOTIFY:
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event = clutter_event_new (CLUTTER_MOTION);
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event->motion.time = gdk_event->motion.time;
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event->motion.x = gdk_event->motion.x;
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event->motion.y = gdk_event->motion.y;
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event->motion.axes = NULL;
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/* It's all X in the end, right? */
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event->motion.modifier_state = gdk_event->motion.state;
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clutter_event_set_device (event, device);
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clutter_event_set_source_device (event, source_device);
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CLUTTER_NOTE (EVENT, "Motion notifiy [%.2f, %.2f]",
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event->motion.x,
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event->motion.y);
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break;
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case GDK_BUTTON_PRESS:
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case GDK_BUTTON_RELEASE:
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event = clutter_event_new (gdk_event->type == GDK_BUTTON_PRESS ?
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CLUTTER_BUTTON_PRESS :
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CLUTTER_BUTTON_RELEASE);
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event->button.time = gdk_event->button.time;
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event->button.x = gdk_event->button.x;
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event->button.y = gdk_event->button.y;
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event->button.axes = NULL;
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event->button.modifier_state = gdk_event->button.state;
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event->button.button = gdk_event->button.button;
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event->button.click_count = 1;
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clutter_event_set_device (event, device);
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clutter_event_set_source_device (event, source_device);
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CLUTTER_NOTE (EVENT, "Button %d %s [%.2f, %.2f]",
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event->button.button,
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event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
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event->button.x,
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event->button.y);
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break;
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case GDK_TOUCH_BEGIN:
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case GDK_TOUCH_END:
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case GDK_TOUCH_CANCEL:
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case GDK_TOUCH_UPDATE:
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event = clutter_event_new (gdk_event->type == GDK_TOUCH_BEGIN ?
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CLUTTER_TOUCH_BEGIN :
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((gdk_event->type == GDK_TOUCH_END) ?
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CLUTTER_TOUCH_END :
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(gdk_event->type == GDK_TOUCH_UPDATE ?
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CLUTTER_TOUCH_UPDATE :
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CLUTTER_TOUCH_CANCEL)));
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event->touch.time = gdk_event->touch.time;
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event->touch.x = gdk_event->touch.x;
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event->touch.y = gdk_event->touch.y;
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event->touch.sequence = (ClutterEventSequence *) gdk_event->touch.sequence;
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event->touch.modifier_state = gdk_event->touch.state;
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clutter_event_set_device (event, device);
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clutter_event_set_source_device (event, source_device);
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CLUTTER_NOTE (EVENT, "Touch %p %s [%",
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event->touch.sequence,
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event->type == CLUTTER_TOUCH_BEGIN ? "begin" :
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(event->type == CLUTTER_TOUCH_END ? "end" :
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(event->type == CLUTTER_TOUCH_UPDATE ? "update"
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: "cancel")),
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event->touch.x, event->touch.y);
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break;
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case GDK_2BUTTON_PRESS:
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case GDK_3BUTTON_PRESS:
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/* these are handled by clutter-main.c updating click_count */
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break;
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case GDK_KEY_PRESS:
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case GDK_KEY_RELEASE:
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event = clutter_event_new (gdk_event->type == GDK_KEY_PRESS ?
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CLUTTER_KEY_PRESS :
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CLUTTER_KEY_RELEASE);
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event->key.time = gdk_event->key.time;
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event->key.modifier_state = gdk_event->key.state;
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event->key.keyval = gdk_event->key.keyval;
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event->key.hardware_keycode = gdk_event->key.hardware_keycode;
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event->key.unicode_value = g_utf8_get_char (gdk_event->key.string);
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clutter_event_set_device (event, device);
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clutter_event_set_source_device (event, source_device);
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CLUTTER_NOTE (EVENT, "Key %d %s",
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event->key.keyval,
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event->type == CLUTTER_KEY_PRESS ? "press" : "release");
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break;
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case GDK_ENTER_NOTIFY:
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case GDK_LEAVE_NOTIFY:
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event = clutter_event_new (gdk_event->type == GDK_ENTER_NOTIFY ?
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CLUTTER_ENTER :
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CLUTTER_LEAVE);
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event->crossing.source = CLUTTER_ACTOR (stage);
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event->crossing.time = gdk_event_get_time (gdk_event);
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event->crossing.x = gdk_event->crossing.x;
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event->crossing.y = gdk_event->crossing.y;
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/* XXX: no better fallback here? */
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clutter_event_set_device (event, device);
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clutter_event_set_source_device (event, source_device);
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if (gdk_event->type == GDK_ENTER_NOTIFY)
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_clutter_input_device_set_stage (clutter_event_get_device (event), stage);
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else if (gdk_event->type == GDK_LEAVE_NOTIFY &&
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gdk_event->crossing.mode != GDK_CROSSING_TOUCH_BEGIN &&
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gdk_event->crossing.mode != GDK_CROSSING_TOUCH_END &&
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gdk_event->crossing.mode != GDK_CROSSING_DEVICE_SWITCH)
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_clutter_input_device_set_stage (clutter_event_get_device (event), NULL);
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CLUTTER_NOTE (EVENT, "Crossing %s [%.2f, %.2f]",
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event->type == CLUTTER_ENTER ? "enter" : "leave",
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event->crossing.x,
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event->crossing.y);
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break;
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case GDK_FOCUS_CHANGE:
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if (gdk_event->focus_change.in)
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_clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
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else
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_clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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break;
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case GDK_CONFIGURE:
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{
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gfloat w, h;
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clutter_actor_get_size (CLUTTER_ACTOR (stage), &w, &h);
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if ((int) w != gdk_event->configure.width ||
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(int) h != gdk_event->configure.height)
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{
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clutter_actor_set_size (CLUTTER_ACTOR (stage),
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gdk_event->configure.width,
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gdk_event->configure.height);
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}
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}
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break;
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case GDK_SCROLL:
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event = clutter_event_new (CLUTTER_SCROLL);
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event->scroll.time = gdk_event->scroll.time;
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event->scroll.x = gdk_event->scroll.x;
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event->scroll.y = gdk_event->scroll.y;
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event->scroll.modifier_state = gdk_event->scroll.state;
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event->scroll.axes = NULL;
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/* XXX: must keep ClutterScrollDirection compatible with GdkScrollDirection */
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event->scroll.direction = (ClutterScrollDirection) gdk_event->scroll.direction;
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clutter_event_set_device (event, device);
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clutter_event_set_source_device (event, source_device);
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clutter_event_set_scroll_delta (event,
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gdk_event->scroll.delta_x,
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gdk_event->scroll.delta_y);
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break;
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case GDK_WINDOW_STATE:
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if (gdk_event->window_state.changed_mask & GDK_WINDOW_STATE_FULLSCREEN)
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{
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gboolean is_fullscreen;
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is_fullscreen = (gdk_event->window_state.new_window_state & GDK_WINDOW_STATE_FULLSCREEN) != 0;
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if (is_fullscreen)
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_clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
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else
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_clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
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}
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break;
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case GDK_SETTING:
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_clutter_backend_gdk_update_setting (backend_gdk, gdk_event->setting.name);
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break;
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default:
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break;
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}
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if (event != NULL)
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{
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event->any.stage = stage;
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if (gdk_event->any.send_event)
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event->any.flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
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_clutter_event_push (event, FALSE);
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spin = 1;
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CLUTTER_NOTE (EVENT, "Translated one event from Gdk");
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/* handle also synthetic enter/leave events */
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if (event->type == CLUTTER_MOTION)
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spin += 2;
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while (spin > 0 && (event = clutter_event_get ()))
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{
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/* forward the event into clutter for emission etc. */
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_clutter_stage_queue_event (event->any.stage, event, FALSE);
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--spin;
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}
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result = GDK_FILTER_REMOVE;
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}
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_clutter_threads_release_lock ();
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return result;
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}
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