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mutter/tests/test-rotate.c
Emmanuele Bassi caa56dadd4 2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-label.[ch]: Fix ClutterLabel size allocation when
	no bounding box has been provided, and store the box set by the
	user so that it can be reused when recomputing the layout. ()

	(clutter_label_class_init),
	(clutter_label_init): Set the :wrap property default to FALSE.
	
	* clutter/clutter-units.h: Add ClutterUnit-to-PangoUnit conversion
	macro.

	* tests/test-rotate.c: Fix string.
2007-11-19 21:14:16 +00:00

76 lines
2.0 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include <clutter/clutter.h>
int
main (int argc, char *argv[])
{
ClutterTimeline *timeline;
ClutterAlpha *alpha;
ClutterBehaviour *r_behave;
ClutterActor *stage;
ClutterActor *hand, *label;
ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
GdkPixbuf *pixbuf;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
if (!pixbuf)
g_error("pixbuf load failed");
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
/* Make a hand */
hand = clutter_texture_new_from_pixbuf (pixbuf);
clutter_actor_set_position (hand, 240, 140);
clutter_actor_show (hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
label = clutter_label_new_with_text ("Mono 16", "The Wonder of the Spinning Hand");
clutter_actor_set_position (label, 150, 150);
clutter_actor_show (label);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
/* Make a timeline */
timeline = clutter_timeline_new (200, 26); /* num frames, fps */
g_object_set (timeline, "loop", TRUE, NULL);
/* Set an alpha func to power behaviour - ramp is constant rise/fall */
alpha = clutter_alpha_new_full (timeline,
CLUTTER_ALPHA_RAMP_INC,
NULL, NULL);
/* Create a behaviour for that alpha */
r_behave = clutter_behaviour_rotate_new (alpha,
CLUTTER_Z_AXIS,
CLUTTER_ROTATE_CW,
0.0, 360.0);
clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave),
86, 125, 0);
/* Apply it to our actor */
clutter_behaviour_apply (r_behave, hand);
clutter_behaviour_apply (r_behave, label);
/* start the timeline and thus the animations */
clutter_timeline_start (timeline);
clutter_actor_show_all (stage);
clutter_main();
g_object_unref (r_behave);
return 0;
}