Neil Roberts 6e0877507e cogl: Don't bother checking for NPOTs or VBOs on later GLs
For VBOs, we don't need to check for the extension if the GL version
is greater than 1.5. Non-power-of-two textures are given in 2.0.

We could also assume shader support in GL 2.0 except that the function
names are different from those in the extension so it wouldn't work
well with the current mechanism.
2009-11-17 17:22:22 +00:00
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