mutter/cogl/driver/gl
Robert Bragg 6e176f94fa cogl-shader: Store the CoglShaderType in CoglShader
Instead of having to query GL and translate the GL enum into a
CoglShaderType each time cogl_shader_get_type is called we now keep
track of the type in CoglShader.
2010-08-03 12:41:34 +01:00
..
cogl-context-driver.c cogl: Introduce private feature flags and check for ARB_fp 2010-06-09 15:19:30 +01:00
cogl-context-driver.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-feature-functions.h cogl-texture-3d: Use glTexSubImage3D through an indirect pointer 2010-07-14 17:45:15 +01:00
cogl-program.c Plug the leaking CoglProgram and CoglShader 2010-07-22 21:51:43 +01:00
cogl-program.h material: Adds backend abstraction for fragment processing 2010-06-09 17:15:59 +01:00
cogl-shader-private.h cogl-shader: Store the CoglShaderType in CoglShader 2010-08-03 12:41:34 +01:00
cogl-shader.c cogl-shader: Store the CoglShaderType in CoglShader 2010-08-03 12:41:34 +01:00
cogl-texture-driver.c Add an internal _cogl_bitmap_new_from_buffer 2010-07-15 17:27:15 +01:00
cogl.c cogl: expose the semantic differences of gl/gles2 npot textures 2010-07-07 13:26:41 +01:00
Makefile.am cogl: Remove cogl-defines.h.in from the driver make files 2010-06-23 17:44:09 +01:00