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Just move the minimal bits to this ClutterKeymapEvdev object. Much of the functionality of a keymap is spread along ClutterSeatEvdev, ClutterDeviceManagerEvdev and ClutterVirtualInputDevice. Future refactors are due here. Also, ideally keymaps are per-seat objects (at least keyboard state is). We don't expose much info about seats altogether outside the evdev device manager implementation. We just poke the main seat at places, but eventually seats should be public. |
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meson.build |