mirror of
https://github.com/brl/mutter.git
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2616ae0fa9
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When requested, the GLX, EGL and SDL2 winsyss will set the necessary attributes to request a forward-compatible core profile 3.1 context. That means it will have no deprecated features. To simplify the explosion of checks for specific combinations of context->driver, many of these conditionals have now been replaced with private feature flags that are checked instead. The GL and GLES drivers now initialise these private feature flags depending on which driver is used. The fixed function backends now explicitly check whether the fixed function private feature is available which means the GL3 driver will fall back to always using the GLSL progend. Since Rob's latest patches the GLSL progend no longer uses any fixed function API anyway so it should just work. The driver is currently lower priority than COGL_DRIVER_GL so it will not be used unless it is specificly requested. We may want to change this priority at some point because apparently Mesa can make some memory savings if a core profile context is used. In GL 3, getting the combined extensions string with glGetString is deprecated so this patch changes it to use glGetStringi to build up an array of extensions instead. _cogl_context_get_gl_extensions now returns this array instead of trying to return a const string. The caller is expected to free the array. Some issues with this patch: • GL 3 does not support GL_ALPHA format textures. We should probably make this a feature flag or something. Cogl uses this to render text which currently just throws a GL error and breaks so it's pretty important to do something about this before considering the GL3 driver to be stable. • GL 3 doesn't support client side vertex buffers. This probably doesn't matter because CoglBuffer won't normally use malloc'd buffers if VBOs are available, but it might but worth making malloc'd buffers a private feature and forcing it not to use them. • GL 3 doesn't support the default vertex array object. This patch just makes it create and bind a single non-default vertex array object which gets used just like the normal default object. Ideally it would be good to use vertex array objects properly and attach them to a CoglPrimitive to cache the state. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
633 lines
17 KiB
C
633 lines
17 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-internal.h"
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#include "cogl-private.h"
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#include "cogl-object.h"
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#include "cogl-context-private.h"
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#include "cogl-renderer.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-winsys-stub-private.h"
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#include "cogl-config-private.h"
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#include "cogl-error-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "cogl-winsys-egl-x11-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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#include "cogl-winsys-egl-wayland-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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#include "cogl-winsys-egl-kms-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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#include "cogl-winsys-egl-gdl-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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#include "cogl-winsys-egl-android-private.h"
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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#include "cogl-winsys-egl-null-private.h"
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#endif
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#ifdef COGL_HAS_GLX_SUPPORT
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#include "cogl-winsys-glx-private.h"
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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#include "cogl-winsys-wgl-private.h"
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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#include "cogl-winsys-sdl-private.h"
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#endif
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#if COGL_HAS_XLIB_SUPPORT
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#include "cogl-xlib-renderer.h"
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#endif
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typedef const CoglWinsysVtable *(*CoglWinsysVtableGetter) (void);
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#ifdef HAVE_COGL_GL
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extern const CoglTextureDriver _cogl_texture_driver_gl;
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extern const CoglDriverVtable _cogl_driver_gl;
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#endif
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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extern const CoglTextureDriver _cogl_texture_driver_gles;
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extern const CoglDriverVtable _cogl_driver_gles;
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#endif
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extern const CoglDriverVtable _cogl_driver_nop;
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static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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{
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#ifdef COGL_HAS_GLX_SUPPORT
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_cogl_winsys_glx_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
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_cogl_winsys_egl_wayland_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_KMS_SUPPORT
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_cogl_winsys_egl_kms_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
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_cogl_winsys_egl_gdl_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
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_cogl_winsys_egl_android_get_vtable,
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#endif
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
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_cogl_winsys_egl_null_get_vtable,
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#endif
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#ifdef COGL_HAS_WGL_SUPPORT
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_cogl_winsys_wgl_get_vtable,
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#endif
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#ifdef COGL_HAS_SDL_SUPPORT
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_cogl_winsys_sdl_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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COGL_OBJECT_DEFINE (Renderer, renderer);
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typedef struct _CoglNativeFilterClosure
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{
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CoglNativeFilterFunc func;
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void *data;
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} CoglNativeFilterClosure;
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uint32_t
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cogl_renderer_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-renderer-error-quark");
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}
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static const CoglWinsysVtable *
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_cogl_renderer_get_winsys (CoglRenderer *renderer)
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{
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return renderer->winsys_vtable;
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}
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static void
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native_filter_closure_free (CoglNativeFilterClosure *closure)
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{
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g_slice_free (CoglNativeFilterClosure, closure);
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}
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static void
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_cogl_renderer_free (CoglRenderer *renderer)
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{
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const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
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if (winsys)
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winsys->renderer_disconnect (renderer);
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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if (renderer->libgl_module)
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g_module_close (renderer->libgl_module);
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#endif
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g_slist_foreach (renderer->event_filters,
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(GFunc) native_filter_closure_free,
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NULL);
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g_slist_free (renderer->event_filters);
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g_free (renderer);
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}
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CoglRenderer *
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cogl_renderer_new (void)
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{
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CoglRenderer *renderer = g_new0 (CoglRenderer, 1);
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_cogl_init ();
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renderer->connected = FALSE;
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renderer->event_filters = NULL;
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#ifdef COGL_HAS_XLIB_SUPPORT
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renderer->xlib_enable_event_retrieval = TRUE;
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#endif
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return _cogl_renderer_object_new (renderer);
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}
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#if COGL_HAS_XLIB_SUPPORT
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void
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cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
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Display *xdisplay)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->foreign_xdpy = xdisplay;
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/* If the application is using a foreign display then we can assume
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it will also do its own event retrieval */
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cogl_xlib_renderer_set_event_retrieval_enabled (renderer, FALSE);
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}
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Display *
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cogl_xlib_renderer_get_foreign_display (CoglRenderer *renderer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
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return renderer->foreign_xdpy;
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}
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void
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cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
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CoglBool enable)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
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/* NB: Renderers are considered immutable once connected */
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_COGL_RETURN_IF_FAIL (!renderer->connected);
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renderer->xlib_enable_event_retrieval = enable;
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}
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#endif /* COGL_HAS_XLIB_SUPPORT */
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CoglBool
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cogl_renderer_check_onscreen_template (CoglRenderer *renderer,
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CoglOnscreenTemplate *onscreen_template,
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CoglError **error)
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{
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CoglDisplay *display;
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if (!cogl_renderer_connect (renderer, error))
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return FALSE;
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display = cogl_display_new (renderer, onscreen_template);
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if (!cogl_display_setup (display, error))
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{
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cogl_object_unref (display);
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return FALSE;
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}
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cogl_object_unref (display);
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return TRUE;
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}
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static CoglBool
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_cogl_renderer_choose_driver (CoglRenderer *renderer,
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CoglError **error)
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{
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const char *driver_name = g_getenv ("COGL_DRIVER");
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const char *libgl_name;
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CoglBool support_gles2_constraint = FALSE;
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GList *l;
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if (!driver_name)
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driver_name = _cogl_config_driver;
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for (l = renderer->constraints; l; l = l->next)
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{
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CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
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if (constraint == COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2)
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{
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support_gles2_constraint = TRUE;
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if (!driver_name && renderer->driver_override == COGL_DRIVER_ANY)
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renderer->driver_override = COGL_DRIVER_GLES2;
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break;
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}
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}
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#ifdef COGL_DEFAULT_DRIVER
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if (!driver_name)
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driver_name = COGL_DEFAULT_DRIVER;
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#endif
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#ifdef HAVE_COGL_GL
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if (renderer->driver_override == COGL_DRIVER_GL ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl"))))
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{
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renderer->driver = COGL_DRIVER_GL;
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libgl_name = COGL_GL_LIBNAME;
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goto found;
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}
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if (renderer->driver_override == COGL_DRIVER_GL3 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gl3"))))
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{
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renderer->driver = COGL_DRIVER_GL3;
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libgl_name = COGL_GL_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES2
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if (renderer->driver_override == COGL_DRIVER_GLES2 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles2"))))
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{
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renderer->driver = COGL_DRIVER_GLES2;
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libgl_name = COGL_GLES2_LIBNAME;
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goto found;
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}
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#endif
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#ifdef HAVE_COGL_GLES
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if (renderer->driver_override == COGL_DRIVER_GLES1 ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "gles1"))))
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{
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renderer->driver = COGL_DRIVER_GLES1;
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libgl_name = COGL_GLES1_LIBNAME;
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goto found;
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}
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#endif
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if (renderer->driver_override == COGL_DRIVER_NOP ||
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(renderer->driver_override == COGL_DRIVER_ANY &&
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(driver_name == NULL || !g_ascii_strcasecmp (driver_name, "nop"))))
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{
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renderer->driver = COGL_DRIVER_NOP;
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libgl_name = NULL;
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goto found;
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}
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_cogl_set_error (error,
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COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
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"No suitable driver found");
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return FALSE;
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found:
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if (support_gles2_constraint &&
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renderer->driver != COGL_DRIVER_GLES2)
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{
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_cogl_set_error (error,
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COGL_RENDERER_ERROR,
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COGL_RENDERER_ERROR_BAD_CONSTRAINT,
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"No suitable driver found");
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return FALSE;
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}
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#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
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if (renderer->driver == COGL_DRIVER_GL ||
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renderer->driver == COGL_DRIVER_GL3 ||
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renderer->driver == COGL_DRIVER_GLES1 ||
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renderer->driver == COGL_DRIVER_GLES2)
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{
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renderer->libgl_module = g_module_open (libgl_name,
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G_MODULE_BIND_LAZY);
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if (renderer->libgl_module == NULL)
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{
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_cogl_set_error (error, COGL_DRIVER_ERROR,
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COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY,
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"Failed to dynamically open the GL library \"%s\"",
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libgl_name);
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return FALSE;
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}
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}
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#endif /* HAVE_DIRECTLY_LINKED_GL_LIBRARY */
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switch (renderer->driver)
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{
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#ifdef HAVE_COGL_GL
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case COGL_DRIVER_GL:
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case COGL_DRIVER_GL3:
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renderer->driver_vtable = &_cogl_driver_gl;
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renderer->texture_driver = &_cogl_texture_driver_gl;
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break;
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#endif
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#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
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case COGL_DRIVER_GLES1:
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case COGL_DRIVER_GLES2:
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renderer->driver_vtable = &_cogl_driver_gles;
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renderer->texture_driver = &_cogl_texture_driver_gles;
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break;
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#endif
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case COGL_DRIVER_NOP:
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default:
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renderer->driver_vtable = &_cogl_driver_nop;
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renderer->texture_driver = NULL;
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}
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return TRUE;
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}
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/* Final connection API */
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CoglBool
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cogl_renderer_connect (CoglRenderer *renderer, CoglError **error)
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{
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int i;
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GString *error_message;
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CoglBool constraints_failed = FALSE;
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if (renderer->connected)
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return TRUE;
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/* The driver needs to be chosen before connecting the renderer
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because eglInitialize requires the library containing the GL API
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to be loaded before its called */
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if (!_cogl_renderer_choose_driver (renderer, error))
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return FALSE;
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error_message = g_string_new ("");
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for (i = 0; i < G_N_ELEMENTS (_cogl_winsys_vtable_getters); i++)
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{
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const CoglWinsysVtable *winsys = _cogl_winsys_vtable_getters[i]();
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CoglError *tmp_error = NULL;
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GList *l;
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CoglBool skip_due_to_constraints = FALSE;
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if (renderer->winsys_id_override != COGL_WINSYS_ID_ANY)
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{
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if (renderer->winsys_id_override != winsys->id)
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continue;
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}
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else
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{
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char *user_choice = getenv ("COGL_RENDERER");
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if (!user_choice)
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user_choice = _cogl_config_renderer;
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if (user_choice &&
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g_ascii_strcasecmp (winsys->name, user_choice) != 0)
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continue;
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}
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for (l = renderer->constraints; l; l = l->next)
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{
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CoglRendererConstraint constraint = GPOINTER_TO_UINT (l->data);
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if (!(winsys->constraints & constraint))
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{
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skip_due_to_constraints = TRUE;
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break;
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}
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}
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if (skip_due_to_constraints)
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{
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constraints_failed |= TRUE;
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continue;
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}
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/* At least temporarily we will associate this winsys with
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* the renderer in-case ->renderer_connect calls API that
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* wants to query the current winsys... */
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renderer->winsys_vtable = winsys;
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if (!winsys->renderer_connect (renderer, &tmp_error))
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{
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g_string_append_c (error_message, '\n');
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g_string_append (error_message, tmp_error->message);
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cogl_error_free (tmp_error);
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}
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else
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{
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renderer->connected = TRUE;
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g_string_free (error_message, TRUE);
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return TRUE;
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}
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}
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if (!renderer->connected)
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{
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if (constraints_failed)
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|
{
|
|
_cogl_set_error (error, COGL_RENDERER_ERROR,
|
|
COGL_RENDERER_ERROR_BAD_CONSTRAINT,
|
|
"Failed to connected to any renderer due to constraints");
|
|
return FALSE;
|
|
}
|
|
|
|
renderer->winsys_vtable = NULL;
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Failed to connected to any renderer: %s",
|
|
error_message->str);
|
|
g_string_free (error_message, TRUE);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglFilterReturn
|
|
_cogl_renderer_handle_native_event (CoglRenderer *renderer,
|
|
void *event)
|
|
{
|
|
GSList *l, *next;
|
|
|
|
/* Pass the event on to all of the registered filters in turn */
|
|
for (l = renderer->event_filters; l; l = next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
/* The next pointer is taken now so that we can handle the
|
|
closure being removed during emission */
|
|
next = l->next;
|
|
|
|
if (closure->func (event, closure->data) == COGL_FILTER_REMOVE)
|
|
return COGL_FILTER_REMOVE;
|
|
}
|
|
|
|
/* If the backend for the renderer also wants to see the events, it
|
|
should just register its own filter */
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_add_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
CoglNativeFilterClosure *closure;
|
|
|
|
closure = g_slice_new (CoglNativeFilterClosure);
|
|
closure->func = func;
|
|
closure->data = data;
|
|
|
|
renderer->event_filters = g_slist_prepend (renderer->event_filters, closure);
|
|
}
|
|
|
|
void
|
|
_cogl_renderer_remove_native_filter (CoglRenderer *renderer,
|
|
CoglNativeFilterFunc func,
|
|
void *data)
|
|
{
|
|
GSList *l, *prev = NULL;
|
|
|
|
for (l = renderer->event_filters; l; prev = l, l = l->next)
|
|
{
|
|
CoglNativeFilterClosure *closure = l->data;
|
|
|
|
if (closure->func == func && closure->data == data)
|
|
{
|
|
native_filter_closure_free (closure);
|
|
if (prev)
|
|
prev->next = g_slist_delete_link (prev->next, l);
|
|
else
|
|
renderer->event_filters =
|
|
g_slist_delete_link (renderer->event_filters, l);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
|
|
CoglWinsysID winsys_id)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
|
|
renderer->winsys_id_override = winsys_id;
|
|
}
|
|
|
|
CoglWinsysID
|
|
cogl_renderer_get_winsys_id (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
|
|
|
|
return renderer->winsys_vtable->id;
|
|
}
|
|
|
|
void *
|
|
_cogl_renderer_get_proc_address (CoglRenderer *renderer,
|
|
const char *name,
|
|
CoglBool in_core)
|
|
{
|
|
const CoglWinsysVtable *winsys = _cogl_renderer_get_winsys (renderer);
|
|
|
|
return winsys->renderer_get_proc_address (renderer, name, in_core);
|
|
}
|
|
|
|
int
|
|
cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer)
|
|
{
|
|
int n = 0;
|
|
|
|
_COGL_GET_CONTEXT (ctx, 0);
|
|
|
|
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL))
|
|
GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n));
|
|
#endif
|
|
|
|
return n;
|
|
}
|
|
|
|
void
|
|
cogl_renderer_add_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_prepend (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_remove_constraint (CoglRenderer *renderer,
|
|
CoglRendererConstraint constraint)
|
|
{
|
|
g_return_if_fail (!renderer->connected);
|
|
renderer->constraints = g_list_remove (renderer->constraints,
|
|
GUINT_TO_POINTER (constraint));
|
|
}
|
|
|
|
void
|
|
cogl_renderer_set_driver (CoglRenderer *renderer,
|
|
CoglDriver driver)
|
|
{
|
|
_COGL_RETURN_IF_FAIL (!renderer->connected);
|
|
renderer->driver_override = driver;
|
|
}
|
|
|
|
CoglDriver
|
|
cogl_renderer_get_driver (CoglRenderer *renderer)
|
|
{
|
|
_COGL_RETURN_VAL_IF_FAIL (renderer->connected, 0);
|
|
|
|
return renderer->driver;
|
|
}
|