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1c449c67f6
This removes the need to maintain an array of tex_coord varyings and instead we now just emit a varying per-layer uniquely named using a layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in. Notable this patch also had to change the journal flushing code to use pipeline layer numbers to determine the name of texture coordinate attributes. We now also break batches by using a deeper comparison of layers so such that two pipelines with the same number of layers can now cause a batch break if they use different layer numbers. This adds an internal _cogl_pipeline_layer_numbers_equal() function that takes two pipelines and returns TRUE if they have the same number of layers and all the layer numbers are the same too, otherwise it returns FALSE. Where we used to break batches based on changes to the number of layers we now break according to the status of _cogl_pipeline_layer_numbers_equal Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3) Note: this will cause a temporary regression for the Cogl 1.x CoglShader api since it will break compatibility with existing shaders that reference the texture varyings from the fragment shader. The intention is to follow up with another patch to add back CoglShader compatibility.
427 lines
13 KiB
C
427 lines
13 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-state-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#ifdef COGL_PIPELINE_FRAGEND_FIXED
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#include "cogl-internal.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-profile.h"
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#include "cogl-program-private.h"
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#include <glib.h>
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#include <glib/gprintf.h>
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#include <string.h>
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#ifndef GL_TEXTURE_RECTANGLE_ARB
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#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
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#endif
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const CoglPipelineFragend _cogl_pipeline_fixed_fragend;
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static void
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_cogl_disable_texture_unit (int unit_index)
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{
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CoglTextureUnit *unit;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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unit = &g_array_index (ctx->texture_units, CoglTextureUnit, unit_index);
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if (unit->enabled_gl_target)
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{
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_cogl_set_active_texture_unit (unit_index);
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GE (ctx, glDisable (unit->enabled_gl_target));
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unit->enabled_gl_target = 0;
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}
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}
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static int
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get_max_texture_units (void)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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/* This function is called quite often so we cache the value to
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avoid too many GL calls */
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if (ctx->max_texture_units == -1)
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{
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ctx->max_texture_units = 1;
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GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_UNITS,
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&ctx->max_texture_units));
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}
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return ctx->max_texture_units;
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}
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static void
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_cogl_pipeline_fragend_fixed_start (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference)
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{
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_cogl_use_fragment_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED);
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}
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static void
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translate_sources (CoglPipeline *pipeline,
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int n_sources,
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CoglPipelineCombineSource *source_in,
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GLenum *source_out)
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{
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int i;
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/* The texture source numbers specified in the layer combine are the
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layer numbers so we need to map these to unit indices */
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for (i = 0; i < n_sources; i++)
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switch (source_in[i])
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{
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case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE:
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source_out[i] = GL_TEXTURE;
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT:
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source_out[i] = GL_CONSTANT;
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR:
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source_out[i] = GL_PRIMARY_COLOR;
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break;
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case COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS:
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source_out[i] = GL_PREVIOUS;
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break;
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default:
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{
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int layer_num = source_in[i] - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0;
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CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE;
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CoglPipelineLayer *layer =
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_cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags);
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if (layer == NULL)
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{
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static CoglBool warning_seen = FALSE;
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if (!warning_seen)
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{
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g_warning ("The application is trying to use a texture "
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"combine with a layer number that does not exist");
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warning_seen = TRUE;
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}
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source_out[i] = GL_PREVIOUS;
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}
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else
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source_out[i] = (_cogl_pipeline_layer_get_unit_index (layer) +
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GL_TEXTURE0);
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}
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}
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}
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static CoglBool
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_cogl_pipeline_fragend_fixed_add_layer (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference)
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{
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CoglTextureUnit *unit =
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_cogl_get_texture_unit (_cogl_pipeline_layer_get_unit_index (layer));
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int unit_index = unit->index;
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int n_rgb_func_args;
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int n_alpha_func_args;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* XXX: Beware that since we are changing the active texture unit we
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* must make sure we don't call into other Cogl components that may
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* temporarily bind texture objects to query/modify parameters since
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* they will end up binding texture unit 1. See
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* _cogl_bind_gl_texture_transient for more details.
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*/
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_cogl_set_active_texture_unit (unit_index);
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if (G_UNLIKELY (unit_index >= get_max_texture_units ()))
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{
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_cogl_disable_texture_unit (unit_index);
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/* TODO: although this isn't considered an error that
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* warrants falling back to a different backend we
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* should print a warning here. */
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return TRUE;
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}
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/* Handle enabling or disabling the right texture type */
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
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{
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CoglTextureType texture_type =
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_cogl_pipeline_layer_get_texture_type (layer);
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GLenum gl_target;
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switch (texture_type)
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{
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case COGL_TEXTURE_TYPE_2D:
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gl_target = GL_TEXTURE_2D;
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break;
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case COGL_TEXTURE_TYPE_3D:
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gl_target = GL_TEXTURE_3D;
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break;
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case COGL_TEXTURE_TYPE_RECTANGLE:
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gl_target = GL_TEXTURE_RECTANGLE_ARB;
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break;
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}
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_cogl_set_active_texture_unit (unit_index);
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/* The common GL code handles binding the right texture so we
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just need to handle enabling and disabling it */
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if (unit->enabled_gl_target != gl_target)
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{
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/* Disable the previous target if it's still enabled */
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if (unit->enabled_gl_target)
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GE (ctx, glDisable (unit->enabled_gl_target));
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/* Enable the new target */
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if (!G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)))
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{
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GE (ctx, glEnable (gl_target));
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unit->enabled_gl_target = gl_target;
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}
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}
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}
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else
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{
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/* Even though there may be no difference between the last flushed
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* texture state and the current layers texture state it may be that the
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* texture unit has been disabled for some time so we need to assert that
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* it's enabled now.
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*/
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if (!G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING)) &&
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unit->enabled_gl_target == 0)
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{
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_cogl_set_active_texture_unit (unit_index);
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GE (ctx, glEnable (unit->gl_target));
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unit->enabled_gl_target = unit->gl_target;
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}
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}
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE)
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{
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_COMBINE);
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CoglPipelineLayerBigState *big_state = authority->big_state;
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GLenum sources[3];
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE));
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/* Set the combiner functions... */
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV,
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GL_COMBINE_RGB,
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big_state->texture_combine_rgb_func));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV,
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GL_COMBINE_ALPHA,
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big_state->texture_combine_alpha_func));
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/*
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* Setup the function arguments...
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*/
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/* For the RGB components... */
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n_rgb_func_args =
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_cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
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translate_sources (pipeline,
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n_rgb_func_args,
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big_state->texture_combine_rgb_src,
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sources);
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB,
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sources[0]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB,
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big_state->texture_combine_rgb_op[0]));
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if (n_rgb_func_args > 1)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB,
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sources[1]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB,
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big_state->texture_combine_rgb_op[1]));
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}
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if (n_rgb_func_args > 2)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_RGB,
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sources[2]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_RGB,
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big_state->texture_combine_rgb_op[2]));
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}
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/* For the Alpha component */
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n_alpha_func_args =
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_cogl_get_n_args_for_combine_func (big_state->texture_combine_alpha_func);
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translate_sources (pipeline,
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n_alpha_func_args,
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big_state->texture_combine_alpha_src,
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sources);
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA,
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sources[0]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA,
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big_state->texture_combine_alpha_op[0]));
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if (n_alpha_func_args > 1)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA,
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sources[1]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA,
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big_state->texture_combine_alpha_op[1]));
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}
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if (n_alpha_func_args > 2)
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{
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_SRC2_ALPHA,
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sources[2]));
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GE (ctx, glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA,
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big_state->texture_combine_alpha_op[2]));
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}
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}
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if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT)
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{
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority
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(layer, COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT);
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CoglPipelineLayerBigState *big_state = authority->big_state;
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GE (ctx, glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,
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big_state->texture_combine_constant));
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}
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return TRUE;
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}
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static CoglBool
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get_highest_unit_index_cb (CoglPipelineLayer *layer,
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void *user_data)
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{
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int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
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int *highest_index = user_data;
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*highest_index = unit_index;
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return TRUE;
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}
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static CoglBool
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_cogl_pipeline_fragend_fixed_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference)
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{
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int highest_unit_index = -1;
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int i;
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_COGL_GET_CONTEXT (ctx, FALSE);
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_cogl_pipeline_foreach_layer_internal (pipeline,
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get_highest_unit_index_cb,
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&highest_unit_index);
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/* Disable additional texture units that may have previously been in use.. */
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for (i = highest_unit_index + 1; i < ctx->texture_units->len; i++)
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_cogl_disable_texture_unit (i);
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if (pipelines_difference & COGL_PIPELINE_STATE_FOG)
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{
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CoglPipeline *authority =
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_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_FOG);
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CoglPipelineFogState *fog_state = &authority->big_state->fog_state;
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if (fog_state->enabled)
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{
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GLfloat fogColor[4];
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GLenum gl_mode = GL_LINEAR;
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fogColor[0] = cogl_color_get_red_float (&fog_state->color);
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fogColor[1] = cogl_color_get_green_float (&fog_state->color);
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fogColor[2] = cogl_color_get_blue_float (&fog_state->color);
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fogColor[3] = cogl_color_get_alpha_float (&fog_state->color);
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GE (ctx, glEnable (GL_FOG));
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GE (ctx, glFogfv (GL_FOG_COLOR, fogColor));
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if (ctx->driver == COGL_DRIVER_GLES1)
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switch (fog_state->mode)
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{
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case COGL_FOG_MODE_LINEAR:
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gl_mode = GL_LINEAR;
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break;
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case COGL_FOG_MODE_EXPONENTIAL:
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gl_mode = GL_EXP;
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break;
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case COGL_FOG_MODE_EXPONENTIAL_SQUARED:
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gl_mode = GL_EXP2;
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break;
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}
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/* TODO: support other modes for GLES2 */
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/* NB: GLES doesn't have glFogi */
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GE (ctx, glFogf (GL_FOG_MODE, gl_mode));
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GE (ctx, glHint (GL_FOG_HINT, GL_NICEST));
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GE (ctx, glFogf (GL_FOG_DENSITY, fog_state->density));
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GE (ctx, glFogf (GL_FOG_START, fog_state->z_near));
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GE (ctx, glFogf (GL_FOG_END, fog_state->z_far));
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}
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else
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GE (ctx, glDisable (GL_FOG));
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}
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return TRUE;
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}
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const CoglPipelineFragend _cogl_pipeline_fixed_fragend =
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{
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_cogl_pipeline_fragend_fixed_start,
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_cogl_pipeline_fragend_fixed_add_layer,
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NULL, /* passthrough */
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_cogl_pipeline_fragend_fixed_end,
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NULL, /* pipeline_change_notify */
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NULL, /* pipeline_set_parent_notify */
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NULL, /* layer_change_notify */
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};
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#endif /* COGL_PIPELINE_FRAGEND_FIXED */
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