mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 10:00:45 -05:00
d2efd34eb5
* Makefile.am: Install a default flavour .pc file. * clutter/clutter-actor.c: Translate units correctly for translate() * clutter/clutter-feature.h: Add new texture features. * clutter/clutter-fixed.h: Add clutter angle conversion defines. * clutter/clutter-group.c: Use cogl not GL. Dont recurse on show all. * clutter/clutter-private.h: Remove sync_viewport. * clutter/clutter-rectangle.c: Fix cogl typo. * clutter/clutter-stage.c: * clutter/clutter-stage.h: Add perspective settings. Remove viewport_sync. Add audience stubs. Fix up actor_at_pos a little (still broken) * clutter/clutter-texture.h: * clutter/clutter-texture.c: Redo pixel uploading. Add initial (disabled) YUV support. * clutter/clutter-timeline.c: Fire 'completed' signal when looping. * clutter/cogl/gl/cogl.c: Move some backend checks here. * clutter/glx/clutter-backend-glx.c: Actually check target display has GLX ext. * clutter/glx/clutter-stage-glx.c: Handle offscreen failing more gracefully. * examples/Makefile.am: Use AM_LDFLAGS. * clutter/clutter-main.c: * clutter/clutter-feature.c: * clutter/clutter-backend.c: * clutter/clutter-alpha.c: Fix a compile warnings. * tests/Makefile.am: * tests/test-offscreen.c: * tests/test-scale.c: More tests.
128 lines
4.8 KiB
C
128 lines
4.8 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifndef _HAVE_CLUTTER_TEXTURE_H
|
|
#define _HAVE_CLUTTER_TEXTURE_H
|
|
|
|
#include <clutter/clutter-actor.h>
|
|
#include <gdk-pixbuf/gdk-pixbuf.h>
|
|
|
|
G_BEGIN_DECLS
|
|
|
|
#define CLUTTER_TYPE_TEXTURE (clutter_texture_get_type ())
|
|
#define CLUTTER_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexture))
|
|
#define CLUTTER_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
|
|
#define CLUTTER_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TEXTURE))
|
|
#define CLUTTER_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXTURE))
|
|
#define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass))
|
|
|
|
typedef struct _ClutterTexture ClutterTexture;
|
|
typedef struct _ClutterTextureClass ClutterTextureClass;
|
|
typedef struct _ClutterTexturePrivate ClutterTexturePrivate;
|
|
|
|
struct _ClutterTexture
|
|
{
|
|
ClutterActor parent;
|
|
|
|
ClutterTexturePrivate *priv;
|
|
};
|
|
|
|
struct _ClutterTextureClass
|
|
{
|
|
ClutterActorClass parent_class;
|
|
|
|
void (*size_change) (ClutterTexture *texture,
|
|
gint width,
|
|
gint height);
|
|
void (*pixbuf_change) (ClutterTexture *texture);
|
|
|
|
/* padding, for future expansion */
|
|
void (*_clutter_texture1) (void);
|
|
void (*_clutter_texture2) (void);
|
|
void (*_clutter_texture3) (void);
|
|
void (*_clutter_texture4) (void);
|
|
void (*_clutter_texture5) (void);
|
|
void (*_clutter_texture6) (void);
|
|
};
|
|
|
|
typedef enum ClutterTextureFlags
|
|
{
|
|
CLUTTER_TEXTURE_RGB_FLAG_BGR = (1<<1),
|
|
CLUTTER_TEXTURE_RGB_FLAG_PREMULT = (1<<2),
|
|
CLUTTER_TEXTURE_YUV_FLAG_YUV2 = (1<<3)
|
|
/* FIXME: add compressed types ? */
|
|
} ClutterTextureFlags;
|
|
|
|
GType clutter_texture_get_type (void) G_GNUC_CONST;
|
|
|
|
ClutterActor *clutter_texture_new (void);
|
|
ClutterActor *clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf);
|
|
gboolean clutter_texture_set_from_rgb_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
gboolean has_alpha,
|
|
gint width,
|
|
gint height,
|
|
gint rowstride,
|
|
gint bpp,
|
|
ClutterTextureFlags flags,
|
|
GError *error);
|
|
gboolean clutter_texture_set_from_yuv_data (ClutterTexture *texture,
|
|
const guchar *data,
|
|
gint width,
|
|
gint height,
|
|
ClutterTextureFlags flags,
|
|
GError *error);
|
|
gboolean clutter_texture_set_pixbuf (ClutterTexture *texture,
|
|
GdkPixbuf *pixbuf,
|
|
GError *error);
|
|
GdkPixbuf * clutter_texture_get_pixbuf (ClutterTexture *texture);
|
|
void clutter_texture_get_base_size (ClutterTexture *texture,
|
|
gint *width,
|
|
gint *height);
|
|
|
|
/* Below mainly for subclassed texture based actors */
|
|
|
|
void clutter_texture_bind_tile (ClutterTexture *texture,
|
|
gint index);
|
|
void clutter_texture_get_n_tiles (ClutterTexture *texture,
|
|
gint *n_x_tiles,
|
|
gint *n_y_tiles);
|
|
void clutter_texture_get_x_tile_detail (ClutterTexture *texture,
|
|
gint x_index,
|
|
gint *pos,
|
|
gint *size,
|
|
gint *waste);
|
|
void clutter_texture_get_y_tile_detail (ClutterTexture *texture,
|
|
gint y_index,
|
|
gint *pos,
|
|
gint *size,
|
|
gint *waste);
|
|
gboolean clutter_texture_has_generated_tiles (ClutterTexture *texture);
|
|
gboolean clutter_texture_is_tiled (ClutterTexture *texture);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* _HAVE_CLUTTER_TEXTURE_H */
|