mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
ba4b00be42
There was a redundant _cogl_journal_flush function prototype in cogl-primitives.h
634 lines
19 KiB
C
634 lines
19 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Authors:
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-texture-2d-private.h"
|
|
#include "cogl-texture-driver.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-handle.h"
|
|
#include "cogl-journal-private.h"
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
|
|
|
|
COGL_HANDLE_DEFINE (Texture2D, texture_2d);
|
|
|
|
static const CoglTextureVtable cogl_texture_2d_vtable;
|
|
|
|
typedef struct _CoglTexture2DManualRepeatData
|
|
{
|
|
CoglTexture2D *tex_2d;
|
|
CoglTextureSliceCallback callback;
|
|
void *user_data;
|
|
} CoglTexture2DManualRepeatData;
|
|
|
|
static void
|
|
_cogl_texture_2d_wrap_coords (float t_1, float t_2,
|
|
float *out_t_1, float *out_t_2)
|
|
{
|
|
float int_part;
|
|
|
|
/* Wrap t_1 and t_2 to the range [0,1] */
|
|
|
|
modff (t_1 < t_2 ? t_1 : t_2, &int_part);
|
|
t_1 -= int_part;
|
|
t_2 -= int_part;
|
|
if (cogl_util_float_signbit (int_part))
|
|
{
|
|
*out_t_1 = 1.0f + t_1;
|
|
*out_t_2 = 1.0f + t_2;
|
|
}
|
|
else
|
|
{
|
|
*out_t_1 = t_1;
|
|
*out_t_2 = t_2;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_manual_repeat_cb (const float *coords,
|
|
void *user_data)
|
|
{
|
|
CoglTexture2DManualRepeatData *data = user_data;
|
|
float slice_coords[4];
|
|
|
|
_cogl_texture_2d_wrap_coords (coords[0], coords[2],
|
|
slice_coords + 0, slice_coords + 2);
|
|
_cogl_texture_2d_wrap_coords (coords[1], coords[3],
|
|
slice_coords + 1, slice_coords + 3);
|
|
|
|
data->callback (COGL_TEXTURE (data->tex_2d),
|
|
data->tex_2d->gl_texture,
|
|
GL_TEXTURE_2D,
|
|
slice_coords,
|
|
coords,
|
|
data->user_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_foreach_sub_texture_in_region (
|
|
CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
CoglTexture2DManualRepeatData data;
|
|
|
|
data.tex_2d = tex_2d;
|
|
data.callback = callback;
|
|
data.user_data = user_data;
|
|
|
|
/* We need to implement manual repeating because if Cogl is calling
|
|
this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
|
|
and hardware repeating can't be done */
|
|
_cogl_texture_iterate_manual_repeats (_cogl_texture_2d_manual_repeat_cb,
|
|
virtual_tx_1, virtual_ty_1,
|
|
virtual_tx_2, virtual_ty_2,
|
|
&data);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_set_wrap_mode_parameter (CoglTexture *tex,
|
|
GLenum wrap_mode)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
/* Only set the wrap mode if it's different from the current
|
|
value to avoid too many GL calls */
|
|
if (tex_2d->wrap_mode != wrap_mode)
|
|
{
|
|
/* Any queued texture rectangles may be depending on the
|
|
* previous wrap mode... */
|
|
_cogl_journal_flush ();
|
|
|
|
GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
|
|
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode) );
|
|
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode) );
|
|
|
|
tex_2d->wrap_mode = wrap_mode;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_free (CoglTexture2D *tex_2d)
|
|
{
|
|
GE( glDeleteTextures (1, &tex_2d->gl_texture) );
|
|
g_free (tex_2d);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_is_pot (unsigned int num)
|
|
{
|
|
gboolean have_bit = FALSE;
|
|
|
|
/* Make sure there is only one bit set */
|
|
while (num)
|
|
{
|
|
if (num & 1)
|
|
{
|
|
if (have_bit)
|
|
return FALSE;
|
|
have_bit = TRUE;
|
|
}
|
|
num >>= 1;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_can_create (unsigned int width,
|
|
unsigned int height,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
GLenum gl_intformat;
|
|
GLenum gl_type;
|
|
|
|
/* If the driver doesn't support glGenerateMipmap then we need to
|
|
store a copy of the first pixels to cause an update. Instead of
|
|
duplicating the code here we'll just make it fallback to
|
|
CoglTexture2DSliced */
|
|
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
|
return FALSE;
|
|
|
|
/* If NPOT textures aren't supported then the size must be a power
|
|
of two */
|
|
if (!cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) &&
|
|
(!_cogl_texture_2d_is_pot (width) ||
|
|
!_cogl_texture_2d_is_pot (height)))
|
|
return FALSE;
|
|
|
|
_cogl_pixel_format_to_gl (internal_format,
|
|
&gl_intformat,
|
|
NULL,
|
|
&gl_type);
|
|
|
|
/* Check that the driver can create a texture with that size */
|
|
if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
|
|
gl_intformat,
|
|
gl_type,
|
|
width,
|
|
height))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglTexture2D *
|
|
_cogl_texture_2d_create_base (unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2d);
|
|
|
|
tex->vtable = &cogl_texture_2d_vtable;
|
|
|
|
tex_2d->width = width;
|
|
tex_2d->height = height;
|
|
tex_2d->mipmaps_dirty = TRUE;
|
|
tex_2d->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
|
|
|
|
/* We default to GL_LINEAR for both filters */
|
|
tex_2d->min_filter = GL_LINEAR;
|
|
tex_2d->mag_filter = GL_LINEAR;
|
|
|
|
/* Wrap mode not yet set */
|
|
tex_2d->wrap_mode = GL_FALSE;
|
|
|
|
tex_2d->format = internal_format;
|
|
|
|
return tex_2d;
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_new_with_size (unsigned int width,
|
|
unsigned int height,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2D *tex_2d;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
/* Since no data, we need some internal format */
|
|
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
|
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
|
|
|
if (!_cogl_texture_2d_can_create (width, height, internal_format))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
internal_format = _cogl_pixel_format_to_gl (internal_format,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
tex_2d = _cogl_texture_2d_create_base (width, height, flags, internal_format);
|
|
|
|
_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
|
|
GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
|
|
GE( glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
|
|
width, height, 0, gl_format, gl_type, NULL) );
|
|
|
|
return _cogl_texture_2d_handle_new (tex_2d);
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_texture_2d_new_from_bitmap (CoglHandle bmp_handle,
|
|
CoglTextureFlags flags,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture2D *tex_2d;
|
|
CoglBitmap *bmp = (CoglBitmap *)bmp_handle;
|
|
CoglBitmap dst_bmp;
|
|
gboolean dst_bmp_owner;
|
|
GLenum gl_intformat;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
g_return_val_if_fail (bmp_handle != COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);
|
|
|
|
if (!_cogl_texture_prepare_for_upload (bmp,
|
|
internal_format,
|
|
&internal_format,
|
|
&dst_bmp,
|
|
&dst_bmp_owner,
|
|
&gl_intformat,
|
|
&gl_format,
|
|
&gl_type))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
tex_2d = _cogl_texture_2d_create_base (bmp->width,
|
|
bmp->height,
|
|
flags,
|
|
internal_format);
|
|
|
|
_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
|
|
_cogl_texture_driver_upload_to_gl (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
&dst_bmp,
|
|
gl_intformat,
|
|
gl_format,
|
|
gl_type);
|
|
|
|
tex_2d->gl_format = gl_intformat;
|
|
|
|
if (dst_bmp_owner)
|
|
g_free (dst_bmp.data);
|
|
|
|
return _cogl_texture_2d_handle_new (tex_2d);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_max_waste (CoglTexture *tex)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_is_sliced (CoglTexture *tex)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything */
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything */
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (out_gl_handle)
|
|
*out_gl_handle = tex_2d->gl_texture;
|
|
|
|
if (out_gl_target)
|
|
*out_gl_target = GL_TEXTURE_2D;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (min_filter == tex_2d->min_filter
|
|
&& mag_filter == tex_2d->mag_filter)
|
|
return;
|
|
|
|
/* Store new values */
|
|
tex_2d->min_filter = min_filter;
|
|
tex_2d->mag_filter = mag_filter;
|
|
|
|
/* Apply new filters to the texture */
|
|
GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
|
|
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
|
|
GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_ensure_mipmaps (CoglTexture *tex)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
if (!tex_2d->auto_mipmap || !tex_2d->mipmaps_dirty)
|
|
return;
|
|
|
|
GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
|
|
/* glGenerateMipmap is defined in the FBO extension. We only allow
|
|
CoglTexture2D instances to be created if this feature is
|
|
available so we don't need to check for the extension */
|
|
_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
|
|
|
|
tex_2d->mipmaps_dirty = FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
/* Nothing needs to be done */
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
const guint8 *data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
int bpp;
|
|
CoglBitmap source_bmp;
|
|
CoglBitmap tmp_bmp;
|
|
gboolean tmp_bmp_owner = FALSE;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
|
|
/* Check for valid format */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
return FALSE;
|
|
|
|
/* Shortcut out early if the image is empty */
|
|
if (width == 0 || height == 0)
|
|
return TRUE;
|
|
|
|
/* Init source bitmap */
|
|
source_bmp.width = width;
|
|
source_bmp.height = height;
|
|
source_bmp.format = format;
|
|
source_bmp.data = (guint8 *)data;
|
|
|
|
/* Rowstride from width if none specified */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
|
|
|
|
/* Prepare the bitmap so that it will do the premultiplication
|
|
conversion */
|
|
_cogl_texture_prepare_for_upload (&source_bmp,
|
|
tex_2d->format,
|
|
NULL,
|
|
&tmp_bmp,
|
|
&tmp_bmp_owner,
|
|
NULL,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
|
|
/* Send data to GL */
|
|
_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
&tmp_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
|
|
/* Free data if owner */
|
|
if (tmp_bmp_owner)
|
|
g_free (tmp_bmp.data);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
unsigned int rowstride,
|
|
guint8 *data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
int bpp;
|
|
int byte_size;
|
|
CoglPixelFormat closest_format;
|
|
int closest_bpp;
|
|
GLenum closest_gl_format;
|
|
GLenum closest_gl_type;
|
|
CoglBitmap target_bmp;
|
|
CoglBitmap new_bmp;
|
|
gboolean success;
|
|
guint8 *src;
|
|
guint8 *dst;
|
|
int y;
|
|
|
|
/* Default to internal format if none specified */
|
|
if (format == COGL_PIXEL_FORMAT_ANY)
|
|
format = tex_2d->format;
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
if (rowstride == 0)
|
|
rowstride = tex_2d->width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex_2d->height * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
closest_format =
|
|
_cogl_texture_driver_find_best_gl_get_data_format (format,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
closest_bpp = _cogl_get_format_bpp (closest_format);
|
|
|
|
target_bmp.width = tex_2d->width;
|
|
target_bmp.height = tex_2d->height;
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
{
|
|
/* Target user data directly */
|
|
target_bmp.format = format;
|
|
target_bmp.rowstride = rowstride;
|
|
target_bmp.data = data;
|
|
}
|
|
else
|
|
{
|
|
/* Target intermediate buffer */
|
|
target_bmp.format = closest_format;
|
|
target_bmp.rowstride = target_bmp.width * closest_bpp;
|
|
target_bmp.data = g_malloc (target_bmp.height * target_bmp.rowstride);
|
|
}
|
|
|
|
GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
|
|
if (!_cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D,
|
|
closest_gl_format,
|
|
closest_gl_type,
|
|
target_bmp.data))
|
|
{
|
|
/* XXX: In some cases _cogl_texture_2d_download_from_gl may
|
|
* fail to read back the texture data; such as for GLES which doesn't
|
|
* support glGetTexImage, so here we fallback to drawing the texture
|
|
* and reading the pixels from the framebuffer. */
|
|
_cogl_texture_draw_and_read (tex, &target_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
}
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
/* Convert to requested format */
|
|
success = _cogl_bitmap_convert_format_and_premult (&target_bmp,
|
|
&new_bmp,
|
|
format);
|
|
|
|
/* Free intermediate data and return if failed */
|
|
g_free (target_bmp.data);
|
|
if (!success)
|
|
return 0;
|
|
|
|
/* Copy to user buffer */
|
|
for (y = 0; y < new_bmp.height; ++y)
|
|
{
|
|
src = new_bmp.data + y * new_bmp.rowstride;
|
|
dst = data + y * rowstride;
|
|
memcpy (dst, src, new_bmp.width);
|
|
}
|
|
|
|
/* Free converted data */
|
|
g_free (new_bmp.data);
|
|
}
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->gl_format;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->height;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_vtable =
|
|
{
|
|
_cogl_texture_2d_set_region,
|
|
_cogl_texture_2d_get_data,
|
|
_cogl_texture_2d_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_get_max_waste,
|
|
_cogl_texture_2d_is_sliced,
|
|
_cogl_texture_2d_can_hardware_repeat,
|
|
_cogl_texture_2d_transform_coords_to_gl,
|
|
_cogl_texture_2d_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_get_gl_texture,
|
|
_cogl_texture_2d_set_filters,
|
|
_cogl_texture_2d_ensure_mipmaps,
|
|
_cogl_texture_2d_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_set_wrap_mode_parameter,
|
|
_cogl_texture_2d_get_format,
|
|
_cogl_texture_2d_get_gl_format,
|
|
_cogl_texture_2d_get_width,
|
|
_cogl_texture_2d_get_height
|
|
};
|