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Instead of having to query GL and translate the GL enum into a CoglShaderType each time cogl_shader_get_type is called we now keep track of the type in CoglShader. |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-feature-functions.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am |